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Win 1 of 5 Double Passes to Hansel & Gretel Witch Hunters 3D

After getting a taste for blood as children, Hansel (Jeremy Renner) and Gretel (Gemma Arterton) have become the ultimate vigilantes, hell bent on retribution. Now, unbeknownst to them, Hansel and Gretel have become the hunted, and must face an evil far greater than witches…their past.

CLICK HERE TO WIN 1 OF 5 DOUBLE PASSES TO HANSEL & GRETEL WITCH HUNTERS 3D

 
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BUCKLE UP, NINTENDO FANS: EA’S AWARD-WINNING NEED FOR SPEED MOST WANTED RACES ON TO Wii U THIS AUTUMN

SYDNEY, Australia. — Jan. 18, 2013 – Team up to top the Most Wanted List! EA and Criterion Games announced today that Need for Speed™ Most Wanted, winner of more than 30 industry awards, is coming to Nintendo’s Wii U™ system on March 21 in Australia and March 22 in New Zealand. Need for Speed Most Wanted unleashes gamers into a connected, open world where they race, chase and explore their way to become Most Wanted amongst their friends.

Utilising three unique features of the Wii U™  GamePad controller and including bonus content, the Wii U game makes the race to become Most Wanted more fun and social than ever before. Firstly, introducing an all new local co-op mode, Co-Driver, one player drives using the Wii Remote™  controller or Wii U Pro Controller, and another player uses the Wii U GamePad to provide control and navigation assistance on a fully interactive real-time map. Using just their fingertips, a partner can distract pursuing cops, switch from night to day or activate enhanced performance for any car and even control the amount of traffic on the road. This is the ultimate advantage for gamers who like to stir up trouble for the cops, their friends or just for fun.

For another competitive edge, players can change their mods, switch into their favorite cars, track milestones and uncover the city’s hidden gems, all on the fly with the Wii U touch screen, ensuring nothing ever slows them down.

Finally, Need for Speed Most Wanted on Wii U brings the blockbuster action of the open world racer to players’ fingertips. The entire game is playable off-screen using the Wii U GamePad, so gamers never have to put the game down.

Need for Speed Most Wanted on Wii U also includes the Ultimate Speed Pack, so players can take to the streets five of the sickest, most ludicrously fast cars ever made: McLaren’s F1 LM, Lamborghini’s minimalist artwork, the Aventador J, the track-focused Pagani Zonda R, Bugatti’s reigning world speed champion, the Bugatti Veyron Grand Sport Vitesse and Hennessey’s savage 275 mile-an-hour ragtop beast, the Venom GT Spyder.

Need for Speed Most Wanted lets gamers compete against the people they want to defeat most – their friends. With EA’s innovative online technology Autolog 2, the game automatically tracks and compares best race times, high scores and more. These stats are broadcast throughout the open world, fueling friendly competition and rivalries. Curious if you’re still dominating the leaderboards? Autolog 2 alerts you every time you’ve been knocked off the top, reminding you it’s time to reclaim your position. Need for Speed Most Wanted’s online multiplayer also ups the ante for social competition. Gamers pick a car, meet up with their friends and are immersed in a non-stop playlist of action-packed events. Whether it’s competing for the best starting position, the ultimate jump, or finishing first place, if there’s something to do, there’s someone to beat. Any Speed Points earned on Wii U will add to your existing total if you are playing the game on any of the other available platforms.

Need for Speed Most Wanted for Wii U will be available March 21 in Australia for $89.99 and March 22 in New Zealand for $99.99. For more information on Need for Speed Most Wanted, visit <gp_link type=”http” loc=”//www.needforspeed.com”>http://www.needforspeed.com. For more information on Need for Speed, visit <gp_link type=”http” loc=”//www.needforspeed.com”>http://www.needforspeed.com or become a fan on Facebook at <gp_link type=”http” loc=”//www.facebook.com/needforspeed”>http://www.facebook.com/needforspeed and follow us on Twitter at <gp_link type=”http” loc=”//www.twitter.com/needforspeed”>http://www.twitter.com/needforspeed.

 
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CALLING ALL BETA APPLICANTS! SIMCITY BETA REGISTRATION ENDS JANUARY 21! BETA STARTS JANUARY 26!

