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Nintendo 3DS brings a new dimension to PES 2011

Nintendo 3DS brings a new dimension to PES 2011 – KONAMI’s acclaimed football shows its skills on new Nintendo system 

SYDNEY, 20 January, 2011: Konami Digital Entertainment GmbH has released details of its eagerly-awaited version of PES 2011 3D for the new Nintendo 3DS handheld gaming platform.

Designed specifically for the 3D-enabled unit, PES 2011 3D for Nintendo 3DS offers an immersive take on the football genre, mixing the PES series’ acclaimed level of control and realism, with the added dimensions the 3DS allows. Players can select from 60 National and 170 club sides, and lead them to glory within a range of challenging tournaments and leagues.

Making stunning use of the 3D views the new system affords, PES 2011 3D puts you at the heart of every pass, through-ball and shot. A stunning active ‘Player’ camera centres on the user’s every movement, dynamically following the action. As such, PES 2011 3D offers an intense recreation of being a key part of a successful team, alongside the series’ esteemed stunning level of control.

Defence-splitting passes, lifted through-balls and blistering first-time strikes coupled with quick passing, off-the-ball runs are all experienced at close hand, as the game’s realism is literally taken to another level thanks to the game’s incredible use of depth and distance perception. Using the 3D capabilities of the Nintendo 3DS, the camera views allow the user to visually ascertain how far away a team mate is, allowing for more instinctive long passes and dynamic movement.

The game’s stunning AI also ensures that players not only look identical to their real-life counterparts, but move and react like them too. PES 2011 3D also includes the UEFA Champions League™ option, allowing users to partake in the game’s greatest club competition, while the legendary Master League invites players to build a team from scratch and help them dominate both at a club and global level. It also enjoys full commentary of the in-game action, while wireless play allows two Nintendo 3DS users to compete against each other.

The new game also makes innovative use of the Nintendo 3DS system’s ‘Street Pass’ mode, wherein the handheld senses another user with a stored Master League team, and will compare data. The user with the stronger team will be deemed the winner, while reaching specific targets will also unlock new players and teams for use in the main game.

A new trailer is also available for view via Youtube here.

 
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New Dead Space 2 MP Trailer

 
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Sackboy is back and you can find him in stores today! LittleBigPlanet™2 arrives on PlayStation®3 (PS3™)

Sackboy is back and you can find him in stores today! LittleBigPlanet™2 arrives on PlayStation®3 (PS3™)

· Create and share whole new games – and add to the 3 million levels already online – for a never-ending LittleBigPlanet™2 adventure

· Discover the LittleBigPlanet community at www.lbp.me to view and share and rate player creations – including the unique levels created by three of Australia’s top online influencers

SYDNEY, 20th January 2010 – Sony Computer Entertainment Australia (SCE Aust.) is revelling in the return of Sackboy, the small but mighty star of LittleBigPlanet™, as the much anticipated LittleBigPlanet™2 flies, sings, paints and creates its way back on to PlayStation®3 (PS3™) into stores across Australia today.

With LittleBigPlanet 2 there are no limits to where your imagination can take you. It’s an adventure that will never end as you share your creations with the world. You get to make any game or experience that you like, from customising levels and creating whole new games, to sending Sackbots down the catwalk in a fashion show with a soundtrack you’ve composed yourself.

If this alone hasn’t got your inner creative spirit pumping and ready to play, create and share, we can also now reveal that, along with over 3 million community created levels already available, the LittleBigPlanet 2 levels uniquely created by three of Australia’s cheekiest online personalities are now live on PlayStation®Network and awaiting your download!

Music enthusiast Danny Clayton, takes you on a virtual journey of his experience at a Daft Punk concert in 2007. Popular YouTube commentator, Blunty3000 gives you a glimpse into his day-to-day life as an online video creator challenging you to overcome evil spammers. And finally, Christiaan Van Vuuren, aka The Fully Sick Rapper, takes you on a rollercoaster ride of his time spent in quarantine as you battle viruses and try to escape from the hospital.

