| Sniper: Ghost Warrior
 
		As opposed to games such as Crysis 2, Duke 
		Nukem Forever or Bulletstorm, City Interactive's Sniper: Ghost Warrior 
		is a much more grounded game. There are no over the top action sequences 
		in this game (not that there's wrong with 
		that) but rather, Sniper: Ghost Warrior focuses on realism as the player takes the 
		role of a sniper as they attempt to eliminate their victims with their 
		sniper rifle. Given that, you cannot just run around with guns blazing 
		as you need to ensure that you are hidden throughout the majority of the 
		game and without stealth, the game becomes quite a frustrating 
		experience. However not all the game is about stealth and certain 
		situations require you to get rather close to your enemies.  
		 The formulaic story of Sniper: Ghost Warrior has the player and his 
		partner being sent to a hot spot in the world in order to prevent this 
		republic from breaking out into civil war. Simple hey? Not really, you 
		need to ensure that the rebels are assisted in removing this new despot 
		in their country. With that said, the story does take a back 
		seat to the gameplay as you explore this diverse gaming environment. 
		Even though the game is quite linear, there is quite a bit of 
		exploration available to the player as you walk through jungles and 
		buildings to complete your missions.  Similar to the Tom Clancy games, 
		your sniper has a stealth meter on the gaming hud which warns you when 
		you're being too frivolous such as being too noisy or being out in the 
		open. It's definitely a much needed feature to this game but it also 
		puts a gaming chastity belt around you in terms of freedom. Given that,enemies can be taken out three ways. The simplest method is using 
		your sniper rifle or if things get too messy, you have quick access to 
		your knife and finally, the alternative is to sneak around them. 
 AI is too alert in this game and they are employing some heightened force powers to 
		search out your character. Even when I've been absolutely silent and 
		using all my Tom Clancy stealth skills, they have somehow pin pointed in 
		a crowded environment that is filled with foliage. Then on other 
		occasions, they seem to ignore your shots as their team mates drop one 
		by one. It's these inconsistencies that make Sniper: Ghost Warrior a 
		little unpolished.
 
		 One issue with the 
		combat and this is similar to those hunting games is that if you make 
		too much noise or alert the enemy of your whereabouts, it's pretty much 
		game over and you'll need to reload. I can appreciate the fact City 
		Interactive have leaned towards a realistic game but sometimes the AI is 
		just too good or they have Superman hearing and vision. 
		 However, 
		thankfully this realistic approach means that generally one shot by your 
		sniper rifle which fell your opponent. You do need the patience when you 
		use your sniper rifle though because you need to take into account the 
		wind and even your breathing to ensure that your shot is not wasted. 
		It's actually not that complex because there is a tutorial level at the 
		start of the game to teach you the ins and outs of being a sniper. The 
		rest is then up to the player. 
		 A cool aspect about using the sniper 
		rifle is that the developers have incorporated bullet-time for your 
		bullets so when you successfully hit your target, the camera follow the 
		bullets which looks quite impressive as your victim gets violently thrust 
		back with a stream of blood. 
 Although the controls have been well mapped on the DualShock controller, 
		there are some issues with the control which is more a graphical issue. 
		The graphics of Sniper: Ghost Warrior are not bad for a smaller gamer 
		company but it does look a tad dated at times. The environments are 
		quite busy as well such as the jungles that you navigate. Unfortunately 
		there is some clipping issues and on a few occasions, I did get stuck 
		between a rock and hard place but more specifically a rock and a tree. 
		Given that, not all the physics of the game work well with the gaming 
		environment and your movement does look a little awkward at time.
 
		 Graphically, Sniper: 
		Ghost Warrior is not the nicest looking game available and as this game 
		has been out for awhile on the XBox 360 and PC, it does look like a first 
		generation game for the PlayStation 3. Although there is some detail in 
		the game, textures look a little lacklustre and character models are too 
		Spartan. If the game was released three years ago as of today, it would 
		have received a higher score. It is not helped by the stiff animation 
		either. Sound effects however are well used in the game, especially the 
		sound of your sniper rifle going off. 
 In the end, Sniper: Ghost Warrior is unfortunately a mediocre first 
		person shooter strategy game that attempts to breach the world of 
		realism with its no frills action and realistic content. It's just a 
		shame that the game isn't as polished as many of the modern releases 
		today such as Call of Duty: Black ops or Crysis 2. These are 
		unfortunately the bench mark of first person shooter games today and all 
		other companies must try to reach this benchmark. Yes, we did mention 
		Duke Nukem Forever early in the review but even though that didn't have 
		the graphics of Black ops or Crysis 2, it had character and a hell of a 
		lot of charm. Check this game out as a rental before you buy.
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