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VIDEO: Shoot Many Robots Customisation Trailer

 
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KINGDOMS OF AMALUR: RECKONING CONJURES UP FIRST STORY- DRIVEN DOWNLOADABLE CONTENT ON MARCH 20

SYDNEY, AUSTRALIA – MARCH 1, 2012 – The quest for glory continues in Amalur! EA, 38 Studios, and Big Huge Games unveiled The Legend of Dead Kel™, the first downloadable content (DLC) pack for Kingdoms of Amalur: Reckoning™, the critically acclaimed open-world action role-playing game. Featuring a mysterious tale of intrigue, danger and dark magic on the island of Gallows End, players will encounter shadowy characters and new enemies, and will experience a host of new side quests, treacherous battles and exciting new challenges. The Legend of Dead Kel gives players access to Gallows End, a gigantic new continent to explore where players claim ownership of a vast personal estate and experience new weapons, Twists of Fate and other perks against new enemies. The Legend of Dead Kel will be availablestartingon March 20, 2012 on Xbox Live, PlayStation®Network, Origin™ and Steam.
The Legend of Dead Kel DLC and the story of Gallows End will feature:

  • An Epic New QuestlineThe Legend of Dead Kelis only part of the story of Gallows End. It intertwines with numerous side quests, multiple dungeons to explore and a colorful cast of characters
  • New Enemies, Dungeons, Items – Multiple new enemies and enemy variants, a new dungeon type: Dverga Fastings, three new Twists of Fate, eight new armor sets, eight new shields and 18 new unique weapons
  • The Ultimate Player Housing– Gravehal Keep is more than just player housing, it’s a massive estate with multiple buildings and a full retinue of retainers, each with their own back stories, side quests, perks and quirks
  • Tons more to Explore The Legend of Dead Kel DLC adds in more than 15% of additional land to traverse and explore in the already massively expansive world that is Amalur

Kingdoms of Amalur: Reckoning has gained critical acclaim in its first weeks since launch. Claiming “Kingdoms of Amalur: Reckoning will be discussed when Game of the Year 2012 rolls around,” IGN scored Reckoning 9 out of 10. Kingdoms of Amalur: Reckoning was brought together by a stellar team of creative minds that joined World Series Champion pitcher and founder of 38 Studios, Curt Schilling, including 24-time New York Times bestselling author R.A. Salvatore who created Amalur’s 10,000-year history, Spawn creator Todd McFarlane who lent his signature visual style to the artistry of the game, and Ken Rolston, internationally celebrated game designer.
Kingdoms of Amalur: Reckoning brings open-world exploration and unparalleled action and combat together in the ultimate RPG experience. With near infinite combinations of destinies, abilities, weapons, items and special moves, players are able to customize their play experience to suit any play style. By reweaving their fate, they can retool and totally rebuild their hero in the midst of their adventure. Within Reckoning, players will immerse themselves in a world filled with extraordinary landscapes, mysterious cities, colorful characters and fantastic creatures exploring an entirely new universe where every building, tree, and creature has a clear and defined history.
Developed by 38 Studios, a subsidiary of Big Huge Games in Baltimore, Maryland and 38 Studios in Providence, Rhode Island, Kingdoms of Amalur: Reckoning is available now in Australia and New Zealand for the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC. Learn more about Kingdoms of Amalur: Reckoning by visiting www. Reckoning.com or follow us on Facebook (http://facebook.com/Reckoning TheGame) and on Twitter (http://twitter.com/Reckoning Game). Press assets for Kingdoms of Amalur: Reckoning are available at www.info.ea.com

 
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Mass Effect 3 Australian Preview Event

 
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World of Warplanes Soviet Warbirds Soar to Great Heights

Wargaming.net Reveals Initial Tech Tree for Soviet Line of Planes

28th February, 2012 — Wargaming.net, the award-winning videogame developer and publisher, soars to new heights with the new addition of Soviet warplanes, the third faction revealed for the flight combat action MMO World of Warplanes. The game is currently in its global alpha phase, where an army of test pilots are assisting the development team in improving and polishing the gameplay.

The initial Soviet tech tree will include the legendary La-5 light fighter and Il-2 ground-attack plane, along with more than 20 other warbirds. Additional planes will be added to the Soviet line as the game nears launch.

“We are glad to finally introduce the latter of the big trio,” said World of Warplanes producer Anton Sitnikau. “We are always striving to reach a combination of accuracy and fun in our games and hope our test pilots currently in global alpha will find the Soviet warbirds as fun to fly as the American and German planes.”

