Metal Gear Rising: Revengeance
The Metal Gear Solid (MGS) franchise is a gaming institution that was
originally released on the PlayStation (PSOne) in 1988 which spawned a variety of
awesome sequels. It was also the game that converted me into a console
gamer as I controlled Solid Snake, one of the world's best and coolest
video game
characters created. 25-years later and the franchise is still as strong
as ever and
although Solid Snake has been replaced with a more youthful Raiden,
the story and gameplay is equally as entertaining with our cool ninja
Cyborg.
Even with Raiden as the lead character in
Metal Gear Rising:
Revengeance (MGR), it's almost like the franchise has received a reboot but
more importantly, the story is still linked to the previous game, Guns of
the Patriot and our Cyborg hero makes mention of this. With that said,
Metal Gear Rising: Revengeance is the ninth game in the series and was
developed by Platinum Games after some issues with its planned release
in 2009 with Kojima Productions. Thankfully with Platinum Games taking
over, the game has finally seen the light of day and there are some huge
differences compared to the more traditional Metal Gear Solid Games but
I'll get to that later.
The story takes place in 2018, four years after
Guns of the Patriot which sees a much more serious Raiden
attempting to bring order to a chaotic world thanks to the privatisation
of the military. Raiden who was once a child soldier in Liberia is a
complicated hero once known as "Jack the Ripper" for his brutal combat
tactics. Jack is still hidden inside Raiden. Things have fortunately
changed for Raiden as he is married with children, albeit hidden away in
New Zealand for their protection. He also works for a private military
company (PMC) called Maverick Security and is joined with a colourful
cast of characters that includes his boss Boris, Courtney his advisor
and the Doktor, a scientist who assists our hero with upgrades. The
Eastern European accents are so cool but George, the Mexican boy...
ay curumba!
The story of MGR begins like a Hollywood blockbuster which has Raiden and
co protecting an African prime minister from the local militia after
successfully bringing peace to his country. Unfortunately they are
attacked by a rogue PMC called Desperado Enterprises led by the powerful
Cyborg known as Sundowner who has a certain Metal Gear in tow.
Regrettably due to the strength of the enemy, Raiden falls and is left for dead.
Fortunately Raiden is given a second chance at life thanks to the Doktor
and an upgrade is in order.
That's not Vader
This sets him on another collision course
with Desperado Enterprises who are not only involved in a military coup
in another foreign country but they have been abducting children for their body parts.
It doesn't help that they are backed by a politician of high standing in
the US which gets real messy later on in the game. Needless to say, Raiden doesn't agree on their
philosophies as he
unleashes hell upon his enemies with his trusty blade. The story of Revengeance is quite a
psychological one, especially the journey of Raiden and without spoiling
the story too much, there is this key moment in the game when Raiden
snaps at his enemies which a "wow" moment in the game. Welcome to Metal Gear Rising: Revengeance!
Yeah, the story is clichéd but this is Metal Gear we're talking about.
In terms of gameplay, MGR and Metal Gear have some similarities in that the action
scenes are larger than life but the most noticeable difference is that
this game is about melee weapons, especially Raiden's deadly sword. At
times, MGR reminds me of games such as Bayonetta, God of War
and DMC as Raiden
unleashes a series of devastating chained attacks on his enemies. Another change
is that the game relies less on stealth than the previous instalments
but the box and trade mark exclamation marks are fortunately still
there.
In the Metal Gear Solid games, stealth was vital to completing missions,
however in Revengeance, this takes a back seat. The option is there but
the game does not penalise the player if this option is not used. It's
fun to use but engaging the enemy is far more entertaining. There are three modes of difficulty in Revengeance and for
hardcore MGS gamers, I suggest you play the highest difficulty for a
true challenge. If you haven't played
the series before, Platinum Games ensures that you won't be
disadvantaged as
you can easily pick up the story and gameplay. There's also a tutorial
as well.
The majority of levels requires the player to get Raiden from point A to
B and generally complete a set number of objectives. Along the way,
Raiden will encounter an almost endless number of enemies, mostly Cyborg
enemies and Mech-like creatures. You even get to control a little robot
and you have a sidekick called Wolf who is a mechanical canine AI with
an attitude to match Raiden's. The bosses that you encounter in the game like
Samuel, Monsoon or Mistral are true bad asses that will definitely give
you a run for your money, especially on higher difficulties. There
cutscenes are quite cool as well, especially when you jump from missile
to missile. Once your enemy's health is at a set point, an option for a finishing
manoeuvres is sometimes offered via a quick-time event of buttons. This
is fun for those boss battles. When you do become injured, there are
repair models and some enemies replenish your health.
The bosses that you encounter can be a challenge such as Monsoon which
took me several attempts to defeat... ok, an hour or so. Even though I
was frustrated, the gameplay had me hooked. The block button is also a godsend as you
parry your enemies attacks and thankfully they flash just before they
attack so timing is essential. If swordplay isn't your forte, there are
some other weapons available to your character like grenades, rocket
launchers or that cool whip-like weapon from Mistral.
I must also commend Platinum Games on how well the gaming
mechanics are for swordplay. Whether you're attacking or blocking an
enemies attack, it feels flawless and even though there are only two
attacks which are light or heavy, they can be chained together to create
some interesting manoeuvres. I also like the slide attack where
you run towards your enemies and then attack. Another fun element is the L1 button
(blade mode) which allows you to pinpoint your attacks and in essence, slow down time
as you cut pretty shapes into your enemies or the environment. It's like
bullet-time. Also,
by defeating
enemies, you are awarded data which can then be used to upgrade Raiden's
abilities or purchase a new weapon which generally becomes a new option
when you have defeated a boss. Another benefit for Raiden is the
augmented view option which is similar to the detective mode in
Arkham City and allows our hero to detect enemies or key objectives
through walls. The
game even contains a map so you will never get lost. All in all, the
gameplay is pretty darn flawless.
Graphics/Audio
Graphically, Revengeance is a gorgeous looking game on the PlayStation 3
with some highly detailed characters, realistic textures and amazing
backgrounds. Cinemas are a joy to watch and the best of all, the
dialogue in the game has been considerably cut. In previous games, some
cutscenes and dialogue boxes went on forever. What I didn't like about
the graphics (and I'm nit picking here) was the interact button. When you need to interact with a
console or a button, Raiden basically sheaths his sword and then uses
the object. It just interrupts the flow a little.
Also,
the camera can be
quite frustrating at times and I wish it followed Raiden a little better
which became quite annoying in the Monsoon battle.
Although Platinum Games still pays homage to what came before and the soul of Kojima is still here. The soundtrack
of Revengeance perfectly suits the action movie genre of gaming and for
the most part, the voice acting is quite professional, although there
were a few times when I cringed at how bad some of the voice acting was.
Final Level
Metal Gear Rising Revengeance is a spectacular game on the PlayStation 3
that not only respects the previous titles but enhances the future
of this genre. With almost perfect gameplay, graphics to die for and a
true kickass gaming protagonist, Revengeance is easily the best game of 2013
that
definitely leaves a few questions unanswered for a sequel. The only
drawback is that the game is a little short but it's one title
that you could easily play again but then again, you always have the AR
levels to finish. AR levels are collected in the main gameplay
via consoles which can then be accessed via the main menu for additional MGR fun.
It may not be the classic Metal Gear Solid game but man... was
Revengeance fun to play. Highly Recommended! |