Deckers.Die
The Deckers… elite cybercriminals… hackers… unrelenting online gamers. Their next target: the Third Street Saints. Upon arriving in Steelport, the Saints find their bank accounts wiped out by a Deckers cyber-attack. For the Saints, there’s only one thing left to do: hack into the Deckers user-net, engage in their own brand of cyberbullying, and shut down the Deckers’ network… permanently. But in this world, Deckers mastermind Matt Miller is a virtual god, capable of altering physics, setting firewalls, and unleashing his own deadly, maxed-out avatar. Are you ready to f*** s*** up in virtual reality?
Saints Row Saturday, bought to you by http://deckers.die (New Trailer)
Atari’s Greatest Hits for iOS Released
Atari, one of the world’s most recognized publishers and producers of interactive entertainment, today announced Atari’s Greatest Hits for the iOS has dropped in price from $14.99 to $9.99. Players can purchase 25 additional packs available for download at $0.99 or all 100 games for the new discounted price of $9.99.
With over 3 Million downloads in the iTunes App Store already, even more iPhone, iPad, and iPod Touch users can download the App to relive the Golden Age of Gaming with a collection of the most popular retro games from the 70s and 80s. This extensive catalog plays homage to each of the originals, with controls designed to mimic what Atari fans remember from 30 years ago. With 100 games to choose from ranging from sports games to brain stimulating games to adventure games, there is something for everyone
New Movie Trailers (September 10th) – The Big Year, Ormie the Pig, The Descendants & More
THE BIG YEAR TRAILER
Ormie the Pig Trailer
Tinker, Tailor, Soldier, Spy Trailer
The Thing Trailer
The Descendants Trailer
Melancholia Trailer
The Human Centipede 2 Trailer
CRYTEK AND EA BRING CRYSIS TO XBOX LIVE AND PLAYSTATION NETWORK
SYDNEY, AUSTRALIA – September 9, 2011 – Electronic Arts (NASDAQ: ERTS) and award-winning developer, Crytek GmbH, announced today that the critically-acclaimed Crysis® franchise will debut a new experience on Xbox LIVE® and PlayStation® Network. In October 2011, shooter fans will be able to download a modified and enhanced version of the award-winning single-player campaign from the original Crysis, remastered for console players using Crytek’s state-of-the-art CryENGINE®3 with all new lighting, effects and other visual optimizations. For just 1600 Microsoft Points, gamers will download the most robust and exciting Xbox LIVE and PlayStation Network game to date.
In 2007 and again in 2011, critics around the world hailed Crysis and Crysis 2 as titles that ushered in the next-generation of gaming with jaw-dropping visuals, industry leading technology and groundbreaking sandbox gameplay, featuring the super-powerful Nanosuit. Today, the original, award-winning 2007 single-player campaign has been remastered for Xbox LIVE and PlayStation Network with optimized Nanosuit controls, fine-tuned combat and full stereoscopic 3D support.
“We are extremely proud of what we were able to accomplish with Crysis. We set out to create a next-generation FPS and delivered a PC experience that became a benchmark for quality – and still is for many gamers even four years later,” said Cevat Yerli, CEO of Crytek. “By bringing the single-player campaign to console, we believe we are again setting a new standard for quality in downloadable gaming.”
In Crysis, gamers will travel to 2019 where a team of US scientists makes a frightening discovery on an island in the South China Sea. All contact with the team is lost when the North Korean Government quickly seals off the area. The United States responds by dispatching an elite team of Delta Force Operators to recon the situation. As tension rises between the two nations, a massive alien ship reveals itself in the middle of the island. Now with hope rapidly fading, the US and North Koreans must join forces to battle the alien menace, fighting epic battles through stunning, photorealistic tropical jungles and frozen landscapes.
For more information on Crysis, please visit http://crysis.ea.com or http://mycrysis.com and follow the game on Twitter at http://www.twitter.com/crysis or “Like” Crysis on Facebook at http://facebook.com/crysis.
FINAL FANTASY® XIII-2 HISTORIA CRUX Q&A
Answers provided by Motomu Toriyama (Director)
Could you give us an overview of what the Historia Crux is and how it works?
