This Princely
adventure for our Hero of the Prince of Persia series is set Between
the Sands of Time and The Warrior Within. The Forgotten Sands is the
new Saga, and it gives players a wider understanding of the events
that take place in this gaming world.
The game is filled with acrobatic puzzles, gears, switches, and
sequences to nail in order to advance forward, Prince of Persia: The
Forgotten Sands is a ripping tale of sword and sorcery. While it
feels more like an episode in a larger story, it is still a classic
tale of good vs. evil.
Of course thrusting the player into this adventure with at times
what seems to be overwhelming odds. The creatures involved here are
horrific, some shambling beasts, some huge and incredibly fast.
Lucky for the player our hero not only learns new moves but gains
special magical abilities as the game advances. All the better to
use several of the magical, acrobatic and sword swinging moves on.
The Prince arrives to visit his brother Malik, just in time to find
the kingdom under siege. Malik in perhaps desperation unleashes a
legendary destructive force. The magical army Instead of being the
kingdoms salvation turns against all living things. The Prince and
his brother becoming separated in the chaos, this is when the Prince
finds some supernatural assistance in the form of Queen Razia. Queen
of the magical beings known as Djinn. With new magical abilities as
gifts from the Djinn, the Prince may just stand a chance against the
forces of evil.
There had to be some insidious minds that had to have role played
some time in their lives created these levels. Viewing the areas,
obstacles and nefarious defensive traps of the massive palace brings
a “Holy crap, you have to be kidding me!” to our writing staffs lips
more than once. However, in a good way, from arrows shooting from
the walls, to old-fashioned giant axe heads swinging back and forth
down a corridor. The traps and obstacles and various ways to get
from point A to point B are well done and tests a players timing
more than once. Some areas are massive affairs where a player is
sure to feel a gratifying sense of accomplishment when
they master the jumps and climbs to get past an obstacle or move to
the next area in the game. Earlier in the game, there can be some
frustrations until learning the controls and gaining the actual
skill to use the character effectively.
Wall runs, jumps, flips and jumping from wall to wall to get to a
higher location are all here. The game camera tends to lock onto one
small area of perspective when it is the only important part of the
sequence. So there are times when looking around is impossible. This
take place in the fighting, if too close to a pillar or wall the
camera chooses a perspective where the action is obscured from view.
Not a game breaker by any means mind you, just something, a player
has to be aware of and remember to compensate for.
Fighting seems simplified, down to a few button presses. With a
combo of sword swing, kick roll and jump there are some cool moves
the Prince can pull off. Combine the fighting with some magical
defensive powers like stone armor and or fire, ice, and you have
some cool fighting going on. Oh what fighting indeed, there are
times where there are just wave upon wave of shambling enemies. A
boss enemy not only has the ability to zap a magical hurting onto
the Prince. These bosses continue to create more enemy as long as
the player leaves them undefeated. So if you want to rack up the
points to advance in skill level and abilities, let them bring on
the hordes and cut a swath through them all. In small numbers there
never seems to be any real danger ever from an enemy, it’s when
there are fifty or more that things get interesting. The danger in
many of the common enemy creatures is not the creatures
themselves…but the numbers. They are slow moving and that give the
player an edge as long as they keep moving. It is later in the game
that the enemies start to become more of a challenge, though not by
much.
Rewinding time is back also, more than once this was a welcome
thing. Change falling to a final death into a split second chance of
making that jump. Thankfully the designers did not make that reverse
time a giveaway, there are limits and use it too much and it’s not
there for when you really may need it.
Voice acting is superb here. Characters have that believable tone
that makes it seem like they are actually having a conversation with
each other. Music sound track for the game is spectacular lending
itself well to the adventures that are playing out for the player.
The game graphics while in 720 progressive do seem at times to be
muted some how.
Other times the visuals bring a sense of awe and beauty. The
freezing water effect alone is worth the price of admission. From
palace background and majestic columns and pillars, the over all
look is very good visually. Characters move life like with no
stutters.
There is only one save slot that is used and no way to retry any
favorite levels. Replay values in this regard are not as high as
they could be. The game is a good jaunt into an incredible realm of
sword and sorcery, any fan of the genre would be happy to have this
one in their gaming collection.
Edwin Millheim
United States Editor
Impulse Gamer
Have fun, play games.