SYDNEY, Australia. – Jan. 18, 2013 – The day that Mayors have been clamoring for is almost here – Electronic Arts Inc. (NASDAQ:EA) today announced that the SimCity™ beta will run from January 26 – January 28. Those who previously signed up are already in consideration for access to the beta, limited slots are still available for late applicants. Eager fans who want to get an advance look at SimCity have a limited time to sign up at <gp_link type=”http” loc=”//www.simcity.com/beta”>www.simcity.com/beta before the application process ends at 1pm (EAT), on January 21*. Developed by Maxis, SimCity will be available March 7 in Australia and March 8 in New Zealand and is available for pre-order right now.

“It is always an exciting moment to share a game that is still in development with its biggest fans prior to launch,” said Lucy Bradshaw, Senior Vice President and General Manager of EA’s Maxis Label. “This beta will help the team improve the live service aspects of SimCity to ensure a smooth and user-friendly experience at launch. I want to thank everyone for signing up – we are excited to share one of our most beloved franchises with our fans.”

Running from 4am (EAT) on January 26 until 7pm (EAT) on January 28, the SimCity beta offers fans the chance to play a one hour slice of the game** and to deliver feedback that will help shape the final product.  As a live service, SimCity will continue to provide updates that evolve the experience, delivering a dynamic platform that grows and expands over time. For more details about the beta head over to <gp_link type=”http” loc=”//www.simcity.com/beta”>www.simcity.com/beta.

Developed by the renowned Maxis studio in Emeryville, SimCity delivers unprecedented depth of simulation with the new GlassBox Engine, where everything is simulated, up to 100,000 individual Sims in a city, to every Kilowatt of power pulsing through a region of cities. The model-like world and detail of the simulation make this the most responsive and personal SimCity ever. This is also the most expansive city management game yet where multi-city gameplay across regions delivers a larger playing field. Play a single city or up to 16 cities at once each with different specializations, it’s your choice. What kind of Mayor will you be?

Multiplayer is also a first for the series, which adds a new dimension to the game, as decisions impact both the city and the region, creating new ways to play by collaborating or competing to earn achievements and to top leaderboards. Whether you play by yourself, with your friends or the rest of the world, SimCity introduces an infinite world of possibilities.

SimCity has been rated G by the OFLC. To stay up-to-date on the latest regarding SimCity, and to pre-order now, please visit <gp_link type=”http” loc=”//www.SimCity.com”>www.SimCity.com and <gp_link type=”http” loc=”//www.facebook.com/SimCity”>http://www.facebook.com/SimCity
*Conditions and restrictions apply. See <gp_link type=”http” loc=”//www.simcity.com/beta”>www.simcity.com/betadisclaimer for details.

**Beta players can play the one-hour slice of the game multiple times during the beta period.

 
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New Reviews (Week Ending – 20th of January 2013)

Melbourne Australia, 20th of January 2013 – Check out our latest reviews for the week ending on the 20th of January 2013! We’ve got games, movies, comics and more!

Game Reviews

Grand  Theft Auto Vice City iOS (Jan 2013)
PlayStation All-Stars Battle Royale PS Vita <PG> (Jan 2013)

DVD/Blu-ray/Movie Reviews

King of Thorn <M15+> (Jan 2013) 
The Expendables 2
<MA15+> (Jan 2013) 
Life Without Principal
<M15+> (Jan 2013) 
Chicago Bulls the Essentials
<E> (Jan 2013) 
Persona 4 the Animation <MA15+> (Jan 2013) 
Lan Kwai Fong <MA15+> (Jan 2013) 
American Restoration Collection One <PG> (Jan 2013) 

Software (Non Gaming) &  Hardware Reviews

Scarlet Spider #13  (Jan 2013)
Wolverine and the X-Men #23
(Jan 2013)
Earth 2 #8
(Jan 2013)
Superior Spider-Man #1
(Jan 2013)
Adobe CS6 Master Collection (Jan 2013)

 

 
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GET READY FOR MONSTER HUNTER™ 3 ULTIMATE LAUNCHING ON Wii U & NINTENDO 3DS MARCH 23rd

Play a free demo on Wii U or Nintendo 3DS from 21st February

18th January 2013 – Nintendo and Capcom® today announce that Monster Hunter™ 3 Ultimate will launch exclusively on Wii U and Nintendo 3DS in Australia and New Zealand on the 23rd March 2013. Both the Wii U and Nintendo 3DS version will be available in stores and as a digital download via Nintendo eShop. Anyone eager to experience a slice of the unique gameplay the series is famous for will be able to get their hands on a free demo for each version through Nintendo eShop from 21st of February.

