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Murdered: Soul Suspect Announcement Trailer

Sydney 5th June – MURDERED: SOUL SUSPECT takes players into a whole new realm of mystery where the case is personal and the clues just out of reach. A new take on the action/adventure genre, MURDERED: SOUL SUSPECT challenges players to solve possibly the hardest case of all… their own murder.

MURDERED: SOUL SUSPECT sees players take the role of Ronan O’Connor, a detective with a checkered past, whose life is brought to an untimely end by a brutal and relentless killer. Unable to move on and stuck in the limbo world of Dusk, he won’t find peace until he can bring his killer to justice from the afterlife.

Using his new-found supernatural abilities, Ronan is free to explore the town of Salem, Massachusetts, from his shadowy afterlife. Unable to communicate with the detectives on his case, Ronan must read the minds of the living, influencing their thoughts and actions. As part of his investigation, he must interrogate the ghosts of Salem’s past citizens to piece together the puzzle, while battling demonic spirits to save his soul and uncover the shocking truth about who is responsible for his death.

Hunt for leads at www.murdered.com, www.facebook.com/murdered and www.twitter.com/murdered and find out how you can bring your killer to justice. MURDERED: SOUL SUSPECT will be available early 2014 for the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system and Windows PC.

 
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PES 2014: The Dawn of a New Era

KONAMI looks to the future as it reveals new PES series powered by Fox Engine

Konami Digital Entertainment GmbH has revealed that its forthcoming PES 2014 title will mark a new beginning for the popular series, with an all-new engine allowing for the most comprehensive advance for the PES range since its inception.

The PES Productions Team based in Tokyo have been developing a new approach to football for four years and can now confirm their new system uses Kojima Production’s renowned Fox Engine at its core. The team have extended and enhanced Fox Engine to match the bespoke and complex demands of a football title.

Based on six founding standards, the new system has allowed every aspect of PES 2014 to be totally reworked, throwing off the shackles of previous limitations and allowing the PES Productions team to produce a game much closer to their vision of recreating the excitement and variety of a top-level match. The central theme of fluidity is based on the constant moving of players and switching positions which characterises the modern approach to football. PES Productions have looked at how matches ebb and flow, with player individuality key to a team’s success, and well-drilled tactics helping underdogs produce giant-killing feats.

Working from the ground up, PES Productions have strived to rework every element of play, creating a fresh and energetic new standard for football titles. In addition to noticeably improved graphics and seamless animation, the thrust of the new system’s power has been used to redefine the way football is played on a home system. Gone are the limitations imposed by dated animation systems and AI elements, and instead PES 2014 boasts a central core that perfectly mimics the skill and awareness that elevates the world’s greatest players above their peers.

Six central tenets combine to establish PES 2014 as a new benchmark in football simulations, governing everything from the way the player receives and controls the ball, the physicality of play, and the ‘feel’ of match-day: the rush and euphoria or crushing lows that experiencing an important games can bring. As such, the key pillars on which PES 2014 is based are:

  • TrueBall Tech: For the first time in a football simulation, PES 2014 centres everything on the ball: how it moves, and how players use it. First touch and sublime control are what set certain players apart from others. The ability to not only read a pass, but to be one step ahead and to know what is needed to gain yards on an encroaching defender. TrueBall Tech allows the player to trap or knock on a pass using the analogue stick with detailed barycentric physics determining the weight shift of the player and the height and speed of the pass, as to how the player’s body will automatically shape to receive it.

Thus, the player has total control in determining how their body is angled to receive a pass, whereas previous football titles present the user with scant options. Instead, TrueBall Tech means that it can be chested or nodded past an opponent, flicked into space or to a team mate, while closer dribbling control is a much more personal attribute in the new game.

The PES series has long since treated the ball as an individual entity, allowing the player huge amounts of freedom to pass into space, run on to a knocked-on counter, or produced short triangular passes to make space. TrueBall Tech adds even more freedom, with the player’s movements worked around those of the ball and, unlike any other football title, as opposed to the other way round. Players will be able to truly control the free-moving ball, use its pace or alter its movement to master close control in PES 2014.

The result is a game that offers full 360-degree, two-footed control within several yards around the player. In addition to steering the ball with subtle movements, there is the ability to shield the ball from opposing players, use deft controls to wrong-foot them, and intuitive methods to master close control.

  • Motion Animation Stability System (M.A.S.S.): The physical combat between players is a vital part of any match, and the new M.A.S.S. component simulates the bodily contact between multiple players within bespoke animations that segue seamlessly into each other. Rather than a series of preset animations that occur under specific circumstances, M.A.S.S. acts instantly to any situation, with the reaction of a fouled player entirely dependent on the direction and force with which they are tackled. Dependent on factors such as their size and power, players will stumble but instantly recover if clipped, barge others off the ball, and use their stature to block players from possession. Similarly, PES 2014 now has more styles of tackle, as opposed to basic foot in or sliding types. 

Tackling also becomes more integral to PES 2014’s quest for realism, with clashes of players utilising the TrueBall physics to ensure the ball reacts as it would in a real game. As players fight for a 50-50 ball, their result challenge will see the ball bobbling into space, or emerging  at the feet of the triumphant player.

