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		Yakuza Dead Souls
 
		The critically acclaimed, yet little played Yakuza 
		series strays from its formula a little for its newest installment 
		Yakuza: Dead Souls. Taking its cues from the fad of the moment, Dead 
		Souls takes the basic framework of the Yakuza games and drops a shed 
		load of zombies in them.  The result is all the quirky delights of 
		exploring the stunningly recreated fictional district of Tokyo, 
		Kamurocho and a 3rd Person zombie shooter.  
		
		  
		It 
		comes as a shame then, that the shooting part of the game is absolutely 
		rubbish. This mostly stems from the controls, which are faulty at best 
		and flat out poorly designed at worst.  The auto lock on system is a 
		regular failure. Snapping into aim mode using L2 will often spin the 
		camera at some wall, leaving zombies to munch on your confused looking 
		hero.  The precision aiming system is even worse. It seems like the 
		developers have not paid attention to the development of shooter 
		mechanics in the last ten years.  
		Aiming is mapped to the left analog 
		stick, which means that your character stops moving every time you line 
		up your shot. Making it weirder is the fact that the camera controls are 
		mapped to the right analog stick when not shooting, so it makes 
		absolutely no sense for the right analog stick to just sit there unused 
		when shooting. This is all compounded by the frame rate, which seems to 
		buckle under the weight of the many enemies on screen. Consistent 
		slowdown during shooting sequences adds another layer of frustration to 
		the proceedings. The shooting just feels cumbersome and unnatural, which 
		is a big problem because it takes up the vast majority of the game.  
		
		  
		
		Exploring Kamurocho while not shooting is just as brilliantly weird as 
		the past games. The level of detail in the district is a wonder to 
		behold and there is plenty to do in the form of various mini games. Be 
		it using the UFO catcher at the local club SEGA or the weirdly creepy 
		massage game, the game has plenty of diversions to take your mind off of 
		the zombie shooting. As the game is structured like an RPG, there are 
		plenty of sidequests but be aware that many of them involve the awful 
		shooting mechanics. Playing them will usually seem like something of a 
		chore.  
		Like 
		the rest of the series, the presentation of Yakuza: Dead Souls is top 
		notch. The cinematics are frequent, but never boring. The design of the 
		characters is fantastic and the translation is very well constructed. 
		The Yakuza series has always had a great sense of humour and that 
		reappears here at various points. The cameos of various characters from 
		previous Yakuza games will be a treat for those who have played the 
		previous games.  The story is interesting and well acted by the 
		all-Japanese voice cast.  
		
		  
		
		Unfortunately experiencing all this means having to play the meat of the 
		game, which is horrible. As an entry point into the Yakuza series, it is 
		not recommended. The brawling hand to hand combat of the past entries is 
		much more satisfying than the endless gun battles with various zombies. 
		Yakuza veterans will also want to stay away, and stick to the other 
		games in the series. Yakuza: Dead Souls may seem like a decent idea, but 
		it is probably best to just ignore it and hope that things return to 
		normal for the next instalment.  |