You can view all these levels as well the background stories on their development at the LittleBigPlanet 2 YouTube channel: www.youtube.com/littlebigplanet2au. Also, check out the video unveiling the three unique levels: http://www.youtube.com/watch?v=vwSjE-TsUhw

In the world of LittleBigPlanet 2, it’s not just games you can create. You can set up a cookery competition, create a music video or craft homage to your favourite film scene. Design a new space suit for Sackboy, an anti-gravity machine, or a piano that plays itself – anything and everything is within your power. You have stickers, paint, metal, sponges, balloons, springs, engines, plasma rays, electricity and even photos you’ve captured using the PlayStation®Eye Camera.

Furthermore, you might want to give Sackboy a helping hand before you don your creative hat – join him on a crazy science adventure with up to four of your friends as he tries to protect Craftworld from the dreaded Negativitron, a giant, creativity-sucking vacuum cleaner. Bounce, swing and run your way through 50 mind-blowing levels. Create your own way around obstacles with Sackboy’s weird and wonderful Creatinator, or test out a host of nifty new toys like the grappling hook to help you face death-defying swings over hazards, or bounce pads that will fling you up to those hard to reach places.

If you need to give your imagination a break, explore the minds of players from across the globe who are uploading their creations to LittleBigPlanet community via PlayStation®Network. There are already more than three million levels created by players of the first LittleBigPlanet to get you started. Make friends worldwide, and connect through with them all via lbp.me – thanks to community features that help you find the games and players you love.

Excited? Sackboy is. He’s been getting ready for this for two years – and he’s back in town! LittleBigPlanet 2 for PlayStation 3 will be available in stores across Australia from today, 20th January 2011, priced at AUD$109.95.

Find out more at www.littlebigplanet.com or visit the official Australian YouTube Channel: www.youtube.com/littlebigplanet2au.

 
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Forget swimming and riding a bike — young children today more likely to have mastered computer games

AVG Study Shows Young Kids Learn Tech Skills before Life Skills

MELBOURNE and AMSTERDAM, 20 January 2010 — Small children today are more likely to navigate with a mouse, play a computer game and increasingly — operate a smartphone — than swim, tie their shoelaces or make their own breakfast. This is according to a new ‘Digital Diaries’ study from Internet Security company AVG Technologies. AVG Digital Diaries is a series of studies looking at how children’s interaction with technology has changed.

This second piece of research polled 2,200 mothers with Internet access and with children aged 2–5 in Australia and New Zealand, the U.S.A., Canada, the EU5 (U.K., France, Italy, Germany, Spain) and Japan. The mothers were given a list of tech skills and a list of life skills and asked which ones their very young children had mastered. The key results are as follows:

More small children can play a computer game than ride a bike. 58 percent of children aged 2–5 know how to play a ‘basic’ computer game. In Australia it jumps to 66 percent, just behind the UK and France, while in New Zealand it is 56 percent. Even 44 percent of 2–3 year olds have the ability to play a computer game. By comparison, 43 percent of kids 2–3 can ride a bike

More kids aged 2–5 can play with a smartphone application (19 percent) than tie his or her shoelaces (9 percent). Almost as many 2–3 year olds (17 percent) can play with a smartphone application as 4-5 year olds (21 percent)

More small children can open a web browser (25 percent) than swim unaided (20 percent)

There is no tech gender divide between young boys and girls. As many boys (58 percent) as girls (59 percent) can play a computer game or make a mobile phone call (28 percent boys, 29 percent girls)

Mothers aged 35 and over are slightly better at teaching their kids ‘life skills’. For example 40 percent of toddlers with mothers aged 35-plus can write their own name compared with 35 percent of toddlers with mothers aged 34 or younger

European children aged 2–5 lead their U.S., Australian and New Zealand counterparts in knowing how to make a mobile phone call (44 percent in Italy vs. 25 percent for the U.S.A., 19 percent in Australia and 18 percent in New Zealand), playing a computer game (70 percent U.K. vs. 66 percent Australia, 61 percent U.S.A. and 56 percent New Zealand) and operating a computer mouse (78 percent France vs. 67 percent U.S.)

Almost three times as many Australian and USA kids (30 percent) can operate at least one smartphone or tablet app than their NZ and Japanese counterparts (12 percent and 11 percent respectively).

Lloyd Borrett, Security Evangelist for AVG (AU/NZ) Pty Ltd, says, “Perhaps the most important piece of data to come out of this survey is the fact that 69% of children aged 2–5 are using a computer in the first place. It’s exciting and commendable that so many parents are teaching their children such valuable computer skills so early on — they will need these skills to succeed later in life, and perhaps increasingly, not so later in life.

