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YOUR MOVE – UFC® UNDISPUTED® 3 AVAILABLE NOW

Melbourne, VIC. February 16, 2012 THQ Inc. (NASDAQ: THQI) and the Ultimate Fighting Championship® organization today announced that UFC® Undisputed® 3, the latest instalment in the critically acclaimed mixed martial arts (MMA) videogame franchise based on the UFC®, is available now at North American retailers for the Xbox 360® video game and entertainment system from Microsoft, as well as the PlayStation®3 computer entertainment system.  With focus on intense toe-to-toe combat, increased player accessibility and impressive visual presentation of more than 150 prolific UFC fighters, along with the much-anticipated debut of PRIDE® Mode, UFC Undisputed 3 is available for the suggested purchase cost of $59.99 USD on either videogame platform.

“UFC Undisputed 3 delivers a best of class experience certain to resonate with MMA fans, sports enthusiasts and fighting gamers around the world,” said Danny Bilson, Executive Vice President, Core Games, THQ.  “The game also demonstrates THQ’s commitment to quality and digital ecosystem development, including a robust downloadable content offering, attractive Season Pass Program and popular Facebook initiative featuring UFC heavyweight fighter Alistair Overeem.”

UFC Undisputed 3 has already received high praise globally for its offerings, including the following press accolades:

  • “The      deepest and most realistic MMA experience.” – IGN.com, 9.0 Rating,      Editors’ Choice
  • “Welcome      to the pinnacle of simulated sports entertainment.” – Official PlayStation      Magazine (Australia), 9 out of 10
  • “A      dream for every MMA fan.” – play3 (Germany), 90% Rating, Gold Award
  • “The      best MMA game yet.” – GamesMaster (UK), 87% Rating
 
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Symantec Provides Business Perspective on IT Risk with New Risk and Compliance Solution

SYDNEY, Australia – 16 February 2012 – Symantec Corp. (Nasdaq: SYMC) today announced the upcoming release of Symantec Control Compliance Suite 11, the latest version of its enterprise-class IT governance, risk and compliance (GRC) solution. It will feature the new Control Compliance Suite Risk Manager module which enables security leaders to better understand and communicate risks to the business environment from their IT infrastructure. Risk Manager translates technical issues into risks relevant to business processes, delivers customised views of IT risk for different stakeholders, and helps prioritise remediation efforts based on business criticality rather than technical severity.

Security threats and risk management are becoming part of boardroom-level discussions. A January 2012 study conducted by Forrester Consulting on behalf of Symantec found:

  • 70      percent of security decision makers reported increased executive awareness      of IT security as a direct result of recent high profile attacks and data      breaches.
  • When      asked what changes to their IT risk program would have the most positive      impact on their business counterpart relationships, 47 percent indicated      the improved ability to communicate the value of security and risk      management in business terms.
  • More      than 40 percent called out the need for more timely and accurate data or      more frequent reporting of risk and compliance.

Symantec Control Compliance Suite Risk Manager module will allow security leaders to create a targeted view of IT risk as it relates to a specific business process, group or function. Instead of sending business unit owners detailed reports on outstanding configuration or vulnerability issues, they will be able to illustrate how these issues are causing unacceptably high risk to the company’s online e-commerce site, transaction processing system or other key business process. Translating technical IT issues into business risk terms that can be more easily understood helps drive greater awareness, accountability and action.

The solution will facilitate more effective communication around IT risk by allowing security leaders to customise dashboards with audience-specific risk metrics.

  • Executive-level      dashboards can illustrate high-level metrics, such as risk by business      unit, or risk scores for mission-critical business processes.
  • Security      operations dashboards can drill down to examine technical details behind      these risk scores.
  • Dashboards      for IT operations can outline detailed remediation plans and monitor risk      reduction over time as scheduled remediation activities take place.

These different dashboard views provide business stakeholders with the information they need to make better decisions around IT risk, while ensuring that security and IT operations teams are more closely aligned on what needs to be done to reduce the most critical risks to the business.