Find out more about World of Warplanes at:

About World of Warplanes

World of Warplanes is a flight combat MMO action game set in the “Golden Age” of military aviation. The game continues the armored warfare theme marked in the highly-acclaimed World of Tanks, throwing players into a never-ending tussle for air dominance.

Based purely on aircraft setting, World of Warplanes will allow players to build full-scale careers as virtual pilots. The game offers planes from several key eras, staring from the 1930s biplanes, and up to the Korean War jet fighters that led the way for modern air forces.

World of Warplanes will feature a wide range of warbirds, each of them unique in their effectiveness and behavior. Virtual pilots can choose from three main warplane classes: single-engine light fighters capable of engaging enemies in close dogfights, heavy fighters with deadly straight attacks, and ground-attack planes, a fearsome threat for ground targets.

Every plane will feature multiple variations of weapons and ammo types, engines, and other crucial modules. Various combinations will allow players to pick optimal configurations for the most effective behavior in combat.

About Wargaming.net®

Wargaming.net® is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Since 1998, the company has published more than 15 titles, including the highly acclaimed Massive Assault and Order of War series. Currently Wargaming.net is focused on establishing an MMO war trilogy that will include their flagship armored World of Tanks, the flight combat World of Warplanes (one of the most anticipated MMOs for 2012), and the naval World of Battleships scheduled for release in 2013.

Official web site: www.wargaming.net

 
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iiNet’s search for the country’s TopGeek returns

 

21 February 2012: iiNet, Australia’s second largest DSL broadband provider, has announced the return of iiNet’s TopGeek – the search to find the country’s most talented geek through a series of  challenges designed to test gaming, fandom, creativity and Internet skills.

TopGeek 2.0 follows last year’s highly successful inaugural contest, and will again see geeks of all types show off their geeky prowess in an attempt to take out the much-sought-after title of Australia’s next TopGeek.

The winner will also score an all-expenses paid trip to the United States to attend one of four ‘geek’ events including ComicCon, Consumer Electronic Show (CES), South by Southwest (SXSW) or Penny Arcade Expo (PAX).

iiNet’s Communications Manager, Anthony Fisk, said the competition encourages everyone to discover their inner geek and embrace it.

“No matter what you’re into, if you’re passionate about something you can be considered a geek, which is why we’ve introduced a variety of entry categories including art, tech, gaming, Internet and fandom,” Mr Fisk said.

“We’ve upped the ante this year. As well as bigger and better challenges, we’ve introduced TopGeek TV – a fortnightly series hosted by award-winning comedian and self-proclaimed geek, Lawrence Leung.

“Being a massive geek myself, I was so excited to be asked to host iiNet’s TopGeek TV that I got a nosebleed. I’m intrigued to see whether the chosen geeks can eclipse me in obsession and obscurity. If they try, I will crush them like an AT-AT on the Planet Hoth.” says Lawrence.

TopGeek TV will air each fortnight from 30 March 2012 until the TopGeek 2.0 final on 10 May 2012 (also hosted by Lawrence Leung). The series will take a closer look at the nerdy stories behind the competition and the geeky finalists.

Last year’s winner and budding comic artist, Cassandra James from Tasmania, will head to San Diego this July for Comic-Con 2012.

To enter the search for iiNet’s TopGeek, or to read the competition Terms and Conditions, check out www.topgeek.iinet.net.au

 
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Xbox 360 Special Edition 4GB Kinect Family Bundle Launch

From today, Microsoft has introduced a new Xbox 360 Special Edition 4GB Kinect Family Bundle which includes a special edition white console, white Kinect sensor and wireless controller. The bundle also comes with Kinect Sports, Kinect Adventures, and a three month subscription to Xbox LIVE Gold.

The special edition, glossy white Xbox 360 box starts shipping today and will only be available while stocks last. The bundle has an RRP of AU$399.00

 
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JET SET RADIO IS COMING BACK ON THE AIR

Iconic Dreamcast Skate-em-Up to Make a Fresh

Mark on Consoles and Windows PC this Summer

SYDNEY – Wednesday 29th February — SEGA® of America, Inc. and SEGA® Europe Ltd. today announced the upcoming digital release of fan-favourite: Jet Set Radio™, the wall-tagging, trend-setting Dreamcast™ classic from 2000. DJ Professor K, Beat, Gum, and all the GGs are taking to the streets in this upgraded HD version of Jet Set Radio, which sees players vying for control of the futuristic Tokyo-to by marking their turf with graffiti tagged across walls, billboards and rival gang members. The slick gameplay, genre-blending soundtrack and pioneering art style of Jet Set Radio will be coming to Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®Network, and Windows PC Digital Download this winter.

