Lucas Arts is
good at bringing some punch to story lines. They do a very good
job at bringing an interesting story with drama, passive humor,
romance and sacrifice and of course the sinfully, or should that
be sithfully? Fun of using the force in ways we have seen only
hinted at in past games. The new game really brings it forth in
such a way that makes it a fun game, but it's a game that seems
to be almost a parallel of what could have been the Luke
Skywalker character had Vader found him at a younger age.
Interestingly enough the main character is called StarKiller,
perhaps a nod to George Lucas's early concepts for the Luke
Character, because he originally was called StarKiller and Not
Skywalker. The story, created under direction from George Lucas,
is set during the era between Star Wars: Episode III Revenge of
the Sith and Star Wars: Episode IV A New Hope. In it, players
assist Darth Vader in his quest to rid the universe of Jedi.
The Force
Unleashed makes use of a newly developed technologies by Digital
Molecular Matter (DMM), by Pixelux Entertainment, and euphoria
by NaturalMotion Ltd. Paired with the powerful Havok Physics™
system, these new technologies create some rather memorable game
play experiences. Boss fights are won in the end by hitting the
correct button sequences. Taking out AT-ATs is done the same
way, after knocking their health bars down of course. Then you
are treated to a pre-animated kind of cut scene sequence, it is
too bad that those cut scenes repeat themselves each time. It
would have been nice to have a couple more eye candy sequences
to show us the power of the Force. The new technology makes for
some awesome destructive environments none the less. With parts
of ship bulk heads to be ripped out of the wall and thrown at
enemy. Windows can be smashed and it all sounds and looks oh so
spectacular.
The game opens up with the usual fan fare music and marching
text that fills you in on what is going on. Starting out, the
first mission that lets the player play as Darth Vader, to
perhaps get a feel for what force abilities are to come.
Therefore, the story goes forth and the player heads into
another Saga of the Star Wars Universe.
So ok, here is where The Force Unleashed seems to become a
victim of some inconsistent and sometimes frustrating gaming.
While it is an absolute thrill to weald the power of the force,
the targeting in a free for all with debris and enemy all around
makes it frustrating because you tend to lock onto the wrong
thing more times than not. Frustrating sometimes, but it can be
forgiven. Especially when you get to see how some of the
targeted enemy react when you force grip them and have them flop
around like a captured fish. They will in desperation grab onto
what ever is available to try to pull themselves from your force
grip. It's very amusing when you lift an enemy to a high cat
walk say for instance and then lightly let them go, they will
sometimes hang on for dear life up there until you take them out
or they fall. Double thumbs up for the physics engine, because
it is just plain fun to use those force powers and dish out the
massive destruction that is part of this game. When up on a
suspension bridge and fighting enemy, try slashing the support
cables with your light saber and watch the fun! That being said
it does tend to be easier on the lower difficulty level, the
game is very forgiving. Crank up the game play to a higher
difficulty level and the enemies tend to be a lot tougher. The
higher difficulty levels may actually stretch the game play out
a bit, but playing at the lowest and the highest the game still
seems to be really, really short. First go around it took me
maybe 10 hours, and that was taking my time and exploring a tiny
bit. Second go round seemed to stretch things out a couple extra
hours, the enemy such as the Dark troopers where especially
difficult at higher difficulty settings.
The game has a
few twists and turns in the story line that do in fact give some
jaw dropping holy crap moments. The clever introduction of the
main characters Droid, who also doubles as a two-way
communications droid in a rather unique way, paves a path to
some rather thrilling fight sequences. The droid uses
holographic images over itself as part of its programming and is
able to take on the persona and abilities of some beings in its
memory banks. Including fighting and simulating somehow force
abilities. Therefore, there are plenty of lightsaber slashing
moments with over the top action to be had.
Through out the game there are chances to upgrade things such as
Core Force Powers, and even your Light Saber crystal. Upgrading
the light saber crystal can offer some extra bonuses such as
extra damage and the like, so it is not just for show. Through
out the levels there are items called Holocrons. There are two
types, Jedi and Sith. Both have something to offer, either
immediately or later during upgrades in your characters
abilities. The Jedi Holocrons have rewards such as Force
Spheres, and Force Points, Color and power crystals for your
litesaber. New Costumes and they also refill health and energy.
Sith Holocrons bestow massive power for a short time, these come
in handy especially invincibility, increased damage, infinite
energy and life siphoning which is my favorite.
For all of Star
Wars: The Force Unleashed incredible game play, there is not a
huge amount of replay value here. The game has its moments,
shining, wide-eyed like that feeling when first introduced to
those far off galaxies and adventures bigger than life. While
the game limps on at times with a lot of linear game play that
seems to play a far second to the story itself. Once around?
Twice around, maybe, unless you are a hard core StarWars fan,
(And who isn't?) this one may not stay in your collection for
too long.
Have fun, play games
Edwin Millheim