This Japanese RPG is
set in a Western fantasy setting that sees goblins, elves and all
sorts of magical nasties populate this Dungeons & Dragons type
universe. With the company behind the popular Dynasty Warriors
behind Trinity: Souls of Zill O値l , you are already
guaranteed a hack 'n slash festival of epic proportions and this
game delivers this strongly. Interestingly enough, this game is
actually the sequel to the PlayStation 2 game Zill 'Oll Infinite but
thankfully you don't need any prior knowledge of this title to enjoy
Trinity, a back to basics RPG title.
As a prequel to the original PlayStation 2 game, the story is a
little confusing that uses cutscenes and stills to progress the tale
of a clich馘 good versus evil storyline with an interesting prophecy
thrown in for good measures. According to the prophecy, the
nefarious Emperor Balor of the Dyneskal Empire will be slain by his
grandson and does a villainous act what all good tyrants would do...
he orders the murder of those family members who could carry out
this prophecy.
However as fate
intervenes, the child is spared as
we fast forward to the "present", 20 years later. This is where the
player comes into the mix as he controls Areus, the grandson of
Balor and by completing quests and searching for new allies, he will
hopefully have the strength needed to defeat him. In relation to the
story, it does seem little all over the place with its flashbacks
and limited information given the player. This unfortunately is a
slight drawback to the game but fortunately the sturdy gaming engine
is actually quite decent for an RPG.
As Trinity starts quite slow, it begins
quite interestingly as the player is thrown into the
final fight with Balor and this section of the game acts as a
tutorial. This teaches you the basics of the game and before you
know it, you are thrust back in time again as Areus fights as a
gladiator. Your gladiator fighting serves as another tutorial as
does your first mission which is given to you at the Adventure's
Guild as you travel throughout the lands. Apart from controlling
Areus, Trinity allows you to swap between characters which does help
brighten the game up a little.
At it's core, Trinity is a traditional hack 'n slash role-playing
game that does require quite a bit of button mashing when you face
your foes. Thankfully not all your attacks are melee and your
characters have access to magic and some very impressive weaponry.
As you progress through the game, your characters are awarded
experience which then allows you to fine tune your characters.
It should also be
mentioned that Trinity: Souls of Zill O値l is not a free roaming RPG title but
rather gives the player access to a world map that allows them to
travel from various towns to mission locations. Once you have
reached your mission location, it may contain a variety of different
levels which require you to explore and thankfully there is a
real-time map to assist. Items and weapons can be found during the
missions or purchased at the various stores located throughout the
lands of Vyashion. It's a little strange that the game is not a free
roaming RPG but it actually helps in keeping things contained and
focused.
Combat is to the key to Trinity and even though the game implores a
traditional hack 'n slash system, there is some strategy and tactics
available to the player. Add in the ability to perform combinations,
spells and some nifty quick-time events and everything comes
together rather competently for this title. The boss battles are
definitely the highlights of this game and can be quite difficult.
Trinity offers two levels of difficult, an easy mode and a normal
mode for starters. Easy is a little too easy and normal feels just
right without it becoming too frustrating. One feature with the
boss battles is that when your foe is weakened, a red arcane circle
will be displayed which allows you to increase your damage. You can
also call upon the powers of all three of your characters to unleash
a deadly attack in unison.
Swapping between characters is done via
the shoulder buttons that does add another element of strategy into
the game as each character has different abilities, it's
actually fun exploring the game with them and "levelling" up. It's
also fun to fight in the Arena in Trinity that gives the player a
break from traditional grinding during missions. The AI of your
party members are ok but for the majority of time, you will be
forced to relay on your own skills to get through a mission.
Graphically, Trinity: Souls of Zill O値l is a little dated when
compared to Western RPG's. The cutscenes look great and have this
strange almost painting like appearance. In-game graphics range from
mediocre to good and many of the levels are quite Spartan at times.
Animation is the game is decent as are the various character models
that you encounter, especially some of the larger bosses. Although
the environment is 3D while you are playing a mission, one shortfall
of the game is the sometimes fiddle some camera angles. You do have
control of the camera but when you're in the middle of a fight, your
coordination will be tested as you attempt to turn the camera angle
around.
As the game is littered with cinemas, one issue I had with Trinity
is that there are way too many cutscenes with only still images
used. Just like the Final Fantasy and Metal Gear Solid, some of
these cutscenes with text go on forever and I often found myself
either skimming them or bypassing them complete. Even worse, some of
these lifeless cutscenes have no voice acting. The scenes that do
have the voice acting seem a little comedic at times, probably due
to the fact of the over the top acting by the actors involved. Don't
get me wrong, some of it is quite professional but at times, it
feels like you've fallen into a Capcom game. Music on the other hand
is amazing, thanks to its haunting melodies from instruments to
voices which suits the genre perfectly.
Final Thoughts?
Even though Trinity: Souls of Zill O値l had its short falls, I think
I was in desperate need for an RPG. I actually enjoyed the game in
this twisted old school way that may not have pushed the boundaries
of this genre but rather, provided a relatively enjoyable experience
from start to finish. There's quite a bit of hack 'n slash involved
in this game, more specifically button mashing and your goals are
quite clear, explore this dungeon, explore this forest and do
something. This does
remove the sometimes annoying random encounter as you travel from
point A to B but I actually enjoyed it, even though it would have been
nice to explore this intricate world. At the end of the day, Trinity: Souls of Zill O値l actually works
and is a competent RPG.