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ATARI RELEASES NEW GHOSTBUSTERS™: SANCTUM OF SLIME DLC CHALLENGE PACK

First Ghostbusters™ Digital Download Keeps Blockbuster Franchise Alive with New Add on Content for Xbox LIVE Arcade for Xbox 360 and Windows PC Download  

London, United Kingdom — June 1, 2011 — As a follow up to the first ever Ghostbusters digital title Ghostbusters: Sanctum of Slime, Atari, one of the world’s most recognised publishers and producers of interactive entertainment, is releasing additional downloadable content – Challenge Pack. In conjunction with Sony Pictures Consumer Products, Ghostbusters: Sanctum of Slime Challenge Pack will bring hours of a new single player experience to the successful digital title with two game modes, Lonely Hero and Arcade Challenge, on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, and Windows PC on Steampowered.com, June 1.

Ghostbusters: Sanctum of Slime is a four player, ghost-busting adventure that will take players on a brand new paranormal experience. But with Challenge Pack, players will suit up with their proton packs and assume the role of a lone rookie Ghostbuster tasked to save New York City from a disaster of ghoulish proportions, without any help. 

Specific highlights from the Challenge Pack include:

  • Arcade Challenge: Designed for seasoned gamers, Aracade Challenge gives players a limited number of lives to see how their skills line up on a distinct Global Leaderboard. Players run through 5 of the game’s most challenging levels in single player mode and once the lives are up, the game is over.  Player scores are automatically posted to a new real-time Leaderboard.
  • Lonely Hero: Players can select any level they have unlocked and start from there but this time you are on your own – no co-op, no friendly teammates- just one player to combat the waves of the paranormally possessed.

Developed by Behavior Studios, Ghostbusters: Sanctum of Slime Challenge Pack will be available on June 1, 2011 for 160 Microsoft Points. 

For more information, please log onto www.atari.com or www.atari.com/gbsanctumofslime/

 
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RaiderZ Brings its Colossal Monster Hunting Experience to E3

Check out the Exclusive E3 Demo (West Hall, Booth #5322)

June 1, 2011 – Foster City, Calif. – Perfect World Entertainment Inc., a wholly owned US subsidiary of Perfect World Co., Ltd. (NASDAQ: PWRD), today revealed more information on its colossal monster hunting MMORPG, RaiderZ. The game will be playable for the first time in North America in an exclusive E3 demo.

Debuting at this year’s E3 (June 7 – 9), players can look forward more details about its intense monster hunting experience during and after the show. More information will be posted on the official RaiderZ website, http://raiderz.perfectworld.com/

“We’re excited to be showing RaiderZ for the first time ever in North America at such a premier gaming conference as E3,” said Jonathan Belliss, Executive Producer for RaiderZ. “We’ve brought everything that players loved about the monster hunting genre and built it into an action packed MMO format.”

Sign up for the latest updates on RaiderZ on the official website: http://raiderz.perfectworld.com/

About Perfect World Entertainment Inc.
Perfect World Entertainment Inc., a subsidiary of Perfect World Co., Ltd. (NASDAQ: PWRD), primarily publishes online games and provides online services in North America. Aiming to provide the best game services to North American players with the highest level of commitment in localization, quality assurance, and user-friendly publishing infrastructure, Perfect World Entertainment has achieved great success and published a number of MMORPGs, including “Perfect World International”, “Forsaken World”, “Battle of the Immortals”, “Jade Dynasty”, “Legend of Martial Arts” ,”Heroes of Three Kingdoms,” and “Ether Saga Odyssey”, and a single-player action-RPG “Torchlight.”

