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Kingston Announces CompactFlash Ultimate 600x Card

Kingston Announces CompactFlash Ultimate 600x Card
High Speed, Large Capacity Supports UDMA Mode 6; Complements Performance of High-End Digital SLRs


Sydney, Australia: October 7, 2010 – Kingston Digital, Inc., the Flash memory affiliate of Kingston Technology Company, Inc., the independent world leader in memory products, today announced the release of its CompactFlash (CF) Ultimate 600x memory card. The CompactFlash Ultimate 600x supports UDMA mode 6 and offers read and write speeds of up to 90MB/sec. making it Kingston’s fastest card to support high-end digital cameras and other devices.

“The Kingston CF Ultimate 600x cards are great for photographers shooting in burst mode. For example, in a situation like a wedding or sporting event where the ability to rapidly take successive shots could make the difference between capturing the perfect shot or just missing it,” said Nathan Su, Flash Memory Sales Director, APAC Region, Kingston. “We are pleased to add the 600x card to our CompactFlash family of products which also includes the 266x Ultimate and 133x Elite Pro cards.”

The CF Ultimate 600x is available in 16GB and 32GB capacities to support the large file sizes created when shooting in RAW mode or HD video. If paired with UDMA mode 6 enabled cameras and readers, the 600x speed allows for data to write to and read from the card at a faster rate than previous generations of cards. For added peace of mind, the CF Ultimate 600x includes free downloadable data recovery software from MediaRECOVER.

Kingston’s CompactFlash Ultimate 600x cards (part #: CF/XXGB-U3) are backed by a lifetime warranty and free live technical support. For more information visit www.kingston.com/asia.

Kingston CompactFlash Ultimate 600x Features/Specifications:

•    Capacities*: 16GB, 32GB
•    Dimensions: 1.43″ x 1.68″ x 0.13″ (36.4mm x 42.8mm x 3.3mm) — CF Type I
•    Speed**: 90MB/sec. read, 90MB/sec. write
•    Recovery Utility: data recovery software download from MediaRECOVER (Windows/Mac compatible)
•    Operating Temperature: 32o to 140o F (0o to 60o C)
•    Storage Temperature: -4o to 185o F (-20o to 85o C)
•    Standardised: complies with CompactFlash Association specification standards
•    Easy: plug and play
•    Guaranteed: lifetime warranty
•    Economical: autosleep mode preserves system battery life


* Some of the listed capacity on a Flash storage device is used for formatting and other functions and thus is not available for data storage. As such, the actual available capacity for data storage is less than what is listed on the products. For more information, go to Kingston’s Flash Guide at kingston.com/flash_memory_guide.

**Speed may vary due to host and device configuration.

 
Kingston CompactFlash Ultimate 600x

 Part number Capacity and features
 CF/32GB-U3 32GB 600x CompactFlash Card
CF/16GB-U3 16GB 600x CompactFlash Card

Pricing and Availability
Manufacturer: Kingston Digital
Product Name: Kingston CompactFlash Ultimate 600x
RRP:
CF/16GB-U3 AU $215    CF/32GB-U3 AU $300
CF/16GB-U3 NZ $274    CF/32GB-U3 NZ $395

Website: www.kingston.com/anz
Australian Distributors: Avnet Australia Pty Ltd, Ingram Micro, Simms International Pty Ltd., Synnex Australia PTY Ltd.
New Zealand Distributors: Ingram Micro NZ, Synnex NZ, Simms NZ
Warranty: Kingston Flash memory is backed by lifetime warranty and free technical support.
Availability: Now

To discuss this product on Kingston Blog, please go to www.kingston-blog.com. To try the game Challenge Your Memory, please go to
www.kingston-blog.com/challenge_your_memory/en/. To get the freshest information on Kingston, please go to http://twitter.com/KingstonFEPR.

To find out if your Kingston product is genuine, Kingston also provides an online verification site: www.kingston.com/anz/verify. To try the game Search for Genuine Kingston, please go to anti-counterfeit.kingston-blog.com. For the interesting animation: The Adventures of Rex, please visit: www.theadventuresofrex.com.

About Kingston Digital, Inc.
Kingston Digital, Inc. (KDI) is the Flash memory affiliate of Kingston Technology Company, Inc., the worlds largest independent manufacturer of memory products. Established in 2008, KDI is headquartered in Fountain Valley, California, USA. For more information, please visit www.kingston.com/anz.

