Dead Island Riptide
Just like
a fun summer popcorn movie Dead Island delivers the fun and thrills with
the follow up Dead Island: Riptide. Even with many new scenarios that
pack a lot of gut punching scares in this game, there is enough of the
familiar that anyone that has played the first excellent game in this
franchise will feel right at home. This action role-playing survival
horror video game developed by Techland and published by Deep Silver
once again sets a standard for the Survival Horror genre.
It’s too
bad others with a big name brand could not deliver half of what this
game delivers. The Dead Island series now with Dead Island: Riptide
continues the tradition of just simple conceptual fun of bashing zombies
and surviving. If you’re looking for deep meaning or learning a lesson
here you won’t find it. If its deep game play you think you’re missing…
you’re missing the whole point. That is where the Dead Island series
lives; hovering between seriousness and so bad its good film style
adventure. It’s an interactive summer popcorn movie at its best.
No other zombie game has instilled the tingling fear swimming through me
like the sound of a screaming infected as they come gibbering at you on
the attack. Or the sounds of screams out in the distance the echoes of
something in another place maybe close or far away. Or that freaking
spine tingling whisper of “Help Me” before some bloated pulsating horror
explodes near you…. The sound designers for Dead Island: Riptide pull on
the players deepest physiological fears of the unknown. Welling up the
growing anticipation and serving it up with the dread of the horrors you
know you have to face.
Those that
have played the original are able to port their character with their
full stats over to the new game. This adds a great incentive and value
to the new game, while keeping players of the original in mind. It’s
sort of an award for those that have played the first and are coming
over to the second game in the series. Now for those with the least bit
confusion about the game, no…it is not a DLC, it is a full game. Dead
Island: Riptide is a very well done sequel (With a few oddities) that
brings back the original cast to once again face the horrors of the
zombie outbreak.
The cast is joined by a new character named John who was an ADF soldier.
Each character comes into the game with specialties and perks. John is a
hand to hand combat expert. He has a faster weapon skill learning
ability. Also he has a chance of performing an area attack and even
better; a chance of avoiding death and healing instead. This character
has particularly powerful uppercut attacks and running kicks. So players
either old or new have some great avenues of jumping into the game. New
players can choose a new character from the mix, and players that had
played the first can port over their character with all the skills they
earned from the last game.
While the
story picks up right from the end of the first game, players do not have
to play the first one to enjoy this second one. Our heroes chopper to a
ship and the rejoicing of escape soon turns into captivity and then once
again horror overtakes them. Soon to follow wrecking once again on an
island infested with monstrous danger.
For those new to the franchise, as it often happens in these stories…the
set-up is that some kind of virus has spread. Brining all manner of the
dead to undead, and infecting the living into something neither alive
nor dead. As well as a few mutated beings that will give players all
manner of trouble. Now the heroes of the story for some reason are
immune to the virus and must survive as they make their way to escape
from the islands. Even if they are immune to the virus, the beings on
the island can make them dead and a meal.
I know
what many may be saying and it’s kind of true. Oh no not another Zombie
game to an already saturated Zombie market. There is a difference here
to be sure. The game has some good popcorn style movie story line going
for it, with a lot of well-done game play (Both old and new) to back it
up.
Some of what is back is the eve popular go get this item quest. It keeps
things interesting with goals; though these types of quests can pile up
on you if you are not careful.
Some of those oddities I spoke of earlier are the B film acting and some
of the rather odd looking characters and faces you see in the game. I
tend to like this; it’s sort of like a branding of a franchise. Sort of
like when you go see a Quentin Tarantino movie, he has this certain
style in what he puts on screen. You just expect it and it gives you a
smile. It has its own style and flair. So does; it seems, the Dead
Island Series.
Now for
being a new game, the old saying the more things change the more they
stay the same comes to mind here. There are plenty of dangerous
challenges awaiting the player in this game. From the same old zombies
we all know and cringe to see coming our way, on to some newer infected
that provide a much more diverse and tougher challenge. Dealing with
some of these tougher creatures requires some change in a player’s
zombie destroying tactics. Especially since these new infected types are
a lot tougher. (More on that in my comments on the co-op play)
While we are back on another island, there are some differences. This
island is water logged from this being the monsoon season. There are
flooded areas making travel by boat necessary. Especially since trying
to swim and take on any zombies…extremely dangerous.
Travelling along by boat also gives zombies a chance to grab onto the
sides and attack. If a player is not careful they can be pulled off the
boat and at a severe disadvantage in the water. While it is nice to have
a new mode of travel, the boat travel somehow just does not excite me at
all.
Throughout the adventure in Dead Island: Riptide, players will have many
chances to get to a safe place to deal out some permanent death to the
hordes of infected. Or just to catch a breather while figuring out what
to do next.
Further minor changes to the game may not be noticed by past players,
the weapons are a bit sturdier. They seem to hold up better from the
player relentless zombie bashing requiring less frequent repairs. There
is plenty of work benches spread out in the game world for when the
player does have to work on the weapons. The work bench is not a new
concept but it is a welcome concept in gaming. The work bench is where
the player can repair damaged weapons, or do upgrades on the weapons so
that they are able to deal out more damage.
The work
bench also gives us the fun of making weapon modifications. These mods
give players the most formidable and diverse zombie killing abilities in
their arsenals. Carried over from the original and still a glowing
example of awesomeness in a game, is the very satisfying weapons upgrade
system.
One of the newer adventures in the game is a kind of tower or area
defense. Players have to defend the area from an onslaught of the zombie
hordes, while juggling assisting any team mates keeping them alive, and
shoring up areas with fencing to keep the creatures out. Since the game
does have a co-op mode these adventures are just perfect for joining
with a friend and having at it for survival.
Playing with a friend or even three others is a blast. The more you play
with a team in co-op, the more strategic you become. Players come to
know the different character types, the strengths and weaknesses of
each. Some characters actually do seem to complement each other. Some of
the tougher infected creatures can be handled a lot easier when a team
use tactics.
The tough
Thug creature that has devastating power in its strikes but moves a bit
slow can be handled using a wolf pack kind of strategy. One of the team
comes in and attacks and the thug turns towards them to attack them,
another team member can rush in from the rear and score hits and back
off as the creature turns to confront them. Using this tactic we put
more than a few tougher zombies infected down for the count. Playing
side by side or multiplayer co-op is just a fun time that has to be
tried.
Multiplayer is perfect for the area defense sections of the game.
To sum it up, Dead Island: Riptide is more of the same with enough minor
tweaks to make this more than a little worth a gamers while to check
out. Some area have ever so minor clipping but this never makes the game
unplayable, nor is it enough to be distracting. If you enjoyed the first
Dead Island, then you will very much enjoy Dead Island: Riptide. For new
gamers, this is a good one to come in on.
Have fun, play games
Edwin Millheim |