Symantec Control Compliance Suite will feature a flexible, scalable data framework which is critical to providing a rich data-driven view to multiple audiences. This framework greatly simplifies the process of bringing together and “normalising” information from multiple different sources, so that it can be viewed in a common format. The suite brings together automated, technical assessment information with manual data inputs and procedural assessment information. It combines all of this with additional data from other Symantec and non-Symantec solutions, providing a rich set of information available for better analysis and decision making. The result is a truly multi-dimensional view of the IT risks associated with any given business process, group or function.

Quotes

“The ability to move beyond the traditional role of technical expert and become a business risk advisor is critical to the success of today’s IT security leaders,”said Art Gilliland, senior vice president, Information Security Group, Symantec. “Symantec’s next generation IT GRC solution will empower information security leaders to drive real change and accountability with their business counterparts at a time when security threats are becoming boardroom level discussions.”

“When you are called before senior executives of the business to talk about IT risks, you better have sound metrics behind you. Gathering this information and effectively communicating it to business stakeholders is one of the biggest challenges we face today. With Control Compliance Suite Risk Manager, Symantec is providing a powerful tool to help address this challenge,” said Tim Stanley, director of information and infrastructure security, Waste Management, Inc.

“We are seeing a growing number of CISOs being asked to provide a business-centric perspective of IT risk that executives and line-of-business managers can understand and act upon. Meeting this need requires a strong focus on the intersection of risk management and IT-based business processes,” said Jon Oltsik, senior principal analyst, Enterprise Strategy Group.

Availability
Symantec Control Compliance Suite 11 is expected to be available by early summer 2012.

Resources

Connect with Symantec

About Symantec
Symantec is a global leader in providing security, storage and systems management solutions to help consumers and organisations secure and manage their information-driven world. Our software and services protect against more risks at more points, more completely and efficiently, enabling confidence wherever information is used or stored. More information is available at www.symantec.com.

 
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PERFECT WORLD INTERNATIONAL: DESCENT EXPANSION NOW AVAILABLE TO PLAYERS WORLDWIDE

New Class Skills Significantly Changes Squad Dynamics In-Game

(Foster City, CA) February 14, 2011 — Perfect World Entertainment Inc., a wholly owned U.S. subsidiary of Perfect World Co., Ltd. (NASDAQ: PWRD), successfully launched today the fifth expansion for Perfect World International, its flagship MMORPG with millions of players worldwide. The new expansion titled Descent gives players a new angle in high-end PvP and introduces a whole array of brand new skills that will alter current skill balancing tactics and strategies for all ten character classes.

“The past year has been an exciting year of growth for Perfect World International, as we completed successful launches of the Genesis expansion, The Trials content update, and two new servers in Europe,” said Hao Lu, Product Manager for the internationally acclaimed title. “More so than any other previous expansions, the Descent expansion brings about changes that players have been patiently awaiting.”

As the name implies, players will journey from a realm of cloud-like floating islands into hostile territory in an attempt to repel the greatest threat that the Perfect World land has ever known. Additional features in Perfect World International: Descent includes:

Explore New Zones

Teleport into the land of Morai, fight your way through dozens of new quests in dynamic locales, while engaging in new storylines, experiencing refreshing instance mechanics, and taking on spectacular bosses.

Attain New Gear

Experience the exhilarating pursuit of the latest fearsome gear sets and witness the addition of two newly devised equipment attributes built around boosting PvE effectiveness.

Join an Order

Ally yourself with one of three ideologically distinct Orders, which will not only reveal your heart’s intentions, but also determine the elite training and gear you’ll be working towards.

Master New Class Skills

Game-changing, new high-end abilities have been created for all classes, and many existing abilities have been tweaked for balancing purposes.

In celebration of the Descent expansion, players can enter a sweepstakes to win one of two limited edition Perfect World International Barbarian Statuette, Logitech G19 gaming keyboard, and Logitech G400 gaming mouse (USD value of $250). Simply enter by logging into the game at least once per day for ten days between February 7th and February 21st.

For more information about the sweepstakes, visit http://pwi.perfectworld.com/news/?p=449131.

