magnify
formats

Introducing – Ghosts of Ascalon, the first novel in the Guild Wars book series

250 years is a long time to wait between video game launches. So to catch fans of the Guild Wars franchise up on the marriages, new races, unexpected alliances and dark forces that haunt Tyria, NCsoft and ArenaNet are releasing Ghosts of Ascalon, the first novel in the Guild Wars book series. 

Ghosts of Ascalon, written by Matt Forbeck and Jeff Grubb, takes place a year before the start of Guild Wars 2, and deals with, among other things, the tentative truce between man and charr.

While official sales begin July 27, eager fans can learn more about the novel on the official Ghosts of Ascalon page. The Ghosts of Ascalon page features an excerpt of the novel, information on the In-Book Map Graphic and a downloadable wallpaper featuring the novel’s cover art.

Additionally, the ArenaNet blog will feature Jeff Grubb’s blog post detailing the process of writing Ghosts of Ascalon.

INTERVIEW

Jeff Grubb on Writing the First Guild Wars Novel

 

My name is Jeff Grubb. I’m a game designer here at ArenaNet, a world builder by experience, and an author in my “copious” spare time. Over the years I have helped in the founding of the Dragonlance and Forgotten Realms settings, and I’ve written novels set in these worlds. In short, I’ve spent a lot of time in dealing with the care and feeding of fantasy worlds. My major role here at the company involves writing cinematic scripts, creating lore, maintaining continuity, and acting as a creative traffic cop for a whole herd of very talented individuals.

I am also the co-author, with Matt Forbeck, of the first Guild Wars novel, Ghosts of Ascalon, which should be hitting the shelves on July 27th. Ghosts of Ascalon takes place a year before the start of Guild Wars 2, and deals with, among other things, the tentative truce between man and charr.

The humans and the charr have been fighting for centuries, but now, threatened by outside forces, both sides are willing to talk peace. But the charr want a sign of good faith – a lost relic of the past, the Claw of Khan-Ur, symbol of the ruler of all the charr. The last place the Claw was seen was in the ruins of Ascalon City itself, a place haunted by the ghosts of a blasted past. Dougal Keane is one of the few humans to have ventured inside Ascalon City and lived to tell the tale. But Dougal has his own ghosts to deal with, as he leads a new team into the haunted city.

Writing a book set in a world created by diverse hands is a challenge. Writing a book set in a living, ever-growing world is an even greater challenge. Two hundred and fifty years have passed between the events of Eye of the North and the beginning of Guild Wars 2, and a lot has changed in Tyria. New races such as the asura, the norn, and the sylvari have arrived. The charr have taken over most of the human nation of Ascalon, save for the fortified city of Ebonhawke. Humanity has been driven back on all fronts, and is making its stand in the city of Divinity’s Reach. The Elder Dragons and their champions, delayed by the heroes in Eye of the North, have finally risen and utterly changed the world forever.

Writing a book is very different than designing a computer game, even if they are set in the same world. Novels have a different level of engagement than games, and different strengths and weaknesses. Novels work off the power of the reader’s imagination, while games can present the visual art that writing can only describe or evoke. Both can be immediate and visceral experiences, but each uses a different set of tools.

In approaching the book, we found ourselves answering questions that were less relevant from a gaming perspective – What is the legal system like for foreigners in Divinity’s Reach?  What are the internal politics of the charr legions? What is the impact of asura gates on other cultures? If you invite sylvari and charr to the same dinner party, what do you serve?

In answering these questions, we’ve learned a lot more about Tyria. The book has grown over time much as the game has as we have discovered new things about the world. We passed these new discoveries back into the game, making the gaming experience that much richer.

We also learned more about the characters themselves. The heroes of this initial novel are living, breathing individuals with their own desires (and agendas) that affect not only how they deal with other races, but with each other. Working within the novel framework allowed us to get into the heads of individual characters and to work out their own internal logic against the broader background of Tyria, the Elder Dragons, and the last gasps of the charr-human conflict.

Tyria is bigger than one story, and Ghosts of Ascalon serves as an introduction to that world both for long-time fans of Guild Wars and newcomers who are interested in finding out what all the clamor is about. The story of Dougal Keane is just one tale, and those that follow the lore of the world will recognize head nods to the past and clues to future books. Of the “big guns” of Guild Wars 2 – Rytlock, Zojja, Logan and the rest that we saw in the early trailers – a couple of them will show up in Ghosts, but their full story is told in the second novel, Edge of Destiny, by the talented J. Robert King.

