No we are not talking about an angle of 120° (1/3 of the 360°
ecliptic). A separation (orb) of 120±04° is considered a Trine
as in the Astrological aspect....
Trine is a side
scrolling third person game, which reminds me in some ways to
the old Ghosts and Goblins. An addictive side scroller , with
the best mix of sword and sorcery, dungeon delving, and fantasy
adventure all in one. Through out the game the player takes
control of one of three different interchangeable characters. A
Thief, a Wizard and a Knight, whom all have different skills
amongst them, the better to get past obstacles in this
adventure. These character are introduced rather quickly in the
beginning with a simple introduction and not much in the line of
deep story telling, but the type of story telling that is
reminiscent of the tried, true and well loved, once upon a
time.....the characters are joined together by a mystical item
known as the Trine. Thusly joined they must adventure together,
though only one character can be activated at a time. Deciding
which characters skills are needed is the key to success in this
game.
Will it be the
Wizard? Who has the ability to levitate objects and also create
objects... or will it be the thief who has a handy bow and
arrows. And also a grappling line. Or The Knight, who is
armored, has a shield that can be moved to either side of
himself or over head to block falling rocks, and who also has a
mighty weapon to smite enemies.
Most of the puzzles and battles are straight forward affairs,
but fun and addictive. The path forward past such obstacles is
either via jumping, smashing levitating objects or using the
grapple hook. With creatures, traps and various obstacle puzzles
to get past. The fun part of course is finding treasure and
various vials and potions. Sometimes the vials and objects are
just out of reach, so finding the way to get to them and
collecting the reward is part of the fun.
Some of the
levels are pretty good in size which makes having to restart
some of them a minor annoyance, but harkens back to ye olden
days of coin op games when you lost the level and had to pump in
another quarter to continue from the level you left off on. If a
character is killed the player is left for a time, with the
other two characters to try to move forth. After a time or
finding the appropriate potion brings the lost character back,
which makes things easier. Just two of the characters may not
have all the skills needed. It can be done, but not as easy as
having all three to depend on.
The pathway puzzles themselves are not any real brain busters,
they are simple in looks...but harken back again to those
platform jumping games where you have to get the character in
just the right position to make it across or over an obstacle.
The enemies are not as wide nor diverse as in other games. There
are skeletons, and more skeletons and...well, more skeletons. So
diverseness of enemies is not a strong point to the game.
The sounds are
well done with a musical score that fits a fantasy sword and
sorcery tale of good vs evil. What lines there are for
narration, and also the characters banter here and there is well
done and seems to fit the characters well.
The graphics are actually drop dead eye candy at it's best. That
is saying a lot for a side scrolling game too. There are many
times I beheld the foreground and back ground items though, and
wished I could explore more of this world, or interact with
things seen in the beautifully created art for this game world.
Trine is just
one of those games that a casual gamer can pick up and play a
little or a lot, also a heavy Impulse Gamer can feel good at
having this hidden gem in their gaming collection. Getting
through the levels does not require you to get all of the items
on each level, and that's a good thing. So those hard to reach
places do not have to necessarily be found, not conquered to
progress.
You can grab up Trine on Steam right now. Check out the demo for
the PC here
http://trine-thegame.com/site/
Have fun, play
games.
Edwin Millheim
Impulse Gamer