“Technology has changed what it means to be a parent raising children today — these children are growing up in an environment that would be unrecognisable to their parents. The smartphone and the computer are increasingly taking the place of the TV as an education and entertainment tool for children,” says Borrett.

“You want kids to be computer literate, but how much is too much? If two to five- year-olds can log onto the Internet, locate and play a simple computer game, what will they be able to do when they’re six, seven or eight years old?”

Tips for Parents to Keep Their Kids Safe Online

Here are AVG’s top 10 “keep safes” to help protect children as they begin to explore all the wonders of the Web.

Keep your computer in the living room where Internet activity can be more closely monitored.

Keep your children off Facebook, MySpace, Twitter, YouTube and other adult-oriented social networks and sites. Some networks and sites do exist that were designed with children in mind, but beware of slippery slopes. Participation in a ‘safe’ network could create an inflated sense of trust that doesn’t serve as kids migrate along with their peers to less child-oriented online communities.

Keep your children close. Talk with them. Know what is going on in their lives, and look for any signs of new influences or distress. Establish early on a bond of trust that will allow you at least some access when their lives get more complicated and susceptible to external pressures as they grow older.

Keep parental control software on your machine and update often.

Keep from getting comfortable. Kids know more than you think. They learn it in computer lab. They learn it on their friend’s computer during play-dates. Never assume your child doesn’t know enough or isn’t capable enough to put themselves in harm’s way.

Keep a folder of parent-approved sites your child can visit on their own. These may include trusted online gaming sites such as PBSKids.com or educational sites such as Discovery’s HowStuffWorks.com.

Keep a limit on how much time your kid spends on the computer. Even with maximum safety in place, no child should spend more than an hour or so online.

Keep informed yourself. Follow Larry Magid on SafeKids.com or CommonSenseMedia.org for reviews of web sites and more.

Keep an eye on kids especially when a friend is over for a play-date. Many parents allow their kids unfettered access to the Internet, which could in turn lead your own kids down ill-advised paths.

Keep your own use of the Internet in check as you yourself could put your family at risk by sharing too much about you, your kids, and where you live.

“As the research shows, parents need to start educating kids about navigating the online world safely at an earlier age than they might otherwise have thought. The world may be no more dangerous now than it was two decades ago, but thanks to the Internet, those dangers are now at your doorstep. Your child may know not to open the door to a stranger, but have you taught your child how to keep a stranger from climbing in through a computer window?” Borrett concludes.

AVG Digital Diaries

AVG Digital Diaries is a series of studies looking at children of different age groups. With this year long piece of research, AVG aims to conduct a comprehensive study about children’s technology habits. The first piece of research, entitled ‘Digital Birth’ released in October 2010, found that most babies and toddlers have an online footprint by the time they are six months old.

Click this link to download the AVG Digital Skills full briefing.

You can see Lloyd discuss this topic on video at http://www.youtube.com/watch?v=hMH-jxShH5g, plus you can view parents’ reaction to this study at http://www.youtube.com/watch?v=0jQ2j-LsomU.

To download the Digital Skills infographic click this link to Flickr.

AVG (AU/NZ) has a comprehensive range of security tips on its web site at http://www.avg.com.au/resources/security-tips/. For more video tips from AVG (AU/NZ), see http://www.youtube.com/user/avgaunz.

 
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EA’S AWARD-WINNING THE SIMS 3 TO BE AVAILABLE DURING NINTENDO 3DS LAUNCH WINDOW

World’s Most Popular Life Simulator Franchise* Maximised for Highly-anticipated 3D Handheld Experience

20 January 2011, Australia & New Zealand – The EA Play Label of Electronic Arts Inc. is pleased to reveal that the critically-acclaimed The Sims™ 3 will be available for the Nintendo 3DS™ launch window. Bringing players the first full-life simulation experience in a 3D world on a handheld, The Sims 3 for the Nintendo 3DS will deliver features familiar to the franchise, such as personality traits and buildable lots, as well as all-new platform-specific features such as a Nintendo 3DS facial recognition system, Karma Powers specifically designed for the 3DS platform and the ability to share Sims characters with anyone in range using StreetPass™.