But that is a tale for another day.

 
formats

CAPCOM ANNOUNCES MEGA MAN UNIVERSE

Legendary Capcom® Developer Hints at Next Evolutionary Step for the Mega ManTM Series
London – July 16, 2010 — Capcom ® a leading worldwide developer and publisher of video games, today announced that Mega Man UniverseTM is coming to Xbox LIVE® online entertainment network and PlayStation®Store. Mega Man Universe, the latest entry in Capcom’s long-running Mega ManTM series, will be a revolutionary take on the seminal classic, setting course for a new chapter in classic gaming.

Mega Man games are beloved by fans all over the world. Since their debut in 1987, Mega Man has remained a videogame icon, having starred in more than 140 titles over the last 22 years. The connection he’s made with pop culture at large has extended beyond games and into cartoons, toys, clothing, comics, kid’s meals, and more. Part of that popularity is driven by the series’ ability to evolve over time yet consistently

 
formats

NCsoft Reveals Release Date for Aion’s Highly Anticipated Free Expansion – Aion®: Assault on Balaurea™

Aion Players in North America, Europe and AUS/NZ can begin exploring the world far beyond the traditional territories of Asmodae and Elysea starting September 7

Today, NCsoft, the world’s premier publisher and developer of Massively Multiplayer Online games (MMOs), unveiled the official release date for Aion: Assault on Balaurea, the next exciting chapter in Aion that entrenches players into a rich storyline in which their actions will determine the fate of the world. Aion: Assault on Balaurea releases digitally to PCs in North America and Europe on Sept. 7, 2010. Retail boxed copies of the full game featuring exclusive in-game pets will also be available at the same time.

In Aion: Assault on Balaurea, the exciting new chapter of Aion, characters have the ability to align together to launch massive counter assaults against the invading Balaur on their homeland while experiencing new and updated instances and zones, an increased level cap, new weapons and items, new skills and added flight mechanics. Characters will not be alone as they explore the new areas, as Aion introduces functional pets equipped with in-game benefits.

Unlike any MMO before it, Aion is a uniquely crafted online gaming experience where flight offers much more than just a way to gracefully explore the landscape – it is a strategic and integral part of combat, quests, and exploration. Players will use flight to dive into battle and plunge through thousands of unique, story-driven quests, all while trying to save and control a world literally shattered in half from centuries of brutal conflict.

For more information about Aion and Aion: Assault on Balaurea go to http://www.aiononline.com.

About NCsoft

NCsoft, headquartered in Seoul, Korea, is the world’s premier publisher and developer of massively multiplayer online games, including the critically acclaimed Aion®, Lineage®, Guild Wars, City of Heroes® and Exteel® franchises. NCsoft West is a division of NCsoft that holds operating responsibilities for North America, Europe, South America, and Australia/New Zealand. More information can be found at http://us.ncsoft.com.

 
formats

2K Games Makes Another Hit with Mafia® II Downloadable Content

The first downloadable pack, The Betrayal of Jimmy, to be exclusive for the PlayStation®3 system

Sydney, Australia – July 17, 2010 – 2K Games announced today the first two action-infused downloadable content packs for its upcoming epic action crime game, Mafia® II. The Betrayal of Jimmy* will be available as a free download on the day the game launches exclusively for players worldwide who purchase a new copy of Mafia II for the PlayStation®3 computer entertainment system. The second DLC pack, Jimmy’s Vendetta*, will be available soon after the launch of Mafia II and will offer players a different arcade style of gameplay with new missions and leaderboard competition on the PlayStation 3 system, Xbox 360™ video game and entertainment system from Microsoft and PC. Get ready for a wild ride with guns blazing through Empire Bay.

The Betrayal of Jimmy downloadable content, available exclusively for the PlayStation 3 system, will be accessible for free with voucher codes included with each new PlayStation 3 system copy of the game, or purchasable beginning on the day of Mafia II’s launch through the PlayStation®Network for AU$12.95

The Betrayal of Jimmy will take players into an alternate perspective of the mob through the eyes of Jimmy, a mercenary. Jimmy is the guy the other guys call when they need to finish the job. The Betrayal of Jimmy features dozens of intense newly created arcade-style, city-based missions that keep Jimmy driving, shooting and rampaging through Empire Bay. Missions will unlock as they progress, activating a slew of assassination and timed vehicle missions ending in dramatic shootouts and explosive car chases. Players will rack up points for performance, power slides, and skill shots. The scores will be immediately posted to the new leaderboard system, providing extensive re-playability, as players work to rise to the top of the ranks. Get to know Empire Bay – the executioner’s way.

