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Interview with Amy Adams for the DVD release of Doubt

Amy Adams Q&A

 

Currently one of Hollywood’s most sought-after actresses, Amy Adams first came to international attention after her role in 2005’s Junebug as a good-natured southern belle afforded her a Best Supporting Actress nomination. Since then, her star has risen inexorably, featuring as a Disney princess in Enchanted, a flighty actress in Miss Pettigrew Lives for a Day and Tom Hanks’ secretary in Mike Nichols’ prestige drama Charlie Wilson’s War. She’s also appeared in comedies Talladega Nights and Tenacious D in The Pick of Destiny – a trick she will repeat in 2009 in the Ben Stiller sequel Night at the Museum 2.

 

For the moment, Adams, 34, takes on her most dramatic role to date, in Miramax Films’ Doubt. She plays Sister James, the sweetly innocent nun who gets caught up in a scandal at a Brooklyn Catholic school in 1964, when she shares with her colleague, the dragon-like Sister Aloysius (Meryl Streep), her concerns that a priest, Father Flynn (Philip Seymour Hoffman), has behaved inappropriately with a pupil.  Her second film with Hoffman, following Charlie Wilson’s War, Adams will reunite with Streep in 2009 on Nora Ephron’s Julie & Julia. Below, she discusses working with such luminous actors, her meteoric rise to fame and how she still buys towels from Target.

 

Q: How did you prepare for Doubt?

 

A: How did I prepare? Panic! No, I’m kidding…we had three weeks of rehearsal. John didn’t get on my case but he said, ‘You should really talk about it more because you came in really prepared!’ I was so like the girl who wanted to make a good impression on the first day of school. I knew all my lines and knew everything about the play. I knew other people’s lines! I’m usually pretty prepared but I think I’m über-prepared. I spent weeks with this material. I knew there was going to be no hiding and I better bring something to the table. So I prepared.

 

Q: Had you seen the play before?

 

A: Yes. I felt a great responsibility to the play but at the same time, the script is different and opening it up, provides a different feeling. My character in the film and the play are similar, but because of the way the scenes are broken down, it’s a different path. I had to really let the play go. I was like, ‘Yes but in the play…’

 

Q: How did you find wearing the habit?

 

A: The bonnet got a little painful but I liked wearing the habit. You knew it was going to fit! There’s no zippers. It’s all fastenings with ties and buttons. It was many layers and it helped you feel…it forced a certain posture and walk. The shoes were so comfortable. I’m typically in high heels and these were orthopaedic shoes.

 

Q: Do you see your character as naïve?

 

A: I just didn’t see her as naïve. I saw her as somebody who grew up in this time, which was 1964, and chose to be a nun, pretty early on. And to the world she might appear naïve but I think she’s just trusting. I don’t think that was an uncommon thing at that time. It was a time of great change, in the church. I think by the end, she’s definitely an older person sitting with Sister Aloysius. I just see her not as naïve…she is trusting and open. And I believe that when you watch the film, you bring your own personal experience into it. A lot of people go into the film and realise what it’s about and automatically want to assume the priest is guilty. The same goes if you decide if Meryl’s character is malicious. I’ve watched the film now several times and I intentionally went in with different opinions every time. You have to try this. You have to see the film and decide that he’s guilty. It becomes a totally different film than if you decide he’s innocent. It’s an interesting thing.

 

Q: Prior to Doubt, you’ve had an amazing couple of years. How has that been?

 

A: It’s been great. I enjoy the work, so that’s been really good. I’ve been really busy. I miss my friends and my family. So I look forward to a time when I can have more balance. But because of taking the long road to the place I’m at now, I’m really enjoying taking advantage of the opportunities that have been put in front of me now.

 

Q: You were recently on the cover of Vanity Fair. How did that feel?

 

A: It’s great, and I don’t mean to in any way diminish it, but when I started acting, I never really imagined doing any covers. So I don’t judge the success of myself with how many covers I’ve done or what covers. Although, that was an amazing thing. And Vanity Fair, they’ve grown with me. For me, it was really special. They did the first piece on me, for Catch Me If You Can – I was in Vanities. Then I was inside the Hollywood issue when Junebug came out, then I was on the Hollywood issue when Enchanted came out, and now, with Doubt, they put me on the cover. So it feels like I’ve grown up with them a little bit.

 

Q: How was your Spielberg experience on Catch Me If You Can?