Last year, you experienced the robust gameplay of The Sims 3 for the PlayStation® 3 computer entertainment system, Xbox 360® video game and entertainment system, the Wii™ and Nintendo DS™. Now with the launch of the Nintendo 3DS, you can experience The Sims in a whole new way…within a 3D simulation!

Create a 3D version of yourself in The Sims 3 with the facial recognition technology of the Nintendo 3DS! Capture your likeness or take a picture of your friends with the Nintendo 3DS camera and turn that into a playable Sim character. Change up their look including hairstyles, facial features and outfits with the stylus. With StreetPass, share your Sims with other Nintendo 3DS owners**.

Interact with The Sims 3 world in whole new ways by using Karma Powers and finding new ways to mess with life. With the shake of a wrist, set forth an earthquake to rock your Sims world or set free a bouquet of butterflies by blowing into the handheld. You can also take your Sims to new zones within the game that have different destinations to explore full of buildable lots and community features. Guide your Sims through life on the Nintendo 3DS as you build relationships and experience different careers to unlock new items, outfits and various rewards.

The Sims 3 for the Nintendo 3DS is being developed by The Sims Studio. For more information about The Sims 3, please visit http://au.thesims3.com or http://nz.thesims3.com. Join more than one million The Sims fans on Facebook by visiting the official fansite page for The Sims 3 at http://www.facebook.com/TheSims3.

 
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EA UNLOCKS NEW ADVENTURES WITH SPARE PARTS NOW AVAILABLE FOR DOWNLOAD

20 January 2011, Australia & New Zealand – Spare Parts, a humourous action adventure game, is now available for download on Xbox LIVE® Arcade and available tomorrow for PlayStation®Network.

Players assume the roles of robots Mar-T and Chip, who find themselves dumped out with the trash on a strange planet. Working together in co-op mode (either local or online) and aided by computer companion Con-Rad (voiced by Simon Pegg), the mechanical duo must find a way to repair an abandoned space ship and escape the planet before evil Lord Krung can dispatch his henchmen. The robot heroes can also collect upgradable action parts – such as Rocket Boots – to unlock awesome new abilities as they battle countless enemies and explore the alien world.

Spare Parts is available for 800 points on XBLA and AU$12.95 / NZ$15.50 on PSN.

In the new launch trailer, Mar-T and Chip battle various deadly enemies and showcase their special abilities, and we are introduced to their nemesis, the evil Lord Krung.

To view the launch trailer, please click: http://www.youtube.com/watch?v=w8lQBZxI23A

In a new producer walkthrough video recently released that has members of the EA Bright Light team discussing various elements of Spare Parts in depth – including level design, inspirations for the unique art style, co-op gameplay and upgradeable Action Parts.

Check out the video to learn more about the team’s favourite Action Part and why playing the game in co-op makes for a great experience:
http://www.youtube.com/watch?v=5n5QhSVt7Qg

 
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DJ HERO® 2 MIX LIST CONTINUES TO EXPAND FOR THE BEST SOUNDTRACK IN ENTERTAINMENT

Three New Mixes Featuring Music from World-Renowned Dance Artists Paul Oakenfold,

Paul van Dyk, Armin van Buuren and More Available Now

Sydney, Australia – January 19, 2011 – Budding beat chemists, singing sensations and their friends who have picked up DJ Hero® 2 can keep the party going by expanding “the best soundtrack of any music game”* with the Trance Anthems Mix Pack, Activision Publishing, Inc. (Nasdaq: ATVI) today announced. Available beginning today, the pack features three new exclusive downloadable mixes with music from some of the hottest acts in electronic music including dance music icons Paul Oakenfold, Paul van Dyk and Armin van Buuren. The Trance Anthems Mix Pack will bring pulse pounding beats to virtual DJs everywhere with:

Trance Anthems Mix Pack (available starting today, January 19):

“Imagine” by Armin van Buuren Mixed With “Punk” by Ferry Corsten
“Not Over” by Paul Oakenfold ft. Ryan Tedder (Remix by FSG)
“9PM (Till I Come)” by ATB Mixed With “For An Angel” by Paul van Dyk

The Trance Anthem Mix Pack is available now on Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft on the PlayStation®Store for PlayStation®3 computer entertainment system and as downloadable singles for Wii™.