In Jimmy’s Vendetta, which will be available for PlayStation 3 system, Xbox 360 and PC, players will get their hands dirty helping Jimmy clean up other people’s messes. New city-based missions and locales will give players many new reasons to head back to Empire Bay. Jimmy’s Vendetta will offer more replay action and allow players to outrank friends as they rise to the top of the leaderboard. Details on pricing and availability for Jimmy’s Vendetta will be revealed at a later date.

Through a compelling narrative, Mafia II transports gamers into the dark and unforgiving world of the Mafia. The fiction is embellished by a sophisticated, era-evoking atmosphere that meticulously replicates the clothing, cars, music and advertising of 1940’s and 1950’s Americana. Players will easily become immersed in the game’s cinematic Hollywood-style experience with strong, believable characters in a living, breathing metropolis. By fusing action-packed gameplay with white-knuckle driving and an epic gangster story, Mafia II looks to be the industry’s most compelling Mafia title to-date.

Mafia II is developed by 2K Czech, the same creative team behind the award-winning, genre-defining Mafia®, which captivated millions of gamers around the world. A consumer demo will be available for download in early August for all three platforms. Mafia II is rated MA 15+ by the Australian Classification Board and will be available in Australia and New Zealand on August 26, 2010.

For more information on Mafia II, please visit www.mafia2game.com. For more information about North American and international retailers please visit the Mafia II website www.mafia2game.com/preorder.

2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

* Standalone Mafia II product required to operate.

 
formats

TimeChaos Receives v2.1 Update for iPhone/iPod Touch Users

Today, OrangePixel has unleashed a new update for TimeChaos (v2.1) which includes a fix for the score-button-crash is coming within a week, including a third mission with four new area’s and a bunch of interesting opponents. Now get out there and slide away! 😉

TimeChaos is available now for $0.99 on App Store for download. The Android and Flash versions are FREE.

Please stand by for assets, for now you can head over to www.orangepixel.net/timechaos/

If you have any additional questions or interested in a promotional code towards a review, please let us know.

 
formats

Win special prizes for simply showing your love for MMORPG Fairy Story Online

Hull, UK – July 16, 2010 – Ngames, award-winning publisher of online games, are offering fantastic prizes in exchange for feedback from players of gorgeous free-to-play MMORPG, Fairy Story Online

Not content with a successful closed beta of mouth-watering free-to-play Anime-themed MMORPG, Fairy Story Online, publisher Ngames are offering 3 lucky players the chance to win lavish prizes as part of their Spokesman Voting Contest, with the first prize being a sleek and sexy iPhone.

Thousands of players are currently enjoying the charming graphical style and expansive Sunshine City game world of Fairy Story Online. The same engrossed players are excelling in their role as Clover Hunters, battling against grizzly monsters using customizable weapons and pets. However, core to the beliefs of publisher, Ngames is the desire to constantly improve the gameplay experience for their dear players. So they have created a Spokesman Voting Contest as part of an interactive exercise to listen to the highly valued suggestions of their greatest asset – their dear players.

Ngames are now accepting applications from players for the Spokesman Voting Contest. All you have to do to apply is sign-up for a free account with Fairy Story Online, submit your characters information and a photograph for screening.

Applications will be accepted until July 20th.. Successful candidates will be short-listed during a preliminary screening and the growing player community will vote for a winner through the official Fairy Story Online website. Peer voting will end August 13th. The 3 lucky winners will be announced in late August and sent their prize in the post.

The scintillating prizes being offered by the appreciative creators of Fairy Story Online are as follows:

First prize – Glistening new iPhone
Second prize – A shiny iPod Touch
Third prize – Music to the ears, iPod Nano

All applicants to the Spokesperson Voting Contest could win an exquisite virtual gift which will be credited to their in-game account.

Fairy Story Online is an MMORPG that welcomes the experienced, as well as the first-time MMO player, through its friendly newbie guide and 24/7 online support: http://fs.game321.com/game_document/myfirsttime/139.html

You can interact with Fairy Story Online via social networks:

Facebook: http://www.facebook.com/fairystoryonline
Twitter: http://www.twitter.com/FairyStory_

Make your vote count today and win fantastic prizes courtesy of award winning browser-based game, Fairy Story Online.