Jet Set Radio lets players join the GGs, an up-and-coming street gang in the futuristic city of Tokyo-to, fighting for the right to self-expression against an overbearing, corporate-controlled police force. Rolling and leaping through crowded urban environments on magnetically driven inline skates, players take control of gang leader Beat and his growing posse of deviant artists as they steal turf from the local gangs by covering the city with colorful graffiti. Guided by Professor K, DJ for the hottest pirate broadcast in town – “Jet Set Radio” – the GGs will ultimately uncover the sinister plot hatched by the controlling powers of Tokyo-to.

“Every time we look at our favourite SEGA classics, the fans never fail to ask about Jet Set Radio,” said Haruki Satomi, Senior Vice President of Digital Business at SEGA of America. “The game was unlike anything else when it first came out, and was one of the first games in history to use cel-shading. More importantly, Jet Set Radio is a game that celebrates self-expression, and we’re looking forward to seeing how gamers come together to leave their mark on Tokyo-to.”

About SEGA® of America, Inc.
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment. SEGA’s global website site is located at www.sega.com.

About SEGA® Europe Ltd.
SEGA® Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA® Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA’s global website site is located at www.sega.com.
Microsoft, Windows, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies.
“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.
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PLAYSTATION®VITA SALES REACH OVER 1.2 MILLION UNITS WORLDWIDE BOOSTED BY LAUNCH IN NORTH AND LATIN AMERICA, EUROPE AND PAL TERRITORIES

Rapid Sales Signify Strong Demand for the Ultimate Portable Entertainment System

Software Sales Maintain Brisk Pace and Surpass 2.0 Million Units at both Retail and Across PlayStation®Network

TOKYO, February 28, 2012 – Sony Computer Entertainment Inc. today announced that the sales of the PlayStation®Vita (PS Vita) portable entertainment system reached over 1.2 million units worldwide as of February 26, 2012.  PS Vita experienced an initial burst of momentum when it launched on December 17, 2011 in Japan followed by Hong Kong, Taiwan and South Korea. Newly launched in North and Latin America, Europe and PAL territories as well as in Singapore on February 22, 2012, sales have exceeded expectations surpassing over 1.2 million units worldwide, firmly establishing PS Vita as the must-have portable entertainment device across the world. Software sales across the globe have surpassed 2.0 million units at both retail and on PlayStation®Network.

“PS Vita was designed to deliver the ultimate portable entertainment experience, and we couldn’t be more thrilled with the reaction we’re seeing from consumers and the pace at which PS Vita is selling,” said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. “The market has responded and there is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real world context. To sustain momentum, we’re working closely with 3rd party developers and publishers to ensure the best games and franchises possible will be available on PS Vita, and our software line up for the remainder of 2012 will have something for everyone across the globe.”

PS Vita introduces new ways to play, delivering deep and immersive gameplay experiences that have never been offered on any other handheld gaming device. Equipped with dual analog sticks, a vibrant 5-inch high definition OLED multi-touch screen, powerful quad core processor, six-axis motion sensing system, built in microphone, and front and rear cameras, PS Vita is the ultimate portable entertainment system. In addition to the ultimate portable gaming experience, by having both Wi-Fi and 3G network connectivity, together with various applications, PS Vita will enable infinite possibilities for users to “encounter,” “connect,” “discover,” “share” and “play” with friends wherever they are.

With more than 25 titles currently available in North and Latin America, Europe and the PAL territories and Japan* respectively including EA SPORTS FIFA Football, Ultimate Marvel vs Capcom®3 from Capcom, UNCHARTED™: Golden Abyss, WipEout® 2048 and Escape Plan from SCE Worldwide Studios, as well as over 70 titles in development, PS Vita is poised to drive continued momentum across the globe.

SCE will vigorously promote PS Vita as the next generation portable entertainment platform and work towards expanding the portable gaming market.

 
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Imperva Analyzes High-Profile ‘Anonymous’ Attack

Report reveals details on methods employed by hacktivist group to attack high-profile organizations

Sydney, Aust. – February 29, 2012 – Imperva, Inc. (NYSE: IMPV), a pioneer and leader of a new category of data security solutions for high-value business data in the data center, released today a report that reveals details on an attack by hacktivist group ‘Anonymous’ against a high-profile unnamed target during a 25-day period in 2011.