 
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GoldenEye 007 Villians, Choices & Weapons BTS Video

 
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Farm-Fresh From the Grave: Zombie Farm Updated With Game Center and New Zombie Abilities

Plow, grow and harvest your way to creating the most prosperous zombie-filled farm in the land!

San Mateo, CA — October 4, 2010 — The Playforge has just unveiled the latest update and an all new website for Zombie Farm, their wildly popular and quirky farming game for iPhone and iPod touch. In addition to Game Center integration, the latest update now includes quests to complete, achievements to unlock and new special combat abilities for each and every brain-starved companion. Zombie Farm’s blend of the traditional farm genre with strategic zombie invasions offers a unique gaming experience with hours and hours of gameplay. Over 6 million Zombie Farm players can’t be wrong!

Available for free on iPhone and iPod touch, Zombie Farm puts players in the shoes of a countryside farmer, making a living off the land by planting both corpses and crops. To build their farm to greatness, they must harvest veggies to earn gold, while also building a horde of lovable living dead to invade their enemies!

The new website serves as a fantastic hub for the community, with links to FAQ’s, social networks and forums. It also offers playful comics, videos, cool screenshots and even generates different 3D zombies with every visit!

Along with the launch of the all new website, the latest update includes the following new features:
– Game Center integration
– All Zombies now have combat Abilities, unlockable after winning invasions
– New daily offers for free items
– Quests
– Achievements
– New Zombie fight mechanics
– Multiple Farms possible by using different Game Center accounts
– And much much more! For a complete list of changes in this update, check the App Store page under “What’s New.”

“We’ve taken great care to make Zombie Farm a compelling offline, single-player game, while adding tons of fun social elements for our fans to enjoy,” says Vince McDonnell, creator of Zombie Farm. “When you link the game up with Facebook, you’ll notice that some of your zombies are named after your friends, and there’s also a Zombie Camera that allows you to take photos of your farm and share them with friends online.”

Since launching in February 2010, Zombie Farm has received more than six million downloads on the iTunes App Store and has garnered nearly 100,000 Facebook fans. With monthly updates, The Playforge’s dedicated team of three have continued to keep the game fresh with new content, much of which was added as the result of suggestions from their fans!

Zombie Farm is available for free on the iTunes App Store for iPhone and iPod touch at:
http://itunes.apple.com/us/app/zombie-farm/id339933022?mt=8

For more information please visit: http://www.zombiefarmgame.com

 
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Marvel vs. Capcom 3: Fate of Two Worlds

Yesterday we announced that Arthur and Nathan “Rad” Spencer from the Capcom universe are joining the roster of characters for Marvel vs. Capcom 3: Fate of Two Worlds. Now it’s time for the Marvel side of the equation.

First up is Magneto, the powerful mutant known for his ability to command the very forces of magnetism. He’ll be lending his talent to the Marvel team in Marvel vs. Capcom 3: Fate of Two Worlds. We’re also pleased to announce the “Mental Organism Designed Only for Killing” — better known as M.O.D.O.K.! The huge-headed megalomaniac will make his debut in the series, bringing an unconventional but highly effective fighting style to the game. Other Marvel characters include Spider-Man, X-23, Dormmamu, Thor, Deadpool, Hulk, Wolverine, Iron Man, Captain America, Doctor Doom and Super-Skrull.

Get set for the ultimate 3-on-3 faceoff when Marvel vs. Capcom 3: Fate of Two Worlds hits PlayStation 3 and Xbox 360 in Spring 2011.

 
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Arcade Cats Is A Full Arcade Experience Disguised

As A Mere Arcade Game – Star Cat Studios Release “Arcade Cats” For The iOS Platforms

Star Cat Studios, a growing developer specializing in mobile games, has announced the release of Arcade Cats. Conceived as a contemporary twist on the classic arcade game genre, Arcade Cats is an innovative action game in which the user is responsible for directing mice – the game’s heroes – safely across various game fields containing dangerous roaming cats, all the while collecting enough stars to complete each level. Specifically designed for an optimal mobile arcade experience Arcade Cats is currently available on the iTunes App Store.

The newest entry into the available library mobile arcade-based game apps for the Apple App Store, Arcade Cats features progressively more challenging levels which are un-locked as players advance through the game, interactive scoreboards, as well as three unique game-play options including Arcade, Puzzle, and Outrun modes.