Cast your vote today: http://fs.game321.com/html/activity/show/index.html

 
formats

Soniq Delivers the Best Value in Blu-Ray

Soniq introduces the QPB302B Blu-ray player with an impressive feature set and priced at under $150

Sydney, Australia: 14 July 2010 – Soniq continues to bring the best value in home entertainment with the release of their QPB302B Blu-ray player for an impressive AU $149. The player is the perfect all rounder with an attractive look, exceptional features and performance at a generous price.

Soniq is well known for offering affordable and user-friendly lifestyle consumer electronics and with the release of the QPB302B Blu-ray player with DivX HD Plus support they have lived up to everyone’s expectations.

The Soniq QPB302B DivX High Definition, Blu-Ray Disc Player includes HDMI, USB 2.0 and Ethernet inputs and comes with an easy to use remote control for added convenience. The DivX technology allows customers to play their full 1080p HD movies straight from their laptop or PC to their television via USB cable.

The QPB302B also includes Dolby Digital Plus and True HD audio for superior sound quality when playing movies, MP3s and audio CDs. The SONIQ QPB302B Blu-ray Disc player DivX Plus™ HD Playback offers the affordable quality features of the latest Blu-ray technology for a true cinematic experience.

Soniq has created a player that is slim line with a stunning chic-design characteristic of much more expensive models without the price tag. Oozing with elegance and modern style perfect for any contemporary home, the QPB302B is available in black matte with glossy touches and a sleek chrome finishing.

Soniq products, available at JB Hi-Fi stores across Australia, have become a household fixture in many Australian homes due to their reliability, design and value for money.

Model Number QSB302B

DivX HD Plus
VC1
H.264/AVC
BD/BD-R/BD-RE compatible
DVD/DVD+-R(W) compatible
VCD compatible
SVCD compatible
Audio CD/ MP3/WMA compatible
High Definition(1080p/1080i/720p)
Analog Audio
MPEG PCM Stereo
Dolby Digital bitstream
Dolby digital plus
Dolby true HD
DTS HD master audio
DTS HD bitstream

Connections

HDMI (1.3)
Ethernet (service for software upgrade)
Video via RCA
Audio 2CH via RCA
USB2.0 connect socket
Progressiv Scan via RCA(YPbPr)
HD(High Definition) via RCA

Product and Pricing Summary
Vendor: Soniq
Model: QSB302B
RRP: AU $149
Website: http://www.soniqav.com/index.html
Distributors: JB Hi-Fi nationwide
Customer Care Hotline: 1300765663
Availability: Now

About Soniq
Soniq is a supplier of consumer electronics. Headquartered in Australia, the company has had great success in marketing quality products into Australia. The versatility and variety of Soniq’s product solutions is unequalled.
In the consumer market, the reliability and reputation of Soniq products has ensured that they are part of the everyday lives of many Australians and now New Zealanders – from audio visual products such as TVs and hi-fi systems, to lifestyle products such as digital cameras and CD/MP3 players. Soniq has had great response from consumers. Over the years, Soniq has been working hard to fine tune products in line with market trends, to ensure they continue to provide quality products that are affordable to all consumers.

 
formats

Sengoku BASARA Samurai Heroes

We’ve just confirmed that Sengoku BASARA: Samurai Heroes will launch in Europe and Australia on October 15, 2010 for PlayStation 3 and Nintendo Wii.

From the producer of Devil May Cry 4 and Resident Evil 4, Hiroyuki Kobayashi, Sengoku BASARA: Samurai Heroes finds players picking up the arms of more than a dozen samurai heroes, each with their own unique weapons and battle styles. Players take on hundreds of worthy opponents and combat fantastic bosses across numerous battlefields in a quest to rule all of 16th century Japan. Utilizing upgradeable weapons, masterful special moves and deadly BASARA arts, players leave their mark re-writing Japanese history in blood.

 
formats

Personalised 3D audio Arrives for Gaming over Headphones

Launch of MyEars™ brings full immersion and competitive advantage for gamers

Sydney, Aust., 15th July 2010 – Personal Audio, experts in 3D audio technology, today announced the launch of MyEars™, a service that provides personalised 3D headphone audio for gamers. If you want full immersion and a competitive advantage in gaming, the MyEars service gives you what your current headphones can’t.

Current 3D headphone audio for games is a “generic” solution rather than individualised and is a poor imitation of the real “free field” listening experience. Problems including poor externalisation, poor localisation, poor sound quality and increased listener fatigue.