About DJ Hero 2

Hailed in the press as “music game of the year”** and “the freshest thing in rhythm gaming,”*** DJ Hero 2 delivers the definitive way for players to come together and party with a host of new multiplayer modes – including DJ Battles that pit DJ against DJ in mixes produced specifically for battle gameplay – and invite vocalists into the spotlight with integrated on-screen singing and rapping of lyrics and rhymes while bringing the party to life with jump-in/jump-out Party Play gameplay. Featuring the biggest dance, pop and hip-hop hits by the hottest artists everyone knows and loves remixed by world-class DJ’s in an all-new way, the game’s soundtrack delivers 83 unique creations only available in DJ Hero 2. Further immersing players into the music, the game offers a heightened level of creative input and allows everyone to add their own touch, directly impacting the beats they’re spinning with freestyle scratching, crossfading and sampling. The game will also feature an all-new career-based Empire Mode where players start out as an up-and-coming DJ on the road to becoming the head of a major entertainment empire, all of which is founded solely on their success as a DJ.

Available now, DJ Hero 2 invites a wave of new digital disc jockeys to the turntables as the game is available in a Party Bundle which will include a copy of the game, two turntable controllers and a microphone, offering the ultimate “party-in-a-box.” Gamers who experienced DJ Hero®, the #1 new videogame intellectual property of 2009, can pick up DJ Hero 2 as a Turntable Bundle featuring one turntable controller and a copy of the game or as standalone software. The game was developed by FreeStyleGames for Xbox 360, the PlayStation 3 system and the Wii system from Nintendo. The game is rated “T” (Teen – Mild Suggestive Themes, Lyrics) by the ESRB. For more information about DJ Hero 2, please visit www.djhero.com, www.facebook.com/djhero and www.twitter.com/djhero.

 
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2K Sports Reveals Most Extensive Lineup of Tennis Stars Ever

2K Sports Reveals Most Extensive Lineup of Tennis Stars Ever  in Top Spin 4

 

Roger Federer, Rafael Nadal and Serena Williams Among 25-Member Roster in Most Realistic Tennis Simulation to Date

Sydney, Australia – January 19, 2011 – 2K Sports announced today that Top Spin 4, the latest iteration of the Top Spin tennis simulation video game franchise, will feature professional tennis athletes Rafael Nadal, Serena Williams and Roger Federer on its cover. Top Spin 4 is planned for release on March 18, 2011 for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii™ system.

“It’s great to be on the cover of Top Spin 4 with athletes like Serena Williams and Roger Federer,” said Rafael Nadal, currently ranked World Number 1 after a stunning season. “It’s exciting to see 2K Sports giving gamers the chance to face-off against different pros in such realistic and detailed interactive matches.” 

In development at 2K Czech, Top Spin 4 brings the competitive action of tennis to life like never before with redesigned controls, jaw-dropping player models and enhanced TV-style presentation elements. Each of the title’s top athletes and legendary pros will be equipped with 2K Sports’ Signature Style animations, including player-specific swing styles and behavioral AI, custom celebrations and outfits.

Top Spin 4 does a phenomenal job capturing the unique authenticity and highly competitive skills of these 25 world-class athletes,” said Jason Argent, vice president of marketing for 2K Sports. “When playing Top Spin 4, we wanted consumers to feel they are playing more than a tennis game, we wanted them to feel like they are in a world title prize fight.”

Top Spin 4 features the largest roster in the franchise to date, including Andre Agassi, Bjorn Borg, Roger Federer, Jim Courier, Rafael Nadal, Boris Becker, Serena Williams, Patrick Rafter, Michael Chang, Dinara Safina, Andy Murray, Novak Djokovic, Ana Ivanovic, Ivan Lendel, Pete Sampras, Andy Roddick, James Blake, Caroline Wozniacki, Nikolay Davydenko, Gilles Simon, Bernard Tomic, Eugenie Bouchard, Stanislas Wawrinka, Vera Zvonareva, and Jelena Jankovic.

Top Spin 4 is rated G by the Australian Classification Board. For more information, visit: www.facebook.com/TopSpin4 or follow Top Spin 4 news via Twitter: @2KSports.

