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		Turbo Super Stunt Squad 
		Available on PS3 (Reviewed), XBox 360, Wii, Wii U, 3DS & 
		DS
 
		I 
		haven’t seen Turbo, the latest 3D animated film in cinemas 
		starring Ryan Reynolds, but from the trailers and general feedback it 
		looks like the harmless and charming fun that we’re used to from 
		DreamWorks Animation. Turbo Super Stunt Squad, the movie tie in 
		game doesn’t have the appeal of the film, and is once again another 
		below par attempt at cashing in on a film’s success.  
		
		
		  
		
		Super Stunt Squad doesn’t follow the story of its film counterpart – 
		it’s not even a racing game, one of the main aspects of the film. 
		Instead, Super Stunt Squad is a poor Tony Hawk imitation 
		aimed at kids, giving players the choice of sliding their favourite 
		snail around five varied environments.  
		
		Every environment has similar objectives to Tony Hawk; collect 
		letters to create a word, score a large enough combo and completing 
		difficult jumps. Each stage unlocks after completing a certain amount of 
		these objectives and it’s very easy to have them all unlocked within an 
		hour of starting the game.  
		
		
		  
		
		Super Stunt Squad doesn’t control as smoothly as it has to be in 
		order to complete objectives properly. Your snails turn too slow (these 
		are nitrous oxide snails so for them to move slow doesn’t make sense) 
		and there’s a delay between control execution and what happens on the 
		screen which causes the game to be frustrating and often maddening.  
		
		It’s hard to expect great things from a movie-tie-in title, but Turbo 
		Super Stunt Squad wasted an opportunity to be a harmless kid racer 
		and instead became a unsatisfying skateboarding game that can be 
		sometimes too challenging for its target audience of young children.
		
		 
		
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