A: It was great. I loved it. I’d love to work with him again. It was extremely intimidating, though. I do have this way of when I’m intimidated or challenged, I tend to get tunnel vision and very focused. I try not to pay attention to all of the external voices. I have to shut myself to an extent and really focus on the task at hand. But, sure, I was intimidated. But I’d made my mind up that I was there to work, I was there to be Brenda, and anything else that happened was fine. If he liked me or he didn’t like, I didn’t expect to be friends with Leo, I didn’t expect to work with Steven again, I was there to be Brenda – I was not there to do anything else. And I had a great experience and they were wonderful. They turned out to be so easy to work with. I was scared – ‘Are they going to be easy to work with?’ It was a big mystery to me. It always is when you go in. Like going into this with Meryl.

 

Q: How was working with her?

 

A: The idea is terrifying. The actual execution is actually a lot of fun. Meryl is a fantastic scene partner, and it’s not as if she saves it all for when the camera is on her. She really gives you a lot to work with. So any intimidation on the set is purely brought on by my own insecurities and has nothing to do with her person.

 

Q: You worked with Philip Seymour Hoffman on Charlie Wilson’s War, so you knew what to expect with him, I guess…

 

A: I had the wisdom to be terrified! I love him. I think we’d be really great together as foils to one another. He’s a lot of fun and he’s got a big heart. He’s just a great guy. And a frickin’ fantastic actor.

 

Q: So how was working with him?

 

A: He’s intense and he definitely puts himself through it. I knew with Philip that he wasn’t…he was going to be taking care of himself and going to be a consummate professional and an amazing scene partner. He trusts the other actors he’s working with to do the same. He put that faith in me and that’s fantastic. I hadn’t worked with Meryl before so I was always like…I just wanted to make sure I was a good scene partner. That I was in my character and in the story and really giving them something.

 

Q: You’re in another film with Meryl Streep soon, Julie & Julia. Who do you play?

 

A: I play Julie. Julie Powell, who wrote the book Julie & Julia. She is approaching her thirtieth birthday and questioning her life, when she decides to cook her way through the art of French cooking by Julia Child, and write a book about it. And it follows her journey and growth through that year and it parallels Julia Child’s experience in France as she’s composing the cookbook. It parallels these two women’s lives.

 

Q: What made you choose this?

 

A: A lot of things. I loved the script. I was really curious to work with Nora Ephron. I love her writing. I was just really excited to do it. I also really identified with being thirty and being lost. That was something I identified with very much.

 

Q: How did you cope with turning thirty?

 

A: It’s an interesting experience. You really start to take inventory of what you’ve done, or what you’re going to do. You can’t really pretend to be a kid anymore. You don’t really have the same excuses. You have to be accountable now. So whatever damage your parents did, or whatever damage you did, it’s now time to own it all and get on with it, so to speak.                                                                                               

Q: You’re also in Night of the Museum 2. Who do you play?

 

A: I’m a new character. All of the same guys return, and additionally we have Hank Azaria and Christopher Guest…and I’m playing the pilot Amelia Earheart.

 

Q: Did you do any research to play her?

 

A: I absolutely did learn about her. They had a clear idea what was needed to serve this story and plot. But I definitely went and did research. There was a lot written about why she said she flew. And she would quote ‘For the fun of it!’ In Night of the Museum 2, she’s definitely an adventurer and a risk-taker and someone who really makes the most of each moment.

 

Q: How did you feel being around comedians like Ben Stiller and Robin Williams on set?

 

A: I’m glad I don’t have to compete! That’s not what I do! For me, it was good fun. I got to watch and figure out where to put my line! Like Ben Stiller and Robin Williams are doing improv, and I just need to say my line and make it make sense. So that’s my biggest goal in those scenes. But I get über-focused. Ben Stiller and Robin Williams were making each other laugh and I was very serious. I think that made Robin laugh even harder, as I came in completely earnest with my line.

 

Q: So you’re the straight man to them?

 

A: I enjoy that! But I think I’m much funnier than Ben off screen! I think Ben would concur. I think I actually am! I love Ben. I had a great time working with him…but I’m definitely funnier off screen! Or I definitely think I’m funnier off-screen. And I’m certain I’m not funnier on screen.

 

Q: You also have Sunshine Cleaning coming out…

 

A: Yes, with Emily Blunt. I think it comes out in March. I play a single mother who is somewhat skill-less unfortunately and looking to improve herself and gets into a crime-scene clean-up business with her sister. But it’s the story of their family and how they’re all struggling to get over the death of their mother.

 

Q: What is a crime-scene clean-up business?

 

A: It’s a legitimate business. Let’s say somebody shot themselves in this hotel room. That would create a blast and a splatter, and you would have to cut out the affected areas and put it into a biohazard container and take it to a biohazard dump. You have to clean it very specifically.

