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EMBARK ON A THRILLING RIDE ACROSS A FROZEN NECROMOPRPH-INFESTED PLANET IN EA’S DEAD SPACE 3

SYDNEY, Australia – June 5, 2012 – Cut to the heart of deep space terror as Visceral Games, an Electronic Arts Inc. (NASDAQ: EA) studio, today announced that the critically acclaimed Dead Space™ series will return with Dead Space 3. Delivering award-winning suspense, horror, action and audio, Dead Space 3 will send players on an exhilarating and hair-raising new adventure in the dead of winter 2013. After crash-landing on a hostile new planet known as Tau Volantis, hero Isaac Clarke discovers that this planet could be the key to ending the Necromorph infestation. In his violent hunt for answers, Isaac must battle subzero, icy conditions and deadly, highly-evolved enemies including all-new Necromorphs, gigantic boss creatures and even misguided zealot humans. Fortunately, Isaac is not alone. Players can choose to team-up with a friend anytime in the game with the fully integrated drop-in/drop-out co-op feature. Players that choose to take down the terror together will experience additional story details and gameplay mechanics only found when playing as the co-op character, Earthgov Sergeant John Carver.

Steve Papoutsis, Vice President and General Manager of Visceral Games and Executive Producer on Dead Space 3, said “Dead Space 3 will deliver action and horror on a scale that far exceeds anything we’ve done before. The game will range from the depths of space and tight, indoor corridors to a harsh new planet with explorable environments that offer new challenges. For fans that love playing alone in the dark, they still can have the classic Dead Space experience that makes the franchise so unique. Likewise, players that want to share that immersive and intense experience with a friend now have that option thanks to the addition of co-op. Either way, the action is intense, the adventure is breathtaking, and the thrills are unforgettable.”

Since the series debut in 2008, Dead Space has been one of EA’s top rated wholly-owned intellectual properties. With close to 100 industry awards and an average critic score of 89*, Dead Space is loved by videogame fans the world over. In 2009, EA launched Dead Space Extraction, a prequel to the original Dead Space that expanded the fiction and brought the franchise to the Wii™. In 2011, EA launched Dead Space 2 where hero Isaac Clarke returned for another heart-pounding adventure and was heralded as one of the top games of 2011 by Seth Schiesel from the New York Times’ and has received over 70 scores of 90+ from top gaming outlets such as Official Xbox Magazine, Playstation: The Official Magazine and Game Informer.

Dead Space 3 will be on display at the EA booth #1601 South Hall during the Electronic Entertainment Expo (E3) from June 5 – 7, 2012 at the L.A. Convention Center .

Dead Space 3 will be available February 2013 for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system and the PC. This product has not yet rated by the Australian Classification Board. Follow us on twitter at: www.twitter.com/deadspace.  Become a fan on Facebook at www.facebook.com/deadspace.  For additional information and news, visit www.deadspace.com/au.

 
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SIMCITY SOCIAL BREAKS GROUND ON FACEBOOK

The Critically-Acclaimed Simulation Franchise That Launched The City-Building Genre Stakes Claim On Facebook

SYDNEY, Australia. – June 5, 2012 – There’s a new mayor in town with SimCity™ Social! Electronic Arts Inc. (NASDAQ:EA) today announced that SimCity, the world-renowned city-building simulator from Maxis that pioneered the genre, is coming to the largest social network in the world. A close collaboration between many talented people at Maxis and Playfish, SimCity Social brings the real city-building simulation to the masses, giving players the freedom to create sprawling cities that come to life as a result of player-driven choice.