Arcade Cats is a well-rounded arcade game that utilizes intuitive controls and straight forward game-play to ensure that the game can be enjoyed by everyone regardless of age or gaming skills. Players release their mice – all of whom are part of a cluster termed the Ramses Brothers — at one end of the playing field with the ability to simultaneously release multiple mice from different places at the bottom of the screen. Each mouse can only progress in a straight path across unless they stumble onto an arrow to change their direction. Stars — which serve as the central point system within the game — are collected once the mice have completed a successful crossing and lost when the cats that freely roam the game field have caught them.

Though it is a true and pure arcade game in essence, Arcade Cats was simultaneously developed to focus on numerous puzzle elements as well. Many of the levels players experience as they progress through the game require them to not only unleash their mice most effectively but to solve various dynamically geometric problems. In the vein of classic arcade games heavily incorporating puzzle elements such as Pac Man, Arcade Cats engages and challenges the player by forcing them not only to react quickly but to map out correct ways to solve certain levels when playing as well in order to avoid any danger and collect enough points at the same time.

Arcade Cats provides a fun and engaging game environment that is conducive to repeated plays due to the breadth of the game’s many features and levels. The ability to play Arcade Cats in multiple modes ensures that game-play not only stays varied but offers users a diverse set of challenges to play through. With a game-play concept that has its roots firmly set in the vein of timeless arcade classics such as Frogger and Pac Man it is not hard to see why Arcade Cats is at once over-whelming entertaining and mentally engaging.

Arcade Cats is available from the App Store here:

http://itunes.apple.com/us/app/arcade-cats-magnificent-puzzle/id393866712?mt=8

 
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RAZER™ UNLEASHES THE ULTRA-SMOOTH RAZER IRONCLAD™ FOR COMFORTABLY SLEEK ENEMY DEVASTATION

The Smoothest Metal Mat Hits Stores November 2010 

Sydney, Aust. October 9, 2010 – Razer, the world’s leading manufacturer of high-end precision gaming and lifestyle peripherals, today announced the Razer Ironclad elite hard gaming mouse mat, the only metal mat in Razer’s product range built to enhance and optimize the gliding capabilities of your mouse for unparalleled mousing comfort and control.

Equipped with a finely sandblasted surface, the Razer Ironclad minimizes hand discomfort and feels smooth to the touch, allowing for effortless and natural mouse movement over its sleek top. It features just the right amount of friction to deliver the precise targeting you need to eradicate all competition with sharpshooting accuracy without abrasive results.

“The Razer Ironclad stands apart from the pack because it delivers the highest form of comfort and long-lasting performance with its ultra-smooth surface and sturdy metal body,” said Robert “Razerguy” Krakoff, president, Razer USA. “We understand the diversity of gamers out there, from ones who demand a large surface area to those who want superior tracking precision. We produced the Razer Ironclad to make winning feel easy, and give every type of gamer the feel, traction and durability that they need to do so.”

Made from anodized aluminium, the Razer Ironclad features a robust unibody construction for reinforced strength and extreme durability to withstand the test of time in any gaming environment. Its extra-large surface area caters for low-sensitivity settings and wide sweeping movements. Gamers can now have a premium combination of both precision and reliability for those kill-or-be-killed moments in gameplay.

About The Razer Ironclad

 

The Razer Ironclad combines premium comfort, well-built resilience, and high precision tracking with its ultra-smooth sandblasted surface and extra-wide anodized aluminum body, providing gamers with the ultimate long-lasting hard gaming mouse mat. The non-slip rubber base ensures the mat stays put during the most intense of gaming sessions, and it comes with a carrying case for added mat protection and portability.

Price: AU$99.95

 

Availability:

Razerzone – October 2010

Worldwide – November 2010

Product Features:

  • Ultra-smooth sandblasted surface for the best mouse glide comfort and control
  • Anodized aluminum body for reinforced strength and extended durability
  • Extra-large to cater to low-sensitivity gamers
  • Compatible with all mice
  • Non-slip rubber base that stays put
  • Protective carrying case for greater portability
  • Approximate size: 320 mm (length) x 270mm (width) x 2.5mm (height)
 
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WORLD OF WARCRAFT® SUBSCRIBER BASE REACHES 12 MILLION WORLDWIDE

IRVINE, Calif. — October 7, 2010 — Blizzard Entertainment, Inc. announced today that the subscriber base for World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), now exceeds 12 million players worldwide. This milestone was reached in the wake of the mainland Chinese launch of World of Warcraft’s second expansion, Wrath of the Lich King®, and also as global anticipation continues to mount for the December 7 release of the game’s third expansion, Cataclysm.