 

Q: It seems you’re finding a nice balance between indies and studio movies right now?

 

A: I’m working at it. It’s important to me to keep things loose. The actors and actresses that I admire the most are not defined by genre. Like Frances McDormand, Meryl Streep and Susan Sarandon…these were women who were a great positive influence on me and my choices.

 

Q: You were born in Italy, right?

 

A: I was born in Italy, in Vicenza. My Dad was in the army. I went back a couple of years ago, and it’s one of the most beautiful places I’ve ever seen in the world. I loved it so much. It’s weird – it seems to be a part of me. I realised when I went back a lot of my personal aesthetic, what I prefer, is very similar to what’s there. Expensive shoes, wine, pizza – no, I’m kidding!

 

Q: Did your father being in the military affect your childhood?

 

A: We were moved around some but it wasn’t too much because when he went overseas, we stayed back. We did not go to Germany when he went, so that was good. We moved a lot within Colorado but once I hit Junior High, I stayed in the same school.

 

Q: So how did you earn a living as an actress when you started?

 

A: I spent more time doing dinner theatre. I spent eight years doing dinner theatre before I moved to Los Angeles, and I’ve been here now for ten years. I loved dinner theatre. For me, it’s always been a profession. It’s not just a dream or a fantasy – it was how I paid my bills. For me, I didn’t really have the option of losing a dream. It was like, ‘This is how I’ve decided I’m going to earn a living’. As well as having aspirations of art and doing great things, you always have to balance your practical side and your emotional, artistic side. That’s what I think kept it alive. I’m very practical. So I knew that if I had to take a guest spot, I had to take a guest spot – because the rent was due. If I had to do a TV series, I’d do a TV series. I never planned when I moved out to LA that this is where I would be. I’m grateful and happy to be, but this wasn’t the masterplan – ‘and then I’m going to work with Meryl Streep for two films.’

 

Q: Did you splurge your first big pay-cheque?

 

A: It depends. I think your perspective of a large pay-cheque changes over time. So the first time I got what I thought was a large pay-cheque, I got a set of matching towels. I was like, ‘I can now get towels from Bed, Bath & Beyond’, because I’d taken hand-me-down towels from friends and family for so long. So that was a big pay-cheque for me at the time.

 

Q: So now you must have great towels?

 

A: I get them from Target. They’re the best towels in the whole world. They are! Thomas O’Brien towels!

 

Q: Would you still be acting if you were not successful?

 

A: Yeah, I’d still be acting. I think I was on the brink of moving to New York, because I thought, ‘If I’m going to be playing smaller roles, I’d rather go to New York and be on stage and maybe go back to musicals and see where that took me’. Just so I could be more artistically satisfied. And then Junebug happened, and that kept me here. But I still look forward to doing that, hopefully if they’ll have me.

 

Q: Were you surprised it was Junebug out of all of your movies that launched you?

 

A: It is very surprising but I think that’s very common. I think smaller films are willing to take chances on lesser known actresses or people who are known but do not have a bankable known. We’re seeing that this year with Melissa Leo and Rosemarie DeWitt in Rachel Getting Married. And they’ll take a chance on lesser name actresses. So I don’t think it’s that surprising. I, of course, was surprised. It’s always great when those films gets seen and reviewed well. So I was very grateful. But I think it’s a very common path. People will take a chance in independent film with lesser-known actresses.

 
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Nintendo DS – Fastest Console to Two Million Units – Plus Rhythm Heaven Launch Date-

Australia, 28 May, 2009 –

Nintendo DS® (inclusive of Nintendo DS, Nintendo DS Lite® and Nintendo DSi™) has sold through more than two million* units in Australia! Independent market research company GfK Retail and Technology Australia confirm that this makes Nintendo DS the fastest selling console to sell through two million units.
Nintendo DS reached this milestone of two million units in 221 weeks, and for the last three years, Nintendo DS has been Australia’s number one selling console.

New to Nintendo DS on 4 June 2009, will be the Touch! Generations title Rhythm Heaven™. Touch! Generations games are a range of games (on both Wii™ and Nintendo DS) that anyone can play, regardless of their gaming experience.

Tap into the rhythm on your Nintendo DS with the most infectious game – Rhythm Heaven. Use your Nintendo DS stylus to tap, flick and slide your way through more than 50 rhythm games, ranging from the quirky to the downright crazy!

Rhythm Heaven features original music in dozens of rhythm-based mini games. The music, created by legendary Japanese pop-star producer TSUNKU?, is addictive and catchy. Even though the controls are simple to grasp, each mini-game will challenge your grasp of rhythm by throwing in interesting beats and off-beats.

