This is probably the game that
PlayStation 3 owners have been waiting for, a PS3 exclusive
that has been designed to almost fully utilise the console
and progress the entertaining storyline of two loveable
heroes, Ratchet and Clank in their current adventured called
"Ratchet and Clank Tools of Destruction".
For those unaware
of these two sometimes bumbling heroes, the series revolves
around an alien bipedal marsupial looking creature with his
partner in heroics, Ratchet, a robot sidekick and at the end
of the day, the title is fun from start to finish in this
addictive and entertaining arcade game.
The story begins with Ratchet
as he is working on his hoverbike with his sidekick Clank
and when renowned intergalactic hero Captain Quark contacts
the heroes with a small problem, there's an armada invading
the planet. Both our heroes jump into action only to be
caught in an alien plot where they find themselves chased by
robotic assailants.
The overarching plot deals with the
disappearance of Ratchet's race, the Lombax and the
machinations of the madman Emperor Tachyon. There are some
interesting elements to the story, but it's told in sort of
a fuzzy way and the payoff at the end isn't entirely
satisfying. An interesting title that goes hand-in-hand with
the gameplay, graphics and storyline which makes this title
the best to date.
As with most platformers, of
course, the plot is really just an excuse to get you from
point A to B. As Ratchet you'll be destroying enemies across
a variety of planets and settings in a well-realized 3D
world. There are a number of jumping/platforming elements,
but you're equipped with a number of tools that make the
gameplay easily approachable. There are also a few simple
puzzles to tackle, but none of them will take more than a
few moments to solve.
These run and jump sections are also
broken up by 'rail grinding' segments that have you
following a fixed course, moving from track to track to
avoid obstacles. There are also a few vehicle segments,
including repeated space-shooter sequences. Both of these
elements are well-integrated into the flow of gameplay, and
feel completely at home in Ratchet's futuristic world. The
shooting elements didn't do much for me fun-wise, but they
didn't detract from the experience either.
Combat, pure and simple, is
where you'll be having most of your fun. As you're jumping
and dodging from place to place you'll be fighting a number
of different enemy types. The colorful, creative enemies
you'll be facing are only matched in number by the true
hallmark of Ratchet games, the weapons.
Though you start with just
grenades, a pea-shooter laser weapon, and your trusty
wrench, there are a galaxy of different destructive devices
to find, purchase, and upgrade throughout the game. This
never gets old. You're constantly tweaking weapons with the
resource rareitanium to improve their powers, or
deliberately using certain weapons to level them up through
experience.
That dinky pea-shooter becomes an impressive
hand-cannon, and it's joined by laser whips, rocket
launchers, tornado machines, spike guns, gel-tossers,
saw-flingers, and a vicious nano-swarm machine that takes
your enemies apart atom by atom. Each of these can be
modified in the same way as the pea-shooter, with special
'ultimate' modifications if you completely upgrade them.
Leveling them up is as simple
as using them in combat, and also leads to a transformation
after you get in enough 'dings'. These destructive toys are
joined by a series of ingenious devices that assist you in
more supportive roles. There's a leech bomb that restores
your life, a grappling hook, stunning gas, and a grenade
that turns your opponents into penguins.
There's also the groovitron, famously demonstrated in the trailers for this
game, that forces your enemies to dance for your amusement.
At least, till you cut them down where they stand. It sounds
gimmicky hearing about it, and you may feel like you're
burdened with an overabundance of choice, but this system
really pays off. Like all of the side-elements to the game,
upgrading and leveling your weapons is completely optional.
If you don't want to bother,
just pick the one or two that you like the best and
exclusively use those. The game will let you know if you're
using a weapon ineffectively, and switching items is as
quick as hitting a button. The whole time you're
combating
your foes with these weapons, you'll be collecting the bolts
that fly from their destroyed forms. That's just one of the
currencies and collectibles you can find throughout the
game, along with giant bolts, the aforementioned rareitanium,
special devices, hidden weapons, and
even achievements.
Ratchet and Clank is one of the first PS3
games to feature an achievements-like system, called skill
points. Skill points have been in Ratchet games for some
time now, and unlike many Xbox 360-style achievements, these
actually do take skill to complete. Earning them can allow
you to unlock behind-the-scenes videos and other goodies,
making them worth even more than the static gamerscore
points. For those who enjoy collecting, there are tons of
hidden areas and squirreled away treasures to keep you busy.
And (most enjoyably) none of these things are requirements
for the game to continue. All the core devices and
contraptions you need to complete the game are given to you
over the course of the story. Everything else, all the
upgrades and extras, are just icing on the cake.
It plays great, and there's a
story worth listening to, but over the course of the hours
required to complete the game you're going to want to look
at something pretty, right? In this, Ratchet is a pure win.
Heavenly Sword may be more detailed, and Gears of War may be
grittier, but Ratchet and Clank has a pristine cartoon
beauty that is unmatched by any other title currently
available.
The PS3's processing power results in sweeping
animated vistas and incredible cartoon villains. Explosions,
special effects, and weapon damage all cause suitable
on-screen mayhem ... and that's not even counting the
occasional dancing robot. The best sections to demonstrate
the game's graphical prowess are the rail grinders, where
you can really take the time to look around and appreciate
the beautiful scenery.
Graphics aren't everything, of
course, but in an action-focused title that focuses so much
on transitory fun it's amazing to see the level of detail
Insomniac has brought to this game. I do have a few minor
quibbles beyond the story's conclusion. The camera is
occasionally frustrating, as happens in most 3D platfomers.
It's particularly frustrating in situations where they steal
camera control from you, as most of the time they allow you
to be your own camera-man. By the same token, they
occasionally throw in a sixaxis-controlled moment; falling
out of the sky, you dodge rockets with the controller. Or,
you move a laser between fixed points by tilting around the
room. They seem sort of thrown-in and afterthoughty. Despite
that ... they actually work. You can really control your
falling Lombax or the cutting laser, and so these moments
are quickly passed by.
Although you will finish the
game quite fast, the game is a thoroughly entertaining
experience from start to finish. It has plenty of elements to keep you occupied
while you're busting heads along the way, and once you're
done with the game there's a great deal of replay value to
keep you coming back. This title is the ultimate expression
of the Ratchet franchise, and the folks at Insomniac should
feel pretty darn proud of themselves for what they've
brought to PlayStation 3 owners: uncomplicated fun.