The Historia Crux is a new gameplay system that functions like a compass for time travel. As the portal which allows the player to select areas and time periods to go to, it functions a bit like a home menu and is at the heart of the story and gameplay progression of FINAL FANTASY XIII-2. The player can enjoy travelling through time by freely choosing between all the time-space locations where gates have been opened up. Although these locations proceed onwards into the future, you also have the option of rewinding time so it will be possible to experience many different historical possibilities.
What specific fan feedback are you trying to respond to with the Historia Crux?
The original game, FINAL FANTASY XIII, was primarily story driven and progressed in a very linear manner. For the sequel, FINAL FANTASY XIII-2, we are going for a much more player driven concept, so this time around the gameplay and story itself will alter to fit the player’s choices. You will be able to freely come and go between all the areas; the game will provide not just simple environmental exploration, but also a multi-layered exploration of history through the Historia Crux.
How does the Historia Crux affect the gameplay in FINAL FANTASY XIII-2?
The Historia Crux branches off into multiple different routes depending on the player’s choices. You will be able to take a detour into areas that have branched off of the route you have taken, perform side missions and turn back time in each of the areas to experiment with all possibilities. It is of course also possible to progress simply following the main story, like in the original FINAL FANTASY XIII. The flow of areas accessible via Historia Crux has been structured so that all of the player’s actions and decisions will influence the gameplay. Casual players will be able to use the Historia Crux in a similar manner to browsing a favourite website – picking and choosing between all the different links available. It also contains elements aimed at more dedicated gamers, allowing for more challenging play through encouraging exploration of all the different times and places; to find additional secrets including the multiple endings that are hidden in the different routes.
Many fans have been longing for an explorable World Map for a while. Do you feel that the Historia Crux is a good alternative?
The Historia Crux divides the world into multiple layers, overlapping with the different time periods that can be played with the feeling of jumping freely around several world maps. This is a completely new system and experience, so it cannot be unconditionally compared with other options; however, when considering the key concept of “player freedom”, I believe it to be an optimal system for combining the best parts of open-world style games with the story-driven aspects of FINAL FANTASY XIII. The player can adjust their play style to either delve deeply into everything available and be engrossed, or just make more straightforward choices while going along their adventure.
Is it possible to share more information on how the Historia Crux allows for sidequests and hidden objects to feature in the game? Page 2/2
In the original game, the sidequests were only unlocked in the second half of the story in Gran Pulse, but in the sequel we have put in many different sidequests right from the start. Due to the overwhelming demand from players of the original, we have also included many strong and colourful mini games, a tradition of the FINAL FANTASY series. You will be able to return to any of the times and places whenever you like from the Historia Crux, so it is completely up to the player in what way they choose to play these.
Is it possible to change events that happen in the future depending on your actions in the past?
Depending on the player’s actions, new turning points to new futures will appear in time, and these will certainly form the basis for the multiple endings.
This is the first time time travel has featured so prominently in a FINAL FANTASY game, is this something you’d like to explore more in future games?
For the FINAL FANTASY series, each game has its own new game system, so it is not as if we are intending on making time travel key to all future instalments. We want fans to look forward to each FINAL FANTASY having its own unique system. For FINAL FANTASY XIII-2, we are experimenting with carrying out repeated large scale user tests to reflect the opinions of users in the game itself. We really have received a lot of feedback about the game, but among the voices there are those who say it reminds them of the classic RPG, CHRONO TRIGGER. For FINAL FANTASY XIII-2, we are aiming to make time travel a major thematic direction, and be able to express this on high-end game machines.
Will we be meeting older/younger versions of FINAL FANTASY XIII characters as we travel through time?
The main characters from the original FINAL FANTASY XIII will show up in this journey through time, so we will see them in many different situations and guises. I am sure that the fans of the original will be looking forward to seeing them again and how they have changed over the years!
Is it possible to return to time periods you’ve already visited and replay them as if it’s your first time you have visited the area?
It will be possible to wind back time in each of the areas you visit and replay them. Character levels and equipment etc will be carried over so it will be possible to play the game as if doing a “New Game+” for each of the areas at different times. It will be possible to play through from the start using your levelled up characters, once you have completed the game. We have taken care to put a number of elements into the game system to make replays more exciting and user-friendly.
Answers provided by Motomu Toriyama (Director)
Announcing The PlayStation(r) Move hunting sim. of the year
HUNTER’S TROPHY for PlayStation 3™
Software + Rifle accessory bundle
- Stalk your prey or release your dogs! Hunter’s Trophy is the hunting simulation of the year. It guarantees you a unique hunting experience with the PlayStation Move and includes a genuine break-open-barrel rifle accessory.
