DEUS EX: HUMAN REVOLUTION Gameplay Trailer #2
Gameplay trailer 2 FAQ
1. Is every option (choice you have to make in order to progress) obvious/presented clearly before you?
No. Absolutely not. Some choices will be presented in ways that the outcome will be more obvious but, a lot of choices will be more or less hidden in the challenges you face and in the narrative. Depending on how you react, later outcomes will vary. We didn’t want to make a game where all the choices are telegraphed because it makes the choice more often than not based on how you want to boost your character as opposed as being immersed in the fantasy of the game. It’s definitely more subtle than a lot of games.
2. Will we encounter books, news terminals, newspapers, ATMs; and will some even be influenced by your own actions?
You will encounter a lot of things to read like newspapers, eBooks, etc. Unfortunately, we had to cut the ATMs because we were running out of time.
3. How many items will Adam be able to carry, and does this exclude weapons?
Depends on the size of your inventory. If you invest in it, you’ll carry a lot and if you don’t, you’ll have to make difficult choices on what to keep with you or not. It includes everything but “story items”.
4. Regarding the Icarus landing system: Is there any scientific research or advancement made that support the concept behind this Aug? How can it be done?
The Icarus Landing System is a discreet augmentation surgically implanted in the user’s lower back, slightly above the coccyx at the base of the vertebral column. The device has an accelerative descent sensor built in; in freefall, the unit will automatically activate the patented High-Fall Safeguard System, an EMF decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop. This field pushes against the Earth’s magnetosphere and slows the user’s descent to a manageable velocity, allowing him to fall from almost any height (within reason) to a relatively soft landing.
5. Will augmentations be permanent once installed, or can players mix-and-match augs or remove them?
These are indeed permanent.
6. How do augmentations like the claymore work when Adam wears his coat?
There are holes in his coat that allows for the claymore to work perfectly fine.
7. How are the augmentations divided amongst the four pillars that have been mentioned?
There divided in different categories like Cranium, arms, legs, torso, etc
8. What are the augmentations that Adam starts out with?
Single Takedown, IFF, Retinal Prosthesis, basic hacking ability and the Info link essentially.
9. How does health regeneration work? What will trigger it, how fast is it going to be, will it use energy?
When you take damage your health goes down. If you have being hit for “x” seconds, than it starts to regenerate somewhat slowly. It’s not as quick as games like Halo or CoD. You really need to stay out of the firing zone otherwise you won’t last long. When in trouble, you can use consumables (if you have any) to replenish it faster or to boost your health when it’s already full.
10. Will there be weapon stores for purchasing ammunition and tools?
Yes, there are some hidden merchants offering different kind of weapons and items. You need to find them though.
11. If players choose to play in a certain manner, they’re presumably going to be doing a lot of hacking throughout this game. Considering it sounds like the hacking minigame is quite complex (and presumably at least reasonably time consuming) what have you done to ensure that it doesn’t get incredibly tedious over time (Bioshock’s hacking minigame as a poor example)?
Every hacking session is different. Based on your level of hacking augmentations, the chances that the Sub-Routine will detect you will vary. And each time, you need to adapt to what happens. Also, there are some rewards (credits, virus programs, etc.) that can be accessed but always while managing the Sub-Routine system trying to catch you. So, it becomes a game of adaptation and how much risks are you willing to take to get additional rewards.
12. Will I be able to pick all pieces of junk and different stuff just like in DX1 and use them to distract enemies or do something else with it?
You’ll be able to use different types of boxes to distract NPCs indeed. If you’re referring to things like a pencil or a glass the answer is no. We have a very detailed and rich world to discover so we had to make some tradeoffs in terms of the scope of interactive objects in order to keep a smooth frame rate.
13. Why were BE cells, lockpicks and multitools removed?
We wanted to make hacking more important and deeper. And since we had so many features to develop for this game, we had to focus and lose some things like lock picks and multitools.
14. Will the earlier Deus Ex music theme return?
Maybe…
15. Are we able to HOLSTER OUR WEAPON in Deus Ex Human Revolution?
Of course we are. Deus Ex is not a typical shooter when it’s all about gunning down enemies. Your journey brings you in civilized places where guns are not well appreciated. So, holstering it will make people more willing to speak to you. Who would chat with someone pointing a gun on our head?
Kingdom Conquest Invades the App Store
SEGA’s Freemium Mobile MMO Now Available on iPhone and iPod touch
Friday 19th November 2010 – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced the launch of free-to-play MMO Kingdom Conquest™ for iPhone® and iPod touch®. To download Kingdom Conquest for free and join the online war for supremacy over Magna Gul, the Land of Monsters, visit the App Store.