“The support and enthusiasm that gamers across the world continue to show for World of Warcraft reaffirms our belief that it offers one of the best entertainment values available today,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We are as committed as ever to taking the game to new heights, and we look forward to demonstrating that with Cataclysm in December.”

Since debuting in North America, Australia, and New Zealand on November 23, 2004, World of Warcraft has become the most popular subscription-based MMORPG around the world. It was the bestselling PC game of 2005 and 2006 worldwide, and finished behind only World of Warcraft: The Burning Crusade®, the first expansion pack for the game, in 2007. For 2008, the World of Warcraft series represented three of the top five bestselling PC games, with Wrath of the Lich King finishing the year at #1, and in 2009, World of Warcraft titles claimed three of the top six spots.*

World of Warcraft is currently available in eight languages and is played in North America, Europe, mainland China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Indonesia, the Philippines, Mexico, Chile, Argentina, and the regions of Taiwan, Hong Kong, and Macau.

To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment games, the company is currently hiring for numerous open positions. More information on career opportunities available at Blizzard Entertainment can be found at www.blizzard.com/jobs.

For further information on World of Warcraft, The Burning Crusade, Wrath of the Lich King, and Cataclysm, please visit the official website at www.worldofwarcraft.com.

World of Warcraft’s Subscriber Definition

World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.

About Blizzard Entertainment, Inc.

Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes twelve #1-selling games and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.

*Based on industry sell-through data, internal records, and reports from key distribution partners around the world.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Blizzard Entertainment generally uses words such as “outlook,” “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” “anticipates,” “estimate,” “future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to identify forward-looking statements. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Blizzard Entertainment’s titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment’s products, competition from the used game market, industry competition and competition from other forms of entertainment, rapid changes in technology, industry standards and consumer preferences, including interest in specific genres such as real-time strategy, action–role-playing and massively multiplayer online games, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, licensees, licensors, vendors and third-party developers, including the ability to attract, retain and develop key personnel and developers who can create high quality “hit” titles, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, and the identification of suitable future acquisition opportunities, and the other factors identified in the risk factors section of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

 
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Farm-Fresh From the Grave: Zombie Farm Updated With Game Center and New Zombie Abilities

Farm-Fresh From the Grave: Zombie Farm Updated With Game Center and New Zombie Abilities
Plow, grow and harvest your way to creating the most prosperous zombie-filled farm in the land!

San Mateo, CA — October 4, 2010 — The Playforge has just unveiled the latest update and an all new website for Zombie Farm, their wildly popular and quirky farming game for iPhone and iPod touch. In addition to Game Center integration, the latest update now includes quests to complete, achievements to unlock and new special combat abilities for each and every brain-starved companion. Zombie Farm’s blend of the traditional farm genre with strategic zombie invasions offers a unique gaming experience with hours and hours of gameplay. Over 6 million Zombie Farm players can’t be wrong!

Available for free on iPhone and iPod touch, Zombie Farm puts players in the shoes of a countryside farmer, making a living off the land by planting both corpses and crops. To build their farm to greatness, they must harvest veggies to earn gold, while also building a horde of lovable living dead to invade their enemies!

The new website serves as a fantastic hub for the community, with links to FAQ’s, social networks and forums. It also offers playful comics, videos, cool screenshots and even generates different 3D zombies with every visit!

Along with the launch of the all new website, the latest update includes the following new features:
– Game Center integration
– All Zombies now have combat Abilities, unlockable after winning invasions
– New daily offers for free items
– Quests
– Achievements
– New Zombie fight mechanics
– Multiple Farms possible by using different Game Center accounts
– And much much more! For a complete list of changes in this update, check the App Store page under “What’s New.”

“We’ve taken great care to make Zombie Farm a compelling offline, single-player game, while adding tons of fun social elements for our fans to enjoy,” says Vince McDonnell, creator of Zombie Farm. “When you link the game up with Facebook, you’ll notice that some of your zombies are named after your friends, and there’s also a Zombie Camera that allows you to take photos of your farm and share them with friends online.”