- The game also features an arcade mode shooting range with clay pigeons, targets and shapes.
- Hunter’s Trophy is a true hunting simulation, respectful of hunting regulations. Using a rifle or a bow, you hunt over 20 different species in many different terrains, by day, by night, in the rain or in the sunshine.
RRP: $69.95. Rated M. Available from: Early November 2011, via Bluemouth Interactive. Stockists: Big W, GAME, JB Hifi, WOW. URL:
http://www.bluemouth.com.au/products/770
Contour unveils waterproof wearable camera – ContourROAM
Latest camera features versatile design at an affordable price
- Waterproof and tough – Waterproof to one meter and built to withstand any environment.
- Instant On-Record button – Power on and record with just one push of the button.
- HD video – Get the full shot in 1080p HD with a wide-angle lens that is enclosed in a smooth, flush front housing.
- Rotating lens with Laser Line – Once mounted, rotate the lens and level your shot using ContourROAM‘s built in Laser Line, a directive laser for improved aim and leveling.
- Mountable – In addition to Contour’s extensive TRail™ mounts, you can mount ContourROAM using the built-in standard tripod thread.
Sydney, September 9, 2011 – Contour, the world’s leading point-of-view, wearable camera brand, has today announced the release of the ContourROAM, the company’s first waterproof camera. Priced at only $299, ContourROAM is the next step in equipping all Australians with a tool to tell incredibly rich stories through video.
With a robust design waterproof to one meter and a super wide-angle 170-degree rotating lens, the ContourROAM showcases Contour’s commitment to enabling explorers to effortlessly record their adventures.
The camera also features a built-in battery and a new Instant On-Record switch that enables people to turn their camera on and record in just a single push of a switch.
“We created this new hands-free video camera to take the guesswork out of whether the camera is recording or not and to capture and share video with the greatest of ease,” said Marc Barros, CEO of Contour.
“ContourROAM is so lightweight and compact that you don’t even notice it’s there. It goes wherever the action is, from action sports to team sports to weekend adventures and underwater. Just slide the record switch forward and go big.”
Contour’s latest camera couples its signature hands-free design and technical features with increased simplicity, to deliver a fun and easy way to capture action video.
With its array of features the ContourROAM allows explorers of all kinds to focus their attention on what’s most important: the adventure.
The ContourROAM is available today from WOW Sight & Sound, Ted’s Cameras and Adventure Cams. For a full list of Contour stockists, please visit Contour Australia
Check out this video of the ContourROAM in action.
New RAGE Gameplay Video Now Available | Wasteland Legends: Water Service!
Bethesda Softworks have just released a new RAGE gameplay video – ‘Wasteland Legends: Water Service’. Get the first look at RAGE‘s co-op mode as the Shrouded clan come to Wellspring to destroy the town’s water supply and two warriors join forces to fight off the invasion. It’s up to a duo of heroes to disarm bombs, take out bandits and save the town once again. You can check out this video, along with additional updated content on www.rage.com.
For more information on RAGE visit www.RAGE.com.
The Battle of the Clans Has Begun!
Sydney, Australia – September 09 2011 – The Battle of the Clans, the pro-gaming competition run as a joint venture by retailer GAME and gaming headset specialist Turtle Beach, has begun! The heats, held at the Beresford Hotel in the Sydney CBD, saw fourteen pro-gaming teams go head-to-head on Call of Duty: Black Ops and Halo: Reach. The results will be aired on GAME TV throughout the month, and you can view the first episode here:
FROM DUST PLAYSTATION NETWORK RELEASE DATE REVEALED
Sydney, AUSTRALIA – September 9, 2011 – Today, Ubisoft® announced that From DustTM, a modern God game from visionary creator Eric Chahi, will be available to download on the PlayStation Network® on September 14, 2011 in all Europe, Middle East and Asian territories and on September 27, 2011 in the United States.
From DustTM, winner of Game Critics Awards Best Strategy Game of E3 Award, allows players to control the destiny of a primitive tribe against the backdrop of a world in constant evolution in one of the most advanced real-time nature simulations, where everything you see and interact with evolves dynamically, offering a constantly renewed experience.
For more information about From DustTM, please visit http://from-dust.ubi.com/from-dust/en-GB/home/