With an advertising campaign fronted by worldwide pop sensation Beyonce Knowles, Rhythm Heaven is easy enough for new players to pick up and play for a few minutes at a time, yet veteran gamers will want to unlock and master every game.

Put your sense of rhythm to the test from 4 June with Rhythm Heaven –
http://gamesites.nintendo.com.au/rhythmheaven/
MEDIA RELEASE – FOR IMMEDIATE RELEASE
* All sell through and market share information courtesy of GfK Retail and Technology Australia

 
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SPORE GALACTIC ADVENTURES GOES TO THE (ROBOT) CHICKENS

Maxis Teams with Adult Swim’s Robot Chicken Writers to Create Hysterical Adventures for Spore Galactic Adventures Available at Launch

May 28 2009, Australia – What do planetary rest stops, man cannons, and banana monkey wars all have in common? They’re all elements of Adventures created by the Robot Chicken writers exclusively for Spore™ Galactic Adventures, the highly-anticipated expansion pack for the critically acclaimed videogame, Spore.

Maxis™, an Electronic Arts Inc. (NASDAQ: ERTS) studio, today announced that the Adventures created by writers from this outrageously funny, Emmy award-winning TV show will be available as free downloadable content when the game launches 25 June.

The campaign was conceptualised by Robot Chicken co-creators Seth Green and Matt Senreich and executed by the writing team including Matt Beans, Doug Goldstein, Mike Fasolo, Breckin Meyer, Dan Milano, Tom Root, Kevin Shinick, Hugh Sterbakov and Zeb Wells. With such a unique cast of imaginative characters, players can expect to experience missions with exploding poo, angry yetis, ruler yielding librarians and more!

“We’re big fans of Spore, so teaming up on Spore Galactic Adventures was a natural fit and so much fun for all the guys at Robot Chicken,” said Seth Green, co-creator of Robot Chicken. Co-creator Matt Senreich continued: “We’re all gaming geeks, so when the Spore guys said they had an alluring proposition for us, how could we say no? Instead of creating absurd worlds with toys, this gave us the opportunity to create literally anything we wanted as gamers. Geek moment. We think that RC fans will love the pretty random and absurd adventures we created and we can’t wait to goof around with the ones the fans create.”

“Gamers and Adult Swim fans alike are going to absolutely love the hilarity found in the Robot Chicken missions created for Spore Galactic Adventures,” stated Kip Katsarelis, lead producer of Spore Galactic Adventures. “Our development team had a blast working with the guys and couldn’t stop laughing the entire time we were together. Their Adventures truly reflect the extent of their wild imaginations as well as how the in-game Adventure Creator tool can create almost any type of story imaginable. Players can only guess the absurdity and fun that will ensue.” 

Spore Galactic Adventures adds a tremendous amount of variety and fun to the original Spore, allowing players to beam down to planets, play Maxis-created Adventures and create their own customised Adventures. Now players can get out of their spaceship and turn their creatures into legendary space captains, battling epic monsters in intergalactic arenas and fighting intense planet-side races along the way. In each mission, players earn experience to rank up their captain, gain game-changing items and accessories such as a Plasma Pulser and Swarm Magnet. Once the captains and Adventures are created, players can share go online to share with friends around the world at www.spore.com.

 
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UBISOFT® TOURS THE GLOBE WITH SHAUN WHITE SNOWBOARDING: WORLD STAGE

Sydney, Australia – May 28, 2009 – Today Ubisoft® announced that it is collaborating again with Olympic Gold Medalist Shaun White in Shaun White Snowboarding: World Stage. Developed by Ubisoft Montréal, the game will be available exclusively for the Wii™ system from Nintendo and will be on store shelves holiday 2009. 

“Working with Shaun on the first title was an excellent experience,” said Antoine Guignard, producer of Shaun White Snowboarding: World Stage at Ubisoft. “The great public reception of Shaun White Snowboarding and the wonderful collaboration with Shaun made it a slam dunk for us to reunite to create a fun, new adventure for fans.”

 

Players will hit the slopes with Shaun White and his crew, but this time the stakes are higher as you pursue the world’s top competitions from a half-pipe in the middle of New York’s Time Square to the most prestigious competitions of France, Canada and Japan.

 

“Ubisoft has been a great partner, and I’m excited for World Stage,” said action sports phenom, Shaun White. “It’s cool to give people insight on what my life is like on the competition circuit.”