 
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NEWS FROM NORTON | NORTON EVERYWHERE’S FIRST ANNIVERSARY BRINGS NEW PARTERNSHIPS, TECHNOLOGY

AUSTRALIA, Sydney – June 2, 2011 – Norton by Symantec (Nasdaq: SYMC) is marking the one year anniversary of its Norton Everywhere “Beyond-the-PC” initiative, introducing new partnerships and product updates that help deliver Norton protection across locations, devices and digital experiences. Today, Norton is announcing partners including OneWifi, Hi-Tech Sound, The WiFi Company, KDDI Corporation and  T-Mobile Austria, all of which are leveraging Norton mobile solutions to protect their customers wherever they go. Additionally, Norton is announcing updates to Norton Mobile Security and a new mobile application for Norton Online Family users.

“Launching Norton Everywhere a year ago has been an important investment in the future of our Consumer Business,” said Janice Chaffin, group president, Consumer Business Unit, Symantec. “We’ve taken a unique approach to developing a post-PC era Norton that includes introducing new mobile products, expanding our current products with mobile apps and combining our technology with mainstream consumer brands to protect more people in more places. The market reception has been highly positive and in the coming year we’ll continue creating partnerships and technologies that will bring the most trusted name in PC security to mobile and Wi-Fi users all over the world.”    

New Partnerships 

  • OneWifi, Hi-Tech Sound and The WiFi Company Norton has entered an agreement with OneWifi, Hi-Tech Sound and The WiFi Company to provide Norton DNS to customers using the in-store Wi-Fi for a major food and beverage retail chain in the U.S. Norton DNS protects users who click on unsafe or inappropriate websites and provides a safer, more reliable, and faster Internet experience by using Norton Safe Web technology to deliver a variety of basic protection services like blocking phishing sites as well as known infected websites to prevent accidental downloads of malware and spyware.
    • KDDI Corporation – KDDI is one of the largest telecommunications companies in Japan and has begun offering Norton Mobile Security along with the sale of Android tablet offerings.
    • T-Mobile Austria – T-Mobile Austria is a subsidiary of Deutsche Telekom. Deutsche Telekom is one of the world’s leading integrated telecommunications companies with around 128 million mobile customers, 36 million fixed-network lines and approximately 17 million broadband lines (as of March 31, 2011). The Group provides products and services for the fixed network, mobile communications, the Internet and IPTV for consumers, and ICT solutions for business customers and corporate customers. Deutsche Telekom is present in over 50 countries and has around 244,000 employees worldwide. The Group generated revenues of EUR 62.4 billion in the 2010 financial year – more than half of it outside Germany (as of December 31, 2010).

 

“As Android devices become increasingly popular, there is a greater chance they could be targeted by cybercriminals or more commonly, lost or stolen,” said Maria Zesch, Marketing Director T-Mobile Austria. “We are delighted to now offer T-Mobile Austria customers the ability to secure their smart phones or tablets from physical and online crime with the powerful protection of Norton security.”

In addition to these new global partnerships, Norton Mobile Security is available at select retailers worldwide, including a significant presence in Japan with 17 of the country’s major retail chains offering the product.

Product and Technology Updates

  • Norton Mobile Security for Android 2.0 Beta – Now features antiphishing technology to protect users who access email on their smartphone. Phishing occurs when hackers pretending to be legitimate companies use email to request personal information and direct recipients to respond through malicious web sites. Phishing is an equal opportunity scam, taking place just as easily over a phone or tablet as on a PC or Mac, so having built-in protection is essential. Norton Mobile Security also features remote locate functionality in addition to remote wipe and lock. Following a quick initial set-up, users can locate, lock or wipe their Android device with a simple text message in the event of loss or theft.  Additionally, users can block unwanted calls and texts – all from a product that boasts Norton-strength antimalware protection. Norton Mobile Security has more than 300,000 downloads and a 4 out of 5 star rating on the Android Market.
  • Norton Online Family To Go Beta – With more than one million new worldwide customer registrations since 2010, Norton Online Family is giving parents more freedom and ease to stay connected to their children, anytime, anywhere. Norton Online Family To Go is a new mobile application that allows parents using Norton Online Family to view their children’s online activities and manage each child’s “House Rules” from their iPhone, iPod touch or iPad, with other OS support planned this year. This new mobile application enables parents to:
    • Receive Norton Online Family alerts
    • See what websites their children have visited, what they’ve searched for, and who they’ve chatted with
    • Configure and manage the “house rules” for each child including web browsing, time monitoring, IM chat monitoring and sharing personal information

 

Norton Mobile Security 2.0 Beta is now available as a free 21-day trial download on the Android marketplace.

