Ninja Gaiden has earned its place in the video
game hall of fame. It’s one of those games that even if you haven’t
played it, you know of it for some reason. Ninja Gaiden has become
so well known due to its high difficulty level and precise use of
combos, blocks and counter attacking. Another reason it is well
known is for its love of gore. Amputations are commonplace,
accompanied by bucketfuls of blood and ruthless finishing moves. It
seems odd then that in the PS3 port of Ninja Gaiden 2, they have
toned down the very two things the game is so famous for. However
there is still plenty of ninja action to be found.
To explain the plot of Ninja Gaiden Sigma 2 would
waste a paragraph, as it is so silly and convoluted. Basically some
bad stuff goes down and it is up to Ryu Hayabusa to hack and slash
his way through the evil Spider Ninja Clan and save the day. Some
incredibly large breasted women help Ryu throughout his quest, this
being a Team Ninja game after all (As a PS3 bonus you can shake the
sixaxis to jiggle the breasts). That is really all you need to know
before the quest begins, and the quest itself is pretty meaty. The
game consists of 20 plus chapters so the game is not over quickly,
and for those wondering just how much they toned down the
difficulty, don’t get too upset, as the game is still bastard hard.
It is not really unfair in its difficulty, just unforgiving if you
don’t take the time to master the fighting system. Button Mashing
will not get you very far in Ninja Gaiden Sigma 2, it requires much
more careful thought than that. Fighting in this came requires a
thorough knowledge of all the combos available to you, knowledge of
when to block and counter, and the study of characters attack moves
so Ryu knows exactly when to strike. This may seem rather difficult
at first when the game chucks waves and waves of enemies at Ryu from
the first level. But once a few dozen have been defeated, the ways
of dispatching them becomes clearer. This knowledge goes double for
boss fights, where careful study of their attack patterns must be
done, because otherwise much cursing and possible controller
throwing will occur. Study Ninja Gaiden, and a pleasant experience
can be had. It’s likely that there will still be multiple
frustrating deaths a level, but it is better than the alternative
route of playing the first level over and over again before giving
up and crying in your room.
That being said there are still a few minor
niggles here and there. For a master ninja, Ryu Hayabusa is really
not that agile. We are to believe that Ryu can jump off buildings
and then run up them, yet in game play he cannot jump between some
of the smallest gaps. Obviously Team Ninja wants the player to use
some of Ryu’s cool ninja tricks but it seems a little stupid that he
just can’t jump small distances sometimes. Also for those that lack
the patience to study all the combos Ninja Gaiden is not an overly
accessible game, as even on the easy difficulty level in just cannot
be waded in to. This may be the point of the entire series but it
still seems a little punishing.
There is no doubt about it, the game looks really
bad ass during fights. Ryu moves fluidly and the fighting animations
are top notch. Blood will stick to Ryu’s weapons before he flicks it
off at the end of an area. This is where the graphics shine the
most, as usually there will be multiple enemies on screen at once
and the game never shows signs of slowdown. However sometimes the
level layouts can be a little generic, consisting of multiple
walkways or halls that make the game feel a little restrictive.
There are cool touches here and there, like the rain in New York,
but often the levels feel a little empty and devoid of life. Most of
the levels just serve as open spaces to kill enemies, but it would
have been cool if the levels actually felt like they made a
difference, instead of an average looking backdrop. While we are on
the graphics, and some of the letdowns, it seems a little absurd
that the violence is missing in the PS3 version. Ninja Gaiden is
famous for its flying streams of blood, so why take it out? Gore
shouldn’t be the most important aspect of a game, but here it makes
it feel like a lesser game. Instead of blood we get purple waves of
air, which seems a little stupid. The gore in Ninja Gaiden is part
of the fun, and definitely part of the visuals in the awesome fight
sequences.
One area where PS3 fans get it better is the
addition of a co-op mode. Here the player can go online with a
friend or stranger and ninja their way through a selection of stand
alone missions. Co-op can also be played offline with a computer
controlled partner, who unfortunately isn’t the smartest of ninjas.
But people who play co-op will undoubtedly do so because they want
to play with a mate, and finding a willing partner will unlock hours
of fun. There will still be a lot of dying, but that’s just part of
the game.
Ninja Gaiden Sigma 2 is a good action game, a
great one even. There are just some minor things that stop a whole
hearted recommendation. The steep difficulty level certainly won’t
appeal to everyone, so it isn’t the best game to just pick up and
play through. The removal of gore actually does feel like a piece of
the games soul has gone with it. The last thing is something that is
out of the games hands entirely. Its release coincides with the
release of Uncharted 2, which pretty much rewrites the rule book on
how action adventure games should be made. Along with Batman: Arkham
Asylum, a port of an old Xbox 360 game doesn’t quite hold up. This
doesn’t mean that Ninja Gaiden Sigma 2 isn’t worthy of a purchase,
it just means that right now there are better games on offer,
especially when we are playing a neutered version of an old game.