Additional information about Perfect World International’s latest expansion can be found at http://pwi.perfectworld.com/descent.

ABOUT PERFECT WORLD INTERNATIONAL

Perfect World International is one of the most successful free-to-play 3D MMORPGs ever and now boasts millions of players worldwide and a distinct level of artistic elegance. Be transported into a graphically stunning and captivating world filled with adventure and chaos. Prepare to unite against a common enemy and uncover the mystery behind the reemergence of an ancient race known as the Tideborn.

ABOUT PERFECT WORLD ENTERTAINMENT INC.

Perfect World Entertainment Inc., a subsidiary of Perfect World Co., Ltd. (NASDAQ: PWRD), primarily publishes online games and provides online services in North America. Aiming to provide the best game services to North American players with the highest level of commitment in localization, quality assurance, and user-friendly publishing infrastructure, Perfect World Entertainment has achieved great success and published a number of MMORPGs, including “Perfect World International”, “Ether Saga Odyssey”, “Jade Dynasty”, “Battle of the Immortals”, “Forsaken World” and “War of the Immortals”; and a single-player action-RPG “Torchlight”. Perfect World Entertainment also licenses and operates popular games, including an action-based MORPG “Rusty Hearts”.

 
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Max Payne 3 Official Trailer #2 Coming Tomorrow, February 16th

Max Payne 3 Official Trailer #2 is coming. Tomorrow February 16th at noon Eastern.
Look for it to debut at the Rockstar site Videos section and the Max Payne 3 official site.

 
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Call of Duty ELITE Drop 3 – Overwatch

With Cupid done shooting his arrows, you’re free to head online and shoot your way back into manhood with the ELITE Drop 3,”Overwatch.” A multi-floor-frag-fest 70 stories up, it’s just what you need to cure that V-Day hangover.

Premium Call of Duty® ELITE members receive new Call of Duty®: MW3 content every month of the season for their platform for 9 months. Overwatch, the new Modern Warfare® 3 multiplayer map, is available from February 21 on Xbox Live for Call of Duty ELITE Premium members. Download it now!

Non-premium Call of Duty ELITE members can still look forward to new content with Modern Warfare® 3 Content Collections, including maps, modes and other features previously released through content drops. Stay tuned for more details on the first Call of Duty®: MW3 Content Collection, available for purchase in March for Xbox Live users. http://www.callofduty.com/elite

 
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1972 – THE YEAR TV EXPLODED

Umbrella Entertainment is proud to announce the DVD release of Number 96: The Beginning And The Bomb – 40th Anniversary Collection.

In 1972, NUMBER 96 exploded onto screens with a sex bomb called Abigail and then became front page news in 1975 when a bomb blast killed several characters. It was one of the most ground-breaking series in the history of television and, to celebrate its 40th anniversary, see the provocative early episodes that shattered every taboo of the era including nudity, homosexuality and inter-racial romance. Now, 40 years after “the night Australian TV lost its virginity”, see one of those ground-breaking black and white episodes in its entirety along with the colour episode that revealed who the mad bomber was.

The DVD is available from leading suppliers nationally on 10th March 2012 or online at www.umbrellaent.com.au

Selected episodes will be screened at the Australian Film Festival (Star Cinema) at 7pm on the 13th March – and will be followed by a Q&A with creator David Sale and surprise cast members!

The original residents included the virginal Bev (Abigail), gay student Don (Joe Hasham), bisexual boyfriend Bruce (Paul Weingott) and his married lover Maggie Cameron (Bettina Welch). There was Vera (Elaine Lee) being raped by Harry (Norman Yemm) and pregnant Helen (Brioney Behets) discovering her husband in bed with Rose Godolfus (Vivienne Garrett). Hippies were stripping in the laundrette, bikies were running amok and Dorrie Evans (Pat McDonald) was forever snooping around in search of gossip.

For three years, NUMBER 96 was the top rating show in Australia, but with the advent of colour TV, something big was needed. Now you can re-live its gritty beginnings and the jaw-dropping bomb explosion that stopped the nation.

 
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BINARY DOMAIN DEMO DATED!