Norton Online Family To Go Beta is now available in all English speaking countries as a free download on iTunes or the App Store. Availability on the Android Market is also planned in the coming weeks

 
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HAPPY FEET TWO – THE VIDEOGAME

KIDS CAN FIND THEIR OWN RHYTHM AND HELP THE PENGUINS BOOGIE DOWN IN A 3D MUSICAL ADVENTURE BASED ON HIGHLY ANTICIPATED FILM

Upbeat Score by Three Time Grammy® Award Winning Band Ozomatli Gets Families into the Penguin Groove

Sydney, Australia– June 2, 2011 – Warner Bros. Interactive Entertainment announces Happy Feet Two – The Videogame, a 3D musical adventure game for the entire family inspired by the whimsical Antarctic world of the upcoming animated film Happy Feet Two from Warner Bros. Pictures in association with Village Roadshow Productions. The game will be available for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, the Wii™ system, the Nintendo 3DS™ hand-held system and the Nintendo DS™ system in Spring 2011.

“In Happy Feet Two – The Videogame, kids will not only love playing on their own, they will have even more fun playing side-by-side cooperatively with friends and family members, or compete in penguin dance showdowns and belly sliding races,” said Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment. “The game’s all new, controller-based dance system uses the player’s rhythm to enhance the dancing competitions, and the gameplay lets kids interact with their favourite characters from the film.”

 
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THQ REVEALS A BIGGER, BADDER AND BETTER WWE VIDEOGAME EXPERIENCE

THQ REVEALS A BIGGER, BADDER AND BETTER WWE VIDEOGAME EXPERIENCE
WITH DEBUT OF WWE® ’12 AT ELECTRONIC ENTERTAINMENT EXPO

Iconic and Authentic WWE Simulation Franchise Set to Deliver Core Gameplay Improvements and Most Extensive Feature Set to Date Through Visceral, Edgy and Polished Presentation

MELBOURNE, Victoria. – June 2, 2011 – THQ Inc. (NASDAQ: THQI) today announced development of WWE® ’12, the electrifying rebirth of the renowned WWE flagship videogame franchise. Featuring a bigger game, badder presentation and better simulation-based gameplay, WWE ’12 will include long-awaited and critical core gameplay improvements, the most creative and extensive feature set to date and a visceral, edgy and polished presentation. WWE ’12 is currently in development for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and the Wii™ system from Nintendo, with a scheduled release timing of November 22, 2011 in North America.

“With vital changes to core gameplay, innovative feature support and an incredibly striking presentation, the WWE simulation experience is back with WWE ’12,” said Danny Bilson, Executive Vice President, Core Games, THQ. “At E3 2011, this is the definitive WWE videogame experience you do not want to miss.”

WWE ’12 will be playable for the first time at the Electronic Entertainment Expo (E3), booth #2001 in the South Hall of the Los Angeles Convention Center, from June 7-9, 2011. In addition, prominent WWE personalities are slated to attend E3 in support of the new WWE ’12 experience. WWE Superstar Alberto Del Rio™ and WWE Diva Kelly Kelly® are currently scheduled to appear on Tuesday, June 7 from 3:00 p.m. to 4:00 p.m., while WWE Superstar The Miz® is currently scheduled to appear on Wednesday, June 8 from 2:00 p.m. to 3:00 p.m.

All talent appearances are subject to change.

 
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THE LORD OF THE RINGS: WAR IN THE NORTH – E3 Sneak Peak

Today, Warner Bros. Interactive Entertainment and Snowblind Studios reveal a sneak peek at their E3 offerings, with an onslaught of assets for The Lord of the Rings: War in the North. As our heroes’ travels lead to E3, the Fellowship of three expands to include a new member –  heroes will rise.