 

Shaun White Snowboarding was a worldwide success for Ubisoft, selling over 3 million copies since its November 2008 launch and establishing a new sports brand for Ubisoft. The title was also one of the first and most popular video games compatible with the Wii Balance Board™ accessory. Players will be able to break out their Balance Boards once again for Shaun White Snowboarding: World Stage when they flex their board skills either alone or together with family and friends.

 

Shaun White Snowboarding: World Stage will be showcased at the Ubisoft press conference during E3 at the Los Angeles Theater on June 1st at 5 p.m. Visitors can hit the powder, as well, at the Ubisoft booth on the show floor (South Hall, Booth #1022).

 

For more information on Shaun White Snowboarding: World Stage, please visit: http://shaunwhitegame2.uk.ubi.com/.

 

About Ubisoft®:

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2008–09 fiscal year Ubisoft generated sales of 1.058 billion euros. To learn more, please visit www.ubisoftgroup.com.

 

 

© 2009 Ubisoft Entertainment. All Rights Reserved. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Shaun White is used under license from Shaun White and Shaun White Enterprises, Inc.

 

 

Wii, the Wii logo, Wii Balance Board and Wii MotionPlus  are trademarks of Nintendo. © 2006 Nintendo.

 

Wii Balance Board sold separately with Wii Fit.

 
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Lenovo Introduces Enhanced Secure Managed Client Solution

Sydney, Australia – May 28, 2009 – Lenovo today announced the next version of Secure Managed Client (SMC), the PC industry’s only storage-based, alternative desktop computing solution that helps enterprises reduce IT costs and security risks by storing data in a remote location, while delivering superior desktop PC performance and functionality.   

Lenovo’s SMC 1.2 solution consists of a ThinkCentre M58p desktop client, a Lenovo co-developed software stack and a centralised Lenovo Storage Array.

 

Enhanced Features Deliver Greater Value and Ease-of-Use

 

·         Single Image Technology – Using SMC 1.2, IT managers can improve storage capacity by hosting a single PC image with a common operating system and applications in a central location for all SMC-enabled desktops to access.  This feature streamlines PC image updates and patches.  In addition, when using this technology customers can achieve greater density on their Storage Arrays. 

·         Added Peace of Mind with Data Back-Up Option – Information accessed by a SMC-powered fleet of ThinkCentre desktops is stored in a safe, single location, significantly reducing the threat of on-site data theft.  Using the new SAN redundancy option on SMC 1.2, IT managers can seamlessly add a second Storage Array to eliminate downtime and provide access to information in the event of a hardware crash.

The solution offers several additional benefits over current server-based computing options like blade PCs, thin clients or desktop virtualisation, most notably:

Preserves Full PC Computing Experience – SMC 1.2-enabled desktops maintain a system processor and graphics, including a full Windows experience, so users never have to sacrifice power and functionality.
Flexible Investment – A Lenovo ThinkCentre desktop using SMC 1.2 can be easily converted back and forth between a traditional desktop PC and an SMC client.  Companies already using ThinkCentre M57p eco or M58p desktops that want to move to a hosted SMC 1.2 solution can easily do so by adding a Storage Array and running the software stack.
Reduces Management Costs over Lifecycle of the PC Fleet – Lenovo estimates that large enterprise customers typically spend about $160 a month to fully manage a PC. This expense takes into account such things as desk-side IT visits, call centre support, and management costs. Lenovo further estimates that using the SMC solution can potentially reduce this expense to as low as $95 per PC.
“Lenovo’s latest version of the Secured Managed Client solution evolves PC fleet management by delivering a better experience for both IT managers and individual users,” said Otto Ruettinger, Business Manager, Desktops and Monitors, Lenovo ANZ.  “As a storage-based solution, SMC 1.2 eliminates the hassle of transitioning existing data to a server, which can be expensive and time consuming to deploy.  All computing activities still occur locally, so end-users never experience a difference in power or functionality between a hosted desktop and a traditional system.”

 

Lenovo Service and Support Minimises Deployment Headaches

Customers can take advantage of a full suite of Lenovo Professional Services to help them deploy their solution quickly. Lenovo can seamlessly integrate the SMC 1.2 solution into a customer’s environment from initial migration planning to end-to-end SMC implementation.  These services include:

·         SMC Assessment

·         Infrastructure Planning & Design

·         Pilot Deployment

·         Managed Deployment

·         Customer Training

·         SMC Consulting

·         System Tuning

 

The SMC solution is also backed by Lenovo service and support. Customers can choose Lenovo ThinkPlus Priority Support for continuous, 24/7 reliability and efficient operation of the SMC 1.2 solution.