2K Sports is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system from Microsoft, WiiTM, Nintendo DSTM, iPhone®, iPod® touch and iPadTM. The Company publishes and develops products through its wholly owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

Wii is a trademark of Nintendo.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Transition Report on Form 10-KT for the five month period ended March 31, 2010, in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

 
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ASSassin’s creed® brotherhood Animus Project Update 2.0 DLC

AUSTRALIA – January 19, 2011 – Ubisoft announced today that the Animus Project Update 2.0 downloadable content (DLC) for Assassin’s Creed Brotherhood for the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system is now available on XBOX LIVE® and PlayStation® Network for download for free.

The Animus Project Update 2.0 includes a brand-new game mode and brand new map for Assassin’s Creed Brotherhood Multiplayer:

– The Pienza Map provides the perfect free-running playground where predators and targets can blend and disappear.

– In the new Chest Capture Multiplayer Mode, two teams, comprised of three players each, partner with fellow Templars to either defend or capture Chests. The “Capturers” must use their HUDs to locate and capture the chests, while “Defenders” must use their skills and quick reflexes to track down their foes and protect the chests.

Also included in Animus Project Update 2.0 is the new “Templar Score” feature. To achieve order and maintain competition, Abstergo created the Templar Grade. Updated weekly and based on the users scores of the previous four weeks, the Templar Grade splits recruits in 10 specific slices – each representing part of the hierarchy of the community. The goal is to reward diligent work by Abstergo recruits.

For updates on Assassin’s Creed Brotherhood, please visit the game’s official web site at http://assassinscreed.uk.ubi.com/brotherhood/ , via Twitter @AssassinsCreed and Facebook at facebook.com/assassinscreed.

Assassin’s Creed Project Legacy is available on Facebook at: http://apps.facebook.com/projectlegacy

 
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Announcement on forthcoming release of FINAL FANTASY XIII-2 A sequel to “FINAL FANTASY XIII”

Sydney, Australia (19 January 2011) – Square Enix Ltd., the publisher of SQUARE ENIX® interactive entertainment products in PAL territories, today announces a new release for next Summer (Australia & NZ), FINAL FANTASY® XIII-2 for the PlayStation®3 computer entertainment system and the Xbox 360® video game and entertainment system from Microsoft. A sequel to “FINAL FANTASY XIII” originally released in Australian and NZ in March 2010 that has since shipped a cumulative total of 6 million units worldwide. 

“Why does mankind defy its fate?” 

“FINAL FANTASY XIII-2” is currently in production with an aim for producing high quality game content which exceeds “FINAL FANTASY XIII” in every aspect; namely, a brand-new story which stems from the previous title as well as a battle system which has evolved further since “XIII” – and more. We will be disclosing further details about the new game in the future. 

From the release of the first FINAL FANTASY in 1987, this unique RPG series has continued to offer the industry’s most advanced graphics, highly imaginative worlds and rich stories as it gains the highest accolades from users around the world. Titles in the series have so far achieved a cumulative shipment of over 97 million units worldwide (* as of September 2010).   

For more information about FINAL FANTASY XIII-2 please visit the official website at http://www.finalfantasy13-2game.com 

Product overview????????????????????????????????

Title:                FINAL FANTASY XIII-2

Platform:         PlayStation3, Xbox360

Genre:             RPG

Release date:  Coming next Summer (Australia)

RRP:               TBD

Copyright:       ©SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: TETSUYA NOMURA

Website:          http://www.finalfantasy13-2game.com

Story summary of the previous title, FINAL FANTASY XIII???????????????????????????????????

Cocoon — a utopia in the sky.

Its inhabitants believed their world a paradise.

Under the Sanctum’s rule, Cocoon had long known peace and prosperity.

Mankind was blessed by its protectors, the benevolent fal’Cie, and believed that tranquil days would continue forever.

Their tranquillity was shattered with the discovery of one hostile fal’Cie. 

The moment that fal’Cie from Pulse — the feared and detested lowerworld — awoke from its slumber, peace on Cocoon came to an end. 

Fal’Cie curse humans, turning them into magic-wielding servants.

They become l’Cie — chosen of the fal’Cie. 

Those branded with the mark of a l’Cie carry the burden of either fulfilling their Focus or facing a fate harsher than death itself. 

A prayer for redemption.

A wish to protect the world.

A promise to challenge destiny. 

After thirteen days of fates intertwined, the battle begins. 

About Square Enix Ltd.

Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 97 million units worldwide, DRAGON QUEST® which has sold over 54 million units worldwide and TOMB RAIDER® which has sold over 35 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd. 

More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/.