The great eagles have traveled with the Fellowship before, lending their keen eye and stamina in support of the three, the human, elf and dwarf. As the party arrives at the ruins of Fornost, Beleram, the noblest of these creatures, breaks from chains to join the Fellowship, becoming its fourth member. Destroying structures, providing an aerial advantage, and employing his instinctual combat prowess to tear apart those who threaten the fellowship,   Beleram accompanies our heroes in their campaign to overthrow Agandaur, Sauron’s Chief Lieutenant in the North.

The cooperative gameplay at the heart of The Lord of the Rings: War in the North takes on a new dimension, as any member of the Fellowship may call upon Beleram to join the battle at critical moments. As the war wages on, Beleram’s skills and strengths, when strategically used, can preserve the life of the Fellowship and the forwarding of their mission.  

This new mechanic will be on display during the E3 Expo, June 7th – 9th in Los Angeles. Visitors that participate in a demo of the game, will be given a wrist band, granting them access to a nightly live orchestra cocktail event, located in the South Hall Atrium Lobby.

 
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NINTENDO 3DS, TWO SONIC’S, ONE EPIC ADVENTURE!

Celebrate Sonic the Hedgehog’s 20th Anniversary in a Whole New Dimension!

 Thursday 2nd June, 2011 – SEGA® Europe Ltd. & SEGA® America, Inc., today confirmed Sonic Generations will be released on Nintendo’s new handheld system, Nintendo 3DS™ in November 2011.  Set across three defining eras from Sonic the Hedgehog’s twenty year history, Sonic Generations™ for Nintendo 3DS will see SEGA’s mascot speeding through new stereoscopic 3D levels designed exclusively for the handheld console.   

 “Sonic Generations for Nintendo 3DS will combine brand new technology and twenty years of Sonic the Hedgehog videogame heritage” commented David Corless, Global Brand Director for Sonic.  “Couple this with the ability to play as both Classic and Modern Sonic and you have the perfect gaming celebration for the landmark anniversary of our much loved mascot”

The specifically designed Nintendo 3DS environments, based on iconic levels from popular Sonic the Hedgehog titles, will include an exclusive unlockable ‘Special Stage’ allowing players to become even more immersed in Sonic’s world.  Sonic Generations for Nintendo 3DS will also take advantage of the StreetPassfeature by enabling players to collect new content and unlock bonus material each time they pass another player.  In addition to this, the new two-player versus mode means fans can battle it out across some of the most recognisable Sonic environments in a completely new way. 

Sonic Generations for Nintendo 3DS follows the same storyline as the previously announced platforms, with Sonic and his friends pulled back through time due to a mysterious new power which is causing chaos throughout the universe by creating strange “time holes”.  Sonic Generations will be available for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Nintendo 3DS system in November 2011.

For more information please visit www.sonicthehedgehog.com/generations

 
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Study Finds 60% of Australian Primary Schoolers Are Talking to Friends Online

Study Finds 60% of Australian Primary Schoolers Are Talking to Friends Online

In a new study of 6–9 year olds’ online activities, AVG, one of the world’s largest providers of consumer security software, reveals the urgent need for parents to teach cyber safety.

Melbourne and Amsterdam, 2 June 2011 — AVG (AU/NZ) Pty Ltd, the distributor of the award-winning AVG anti-virus and Internet security software in Australia, New Zealand and South Pacific, has released the latest AVG Digital Diary which tracked early childhood technology usage trends over the course of the last year.

Lloyd Borrett, Security Evangelist of AVG (AU/NZ) said: “The data in the latest wave of AVG’s research is compelling. It clearly shows that we have to start talking to our children about online safety before we hand them an internet-enabled device.