Launching globally on Facebook soon and currently in closed beta, SimCity Social is introducing groundbreaking innovations that change the landscape for social city-building. “Facebook gamers have been waiting a long time for the original and best city-building game to come to the platform,” said Jami Laes, Vice President of Global Studios for Playfish. “This isn’t your typical drag and drop city-building game. Players don’t just build a city – they choose the kind of city they want and watch its soul come to life as it grows and reacts to their decisions. With SimCity Social, we’ve taken the best in social gaming design and married it with unprecedented depth to create an all-new deeply social experience.” “Over the years EA has continued to bring major brands such as The Sims to Facebook,” said Sean Ryan, Director of Games Partnerships, Facebook. “SimCity Social is a great addition, and we look forward to another high quality game becoming available to the hundreds of millions of people who play games on Facebook each month.”

 

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CRITERION GAMES REINVENTS BEST-SELLING NEED FOR SPEED MOST WANTED

Critically-Acclaimed Studio Injects Unique Attitude, Passion For Open World Racing And Award-Winning Quality To Deliver A Revolution In Social Competition

SYDNEY, Australia. – June5, 2012 – Do you have what it takes to become Most Wanted?  Today, at the Electronic Entertainment Expo (E3), Electronic Arts Inc. (NASDAQ: EA) announced that Criterion Games is reimagining Need for Speed™ Most Wanted – a franchise fan favorite and the bestselling Need for Speed game in the series . Designed for a new, more connected generation of racing fans, Need for Speed Most Wanted offers players an expansive open world packed with exhilarating action where they can choose their own path to become the Most Wanted. Players will have the freedom to drive anywhere, discover hidden gameplay, takedown rivals, challenge friends or just hang out and toy with the cops. Everything they do counts towards the end goal of becoming #1 on their personal Most Wanted List. Need for Speed Most Wanted will give players the freedom to race their own way when the game ships November 1, 2012 in Australia and November 2 in New Zealand. A special limited edition pack featuring double speed points, custom liveries, pre-customized rollouts and two vehicles: the Maserati GranTurismo MC Stradale and Porsche 911 Carrera S will also ship on November 1 2012 & November 2 2012.

“Criterion is shaking up the franchise with Need for Speed Most Wanted,” said Matt Webster, Executive Producer at Criterion Games. “This is Most Wanted for a new generation of players. We’ve brought everything we know about racing, chasing and exploration and smashed them together in a highly connected open world automotive experience. Whether driving solo or racing with friends in our amazing new multiplayer experience, Autolog fires up competition out of everything as players compete to be most wanted amongst their friends.” The only rule in Need for Speed Most Wanted is to race without rules. There’s a start and a finish to every race – but how the player races, where and when they choose to compete, and the skills they choose to compete with – are all up to the player. It isn’t enough to be the Most Wanted amongst rivals and cops. Now players will fight for ultimate bragging rights amongst their friends thanks to Autolog. As the original inventors of the ground-breaking, friend-connecting Autolog technology, Criterion establishes once again a new standard in social competition by recommending gameplay challenges across a players’ social network within both single player and multiplayer game play.

In Need for Speed Most Wanted, everything players do will earn Speed Points that will take them up the Most Wanted list – from competing for best race times and battling cops in pursuits for the highest scores, to catching the most air off a huge ramp and more. Autolog 2.0 keeps intense competition at the heart of the experience – if there’s something to do, there’s someone to beat. And for the first time, Autolog recommendations extend to enhance the multiplayer experience within Need for Speed Most Wanted. With no lobbies or wait times, gamers will seamlessly enter an online world and immediately receive a rapid-fire delivery of Speed and Skill Tests. Autolog 2.0 will make recommendations to players to help finesse their racing prowess, further fuelling endless competition and hours of entertainment. Need for Speed Most Wanted will be available November 1, 2012 in Australia and November 2, 2012 in New Zealand for the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system, PlayStation®Vita handheld entertainment system, PC, iOS and Android™.  For more information on Need for Speed, visit www.needforspeed.com/en_AU/ or become a fan on Facebook® at http://www.facebook.com/needforspeed and follow us on Twitter™ http://www.twitter.com/needforspeed

 
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THE COUNTDOWN BEGINS AS UBISOFT® UNVEILS TOM CLANCY’S SPLINTER CELL® BLACKLIST™

Sam Fisher is Back with a New Mandate to Take Down an Escalating Terrorist Threat

LOS ANGELES — June 4, 2012 —Today, at the Electronic Entertainment Expo (E3), Ubisoft® unveiled the development of Tom Clancy’s Splinter Cell Blacklist, the next blockbuster title in the critically acclaimed Tom Clancy franchise. The game will be available worldwide for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC in spring 2013.