The Hacker Intelligence Summary Report –The Anatomy of an Anonymous Attack offers a comprehensive analysis of the attack, including a detailed timeline of activities from start to finish, an examination of the hacking methods utilized and insights on the use of social media to recruit participants and coordinate the attack.

“Our research shows that Anonymous generally mimics the approach used by for-profit hackers, leveraging widely known methods – SQL injection and DDoS – to carry out their attack. We found that Anonymous, although it has developed some custom attack tools, generally uses inexpensive, off-the-shelf tools as opposed to developing complex attacks,” said Amichai Shulman, Co-Founder and CTO of Imperva.  “Our research further shows that Anonymous will try to steal data first and, if that fails, attempt a DDoS attack.”

Highlights from the study of the Anonymous attack include:

  • The attack was made up of three distinct phases: recruitment and communication, reconnaissance and application layer attacks and, finally, a distributed denial of service (DDoS) attack.
  • Social media channels, especially Twitter, Facebook and YouTube, were the predominant means for suggesting a target and justifying the attack, as well as recruiting volunteers to participate in the hacking campaign, during the first recruitment and communication phase.
  • Sophisticated hackers made up only a small portion of the volunteers and were primarily active during the reconnaissance and application attack phase, tasked with probing for vulnerabilities and waging application attacks like SQL injection to attempt to steal data from the targets.
  • Laypeople were leveraged only in the third phase – to help carry out a DDoS attack – since the attempt to steal data through application attacks failed.
  • Anonymous has developed some custom attack tools – specifically the low orbit ion cannon (LOIC) and a tool to enable the launch of a DDoS attack from mobile browsers.  However, the group also relies on widely available tools for finding and exploiting web application vulnerabilities during the reconnaissance and application attack phase.
  • Unlike for profit hackers, Anonymous rarely relies on common hacking techniques such as botnets, malware, phishing or spear phishing.

“Imperva’s Application Defense Center (ADC) was able to witness and report on an Anonymous attack from start to finish,” continued Shulman. “The analysis of this attack provides useful insight into how Anonymous recruits participants and wages an attack. We believe these details will help organizations prepare for and respond to a potential attack, as well as offer the greater security community a deeper understanding of how hacktivists operate.”

Online Resources

  • Download a copy of the Anatomy of an Anonymous Attack.
  • Download an illustrative infographic outlining the attack.
  • Register to watch a webinar detailing the Anonymous attack.
  • Visit the Imperva blog for more insight on the report.

About Imperva
Imperva is a pioneer and leader of a new category of data security solutions for high-value business data in the data center. With more than 1,700 end-user customers and thousands of organizations protected through cloud-based deployments, Imperva’s customers include leading enterprises, government organizations, and managed service providers who rely on Imperva to prevent sensitive data theft from hackers and insiders. The award-winning Imperva SecureSphere identifies and secures high-value data across file systems, web applications and databases. For more information, visit www.imperva.com, follow us on Twitter or visit our blog.

 

Forward Looking Statement

This press release contains forward-looking statements, including without limitation those regarding Imperva’s belief that its report regarding the Anonymous attack will help organizations prepare for and respond to a potential attack, as well as offer the greater security community a deeper understanding of how hacktivists operate.  These forward-looking statements are subject to material risks and uncertainties that may cause actual results to differ substantially from expectations. Investors should consider important risk factors, which include: the risk that our products may not be accepted by the market as a solution to prepare for and respond to such a potential attack; the risk that competitors may be perceived by customers to be better positioned to help handle data security threats and protect their businesses from major risk; and other risks detailed under the caption “Risk Factors” in the company’s prospectus filed with the Securities and Exchange Commission, or the SEC  on November 9, 2011 and the company’s other SEC filings. You can obtain copies of the company’s SEC filings on the SEC’s website at www.sec.gov.

 

© 2012 Imperva, Inc. All rights reserved. Imperva, the Imperva logo and SecureSphere are trademarks of Imperva, Inc.

 
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Symantec O3 Delivers New Security Control Point for the Cloud

Sydney, AUSTRALIA – 29 February 2012 – Symantec Corp. (Nasdaq: SYMC) today announced the general availability of Symantec O3 Cloud Identity and Access Control. Symantec O3, the company’s cloud information protection platform, will provide three layers of protection for the cloud: access control, information security and information management. The newly available Symantec O3 Cloud Identity and Access Control provides companies with a single, secure access point to cloud applications and services.  In addition, Symantec has formed a partnership with salesforce.com to deliver Symantec O3 for Salesforce, a single sign on, access management and strong authentication application, built on Force.com, salesforce.com’s social enterprise platform.