Developed by SEGA® of Japan exclusively for iPhone and iPod touch, Kingdom Conquest puts players in the shoes of an adventurer with an eye on the empty throne of Magna Gul, the Land of Monsters. Players must carefully ally with—and defend against—other would-be kings, expanding their territory through resource management and combat in two distinct game modes: Simulation Mode and Action Mode. Savvy players also have access to Resource Stones via in-app purchase that help boost progress in a wide variety of ways, such as increased treasury storage capacity and speedy resource gathering.
For more information, please visit www.sega.com.
Crazy Taxi Cruises Onto PlayStation Network
Dreamcast™ and Arcade Classic Now Available in HD
Friday 19th November 2010 – SEGA® Europe Ltd. and SEGA® of America, Inc. announced today that Crazy Taxi™ will be available for download on PlayStation Network on 17th November and Xbox® LIVE Arcade for the Xbox 360® video game and entertainment system from Microsoft on 24th November. Digitally re-mastered with Surround Sound and 720p graphics, players can enjoy all the fun of the original arcade and Dreamcast classic game for a fare of 800 Microsoft points or AU$ 12.95.
In Crazy Taxi, players must race through traffic-packed streets, hurtle off parking garages, and crazy dash their way to big money in a frantic race to get the most fares. In addition to being digitally re-mastered in HD, Crazy Taxi includes leaderboards and trophy awards, two game modes (Arcade and Original) and 16 Mini Games to hone players’ insane driving skills.
For more information about Crazy Taxi, visit [www.sega.com/crazytaxi]
New Trailer: Lord of the Rings; War in the North first gameplay trailer
The ring-bearer’s quest continues toward Mordor, but to the North, a great army awakens…
You must go North to face this darkness.”
The future of Middle-earth lies in Fellowship and the special power of three formed by partnership between human, elf and dwarf– the only hope for this unknown place. Witness first-hand as this brutal, untold story of Middle-earth unfolds in an action-packed trailer sure to inspire your readers to join the fight.
Developed by Snowblind Studios, The Lord of the Rings: War in the North introduces players to the Northern reaches of Middle-earth, in a realm where survival depends on Fellowship. Featuring online, interdependent co-op play for up to three players, gamers join forces to do battle with the enemies of this world, while developing and upgrading weapons, skills and abilities to strengthen their party. The Lord of the Rings: War in the North also breaks new ground as the first The Lord of the Rings video game to embrace the mature and brutal combat of J.R.R. Tolkien’s Middle-earth – forcing players to play together or perish!
The Lord of the Rings: War in the North is slated to launch on the PlayStation 3, Xbox 360 and Games for Windows in 2011. For more information please visit the official site at: www.warinthenorth.com
Gilligames Announces The Pantheon Cycle: Shrouded Aspect
Pure. Fantasy. Combat.
Sharpen your blades, strap on your armor, and prepare to immerse yourself in an adventure of epic proportions. Gilligames is proud to announce The Pantheon Cycle: Shrouded Aspect, a new turn-based strategy game for the Apple iPhone™, Apple iPod touch® and Apple iPad. Dive into a world of rich colors, unique characters, and exciting, bloody battles. The Pantheon Cycle: Shrouded Aspect skips the role-playing fluff and jumps head first into graphic, vicious combat.
The Pantheon Cycle: Shrouded Aspect lets you wield mighty weapons to eviscerate your foes in close combat, take them out from a distance with ranged attacks, annihilate them all at once with devastating area of effect spells, even command the elements to do your bidding!
Assemble your party from a selection of able-bodied characters before each battle. But choose wisely, for a bad choice will likely be your last.
With the easy to learn advancement system, The Pantheon Cycle: Shrouded Aspect lets you shape your characters into mighty warriors, powerful magic-users, or divine healers. Nothing is sweeter than upgrading your weapons and armor with the hard-won equipment of your vanquished foes.
The single-player story-driven campaign boasts up to 30 hours of exciting gameplay, hundreds of skills, and strategic skill combos. The Pantheon Cycle: Shrouded Aspect will surely become a favorite to fans of classic turn-based strategy games.
The Pantheon Cycle: Shrouded Aspect is expected to be available in the App Store by January 2011.
Gilligames is now seeking beta testers to help with the last stages of game balancing and bug hunting. Visit the Gilligames forum to sign up for the beta test. Space is limited, so all applicants may not be accepted into the beta test program.