 

For more information please visit: www.Lenovo.com/securemanagedclient.com  

 

Availability

SMC 1.2 can be deployed on the Lenovo ThinkCentre M57p eco ultra small desktop and now also on all form factors of the ThinkCentre M58p desktop. The SMC 1.2 solution will be available to customers in Australia, New Zealand, Hong Kong, Taiwan, Japan and other countries beginning in Q2 2009. 

 

About Secure Managed Client

The Secure Managed Client solution is the product of a partnership among Lenovo, Intel, LANDesk, America Megatrends Inc. and Serden.

 

About Lenovo

Lenovo (HKSE: 992) (ADR: LNVGY) is dedicated to building exceptionally engineered personal computers. Lenovo’s business model is built on innovation, operational efficiency and customer satisfaction as well as a focus on investment in emerging markets. Formed by Lenovo Group’s acquisition of the former IBM Personal Computing Division, the company develops, manufactures and markets reliable, high-quality, secure and easy-to-use technology products and services worldwide. Lenovo has major research centres in Yamato, Japan; Beijing, Shanghai and Shenzhen, China; and Raleigh, North Carolina. For more information see www.lenovo.com.au .

 

1Based on Lenovo calculations where a ThinkCentre M5p eco and M58 desktop uses approximately 70-75 watts of power during normal operation versus a ThinkCentre M57 eco and M58 desktop (SMB solution) without a hard drive that uses approximately 50-55 watts during normal operation.

 
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EA THROWS A PARTY WITH BOOM BLOX BASH PARTY FOR Wii

Highly-Anticipated Sequel from EA and Steven Spielberg Features Even More Blox-busting Action for the Ultimate Social Wii Gaming Experience
May 28 2009, Australia – It’s time to throw, bash, and party, as the EA Play Label of Electronic Arts Inc. (NASDAQ: ERTS) announces BOOM BLOX™ Bash Party for Wii™ will be available in stores in Australia from 18 June 2009.

EA and Steven Spielberg continue their collaboration to bring players this highly-anticipated sequel to last year’s critically-acclaimed BOOM BLOX™ game for Wii, which earned more than a dozen awards and received recognition from parenting organisations, media outlets and the gaming industry. With more than 400 new levels, stunning new worlds, and twice as much multiplayer game play, BOOM BLOX Bash Party brings tons of action-packed fun for the whole family.

“The original BOOM BLOX really came from a need to bring families back into the same space playing games together,” said Steven Spielberg. “We had so many more creative ideas that we wanted to put into the sequel, and BOOM BLOX Bash Party really takes the original concept to a whole new level of interactive family gaming.”

BOOM BLOX Bash Party features nearly twice as many multiplayer challenges as the original BOOM BLOX making it the ultimate party game! Players will have a blast playing with or against friends in co-op, versus and new team-based challenges. Whether playing solo or with friends, BOOM BLOX Bash Party will have players off the couch, throwing, bashing and slinging blox like never before!

In addition to the more than 400 new levels in BOOM BLOX Bash Party, players can also easily download new levels created by EA and the BOOM BLOX Bash Party community at no additional charge with an Internet-connected Wii. EA will make 40 additional levels available at launch with many more to come. In addition, players can create their own levels using the game’s enhanced Create Mode, and submit those levels to be posted and made available to the community. Over time, BOOM BLOX Bash Party owners will have access to many more downloadable levels in addition to those already included in the game.

“We are thrilled to be able to offer players a constant stream of new and exciting levels in BOOM BLOX Bash Party,” said Amir Rahimi, Senior Producer. “The EA team has been working hard creating exciting new levels that will be made available over time, and we cannot wait to see the passion and creativity the BOOM BLOX Bash Party community members put into making their own shared levels.”

EA takes the destruction to new heights with four stunning new themed worlds including Space, Pirate, Heroic and Show Time! Players will experience action puzzle game play in new physical environments like zero gravity and under water. Players will also encounter exciting new block types, like Virus, Conveyor and Push blox; new block shapes like cylinders and wedges, and engaging new tools, like the cannon and the slingshot! A new cast of characters, as well as favourites from the original BOOM BLOX, are now part of the puzzle-solving strategy. Players can now throw, grab or sling them, and watch them fly, knocking down blox and causing eye-popping explosions!

Developed by the EA Casual Studios, BOOM BLOX Bash Party is rated G. For more information, visit http://boomblox.ea.com. To download artwork, visit http://info.ea.com.