THE MACHINE AGE IS YOURS TO TRY FROM MID FEBRUARY

Tuesday 14th February 2012 – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced that the demo for the much anticipated third person, squad shooter Binary Domain™ will be released to western markets on February 15th 2012.

Xbox 360® and PlayStation3® players will experience the world of Binary Domain by playing through two of the Rust Crew’s early missions set in near future Tokyo. You’ll take command of Dan Marshall and work together with a squad of teammates from an elite International taskforce who watch and react to your every move. Gamers will have to fight highly intelligent robotic opponents and will also get the chance to try out Binary Domain’s ground breaking Consequence System. This system allows you to interact with and influence teammates in a variety of ways never before seen in a third person shooter, By using voice recognition in combat and non-combat situations players have a more natural dialogue with their allies, one which affects their behaviour and attitude.

Now is your chance to see into a Binary future and begin your journey into the machine age with the demo arriving on both formats from February 15th 2012.

Binary Domain is a pioneering third-person squad shooter from the creators of the Yakuza series. Set in near-future Tokyo where climate change has caused many living in the lower city of Tokyo to live in poverty. With a central branching storyline, voice recognition in combat and conversation and AAA shooter mechanics Binary Domain offers something genuinely unique to the genre.

For more information about the game, please visit: www.binarydomaingame.com

 
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Asked & Answered: Max Payne 3 and More…

Presenting the first in a two-parter edition this week of our Asked & Answered series culled directly from your Newswire comments, tweets, Facebook posts and mouthoff emails and summarily stuffed with official answers to an assortment of questions on the details of our next upcoming release, May 2012’s Max Payne 3 – as well as a host of other inquiries. Please keep in mind, as always, that while we can’t answer every single question you send our way, our ears are always open. If you’ve got questions you’d like us to consider for a future edition, the best way is to shoot us a mail directly at mouthoff@rockstargames.com. Look for more Max Payne 3 questions to be answered later this week as well in part two.
“Nooooooooooooooo why is [Max Payne 3] getting delayed??????”MRMARTSON

We understand it’s disappointing to have to wait another couple months for the game, but we hope you know our goal is always to deliver the best games we possibly can. Trust that the delay is all to ensure the game is as epic and highly-polished as possible. Thank you all for your patience and understanding. We believe it will be well worth the wait.

“18th of May is also for Australian release?”Jortan

Yes, the Australian release of Max Payne 3 on Xbox 360 and PlayStation 3 will also be on May 18th.

“Hey @R* can you show us the final cover for Max Payne 3?” maciej595revan
“When will you guys show us the final cover art of the standard edition?”emmi18176860

The final cover art will be revealed in the next few weeks – stay tuned.


“@RockstarGames Why the two week delay for the PC version?”
wazups2x via Twitter

We also would like the Max Payne 3 PC release to happen as close as possible to the console release date. It just wasn’t possible to get the PC version lined up day and date with the console releases, but we’re working to make sure it’s with you just a couple weeks thereafter.

“Any chance there’ll be a feature sometime showing how Rockstar took the fan’s faces from picture to screen?” Marney-1
“@R* Will you show us this screen of the selected people to be in the game, but with the in-game engine? I want to see how the faces look like with the engine.” Undertaker13

Absolutely. They’re all being implemented now as we speak, using production photos provided by the fans we chose in the #MaxPayne3 casting event on Twitter. We’re excited ourselves to see the finished results and will be sharing a look with you all when they’re ready.


“What is the deal with giving U.S the game 3 days early? why do you do this?”
x_STREETKING_x
“Why does it get released later for Europe is it because of shipping?” i-dunn0-o

No, it’s not because of shipping, it’s just the way entertainment gets released between the two different territories at retail – in the US, games, music and DVDs come out on Tuesdays and in Europe, on Fridays – so that is how our releases come out. We did, with GTAIV, try a global release – but it was very complicated and created a lot of problems with retail in Europe. We are old enough to remember when there were often months between American and European releases, and believe three days difference is not a huge deal, but we would also just as well prefer it if everywhere was easily set up for releases to be on the same date.