As the first production project from Ubisoft Toronto, with support from Ubisoft Montreal and Ubisoft Shanghai, Tom Clancy’s Splinter Cell Blacklist delivers a gripping modern-day special-ops storyline with a new level of technical innovation and quality. The game includes voice recognition features on Kinect™ for Xbox 360®, an arsenal of new gadgets and reinvented classic weapons and a new “Killing-in-Motion” fighting style, which allows players to strike with lethal precision by marking and executing multiple enemies in one fluid motion.

In the game, a group of rogue nations have had enough of the United States’ military presence in their countries. In an effort to force the withdrawal of the U.S. forces, they mastermind “The Blacklist,” a countdown of escalating terrorist attacks on U.S. assets. Given a presidential mandate and the power to act above the law, players take on the role of lethal operative Sam Fisher. Outfitted with Sam’s infamous tactical suit and goggles, players will infiltrate terrorist cells while using ruthless interrogation methods to extract crucial information to prevent the next Blacklist attack.

The thrilling storyline and wide range of intense, eye-opening missions will propel players to find those responsible for these deadly assaults by any means necessary. Throughout the game, Sam and Fourth Echelon seek out their missions aboard a new Mobile Command Center housed inside a stealth aircraft. Ready to take off at a moment’s notice, Fourth Echelon is equipped with unlimited resources and cutting-edge technology including a Strategic Mission Interface that reports global events in real time.

“Ubisoft Toronto has taken great care to develop an evolutionary Sam Fisher experience that takes the franchise to dramatic new heights,” said Maxime Beland, creative director at Ubisoft. “With exciting gameplay enhanced by full motion-capture performances, Tom Clancy’s Splinter Cell Blacklist offers a highly cinematic experience that will immerse fans and gamers new to the series in an intricate, action-packed adventure.”

For more information on Tom Clancy’s Splinter Cell Blacklist, please

visit: www.splintercell.com

 
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The Dark Knight Rises At The MTV Movie Awards

Thanks to Coming Soon for sharing this video from the MTV Awards last night of THE DARK KNIGHT RISES!

 
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Metal Gear Rising: Revengeance – E3 2012 Exclusive Trailer

 
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MADFINGER Games Announces New Title For Mobile Devices DEAD TRIGGER

Powered by Unity, DEAD TRIGGER showcases stunning graphics and immersive gameplay

Brno, Czech Republic – 4th June, 2012 – MADFINGER Games, creators of the blockbuster third-person shooter SHADOWGUN, today announced the beginning of a new game, DEAD TRIGGER – an action-packed first person zombie shooter. With DEAD TRIGGER, MADFINGER Games continues producing games with outstanding next-generation graphics and user-comfortable gameplay on mobile devices.

MADFINGER Games remains faithful to mobile platforms – including smartphones and tablets – and has again created an amazing handheld experience, optimized for superb performance. Just as they did with SHADOWGUN, DEAD TRIGGER is offering gamers the same quality expected from console gaming systems. MADFINGER Games was able to add ragdoll physics, volumetric fog, normal maps, specular lighting and realistic water; further enhancing the experience.

The main story of DEAD TRIGGER is set in the present – the year 2012 – but the world has collapsed and modern civilization is coming to its end. Billions of people have died from a strange infection and those who remain have turned into abominable beasts. There are just a few humans on the planet who survive, at least until they run out of ammo or figure out how to stop the beasts.