 
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NAMCO BANDAI GAMES EUROPE ANNOUNCES ‘DRAGON BALL: REVENGE OF KING PICCOLO’ FOR Wii

– Bringing the Fun-filled, Action-packed Original Dragon Ball Story to Wii for the First Time with 3D Graphics, Launching in Europe Autumn 2009 – 

CERGY-PONTOISE, FRANCE – 28 May 2009 – NAMCO BANDAI Games Europe S.A.S. today announced the forthcoming launch of Dragon Ball®: Revenge of King Piccolo exclusively for Wii.  Scheduled for European launch this Spring 2009, Dragon Ball: Revenge of King Piccolo promises to thrill fans with the first ever appearance of the original Dragon Ball story on Wii in glorious 3D.

 

Heading back to the early days of the Dragon Ball story, players will control Kid Goku as he sets out on fantastic adventures with his friends.  The title faithfully reproduces the uniqueness and special humour of the early Dragon Ball series, while adding an original blend of action and adventure to the mix.  With the original Japanese music and voiceover included for maximum authenticity, Dragon Ball: Revenge of King Piccolo offers fans a dazzling new experience with the characters and universe they know and love.

 

The visuals in Dragon Ball: Revenge of King Piccolo take the series to a new level by faithfully reproducing on-screen the original drawings of legendary Dragon Ball artist Akira Toriyama down to the finest pen strokes.  Thanks to the high-quality, state-of-the-art graphics, fans will be able to immerse themselves in the Dragon Ball universe like never before. 

 

Game modes include Story mode which follows Kid Goku from the Red Ribbon Saga to the King Piccolo Saga with the ability to replay previously completed stages, and the unlockable VS mode where players can take different unlocked characters into battle.

 

With in-game collectables, a host of unlockables, and more fun, fights and adventure than ever before all delivered in dazzling 3D, Dragon Ball: Revenge of King Piccolo is the definitive Dragon Ball videogame experience coming to Wii this Spring 2009.

 

About NAMCO BANDAI Games Europe:
NAMCO BANDAI Games Europe S.A.S., is a leading interactive entertainment software publisher based in Cergy-Pontoise, France. The company is a part of the NAMCO BANDAI group of companies known for creating and publishing many of the industry’s top video game franchises including the RidgeRacer™, Tekken™, SOULCALIBUR™, Tamagotchi™, Digimon™, Dragon Ball® and Naruto™ brands.

 

© BIRD STUDIO/SHUEISHA, TOEI ANIMATION

Game © 2009 NBGI

 
formats

AMD sponsors local public high school rugby union team to attend World Youth Tournament in Japan

SYDNEY, Australia. — May 27, 2009 — AMD Australia proudly announces its continued investment in its Responsible Gaming Initiative through the sponsorship of a local high school rugby union team.

AMD is promoting a responsible and balanced approach to computer gaming by engaging the youth and encouraging the enjoyment of the physical and mental challenges of competitive sport through the sponsorship of the Prariewood High School’s rugby union team. The school, located in the western suburbs of Sydney, represented Australia at the World Youth Tournament in Japan which concluded on 5 May, 2009.

The Prariewood rugby squad committed to rigorous training and practice sessions to reach their goals and achieve the honour of representing Australia.

Today’s younger generation devote similar hours of playing on-line video games to hone their skills and master techniques and strategies. This is also important in developing analytical skills and teaching tomorrow’s leaders about technology. AMD however, wants to promote the message of not foregoing a healthy and active lifestyle as important part of developing life skills.

Currently, the Responsible Gaming Initiative is active in South Asia region, particularly Singapore and Thailand and continues to involve children and youths in sporting activities. It coincides with the increasing popularity of more immersive games leading to consumers spending more hours playing. In Australia, AMD supports the strong tradition of sports in schools through physical education classes and interschool sports competitions.

The AMD Responsible Gaming initiative was first launched in December 2006 to encourage children and youths to lead healthy lifestyles through increased exercise and physical activity. As an industry leader AMD wants to encourage avid video gamers, particularly children and today’s youths to enjoy gaming responsibly.  Physical activity, especially team sports improves coordination, promotes competitive spirit, and enhances social skills and well-being.

About AMD
Advanced Micro Devices (NYSE: AMD) is an innovative technology company dedicated to collaborating with customers and technology partners to ignite the next generation of computing and graphics solutions at work, home and play. For more information, visit http://www.amd.com.

©2009, Advanced Micro Devices, Inc. AMD, the AMD Arrow logo, ATI, the ATI logo, Catalyst, Radeon, and combinations thereof, are trademarks of Advanced Micro Devices, Inc.  Other names are for informational purposes only and may be trademarks of their respective owners.