Since launching in February 2010, Zombie Farm has received more than six million downloads on the iTunes App Store and has garnered nearly 100,000 Facebook fans. With monthly updates, The Playforge’s dedicated team of three have continued to keep the game fresh with new content, much of which was added as the result of suggestions from their fans!

Zombie Farm is available for free on the iTunes App Store for iPhone and iPod touch at:
http://itunes.apple.com/us/app/zombie-farm/id339933022?mt=8

For more information please visit: http://www.zombiefarmgame.com

 
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Brand New Screens from Red Dead Redemption Undead Nightmare

Presenting another all-new set of screens from the upcoming Undead Nightmare downloadable content, a shocking original experience introduced to the world of Red Dead Redemption, coming very soon.


An especially vile and luminescent zombie looking for sustenance.

You can see all these shots and more in high definition over at the official Undead Nightmare site, and stay tuned for more details including the release date announcement and much more.


A horde storming through Blackwater.


Townsfolk come face to face with the undead menace.


A rather heavy set zombie lurking in the shadows.


While usually considered a cowardly and dishonorable act, Marston has no qualms about shooting these mindless adversaries in the back.

 
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2K Sports Announces NBA® 2K11 Now Available

Relive Michael Jordan’s greatest moments with the all-new Jordan Challenge and more in NBA 2K11 

Sydney, Australia – October 8, 2010 – 2K Sports announced today that NBA® 2K11, the top-selling and top-rated NBA video game simulation franchise*, is available now on Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, system, PlayStation®2 computer entertainment system and Windows PC in Australia and New Zealand. The game will be available for the Wii™ system from Nintendo in November. This season, play as Michael Jordan for the first time and relive his greatest moments with the Jordan Challenge in NBA 2K11. With realistic physics, lifelike player models, broadcast-quality presentations and feature-rich simulation, NBA 2K11 is the most dynamic and complete experience ever available in the NBA 2K franchise. 

“Michael Jordan is much more than a cover athlete for NBA 2K11,” said Greg Thomas, president of product development for 2K Sports. “Building a game mode specifically for the greatest player of all time takes the NBA 2K series to the next level. This is something that has never been done in a video game and we’re happy to be the ones to bring this to the fans.”

In the Jordan Challenge, gamers can step onto the court in 10 legendary games from Michael Jordan’s career and replicate his amazing plays in NBA 2K11. Successfully complete the Jordan Challenge and unlock the MJ: Creating a Legend mode, which lets players take control of a rookie Michael Jordan and place him on any current NBA team to start his career. Additionally, while playing through NBA 2K11, players will be awarded special pairs of Air Jordan shoes for hitting game milestones and accomplish­ments – with 40 total classic and new pairs.

“Seeing 2K Sports recreate some of the greatest moments from my career is incredible,” said Michael Jordan.  “I’m really impressed with the authenticity of NBA 2K11 – everything from my facial expressions, my moves, my shoes, to my opponents and rivals on the court – and I think gamers will be, too.”

In addition to the Jordan Challenge and MJ: Creating a Legend mode, NBA 2K11 offers many improvements to favorite features of the series. Building upon one of the most innovative features in sports games, NBA Today 2.0 includes real-world matchups, news and stats and dynamic commentary, while also reporting on real NBA scores and player stats from around the league. An improved My Player mode allows players to start their career by going through the official NBA Draft Combine in order to get drafted into the league and begin a path to NBA stardom. Players will also get to experience the all-new IsoMotion™ dribbling controls that deliver the most realistic feeling and responsive dribbling system to date with seamless transitions between ankle-breaking moves. With the enhanced Shot Stick™ and dynamic shot control, NBA 2K11 will include dozens of new shot types under the user’s control with the flick of a stick. NBA 2K11 will support the PlayStation®Move motion controller on the PlayStation 3 system.

NBA 2K11 is rated G by the Australian Classification Board and is available now on Xbox 360, PlayStation 3 and PlayStation 2 systems and Windows PC. The game will be available in November for Wii. For more information, please visit www.2ksports.com/nba2k11.

*According to 2008 – 2010 Gamerankings.com and The NPD Group estimates of U.S. retail video game sales through August 2010.

 

2K Sports is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system from Microsoft, WiiTM, Nintendo DSTM, iPhone®, iPod® touch and iPadTM. The Company publishes and develops products through its wholly owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

Wii is a trademark of Nintendo.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended October 31, 2009, in the section entitled “Risk Factors,” as updated in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended July 31, 2010, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.