“It is written that BOPE will appear in the game, right?
But I would like to know how can this happen if the game is set in São Paulo and BOPE is from Rio de Janeiro.
I’m looking forward for an answer.”
LFKS123

No actually, the special police force in the game is the fictionalized UFE (Unidade de Forças Especiais) which are inspired by many of the real-life units mentioned in our first Max Payne 3 Research article – such as the GATE, GARRA, and GOE of São Paulo.


“I wanna know more about the shooting system Rockstar. Will Max Payne 3 have free aim like the PC originals?”
received via Mouthoff

Yes. The Max Payne series was built on its precise and fluid shooting mechanics, and a huge amount of work has been put into ensuring Max’s aiming and weapon balance systems not only live up to the reputation of the original but also try to maximize what is possible with modern third and first-person shooters, enabling us to deliver fluid free-aim mechanics on both PC and console. To go more in-depth and see some of it in action, check out our latest Design and Technology series video focusing on targeting and weapons.
We want lovers of the series to be able to dive right into free aim, but we also want to provide a range of aiming options and difficulty levels for players of all skill levels, so you’ll find a range of aiming options available whether you’re a hardcore shooter player or a newcomer to the series.

“Is James McCaffrey doing the voice again? That would really mean a lot to the game in my opinion! :)” Faurschou

Yes, make sure to watch our official Max Payne 3 Pop-Up Edition Trailer where we confirm that tidbit along with lots of other facts about the game. He is also the face of Max in Max Payne 3, and provides the majority of his movement, in and out of cutscenes.


“I’m dying to know if we’ll be able to use Bullet Time in the Multiplayer part of Max Payne 3 too, or is it a singleplayer exclusive? Could it be kinda like the Dead-Eye integration we all know from Red Dead’s Multiplayer?”
BorisBlack
“How will Bullet-Time be in Multiplayer? Will it even be there or just for the single player experience? Thanks R*” emmi18176860

Max Payne’s multiplayer is all about taking the physicality and tech of Max’s movement and shooting abilities and translating that directly into multiplayer in a way that fits with the overall story and the themes of the game, so getting Bullet Time right in the multiplayer experience is a huge priority. Bullet Time in multiplayer works via line of sight rather than applying to the whole level, or to a bubble around the player. While Bullet Time is Max’s special ability, it is just one of a range of special abilities – called Bursts – that you’ll find in multiplayer. Each Burst plays on an aspect of Max Payne 3’s overall themes such as conspiracy, paranoia, heroism, betrayal – and all come into play in our new narrative-based gameplay mode, Gang Wars. You can read more first details about Max Payne 3 multiplayer here http://xbox360.ign.com/articles/121/1214745p1.html and we will be revealing much, much more information very soon.

“Hey Rockstar, can you change outfits in MP3?” denisiscena
“Love the video, can’t wait until Max Payne 3 comes out – can you change the outfits Max wears in the game and how does the weapons wheel work?”
tombstone14

As you play through the story of Max Payne 3, each outfit is contextual to the narrative of what is happening at that level. For example, in the office level, Max is wearing that grey suit as he has a meeting with his new employer, Rodrigo Branco (apparently a quite eventful meeting at that).
As for the Weapon wheel, Max can carry three weapons at all times – two smaller one-handed weapons (like handguns and small automatics) and one larger two-handed weapon (such as an automatic rifle). The Weapon wheel allows you to quickly select between these three weapons. It also allows you to choose to dual wield the two single-handed weapons.

“I’m a big Grand Theft Auto fan, and have extensively played and loved every game in the series, and upon research I came across screenshots and other information about the beta version of GTA III that was given to game testers, and some of the beta cars and features that were removed. Since it’s been long since GTA III was sold at retail and interest is in the IV / V series now, I thought I’d email asking if there was any way I could obtain a copy (at a cost for inconvenience). I realise some things weren’t put in the games for certain legal reasons for the retail copies, and you may be under legal obligation not to let the beta’s out anymore, but no harm in me trying. Hope to hear from you soon :)”received via Mouthoff

One important thing we should clarify is that the early work-in-progress version of Grand Theft Auto III you’re referring to was not a proper ‘beta’ but an early pre-alpha build that was far from complete or really functional. While it would be a fun thing in theory to be able to pull up and play it to check it out, unfortunately it’s technically not possible. Thank you though for reaching out, it’s certainly been a lot of fun revisiting the days of GTAIII’s development with our long-time fans recently (make sure to check out our 2-part series of fan questions answered about Grand Theft Auto III here).