 
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G.I. JOE The Rise of Cobra Box Art Revealed

G.I. JOE fans worldwide have a reason to get excited as EA unveils the packaging design for its upcoming action-arcade shooter game G.I. JOE The Rise of Cobra.  The console platforms feature a lineup of 16 playable characters – four of which are unlockable COBRA characters – and pick up where the movie leaves off with an all-new storyline and plenty of action.  Aspiring fans can experience G.I. JOE like never before with the Nintendo DS version, which includes 11 playable characters, unique top down gameplay and up to four player G.I. JOE vs COBRA multiplayer modes.

G.I. JOE The Rise of Cobra hits stores this August, and will be available for the Nintendo DS, Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable (PSP), and Wii.

**To download these box art images and other assets from the game, click visit www.electronicarts.com.au **
http://www.GIJOE.EA.com/

 
formats

Tired of the old you? Then it’s time for NewU Fitness First Personal Trainer

Milan, Italy – 22nd May, 2009 – Black Bean Games announces the finalised title for the first game in the NewU franchise, NewU Fitness First Personal Trainer. It is due for release on WiiTM in September 2009 and has been developed by Lightning Fish Games and in partnership with the respective industry leading brands Fitness First and You Are What You Eat™.

The title NewU Fitness First Personal Trainer incorporates the Fitness First branding directly. This is to reflect not only the level of involvement they have had with the development of the product, but also to assure customers that NewU is a REAL fitness experience. All exercises are demonstrated by real video of qualified Personal Trainers.

NewU Fitness First Personal Trainer considers well-being as a perfect balance between physical exercise and a healthy nutritional eating, the latter having been designed by the experts at You Are What You Eat™.

“This important decision is just the first step in a series of marketing activities and strong synergies that are being executed in conjunction with Fitness First globally wherever NewU Fitness First Personal Trainer will be launched.” – Fabrizio Vagliasindi, Head of Marketing, Black Bean Games.

“We hope this product will not only complement what members find when they come to a Fitness First, but also encourage the “new to exercises” person to take the next step and join the gym” – John Gamble,  Managing Director, Fitness First.

The product web site (www.newu.me) reveals NewU Fitness First Personal Trainer’s strong yet extremely clear and sophisticated look, based on NewU look and feel.
About Black Bean Games

Black Bean Games is the publishing label of Lago S.r.l., which is part of the Leader Group. Leveraging 20 years of market experience and knowledge, Black Bean is ideally positioned to launch games coming both from internal and external development teams, harnessing strong licenses, original IPs and focusing on three main areas: Racing, Family & Lifestyle and Action-Adventure games.
For further information about Black Bean and its products, visit the following web site:
 www.blackbeangames.com
About Lightning Fish Games

Lightning Fish Games is a videogame developer specialising in family-oriented titles for Nintendo Wii, PlayStation 3, Xbox 360, Microsoft Windows and smartphones. Established in June 2008, in Banbury, United Kingdom, Lightning Fish was founded by Simon Prytherch, Mike Montgomery and David Hunt. Despite being a new company, the team have previously released over a hundred games and been responsible for games that have sold tens of million of units.

For further information about Lightning Fish Games please visit the following website
www.lightningfishgames.com

About Fitness First

Fitness First is the largest privately owned health club group in the world with over 540 Fitness First clubs worldwide reaching over 1.4 million members in 19 countries.  In the UK alone there are 164 Fitness First clubs with over 425,000 members. 
Fitness First is a member of the Fitness Industry Association (F.I.A), the industry trade body which represents both private and public organisations that are involved in the fitness industry, visit www.fia.org.uk.  
About All Interactive Entertainment

Based in the Gold Coast of Australia, All Interactive Entertainment (AIE) is a wholly owned subsidiary of All Interactive Distribution (AID) and holds the exclusive distribution rights for games by System 3, 505 Games, Black Bean Games, and N3VRF41L throughout Australia and New Zealand.

All Interactive Distribution was established in 1994 and over the last 15 years has grown into one of the largest distributors of interactive entertainment product in Australia. AID also acts as a sub-distributor for all of the video games and DVD publishers in Australia and distributes, on behalf of Nintendo, into the New Zealand market.

www.allinteractive.com.au
www.aie.allinteractive.com.au

 

Published by Lago S.r.l Black Bean is a trademark of Lago S.r.l. Developed by Lightning Fish Games Ltd.
All rights reserved.
“NewU” is a trademark of Lago S.r.l.
Fitness First and Fitness First logo are a trademark of Fitness First Holdings.
You Are what You EatTM and © 2009 2waytraffic. All rights reserved.
Trademarks are property of their respective owners. Wii is a trademark of Nintendo.