UFC: Undisputed 3
The UFC games bring something pretty
different to the gaming world than most other fighters out there, you
either have the over the top action of series such as Tekken or you have
the over the top action of games like WWE. There really aren’t many
titles that portray fighting as the hardcore sport that it is truly is,
other than boxing games. UFC is now into its third instalment of the
series, with a one year break between numbers two and three. So is this
title worthy of your money, whether being new to the series or sport or
for an upgrade from the previous instalment.
Presentation is one of the strengths of UFC, and you can tell that a
great deal of painstaking attention to detail has been paid to this. It
mimics the TV broadcast of the UFC, the menus have been improved, and
the sound effects are good. And the before and after fight
presentations are spot on. This has all been done well, and if you have
ever watched UFC you know what to expect. There are also plenty of
videos of the fighters, such as during the career mode there are videos
for first fight and training, each with a professional fighter
describing their own experiences. This adds to the experience and I am
sure fans will like the opportunity to hear the fighters talk about
these milestones and experiences. On gripe with the presentation is the
sheer volume of menus, which may not be a big problem on its own, but
coupled with the loading times between menus this can become
frustrating.
UFC
features a range of modes that offer those willing to put in the time
many, many hours of enjoyment. There are of course exhibition matches
that are excellent for pick up and play, tournaments and some classic
fights. The classic fights offers something interesting where you must
complete challenges, such as landing a certain number of leg kicks or
takedowns, providing extra challenge and replay value. The inclusion of
the Pride FC is also a good addition, and offers more variety to
players, although not heavily featured is still a welcome addition with
a slightly different rule set.
The
place where most will likely want to spend their time is in the career
mode, here players are able to create a fighter, train them, manage
sponsors, attend training camps to customise their fighter style and of
course fight in the octagon. The training is similar to that seen in
Fight Night games, where between fights you complete training
challenges, there is plenty of variety here and the training games
provide enough challenge to keep them interesting. For example, hitting
the heavy bag, you must hit different zones of the bag but also keep
your fighter in certain zones on the floor; this requires a great deal
of concentration and really can help your fighting. I found that this
mode could feel a bit bogged down at times with lots of menus, text,
stats and loading times. However this can be overlooked and overall
career mode is an enjoyable and rewarding experience and for those
serious about UFC the many stats and options will be welcome.
For
new players to the franchise stepping into the ring can be a daunting
task, and very confusing. This iteration adds and carries over a couple
of features that ease players into everything. Grappling is probably
the most difficult aspect to learn and master, fortunately things have
been simplified; there are now two options, one that involves
complicated right analogue movements and one that involves simple
movements and is aimed at those that do not know the ins and outs and
grappling. This is definitely a welcome addition and cuts the learning
curve incredibly. Once this has been selected there are also extensive
tutorials that run through everything you’ll ever need to know, these
can seem tedious but I definitely recommend playing through at least the
beginner ones so you can hold your own. It can become very frustrating
when you’re stuck on one challenge, as you cannot progress until you
pass it. It would have also been nice to have the option of selecting a
later tutorial challenge so that if there was something you wanted to
know or struggling with you wouldn’t have to play through everything
else until you get to that one. The game also offers in game help in
the form of pop-ups during fights, this is excellent to begin with, but
much like a cars sat nav, once you don’t need it anymore is very
annoying and will get turned off. When on beginner difficulty the AI
does not really grapple either. All this welcomes new players and will
have you winning with KO’s in no time.
Despite all the assistance for new players, the fighting can also be
incredibly deep, especially on higher difficulty settings where you will
need a working knowledge of most the tutorial topics and provides very
challenging and technical fighting. The game play treads that fine line
between being accessible to the majority while maintaining a rewarding
experience for those willing to put in the time. Yuke’s have also added
some new game play features such as being able to continue striking
after your opponent is knocked down and improved grappling while on the
cage. On new additions that subtracts from the minimalistic and
realistic styling is the submissions mini-game, which involves the
player in the hold moving a target around an octagon outline and the
other player must stay within this, it does change up the submission
formula but aesthetically does not fit the rest of the game. There are
plenty more subtle additions to the game play and it is evident that
Yuke’s have not simply been sitting around for a year twiddling their
thumbs. This is an incredibly deep fighter, but is also accessible and
has really captured the UFC experience.
Despite some major improvements on the game play front, the graphics
have not received the same level of treatment. Although this is not a
huge deal because the game still holds its own in this respect and has
so in all three instalments. The damage on the fighters is also really
good, and with cuts now affecting stamina and recovery can also affect
strategy for more serious players. Player animations also appear smooth
and can be interrupted by the opponent, it all adds up to create an
authentic looking game. The arenas also look nice if you actually pay
attention, although this is hard to notice when you’re watching your
opponent to try and spot their next move.
Commentary is a strong point in the game, and accurately describes the
action in the octagon. This creates a huge amount of authenticity with
the actual commentators featured. I do feel that the sound effects when
the fighters make contact could have been beefed up a bit, it doesn’t
sound soft by any stretch but could just do with a bit more. Playing
with a surround sound is also creates a different experience, as the
crowd noises come from all around creating the experience that you are
in the centre of an arena full of screaming fans. If you punch your
opponent when you should be bumping fists you will receive screams of
disapproval from all around you.
AS a
whole package UFC is excellent value for money, and sees enough
additions from previous, besides the enormous roster to warrant a
purchase for fans of the franchise. For those who haven’t experienced
this yet and are looking for something new, there has never been a
better time to sign up. With a wealth of features for newcomers and
enormous depth for experienced players this is an excellent experience
for a variety of players, provided that you are willing to spend some
time learning how to play, as button mashing won’t get you very far.
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