Players who own both versions will be able to transfer their own personal save data from the Wii U version to their copy on Nintendo 3DS, and vice versa, ensuring a seamless continuation from the HD experience at home to hunting on the go in immersive 3D.

The world of Monster Hunter™ can be experienced alone or in local multiplayer for up to four players on Nintendo 3DS, while Wii U players will be able to form hunting parties of up to four players online or enjoy the hunt with Nintendo 3DS players via a local wireless connection. Wii U owners will also be able to make use of the built-in GamePad microphone to chat with their online hunting party.

Those Wii U and Nintendo 3DS owners who are perhaps not familiar with the Monster Hunter series will be able to try Monster Hunter 3 Ultimate via a free demo that will be available for both the Wii U and Nintendo 3DS versions on the 21st February via Nintendo eShop. Featuring one Beginner and one Advanced single-player quest, the demos let players choose from 12 weapons as they gear up to tackle Lagombi and Plesioth.
Monster Hunter 3 Ultimate, the biggest Monster Hunter title yet, launches in Australia and New Zealand on the 23rd March, exclusively for Nintendo 3DS and Wii U.

For further details:
Nintendo website http://www.nintendo.com.au/
Wii U website http://www.nintendo.com.au/wiiu
Nintendo 3DS Guided Tour http://gamesites.nintendo.com.au/nintendo-3ds-video-tour/
Nintendo AU on YouTube http://www.youtube.com/nintendoau
Monster Hunter on Facebook https://www.facebook.com/monsterhunter
Monster Hunter on Twitter https://twitter.com/monsterhunter
Monster Hunter on YouTube http://www.youtube.com/user/monsterhunter

 
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New Deadpool Screenshots

Melbourne Australia – 18 Jan 2013 – New Deadpool Screenshots!

 
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TRIALS EVOLUTION: GOLD EDITION CRASHES ONTO PC MARCH 21ST WHILE THE ‘TRIALS’ FRANCHISE PASSES 4 MILLION SALES MILESTONE

SYDNEY – January 18th, 2013 – Ubisoft® has revealed that Trials Evolution: Gold Edition, the definitive PC edition of its best-selling Xbox LIVE® Arcade games Trials Evolution and Trials HD, will be available in both digital and retail channels on March 21st. Meanwhile the ‘Trials’ franchise passed 4 million units sold. Trials Evolution: Gold Edition is developed by Ubisoft Shanghai under the supervision of RedLynx, a Ubisoft studio.

Trials Evolution: Gold Edition will include the complete, critically acclaimed game Trials Evolution, specially enhanced for PC, plus all of the Trials HD tracks from the original game, recreated using Trials Evolution’s graphics and physics engine. All the features that are the foundation of the unique Trials experience will be included in the game:

  • Global Leader Boards
  • Local and Online 4-Player Multiplayer
  • Robust and Powerful Track Editor
  • Indoor and Outdoor environments
  • Bike and Rider customisations
  • More than 129 Tracks in all!

As developer RedLynx’s signature franchise, the Trials series first made its mark in gaming with the 2008 release of Trials 2 SE for the PC. That breakout indie success led to further success on the Xbox, but ever since then PC gamers have been asking for more Trials. The Gold Edition is their reward.

For more information on Trials Evolution, please visit the official website: http://www.redlynx.com

 

 
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Army Of Two The Devil’s Cartel “Overkill” Trailer

 
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PICK UP FUN PACKED GAMES FOR YOUR PLAYSTATION®VITA OR PLAYSTATION™ CERTIFIED DEVICES FROM PLAYSTATION®STORE

Download one PlayStation®Mobile game per week for the next six weeks at no cost

SYDNEY, 18th January 2013 – To help banish those January blues Sony Computer Entertainment Australia (SCE Aust.) will be offering users the chance to experience a variety of PlayStation®Mobile games at no cost over the next six weeks, with the first being available this week to download from the PlayStation®Store.

PlayStation Mobile is all about great games at great prices and with an ever expanding selection of new games that won’t break the bank, it is perfect for discovering new titles that can be enjoyed anywhere.

To get you started, SCE Australia is giving you the chance to download one PlayStation Mobile game per week at no cost from 17th of January to the 20th of February. That’s six games in total starting with 2D brawler Samurai Beatdown this week.