Gilligames is an independent game developer and publisher based in Traverse City, Michigan, USA. Other releases by Gilligames include Stranded Without A Phone, Shady O’Grady’s™ Rising Star, and Space HoRSE. www.gilligames.com
New playable class to spin and kick its way into leading free2play MMORPG, Conquer Online
Hull, UK, November 19 / TQ Digital, the renowned Chinese-based online games publisher, are excited to announce the international debut of highly anticipated Kung-fu Monk class to its leading free2play MMORPG, Conquer Online.
After several months of waiting, Conquer Online’s new class, the Monk, is finally ready for its international debut! The highly anticipated Kung-fu Monk will be unveiled ahead of the Christmas season on December 16.
Originating from the legends of ancient China, the concept of the Kungfu Monk was first inspired by the legendary Shaolin Monastery, which has always been considered a sacred and powerful order in the oriental world. The high priests of the Shaolin temple researched and devised many unique and powerful martial arts styles, which include boxing, pole arts, spear arts, sword arts, and so on. These “fathers of Kung-fu” were trained in the various styles of martial arts, and deemed as protectors of holiness and the ways of Shaolin.
Now the legend continues in the world of Conquer! Striving to be kind and selfless, the Monk order has been engaging in devotional meditation for thousands of years. They always try to maintain separation from the outside world, in order to keep their focus on achieving enlightenment and higher states of being. But now, evil has declared war against the world, and the wave of darkness has reached their very doorstep. It is the time they return to the world they once knew, but left behind so long ago…
Compared with other melee classes, the Monk class in Conquer is a great combination of strong close–hand combat and magical support. They are the masters of “Chi”, and different than any other class in the fact that they fight almost barehanded! Clothed in the traditional frock and monk’s cap, prayer beads are their only physical weapon. The abilities that a monk possesses are similar to magic, in the way that they cost a set amount of energy, or “Chi”, to use. The Monk’s skills include strikes that cause elemental damage, blessings to cure an ally’s afflictions, and the ability to prevent others from raising fallen soldiers!
Five Elemental Auras
The Monk fulfills a different role in a party than the other professions, generally being based around healing and enhancing your party’s abilities in combat, as well as removing detrimental conditions and hexes. They can assist you in battle by giving you various extra attributes, while still being able to tough it out on the front lines!
A skilled Monk will be a strong back-line supporter, who would greatly enhance your teamwork and make group PKing more challenging and fun! Their magical abilities could even stand up to the powerful Ninja, while not overpowering the other classes.
More details to be released via the official Conquer Online site very soon.
New features to Conquer Online include:
6 Unique Playable Classes
Monk – New!
Ninja
Archer
Trojan
Warrior
Taoist
PVP/ PK
Conquer Online boasts a fast-paced and easy to understand PK-centered style of gameplay. The game offers players a broad range of interactive PVP/ PK platforms, including various solo, group, and even inter-server PK events!
Rebirth
In the world of Conquer, Rebirth is like a continuation of your life, without the pesky dying part! Your character is born again as a new class and profession, which leaves you free to continue your training to achieve perfection! Reborn characters are much more powerful than newborns, with more Battle Power, more abilities, better skills and a more striking appearance!
You can interact with the Returning Light Monk on social networks:
Facebook: www.facebook.com/ConquerOnline
Twitter: www.twitter.com/Conquer_Online
Experience the thrill of the new Returning Light Monk Class by signing up for a free Conquer Online account today:http://co.91.com/index
Apache: Air Assault is available for download! + Get a new Trailer of the game!
Flight sim fans can now download Apache: Air Assault – a new combat flight simulation game based on the Apache AH-64D Longbow attack helicopter.
The downloadable version of Apache: Air Assault is available for purchase through YUPLAY.COM for $49.99 – http://yuplay.com/story.php?id=2457
Apache: Air Assault is a new combat flight simulation game based on the Apache AH-64D Longbow attack helicopter. The player takes on the role of three distinct Apache crews that each deal with what at first appears to be localized enemy activity, but eventually reveals itself to be part of the larger plan. The gameplay intercuts back and forth between the three crews as the action and stakes escalate.
Learn more at http://www.apache-game.com
Impulsegamer Reviews Harry Potter and the Deathly Hallows Part One (9/10)
I enjoyed this movie but I need to get a few things off my chest. First, director David Yates and friends did a wonderful job at recreating the final novel to film, however this movie has quite a bit of “filler” to it. At times, Harry Potter and the Deathly Hallows Part One reminds of The Lord of the Rings where Frodo Baggins and Sam Gamgee keep walking and walking and walking. This in turn is replicated by Harry and Hermione as they continue to evade the Death Eaters and look for a way to destroy the Horcrux….
http://www.impulsegamer.com/imaxharrypotterandthedeathlyharrowspartone.html