New York City
devastated by an Alien virus, the world, as we know it on the
verge of total anarchy. What makes the situation even worse the
Aliens from the first game are back and this time they look like
they are here in force, a full-blown invasion.
Making your way through a battle torn New York City is gut
wrenching at times. There are signs of the devastation and the
horrors that the virus itself has brought down upon the city.
There are bodies piled up in some places’ and even some
survivors who seem sick and very much infected by the virus.
One thing about
the Alien virus victims, as you make your way through the levels
there are still live victims around, those that are awake seem
to be in some form of catatonic state. They do not react to any
of the battles going on around them, nor if you fire a weapon
near them. In fact, your gunfire does not hurt them at all. I am
a bit disappointed about this, not so much to be able to shoot
them, but the extra drama of accidently shooting something or
someone you should not shoot would have been nice. If nothing
else the victims you come across are nothing more than window
dressing, they may have well been a tree or a bush.
However, compared to the original PC game, Crysis 2 looks and
runs amazing on the PS3, even with so much going on. It's
definitely one of the nicest looking games on the PS3 and it
also supports 3D TV's. The 3D effects look great but
unfortunately it feels a little dark but there's some great
depth perception used . There is also an update available that
does make the game run a little better as well.
Sound and music blend well into the game, gunfire and explosions
are very satisfying with just the right punch hitting the
receiver system speakers. Even the sound of spent brass clanking
and jingling on objects around you is just one of many small
things audibly that draws you into the game and engulfs you in
this mind blowing adventure. Controls are well mapped on the PS3
controller and the first part of the game begins as a tutorial
type exercise.
The player starts the game as part of a Marine Deep Infiltration
and Extraction Team sent in to secure a scientist, the game
starts with the infiltration of the team into New York City. All
hell of course breaks loose and you are soon introduced to a
whole lot more technology than you are used to. I will not do
any spoilers here; it is much to fun to let the story unfold for
you as you play. There will be fans of the first game that are
both surprised and shocked and saddened. That is all I will say.
To find out what is going on, make sure to use the suits
abilities to first listen in on evens and enemy chatter. This
will give a bit more back-story and will let you know what has
been going on with the first enemy troops you run into. For the
best experience, look around, search areas, sometimes there are
things to switch on, gather information as you go. You are a
Marine after all.
With the
Nanosuit 2 you are a one man squad. With all the stealth and
combat enhancements, you would think it would be a total snap to
walk through everything in your path. Not so, the suit has to be
managed, because there is a limited power supply to the suit.
The suits energy does replenish very quickly. Learning to
balance when to use the suits abilities and how is paramount to
flawless success.
The game design is well balanced out; it does not saturate you
into things too quickly. Early enemies are a slight challenge,
not by much with your enhanced abilities. Later levels bring on
the Alien beings; they are interesting and look as if they are
sporting some kind of enhancement suits of their own. They are
very fast, very strong and will take the player out ricky tick
if they do not use the suits enhancements to full advantage.
Shooting them when they are in the middle of attacking enemy
soldiers seemed to be a good tactic. Taking them out when they
are occupied with another enemy.
While this is of course a kick ass action game, several areas
have more than one path to take to reach your goal. You can go
all medieval and open up a hail of bullets on everything that
moves, or you can see just how well you can use the enhanced
stealth capabilities the suit gives you. Try making it to the
other side of a level with out firing a shot. Taking out enemies
as you go with close combat is one way to go. Alternatively, try
to get past them all with out taking anyone out, or being
detected.
Crysis 2 all comes down to one thing, the Nanosuit 2. I mean
sure, there are weapons to be had, and plenty of them, all fun
to blast away with and all, but the suit is the real draw here.
As stated earlier on, management of the suits energy is the key
to success. Both in single play and multi player slug fests.
As the game progresses and the player collects Alien tissue
samples, they are able to upgrade the suits special features.
These extra features are unlocked in an in game menu by earning
experience. Other than, in the multiplayer part of the gaming,
upgrading the suit with special abilities never saw much use in
my single player experience.
The main special abilities of the suit are always there and
these are the main functions that the player will call on to get
them through the adventure. From a nifty cloaking or
invisibility, to extra strength or speed, and of course
increased armor to take more punishment with out being brought
down.
For me it is a
rare thing to enjoy both the single player experience and the
multiplayer experience. Here in Crysis 2, is one such game. The
single player experience is a blast and can get rather exciting.
Then in the multiplayer gaming realm, it is incredible to play
against other thinking opponents, some who may be new and just
run about spraying and praying. Then there are those experts who
have mastered balancing the suits energy and abilities to rule
the battlefield.
The single player on the other hand at times the enemy AI does
dumb things. Such as standing there and proclaiming that, they
have lost you, even though you are about 10 feet or so from them
and never cloaked. Occasionally you may see an enemy running in
place because they will not go around an obstruction. I recall
shooting down an enemy helicopter and my radar showed an enemy
in red still. Going over to the downed chopper I see an enemy
still crouching sideways in the choppers passenger bay section
as if it was upright., unmoving and yet unable to be shot.
Granted the story is shallow at times, and the characters are
the standard stereo types, the game on the other hand visually
looks spectacular. The good things far outweigh the bad here.
Even with these oddities, the game is a solid fun adventure
piece.