Developed by Personal Audio, MyEars™ is a patented technology, invented and developed in Australia, which is personalised to your ears so that you can discover what it means to video game in true 3D audio.

MyEars™ personalises 3D audio to produce a significant leap in the perceptual quality of the spatial audio in a games environment. Gamers experience an enhanced sense of presence, making them feel as if they are actually part of the virtual world they are playing in. This results in a much greater sense of engagement and a competitive advantage for gamers.

MyEars™ launches as an annual subscription service with MyEars Connect™, Personal Audio’s PC-gaming solution, with other platforms to follow later this year. MyEars Connect enables perfect 7.1 surround sound over headphones in all Windows legacy games that support surround sound, which most NextGen games provide.

The introduction of the MyEars™ service follows the collaboration started in March 2009 between Personal Audio and Firelight Technologies to integrate MyEars™ with the premier audio games engine FMOD. This integration will enable the native delivery of MyEars’ fully immersive 3D audio to forthcoming FMOD based games for PCs.

The MyEars engine enables the creation of a unique audio profile for each user, which is what separates the service from other headphone based 3D audio technologies. The MyEars™ personalisation process allows the web based prediction engine to understand the unique qualities of each user’s ears and how they filter sound – which is what your brain has calibrated to. Each user profile is created using a combination of responses during the personalisation process and MyEars prediction engine’s knowledge of how those responses correspond to the user’s individual hearing profile characteristics.

The web based service will store multiple profiles for any subscriber depending on the type of headphone they are using (different headphones also need to be calibrated to get the optimum performance) and users can download and install the software any number of times and on as many computers as they like while their subscription is current.

MyEars’ audio features will be continually updated to deliver the perfect 3D audio experience and subscribers will receive each of these upgrades as part of their ongoing subscription. The annual subscription service for MyEars is available for $60 per year.

MyEars will be moving from beta to a full subscription model before 1st August 2010 so early subscribers will be able to try the beta service for free. To sign up and experience true 3D audio gaming over headphones visit www.myears.net.au.

 
formats

NETGEAR Announces the Death of Local Media Storage

NETGEAR Announces the Death of Local Media Storage
The first-ever home storage system to support the media-shifting of multimedia content

SYDNEY, Australia – July 15, 2010 – NETGEAR®, Inc. (NASDAQGM: NTGR), a worldwide provider of technologically innovative networking solutions for homes, businesses and service providers, today eliminated the requirement for local media storage. The new ReadyNAS® Ultra family of 2-Bay, 4-Bay and 6-Bay network storage systems is perfect for power users yearning to set their digital entertainment content free. The Ultra family is the first-ever storage with media-shifting capabilities, enabling users to centralise media on a ReadyNAS and consume it in any networked location and on any networked device. The Ultra family is more than twice as fast as legacy ReadyNAS systems and has already received glowing reviews.

NETGEAR ReadyNAS Ultra Beta Testers Praise TiVo®, Skifta and Orb Technology Integration
“The ReadyNAS Ultra 4 is a tech-head’s dream come true; it lets me encode, decode, stream HD video, and no matter where I am, play music and video to any DLNA certified device and a large number of mobile devices thanks to NETGEAR’s embedded Skifta™ and Orb™ technology partnerships,” says Shawn Markins, a beta tester and long-time advanced ReadyNAS user. “Couple it with Intel® Atom™ processors, full X-RAID2™ functionality, and you have a ‘force to be reckoned with’. Now, I have a central location with full data redundancy and enough total storage space to be happy for years.”

The ReadyNAS integration with TiVo® enables users to stream video programming, music and photos to any TiVo box in the house. “By streaming television programming, the ReadyNAS gives easy access to stored content and offers a great way to expand the amount of content available to TiVo users,” says Tom Cramer, ReadyNAS beta tester and TiVo DVR owner.

The ReadyNAS Ultra family transforms the way people interact with their multimedia content
“NETGEAR’s ReadyNAS Ultra family is a major breakthrough, converging mobility and content consumption,” said Drew Meyer, director of storage marketing at NETGEAR. “ReadyNAS has always been an excellent choice for storing, sharing and protecting media content, but now our technology firsts take that content to the next level. Users may now shift media from any networked location onto nearly any device and unplug their direct-attached disks.”