“We’re probably all guilty of handing on a mobile phone or computer to our child with the only hint of concern being for the device itself. That needs to change. We must approach our children’s first exposures to technology like we do other risky activities and instil a culture of safety. We wouldn’t teach our children to ride a bike without a helmet, or ride in a car without a seat belt.

“Likewise parents need appropriate tools for teaching young children about the risks of the Internet and to put them on a path that will seed a lifetime of good practices,” Borrett said.

Approximately half of the 6-9 year old children surveyed are regularly talking to their friends online and using social networks. Yet 58 per cent of their parents admit they are not well-informed about their children’s online social networks.

The Digital Playground, the third stage of AVG’s year-long Digital Diaries research program, further delves into the increasingly digitally-literate group of 6-to-9-year olds and their parents in Australia, New Zealand, the northern hemisphere and Japan to find that:

• Australian children average 3.9 hours online each week, which is more than the worldwide average of 3.5 hours per week.

• A staggering 60 per cent of Australian 6-to-9-year-olds use some kind of kids’ social network such as Club Penguin, Moshi Monsters or WebKinz.

• Australian children are the highest users of email at 28 per cent, against the one in five global average use.

· Forty-four per cent of Australian 6 to 9-year-olds talk to their friends on the Internet. On balance, parents of children that do talk to friends via the Internet feel that this has a positive impact on their social skills.

• Despite being under age, 12 per cent of Australian 6 to 9-year-olds are on Facebook, according to their parents. While this figure does not mean they have profiles, they are still using the functionality.

• Cyber bullying, what their parents considered objectionable or aggressive online behaviour, has been experienced by 13 per cent of Australian children surveyed.

• Across those surveyed, almost one in six 6-to-9-year-olds and one in five 8-to-9-year olds have experienced cyber bullying. The problem gets worse as the kids get older.

• Gratifyingly only 2 per cent of parents admit they do not know what they’re children are doing online, but 58 per cent are still not fully-informed nor understand their children’s online social networks.

• 62 per cent of Australian households have parental controls or safety programs in place on their family computers, which is above the global average of 56 per cent. This indicates there are still too many un-supervised online activities.

There is an added benefit to focusing on young children. By inculcating the right behaviours from the beginning, Borrett believes the next generation of young users could be instrumental in battling Internet crime.

“When we instituted car seat and seat belt laws, we may have ‘regulated’ adults but in the process we created a generation of children that grew up with the mindset that seatbelts were simply a routine part of riding in a car,” Borrett said. “I think we can do the same thing with Internet safety and very quickly drive a cultural shift that ultimately will begin to close the doors on cyber crime.”

Link to diary results

Australian digital playground infographic: (Adode PDF, 2.4 Mb)
http://www.avg.com.au/files/media/avg_digital_playground_AU.pdf

AVG (AU/NZ) has a comprehensive range of security tips on its web site at http://www.avg.com.au/resources/security-tips/. For video tips from AVG (AU/NZ), see http://www.youtube.com/user/avgaunz.

Keep in touch with AVG (AU/NZ)

For breaking news, follow AVG (AU/NZ) on Twitter at www.twitter.com/avgau
Join our Facebook community at www.facebook.com/avgaunz

 
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Watch the L.A. Noire Rockstar Pass Video


CLICK HERE TO WATCH

 

** Please note: We want to let all our PlayStation 3 fans know that as soon as PSN is back up and running, all PSN users will get a 2-week grace period to get the L.A. Noire Rockstar Pass at the original discount price to ensure that they don’t miss out on the savings.

As announced yesterday as part of our news on all the L.A. Noire DLC details, the L.A. Noire Rockstar Pass is now available on Xbox LIVE and PlayStation Network. The Rockstar Pass is a new way to pre-order and purchase DLC that gives players access to all of the upcoming downloadable content for L.A. Noire, available for a limited-time discounted price of just $9.99 on PSN and 800 MS Points on Xbox LIVE.

Watch the clip to see a glimpse of all that you’ll get with the Rockstar Pass deal.