According to a recent Symantec survey, 44 percent of CEOs said they were cautious about moving business-critical applications to the cloud, with 76 percent citing security as a main concern.  1Symantec O3 establishes a new security control point for the cloud, enabling organisations to apply consistent identity and information security across all cloud services and devices.

“Companies want their employees to be able to take advantage of cloud services, but they also want to be confident that their critical information is protected as it flows in and out of the cloud,” said Francis deSouza, group president, Enterprise Products and Services, Symantec. “Symantec O3 is the answer. By enabling companies to achieve consistent identity and information protection across all cloud services and devices, Symantec O3 will deliver that confidence and enable a more rapid adoption of cloud services in businesses around the world.”

Click to Tweet: Symantec O3 Delivers New Security Control Point for the Cloud http://bit.ly/zDIj6z

Symantec O3 Cloud Identity and Access Control enables Single Sign On (SSO) across any web application, including those that do not support federation protocols. It leverages an enterprise’s existing identity infrastructure for authentication while enabling context-based authorisation, password management and federation services. Symantec O3 Cloud Identity and Access Control comes pre-integrated with Symantec Validation and ID Protection Service (VIP), enabling enterprises to leverage their existing VPN credentials to strengthen access to any cloud application.

In the next phase, Symantec plans to deliver cloud information security by leveraging Symantec’s leading DLP and PGP encryption technologies to automatically detect, block and encrypt confidential information before it’s stored or shared in the cloud. The third layer of Symantec O3 is scheduled to enable information management and compliance by aggregating all cloud-related security events, providing the foundation for comprehensive cloud audit, forensics and compliance.

Salesforce.com and Symantec Form Partnership to Deliver Symantec O3 for Salesforce
Salesforce.com and Symantec will bring together the power of Symantec O3 security with salesforce.com’s Force.com platform to deliver Symantec O3 for Salesforce. Symantec O3 for Salesforce will enable customers to leverage their Salesforce identity to securely and conveniently access all of their cloud services, enabling two-factor authentication for Salesforce and other cloud applications. The solution is expected to be generally available in mid-2012.

Partner Quotes

“Social enterprises are looking to the power of Force.com to build and deliver mobile and secure apps. Symantec O3 for Salesforce allows our customers to leverage their Salesforce identity to securely and conveniently access all of their cloud services from their device of choice.”
—Ron Huddleston, senior vice president, ISV & Channel, salesforce.com

“Security cannot be an impediment to the adoption of cloud services for customers as they seek new approaches to achieve greater business impact. With Symantec O3 built on the Cisco and NetApp Flexpod data centre solution, customers will gain the benefits of a flexible and efficient shared infrastructure that will scale easily and provide the security controls required to deliver secure access to information and applications. Symantec joins a growing roster of organisations that are turning to FlexPod to accelerate and simplify their transition to the cloud. Cisco and NetApp are committed to providing customers with innovative, pre-tested cloud infrastructure solutions that meet their business-critical needs today and in the future.”
—Chris Cummings, vice president, Product and Solutions Marketing, NetApp

Analyst Quote

“Security is consistently identified by enterprises as the top inhibitor to the adoption of cloud computing. Since we don’t own or control the infrastructure that cloud-based services are delivered from, there is an increasing need to inject security policy such as identity mapping, encryption and access control between users and the cloud-based services they are consuming”
—Neil MacDonald, vice president and fellow, Gartner

Availability
Symantec O3 Cloud Identity and Access Control is available now. Symantec O3 may be implemented as a hosted, on-premise or hybrid model, depending on customer needs. For more information, please visit: http://go.symantec.com/O3.

Multimedia
Secure Cloud Computing – Symantec O3

Cloud Security Alliance (CSA) and Symantec Join to Further Cloud Security Education
Recognising that trained IT Security professionals are key to protecting the cloud, Symantec has partnered with the Cloud Security Alliance (CSA) to jointly create and deliver a Cloud Security training and certification program. The program is expected to be generally available in mid-2012. For more information, please visit: http://www.symantec.com/connect/blogs/new-cloud-security-certification-symantec.

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About Symantec
Symantec is a global leader in providing security, storage and systems management solutions to help consumers and organisations secure and manage their information-driven world. Our software and services protect against more risks at more points, more completely and efficiently, enabling confidence wherever information is used or stored. More information is available at www.symantec.com or by connecting with Symantec at: go.symantec.com/socialmedia.

1“2011 Virtualisation and Evolution to the Cloud Survey,” Symantec, June 13, 2011