“When will we know more about #GTAV”Fash08 (via Twitter)
“When’s the release date for GTA5”Akiieran (via Twitter)
“Can we expect a 2nd trailer this year for GTAV?” mats hoi
“Any more news about GTAV on the way, I can’t wait!!!!”mattoneill1991 (via Twitter)

First of all, we’d like to again thank you and everyone out there for the amazing response to the debut Grand Theft Auto V trailer. We know that there are a ton of questions you all have about the game, including release date and lots else.
Right now, we are very hard at work on the game and are excited as well to show and tell you more as development progresses – expect that we’ll be talking much more about GTAV starting at some point in a few months’ time.
Please hang tight until then and thank you all for your patience and support!


“Rockstar, I really can’t wait for new information about the new GTA. And is it only in Los Santos or too in SF and LV?”
MatsvanStam

As we revealed in our announcement about the game being officially in full development, Grand Theft Auto V is set in the city of Los Santos and its surrounding hills, countryside and beaches – and it will be the largest and most ambitious open world game we’ve ever created…

“Hello, I just purchased L.A. Noire and the extension for GTA (PS3) that includes The Ballad of Gay Tony. Firstly, I must say both are impressive games. L.A. Noire in particular is a work of art. Frankly I’m shocked that any video game company is producing something of this caliber and depth when it would seem that the market tends to reward video game makers for making fluff. One thing that rubbed me just slightly the wrong way was the manner in which the topic of homosexuality was handled in The Ballad of Gay Tony. Make no mistake here, I was not offended by the portrayal of a stereotype – I would be quite the hypocrite to be playing GTA and offended by a social commentary hitting too close to home. Rather I was shocked by something much more subtle: the fact that the main character was unable to dance with the men in the gay bars. GTA allows the player to sleep with and murder hookers, but disallows dancing between two men. This seems to have been an intentional choice on the part of the creators of the game and begs the question: why not?” received via Mouthoff

Thanks for the feedback. We are pretty confident that Luis can dance with a guy in Hercules. You have to dance well with a girl first, then a guy will come and challenge you, as a way of seeing who is the better dancer. Luis is a heterosexual character. Tony is a gay character. They are best friends and work together. Luis is a vain, psychotic, deluded and somewhat confused mess, but he is not remotely homophobic, nor is he remotely bi-sexual. So he dances with women, but he is comfortable helping to run a gay night club. With all our open world games, we try to provide a range of experiences that fit the character and help develop the character while providing a good range of things to do. So Niko didn’t dance at all, but Luis did, and Jimmy (from Bully) can kiss people but not shoot them, like a normal school boy. Meanwhile, in Red Dead Redemption, John Marston won’t cheat on his wife, or dance, but is happy slaughtering any number of animals.

“Hey R* is there gonna be something more about L.A. Noire?”Dezpoztomuz

While there won’t be any more DLC or additional content for the current release of L.A. Noire (we’re all too busy working on Max Payne 3, GTAV and other games to come), don’t count out the possibility of a new game in the L.A. Noire franchise in the future. We simply have not decided anything. We’re all very pleased with how that game turned out and are considering what the future may hold for L.A. Noire as a series. We don’t always rush to make sequels, but that does not mean we won’t get to them eventually – see Max and Red Dead for evidence of that – we have so many games we want to make and the issue is always one of bandwidth and timing.

 
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Melbourne to host Magic Grand Prix Gathering!

Australia’s sporting capital, Melbourne is set to host an international Grand Prix of a very different kind, when Magic: The Gathering comes to the Melbourne Park Function Centre on 30 March  to 1 April, 2012.

