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		Tales of Xillia
 
		Theres 
		no denying that the JRPG has lost some of its prestige in the West in 
		recent years, mainly due to miss-steps from staple franchises like 
		Final Fantasy. But in a gaming landscape thats 
		increasingly dominated by gritty realism, crushing moral choices and 
		quick-time events, its 
		refreshing to know that Namco are still crafting quality JRPGs.  
		
		
		  
		
		For 
		those unfamiliar with the series, a Tales game is like a 
		traditional JRPG mixed with a classic 2D brawler like Street Fighter. 
		Combat takes place in real-time, with characters and enemies exchanging 
		attacks along a 2 dimensional plane. Attacks and special moves are easy 
		enough to execute (usually mapped to a single button press,) but theres 
		an emphasis on razor-sharp timing and combos that means a certain level 
		of skill is required to master the game.  
		
		Story  
		
		The 
		story concerns the adventures of Milla Maxwell and Jude Mithas: One, a 
		beauteous incarnation of a revered deity, who has four powerful 
		elemental spirits at her beck and call. The other, a naοve medical 
		student with prowess in unarmed combat, and an uncanny knack for finding 
		trouble.  
		
		
		  
		
		Milla 
		has come to the nation of Rashugal to investigate, and ultimately 
		destroy, a weapon that has been sucking mana out of peoples 
		brains. Jude simply blunders into Millas 
		path, and the two become inextricably linked from then on in. During the 
		attack on the 
		spyrix 
		weapon, 
		Millas 
		powers are torn from her, and she can no longer channel the elemental 
		spirits. Thus begins an epic journey to re-acquire her powers, take out 
		the doomsday weapon and foil the machinations of a group of rather 
		stylishly-clad bad guys. (Seriously- why do the baddies always get to 
		wear the awesome trench coat?)  
		
		You can 
		choose either Jude or Milla as your avatar at the beginning of the game, 
		but it makes barely a scrap of difference
 
		certain story elements will play out one way or another depending on who 
		you pick, but thats 
		about it. For a series thats 
		always encouraged multiple play-throughs, this mechanic is bafflingly 
		superficial.  
		
		
		  
		
		As per 
		previous games in the series, a lot of the story is told through 
		skits, 
		which are optional conversations between characters. These can be deep 
		and enlightening, often delving into the serious moral territory- or 
		they can be two people talking about bondage. The beauty of these 
		exchanges is that you never know what youre 
		going to get- its 
		a true mixed bag.  
		
		
		Graphics/Audio  
		
		Tales of 
		Symphonia 
		looked 
		good on the Game cube a decade ago, and Tales of Xillia looks 
		slightly better on the PS3. There are the obvious improvements due 
		to the step up to HD, and an engine that allows for more expressive 
		faces and prettier water effects, but it still looks essentially the 
		same. The cel-shaded graphics have a rustic charm to them- nothing that 
		will blow your socks off, but visually pleasing nonetheless. There are a 
		few muddy background textures, and NPCs who materialise in front of you 
		at a few paces, but these are minor distractions.   
		
		
		  
		
		Loading 
		(both from the menu and between areas) happens almost instantaneously, 
		which is always a plus.  
		
		 The 
		sound design is something of a mixed bag. Voice acting ranges from 
		acceptable to very good, and theres 
		always loads of incidental dialogue during and after battles, adding to 
		the drama. The music does its job without soaring to any great emotional 
		highs or lows, while during battle its 
		the cheesy grunge/rock melange that makes you cringe and smile at the 
		same time.  
		
		Theres 
		an element of chaos to any battle, with fireballs exploding and spells 
		detonating from every corner of the screen. But its 
		never to the point where you cant 
		see whats 
		going on.  
		
		
		Gameplay  
		
		Rather 
		than being restricted to moving left-to-right in a battle like in older 
		games, by holding the R2 button youre 
		free to roam the 3-dimensional battlefield, and this gives you tactical 
		options such as being able to flank enemies. But, crucially, you can 
		only attack while being locked in a 2D axis with your opponent, so it 
		retains that old-school fighting game feel.  
		
		
		  
		
		New to 
		Xillia is the ability to 
		link 
		with one of your party members, which essentially means teaming up on an 
		enemy. By fighting in this way you will fill a gauge, and eventually be 
		able to launch a 
		linked 
		arte 
		or special move. With expert timing, you can chain these linked attacks 
		together, even bringing in other party members who werent 
		part of the original attack. Mastering this system is certainly 
		rewarding, but the added complexity also means that the control scheme 
		becomes more finicky than in past titles. At times its 
		difficult to link to the person you intended, and this can lead to 
		frustration during the more tight and frantic encounters.  
		
		Gamers 
		who like to adjust, tweak and tinker will delight in the wealth of 
		options that Xillia provides. There are numerous ways you can 
		adjust the experience, whether it be optimising your party formation, or 
		setting skills to take advantage of enemy weaknesses. For some real fun, 
		you can delve into each party members 
		scripting, and change the way they behave during battle- say, to use a 
		healing item once a characters 
		health dips below 40%, or to attack weaker enemies, or to keep an amount 
		of technical points in reserve.  
		
		
		  
		
		By 
		setting the whole party to 
		auto, 
		you can sit back like an armchair general, and watch them act out the 
		battle based solely on the scripts youve 
		set, pausing occasionally to issue specific commands. Or you can jump in 
		and get your mitts dirty by controlling every action your character 
		makes- the choice is yours.  
		
		Final 
		Thoughts  
		
		There 
		are a couple of graphical imperfections, and the controls could use 
		further refinement. But apart from those niggles, Xillia does 
		everything you want a Tales game to do: Frantic action, likeable 
		characters, and a skit-load of customisation.  |