Head over to PlayStation Store for PlayStation Mobile to download it now to your PlayStation®Vita (PS Vita) or PlayStation Certified devices*. You’ll find available titles in the PlayStation Mobile area of PlayStation Store on your PS Vita system. Alternatively, if you have a PlayStation Certified device – currently Sony smartphones, Sony Tablets  and HTC android mobile devices, you can get them by downloading and installing the PlayStation Mobile for Android app.  Visit http://au.playstation.com/playstation-mobile/  to install PlayStation Mobile for Android and start playing now.

The available game will be refreshed weekly and updates on titles included in the offer will be posted on the PlayStation Blog (blog.au.playstation.com).

PlayStation Mobile is currently available in Japan, United States, the United Kingdom, Canada, France, Italy, Germany, Spain and Australia.

To find out more information about PlayStation Mobile, visit http://au.playstation.com/playstation-mobile/

*As of September 19. 2012, the line-up of PlayStation™ Certified devices include and Xperia™ arc, Xperia™ PLAY, Xperia™ S, Xperia™ ion, Xperia™ across, Xperia™ TX, Xperia™ T, Xperia™ V, Xperia™ SL from Sony Mobile Communications AB, and “Sony Tablet” S, “Sony Tablet” P and Xperia™ Tablet S from Sony Corporation and the HTC One series of smartphones, HTC One™ X, HTC One™ S and HTC One™ V. Model name may vary by region. Sales model may vary by area.

For the latest information about PS Certified Devices List, visit http://www.playstation.com/psm/certified.html

 
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VIDEO: Splinter Cell Blacklist – Inauguration Trailer

Sam and the Presidents:

There are only two real Presidents in the SC continuity: Bowers and Caldwell

President Bowers

At first largely unaware of the Splinter Cell initiative, Bowers used the intel it generated to his political advantage when he declared war on the Republic of Georgia. He then went from acting on Sam’s intel to creating work for him, driving the nation into aggressive action against Indonesian guerillas that ultimately exploded into the events of Pandora Tomorrow.

By the time of the North Korean missile crisis, Bowers was clearly aware of 3rd Echelon and its importance, as he strategized with Col. Irving Lambert on the best response to the problem. While Sam never had direct contact with Bowers, Bowers regarded him as a vital instrument of expressing American foreign policy.

Sam and Bowers’ final interaction was an indirect one, as Sam defused a bomb in Nashville that would have killed Bowers (along with half the city). It was the transition to the Caldwell Presidency that would bring Sam into much more personal contact with the Oval Office.

Conviction

Anna Grimsdottir’s close working relationship with Caldwell translated into high esteem inside the Oval Office for Fisher’s capabilities, and Caldwell tasked Grim with getting him on board to combat the bed of sedition that 3rd Echelon had become under Tom Reed. Before long, Caldwell was taking an active hand in Sam’s field operations – noticeably directing him during his surveillance of Lucius Galliard at the Lincoln Memorial, and personally sending a Secret Service agent to pull Sam out when he was ambushed by Reed’s forces.

The two did not meet face to face, however, until the climactic confrontation in the White House itself. A wounded Sam mounted a heroic effort and took Reed down, saving Caldwell’s life. However, it is what Sam did next that truly impressed the President. Presented with the opportunity to kill Reed in cold blood, Fisher instead stopped himself, forgoing personal vengeance in order to allow the system of justice he fought to defend to operate instead. Impressed by his willpower and his moral fiber (even if she did allow Grimsdottir to gun Reed down immediately thereafter), Caldwell cleared him past the late-arriving reinforcements and let him go his own way. An unspoken understanding existed between the two: each understood the decisions the other made, even if they didn’t approve, and each respected how the other took care of business.

Splinter Cell Blacklist

To Caldwell, Sam represented everything a covert agent should be: honorable, efficient, incorruptible, and brave. She insisted that Grim keep a close eye on Sam while he worked for Victor Coste’s Paladin 9, and when the Blacklist emerged, targeted Sam to lead the new 4th Echelon initiative. This was done over Grim’s objections, but Caldwell knew what she wanted, and how to get it. Offering Sam Fisher the things he couldn’t refuse – operational authority, independence, and the chance to do right by the friend who’d trusted him – made it impossible for Sam to say no. He took the job, well aware that Caldwell had known which buttons to push, and respecting her for her ability to get what she needed to do the job.