For the uninitiated, Magic: The Gathering, also known as Magic, is one of the first collectible trading card games, created by mathematics professor, Richard Garfield. Since being introduced in 1993, it has captured the imagination of more than twelve million players, and even provided the inspiration for the fictional card game, Mystic Warlords of Ka’a, often played on the popular TV series, The Big Bang Theory. Each game represents a battle between mighty wizards known as “Planeswalkers”, who employ magical spells, items and fantastic creatures depicted on individual Magic cards to defeat their opponents. 

Grand Prix tournaments are world-wide open events that allow all Magic players to participate and experience the thrill of a large-scale competition. With a US$30,000 purse and four invites to the US$230,000 Magic the Gathering Pro Tour including flights to Barcelona up for grabs, the upcoming Magic: The Gathering Grand Prix in Melbourne is expected to attract around 600 competitors from across the globe including an array of somewhat colourful characters.

Australia’s top ranked player 22 year old, Jeremy Neeman has been playing Magic for a full two-thirds of his life but things really took off for him since his breakout event in 2008, Pro Tour Hollywood when he finished 44th amongst the 400 best players on the planet,  announcing himself as a player to watch!  Later in 2009 he made the top 8 playoff at Pro Tour San Juan earning a cool $10,000 for his weekends work and has since gone on to establish himself as one of the world’s best. As the winner of the last two Australian Magic Grand Prix – Sydney in 2010 and Brisbane in 2011 all eyes will be on the poster boy of Australian Magic as he strives for an unprecedented ‘three-peat’.

Like Stuart in Big Bang Theory, 21 year old Morgan Meehan-Lam from Tasmania, works in a comic book store and runs events in store. Unlike Stuart however, she has forgone geek for gorgeous, making her quite a stand out in the Magic crowd. She is also highly regarded as Magic Judge and will compete on the Judge team at Grand Prix Melbourne.

Another player proving that the game is not just for your stereotypical geeks is 41 year old Queenslander, Corey Hill.  A family man and retired Captain from the Australian Defense Force, nowadays Corey is dedicated to building Magic: The Gathering gaming communities within Brisbane along with being a top ranked player. A hulking presence, Corey is the epitome of the gentle giant.

Running alongside the Grand Prix is a huge array of other events  expected to attract hundreds more Magic enthusiasts and players of all levels. Whether you are a ‘Level 1 Prodigy’ or a ‘Level 50 Archmage’, you are sure to find an event to test your skills and fire your imagination. 

Haven’t played before or keen to find out more?  Grand Prix Melbourne also features a Learn to Play area and in just 20 minutes, you’ll be able to cast spells and summon creatures!

Another highly anticipated highlight is the exhibition of works by notable Magic Artists and artist appearances and signings.   Highly regarded, USA artist Daarken will be visiting Australia for the first time with a collection of his most notable Magic artworks and chatting with his legion of local fans.  Daarken came into being in a dark, dank basement under the stairs of an abandoned barber college located in the heart of the tenderloin of San Francisco. Occasionally he emerged from his cave to attend classes at the Academy of Art University and became a concept artist for the video game Warhammer Online: Age of Reckoning before turning his considerable skills to Magic.

The Wizards Play Network incorporates over 80 stores around Australia, all running weekly Magic tournaments to prepare players for this big event.  With hundreds of tournaments run locally in the lead up to GP Melbourne, you can be sure our Aussie spellslingers will be ready to take on the international pros!

visit:  www.wizards.com/gpmelbourne2012

Magic the Gathering: Grand Prix Melbourne

Registration: AUD $50 (AUD $40 Early bird registration on Friday)
Friday, March 30: 2 p.m. – 8 p.m.
Saturday, March 31: 8 a.m. – 8:45 a.m.

Tournament Location: Melbourne Park Function Centre
Park and Skyline Rooms, Rod Laver Arena
cnr Batman Avenue and Olympic Blvd
Melbourne
Australia

 
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TOTAL WAR: SHOGUN 2: FALL OF THE SAMURAI – REVEAL TRAILER PART 1