NETGEAR ReadyNAS Ultra products are the first TiVo compatible DVR network storage systems. Users can now alleviate storage capacity concerns by streaming HD programming content to any TiVo box in the house at a later date without additional software or computers.
NETGEAR ReadyNAS Ultra products are the first storage systems with Skifta media-shifting capabilities, so users can access their private media libraries remotely from any DLNA® certified™ device without worrying about the physical location of their content.
NETGEAR ReadyNAS Ultra products are also the first-ever network storage systems to include transcoding. The Orb integration means that a ReadyNAS Ultra device automatically formats and sizes streaming video content for mobile devices or browsers – on the fly.
Industry Analyst Comments on NETGEAR ReadyNAS Ultra
“These are the first storage devices we’ve seen of this kind on the market – no one else is doing this yet,” said Norm Bogen, industry analyst, In-Stat. “The Ultra models are great additions to NETGEAR’s home storage product line. They provide advanced features for the multimedia enthusiast, enabling fast access to stored media content from any location via any DLNA certified device.”

Additionally, the NETGEAR ReadyNAS Ultra family continues to offer the most advanced storage features for the consumer NAS market today, including X-RAID2™, the only self-managing volume expansion technology; ReadyNAS Remote, the only secure drag-and-drop remote access technology; and ReadyNAS Vault, the only embedded online backup and recovery service. ReadyNAS Ultra is the ideal storage system for media enthusiasts looking for a better way to interact with their extensive media collections.

The NETGEAR ReadyNAS Ultra 4 is AU$1,129.00 SRP diskless and AU$1,689.00 SRP with 2 x 2 TB, and the NETGEAR Ultra 6 is $AU1,689.00 SRP diskless and AU$2,539.00 with 3 x 2 TB. The Ultra 4 and Ultra 6 will be available in August.

For more information, please visit: www.netgear.com.au/readynas/ultra.html

About NETGEAR, Inc.
NETGEAR (NASDAQGM: NTGR) designs innovative, branded technology solutions that address the specific networking, storage, and security needs of Small- to Medium-sized Businesses (SMBs) and home users. The company offers an end-to-end networking product portfolio to enable users to share Internet access, peripherals, files, multimedia content, and applications among multiple computers and other Internet-enabled devices. Products are built on a variety of proven technologies such as wireless, Ethernet and powerline, with a focus on reliability and ease-of-use. NETGEAR products are sold in over 26,000 retail locations around the globe, and via more than 39,000 value-added resellers. The company’s headquarters are in San Jose, Calif., with additional offices in 25 countries. NETGEAR is an ENERGY STAR® partner. More information is available at http://www.NETGEAR.com or by calling (408) 907-8000. Connect with NETGEAR at http://twitter.com/NETGEAR and http://www.facebook.com/NETGEAR.

©2010 NETGEAR, Inc. NETGEAR the NETGEAR logo, ReadyNAS, X-Raid are trademarks or registered trademarks of NETGEAR, Inc. in the United States and/or other countries. Other brand and product names are trademarks or registered trademarks of their respective holders. Information is subject to change without notice. All rights reserved.

Safe Harbor Statement under the Private Securities Litigation Reform Act of 1995 for NETGEAR, Inc.:

This press release contains forward-looking statements within the meaning of the U.S. Private Securities Litigation Reform Act of 1995. Specifically, statements concerning NETGEAR’s business and the expected performance characteristics, specifications, reliability, market acceptance, market growth, specific uses, user feedback and market position of NETGEAR’s products and technology are forward-looking statements within the meaning of the Safe Harbor. These statements are based on management’s current expectations and are subject to certain risks and uncertainties, including, without limitation, the following: the actual price, performance and ease of use of NETGEAR’s products may not meet the price, performance and ease of use requirements of customers; product performance may be adversely affected by real world operating conditions; failure of products may under certain circumstances cause permanent loss of end user data; new viruses or Internet threats may develop that challenge the effectiveness of security features in NETGEAR’s products; the ability of NETGEAR to market and sell its products and technology; the impact and pricing of competing products; and the introduction of alternative technological solutions. Further information on potential risk factors that could affect NETGEAR and its business are detailed in the Company’s periodic filings with the Securities and Exchange Commission, including, but not limited to, those risks and uncertainties listed in the section entitled “Part II – Item 1A. Risk Factors,” pages 32 through 47, in the Company’s quarterly report on Form 10-Q for the fiscal first quarter ended March 28, 2010, filed with the Securities and Exchange Commission on May 6, 2010. NETGEAR undertakes no obligation to release publicly any revisions to any forward-looking statements contained herein to reflect events or circumstances after the date hereof or to reflect the occurrence of unanticipated events.