Authored with the Unity development platform, DEAD TRIGGER provides intuitive controls and stunning graphics with advanced lighting and post-process effects. The new MADFINGER Games title aspires to become one of the best looking and most entertaining zombie shooters on the market, combining graphically astonishing environments with intense first person action and a gradually revealing storyline.

DEAD TRIGGER is going to be released at the end of June 2012 on both Android and iOS and it will be featured on the NVIDIA TegraZone app – and available on Google Play, as well as AppStore.

“We are very proud to announce our very first First-Person Shooter on mobile devices. By using new technologies to raise visual quality again, DEAD TRIGGER represents a further step in our production. We enhanced the visual experience by using motion captured animation, improved creation of characters or new shaders effects. But it‘s not only an issue of graphics, we are working very hard on gameplay mechanics as well,” said Marek Rabas, CEO of MADFINGER Games.

“DEAD TRIGGER pushes the boundaries of what developers have achieved with Unity on mobile and tablet devices”, said David Helgason, CEO of Unity Technologies, “What the team at Madfinger has achieved is wonderful, and demonstrates what you can create with our amazing cross-platform engine.”

“MADFINGER Games has been a great partner of ours with their extraordinary ability to deliver high quality, console-quality gaming experiences for mobile devices,” said Ashu Rege, Vice President, Game Content & Technology at NVIDIA. “DEAD TRIGGER promises to be a visually stunning game and the graphical enhancements they are making, made possible by the Tegra 3 mobile processor, will heighten the experience for gamers on their Tegra 3 powered devices at launch.”

 
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SQUARE ENIX CONFIRMS PC LAUNCH DATE FOR QUANTUM CONUNDRUM™

Highly Anticipated First-Person Environmental Puzzle Game Now Available for Preorder

Square Enix Ltd., the publisher of SQUARE ENIX® interactive entertainment products in Europe and across PAL territories, today announces that Quantum Conundrum™, the long awaited next puzzle game from Kim Swift, co-creator of PORTAL™ 1 will be available on June 21st exclusively from Steam® on PC and is now available for preorder. Quantum Conundrum will also be available on the PlayStation®Network for the PlayStation®3 computer entertainment system and on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft this summer.

ABOUT QUANTUM CONUNDRUM

In Quantum Conundrum, players take on the role of a young kid dropped off on his uncle’s doorstep for the weekend; his uncle just so happens to be the brilliant, eccentric inventor, Professor Fitz Quadwrangle. Upon entering the Professor’s vast manor home retrofitted with crazy technology to test his latest hypotheses, players quickly realize their uncle has gone missing. Fortunately, players soon gain access to Professor Quadwrangle’s latest invention, the Inter-Dimensional Shift Device, which, at the press of a button, will shift the world around them to an entirely new dimension. In order to find him, players must use the newly found IDS Device to dynamically change the world to and from a variety of different dimensions to progress through the complicated Quadwrangle Manor. While on the journey, becoming adept at utilizing the various dimensions will help them trek from one bizarre and challenging room to the next. It might sound easy enough, but it is a tall order for a kid in a giant puzzle of a manor!

 
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Tomb Raider E3 Trailer

TOMB RAIDER’S STUNNING E3 GAMEPLAY TRAILER “CROSSROADS”

“The time has finally come, the first gameplay trailer for Tomb Raider has been unveiled to the world! We hope you enjoy!”

WWW.TOMBRAIDER.COM

 
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Max Payne 3 – Official PC Launch Trailer

To celebrate the international launch of Max Payne 3 for PC, check out the new Official PC Launch Trailer, comprised entirely of footage from the PC version.

Developed in parallel with the game’s console versions, the PC version of Max Payne 3 supports a number of advanced graphics options, scalable high-resolution textures and character models, DirectX11 features, multi-monitor support and 3D.

For system specs, screens and additional info, including retail and digital ordering options visit www.rockstargames.com/maxpayne3/pc.