 
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L.A. Noire Rockstar Pass Fact sheet

L.A. Noire Rockstar Pass Fact sheet 

The Rockstar Pass is a new way to pre-order DLC for L.A. Noire.  Purchase of the Rockstar Pass grants access to seven pieces of DLC, including two unreleased cases available later this summer. From May 31 – June 13, the Rockstar Pass will be available at the discounted price of $14.45 (PlayStation Network) / 800 Microsoft Points (Xbox LIVE), a 50% total savings versus purchasing each piece of content individually.

Beginning June 14, the Rockstar Pass can be purchased for $17.95 (Playstation Network)/ 960 Microsoft Points (Xbox LIVE), a 40% total savings versus purchasing each piece of content individually.

Once purchased, the Rockstar Pass enables gamers to download all announced DLC for free as it becomes available on the Playstation Network and Xbox LIVE.

The announced DLC includes all the standalone pre-order cases, collectibles, challenges, and all associated PSN trophies and Xbox LIVE achievements.

DLC available for download with the Rockstar pass as of May 31, 2011 includes:

 

The Chicago Piano Machine Gun (Free)

The Chicago Piano, used by both law enforcement officers and criminals, was favored for its reliability, ergonomics, compact size, large 45-round cartridge, and high rate of automatic fire. This bonus weapon will be stored in the trunk of Detective Cole Phelps’ car throughout L.A. Noire, ensuring that extra firepower is always close at hand.

The Broderick Detective Suit ($1.75 PSN / 80 MS Points / Free with Rockstar Pass)

The Broderick unlockable suit boosts Cole Phelps’ fist-fighting abilities and resilience to damage. Throughout L.A. Noire, Phelps will inevitably encounter suspects or persons of interest who prove resistant to arrest. Phelps’ hand-to-hand fighting skills could be called into action in these cases and the Broderick suit, which enhances his fighting abilities, will help give Cole the edge in making that collar.

The Sharpshooter Detective Suit ($1.75 PSN / 80 MS Points / Free with Rockstar Pass)

The Sharpshooter unlockable suit enhances your aim with rifles and pistols. Always a worst case scenario for any Detective working a case, there are inevitably occasions when pursuing or confronting a suspect escalates to gunfire. In these shootout situations, the Sharpshooter suit gives Cole extra aiming precision to take criminals down.

The Badge Pursuit Challenge ($3.45 PSN / 160 MS Points / Free with Rockstar Pass)

Hidden around L.A. Noire’s beautiful recreation of 1947 Los Angeles are 20 police badges to find and collect. Find all 20 of these badges to unlock the dapper Button Man Detective suit which provides extra ammo for all weapons. Each badge also provides 5 additional XP which will help further unlock Intuition Points – special credits that can be used to give Phelps a key investigative insight when he needs it most.

The Naked City Vice Case ($6.95 PSN / 320 MS Points / Free with Rockstar Pass)

Julia Randall, a stunning young fashion model with the world at her feet, is found dead, floating in her own bathtub. To the Homicide Squad it looks like a textbook society suicide – a glamorous life come to a nasty end – but coroner Malcolm Carruthers remains unconvinced. It falls to Detectives Phelps and Earle to work the scene, and determine which of Miss Randall’s many vices finally killed her.

A Slip of the Tongue Traffic Case ($6.95 PSN / 320 MS Points / Free with Rockstar Pass)

When a suspect caught behind the wheel of a stolen car claims to have bought the vehicle fair and square, Detectives Phelps and Bekowsky are unimpressed. When he produces a pink slip and bill of sale as proof, they sit up and take notice. There follows an investigation that will throw up bumbling car thieves, double talking auto dealers, and a theft racket that stretches across Los Angeles and the state line.

** Available June 21, 2011**

Nicholson Electroplating Arson Case ($6.95 PSN / 320 MS Points / Free with purchase of the Rockstar Pass)

**Available July 12, 2011**

Reefer Madness Vice Case ($6.95 PSN / 320 MS Points / Free with purchase of the Rockstar Pass)