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		Need for Speed 
		Shift 2: Unleashed
 
		For those who missed out on the original 
		Shift, this is a series that tackles the realism of racing from a 
		different angle to the likes of Gran Turismo, Forza or any of the PC sim 
		racing games.  Instead of focusing on realistic physics and precision 
		driving, the Shift series focuses on the sheer terror that comes with 
		driving an absurdly powerful car at 300km/h.  This sets Shift apart of 
		other racing series’ and is a component of racing that is rarely the 
		sole focus of a racing game, and it makes for an exciting and adrenaline 
		fuelled game.   
		
		Players are able to make their way through a career guided by Vaughn 
		Gitten Jr., Formula D champion.  This career includes both circuit and 
		drift racing, the layout of the career menus is well done.  They are 
		simple and easy to navigate, none of this over immersion, living in a 
		caravan between races, it’s just straight to the point, the way it 
		should be.  The game also features some time trial and multiplayer modes 
		that are nothing out of the ordinary, they are there but you will most 
		likely spend the vast majority of your time in the career mode. 
		
		  
		
		Shift 2 features most 
		of the cars that any Need for Speed should. 
		The 
		main new feature of Shift 2: Unleashed aimed at increasing the level of 
		immersion is the helmet cam, this is from the driver’s point of view; 
		you can even see some of the lining inside the helmet.  In theory, this 
		is an excellent idea; however, it won’t work for everyone in practice.  
		My experience of playing whilst in helmet cam was that it was very 
		difficult to judge the angle of the car.  As the car approaches a corner 
		the helmet cam turns towards the apex of the corner, this occurs before 
		the player even begins to turn the car, and can provide a feeling that 
		you are losing control of the car.  Fortunately, this view is not 
		compulsory and therefore does not detract from the game for those who 
		don’t want to use, but is a big bonus for those players who enjoy the 
		camera view.  The game also features an ordinary cockpit view as seen in 
		the original shift. 
		
		  
		The 
		helmet cam can make it difficult to judge the angle of the car. 
		The 
		most important aspect of any racing game is the handling of the cars; 
		this is something that Shift 2 doesn’t quite nail.  The cars don’t feel 
		like they have any real weight to them and seem to float around the 
		track.  This is definitely a double edged sword, this makes the cars 
		feel, well weightless, but at the same time adds to the thrill of the 
		racing by making it feel as though you have very little control over the 
		car.  This adds to the whole experience of what Slightly Mad Studios 
		were aiming for, an edge of the seat racing experience.  Even though 
		this loose handling adds to the lack of control, this lack of control 
		will take some time to get used to, expect to be crashing a lot to begin 
		with and just generally having a hard time of it, this will pass 
		though.  
		
		  
		The 
		racing can be pretty intense at times. 
		
		Fortunately there are a number of settings that can be tinkered with 
		regarding the handling, and there different skill levels too.  I started 
		playing with the experienced setting as the game recommended, but soon 
		found the controls were too sensitive with a Dualshock 3.  Once the 
		skill was dropped though it all felt much better, this setting is 
		probably left for those with highly accurate thumbs or steering wheels.  
		Playing with a Dualshock 3, I felt as though the throttle and brake was 
		digital, not analogue like a car should be, there was a definite sense 
		of the all-or-nothing principle at play.  The car would either not do 
		anything or would be revving its guts out. 
		
		Drifting is a mode in Shift 2 that I found myself being drawn to, 
		despite it taking some time to get used to the way the car drives, in 
		particular coming to the realisation that the game automatically 
		counter-steers.  Once this was realised, and taken advantage of the mode 
		became much more enjoyable.  Although the helmet cam makes this mode a 
		little easier than the traditional cock pit view, I found it too 
		difficult to know exactly where I was going and what was coming up, 
		there is too much of a disconnect between the actions of the car and the 
		helmet view.  Within drift mode too there are some big jumps in the 
		scores you must obtain; an example is every time you are on the London 
		track you must get scores massively higher than any other course.  
		London is a good drift track, and you can get better scores than on most 
		others, but the difference still seemed to be far too big.  
		Car 
		customisation is present, and is deep enough that serious tuners can 
		spend hours tinkering with dampers, spring rates ala Gran Turismo or 
		Forza.  It is also simple enough that someone who just wants to race can 
		pump some cash into the car and be just as competitive.  There are a 
		range of parts available for each car and a few body kits, and if your 
		car reaches a high enough level it is eligible to get a Works 
		conversion, making it a fire breathing track machine.   The interior 
		upgrades change the cockpits too, and of course the external mods change 
		the outside. 
		
		  
		The 
		car customisation can help create some truly unique cars. 
		
		Graphically the game is a real stand out, the car models look fantastic, 
		inside and out, and with some level of customisation to both the inside 
		and out is a real stand out of the game.  The tracks look accurately 
		recreated and the scenery looks good enough, not that you will really 
		notice at 200 km/h.  Night and dusk races in particular look awesome, 
		the sun makes it difficult to see and navigating a track at night can be 
		very daunting and cause you to question where corners are much more.  
		Shift 2 runs absolutely flawlessly in 720p and no slow down was 
		experience during play even a whole bunch of chaos all over the screen. 
		
		Fitting in with the rest of the game, the effect of the crashes is very 
		full on, for some reason the driver briefly can only see black and 
		white.  The screen also shakes and the screen goes blurry, this is 
		overall a good touch and adds to the intensity of the game.  Especially 
		when travelling at fast speeds and the cockpit blurs and your vision 
		automatically become drawn to the road ahead.  Unfortunately this can be 
		frustrating, sometimes small collisions with other drivers will cause 
		the above effects, and just feels out of place, this is rare but can 
		really take you out of the experience.  
		You 
		will want to turn those speakers down, especially if you have close 
		neighbours, Shift 2 is loud, very loud.  The cars growl and snort like 
		wild animals, and sound great, but oh so loud.  The cars sound like they 
		should, perhaps slightly exaggerate which suits the game perfectly.  
		Tyres squeal excessively, engines sound like they are about to explode, 
		collisions produce a huge thud, it’s brilliant.  Shift 2 also apparently 
		features a short soundtrack, in complete honestly, I didn’t even notice 
		any music at all while racing, the other sounds overpowered them 
		completely. 
		For 
		those looking for something a little bit different to other racers this 
		could be the answer, Shift 2 provides exciting arcade feeling racing 
		that revolves and intense circuit style racing.  For those willing to 
		overlook a few minor issues and they are willing to be patient with the 
		handling will find a truly satisfying, albeit terrifying racing game.   |