The integration of the M.A.S.S. element has also facilitated new advances in one-on-one situations. The individual battles between key players can determine the outcome of a match, so particular emphasis has been made on such battles in PES 2014. Defenders will put greater pressure on the attacking player, by tussling for possession, standing back to restrict passing opportunities, or making the tackle. Likewise, attackers are faced with ether trying to outpace the defender while retaining possession, feinting to gain advantage, or passing, dribbling or shooting when space allows. The result allows for incredibly open games, where the attributes and skills of the players come to the fore in personal feuds all over the pitch.

 

  • Heart: Defining what makes football so engrossing is difficult. It isn’t a technical thing, but more an emotional hook. Matches can be imposing for visiting teams, as home support barracks the opposition, and acts as the infamous ‘twelfth man’ by cheering their side on. PES 2014’s ‘Heart aims to recreate the effects of team support, both on an individual player basis and across the entire team.

 

Each player in the game now employs mental attributes in addition to playing styles and skills, and can be adversely affected when having a poor game. However, if an individual is not playing well, his team mates can rally round and will work to support him. Similarly, one moment of individual brilliance can produce a galvanising effect on team mates. The cauldron effect of a vibrant stadium will showcase the mood of the fans, with all-new sound effects combining with stunning AI systems to create a palpable match day atmosphere.

 

  • PES ID: PES 2013 set a new bar for realism, with its inclusion of the Player ID system. For the first time, players could instantly recognise a player by their faithfully recreated running and play styles. The way a player ran, moved and spread the ball about would be identical to that of their real-life counterpart, and PES 2013 featured 50 players that utilised the system.

 

For PES 2014, that number will be greatly expanded, with twice as many stars featuring bespoke animations and AI.

 

  • Team Play: Via the new game’s innovative Combination Play users can set up a variety of different tactics in key areas of the pitch using three or more players. These players will make very different off-the-ball runs to exploit holes in the defence or midfield, using the flanks, curved runs, or overlapping play to make themselves available. These moves can be preset to key areas of the field, allowing users to exploit defensive weaknesses beforehand.

 

  • The Core: PES Productions have undertaken several years of consultation with PES and football fans to reproduce key elements of the series and implement a wide range of additional improvements.

 

Visually, the game will benefit from an incredible level of acuity, from the weave of the kits, through to facial movement, and a new animation process that offers slick segues from one move to the next, with no pauses or restrictions on control. Stadia will be faithful to real-life, with the entrances to the pitches recreated, crowds that move during the course of the game The new system also allows for a new light-mapping effect, adding a natural look to the proceedings. The flow of a match has also been improved, with tactical decisions made on the fly, and the removal of cut scenes after specific events.

 

Free kicks and penalties have also been radically changed. Control over free kicks has been expanded with decoy runs added and short passes now unrestricted. To counter, players can now move the position of their keeper for the kick, while the wall will react to the kick instinctively to block or deflect the ball.

 

Penalties now use a target guide that is changed according to the kicker’s ability and where they intend to place the ball. The goal keeper can now opt to move ahead of the kick, sensing when the penalty taker is not particularly strong.

 

PES 2014 will also mark the first appearance of the recently-signed Asia Champions League, adding a wealth of officially licensed clubs to the competition; and the new game will also exclusively retain its use of the UEFA Champions League club competition, with other tournaments expected to be announced shortly.

 

Further details of PES 2014’s content – including all-new online elements – will follow, but the new game represents a quantum leap from what football fans have been used to.

 

“Thinking outside the box on an annual series such as PES is not easy,” explained Creative Producer Kei Masuda, but the Fox Engine has allowed us to develop such a level of freedom that we are constantly realising ways of making PES 2014 a true representation of football. From the moment football fans pick up the controller and experiment with the close control, player movement and get to know how teams work and move, we are confident that they will see a game no longer limited by technology, but capable of growing with them and constantly surprising with the breath-taking quality they have to come to expect from the real thing.”

 

“All the materials we’re releasing are taken from current platforms and fully in-game, which is at about 70% completion,” he added. “We want fans to get a true feeling of the actual product they’ll be playing on the consoles most own this year, not some marketing dream. Our new engine and systems are dedicated to the current generation of platforms, which will continue to be dominant in the market, but are fully scalable for future versions.”

 
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Spawning Has Come to StarCraft II

Many old-school RTS players remember what it was like to use one game disc to spawn in a second player. Back in the heyday of Warcraft II and the original StarCraft, you could bring a player (who didn’t yet own the game) into your game and play together. We called it Spawning, and we’re pleased to announce that Spawning is now available in StarCraft II.

Nowadays, anyone who hasn’t yet purchased StarCraft II can still play, thanks to the Starter Edition. While Starter Edition players have access to much of the game, there are many features that they previously couldn’t try before upgrading to the full game. Spawning closes that gap. Any player at a lower expansion level who joins a party that includes a player at a higher expansion level is Spawned up, and gets to play using the features and options of the highest expansion level for as long as they’re in a party together.

More information is available from a number of sources, including:

–        The StarCraft II community site

–        The Spawning feature page

–        The Spawning feature video via YouTube

–        StarCrafts’ Spawning Pool Party video via Carbot Animations

In further StarCraft II news, our StarCraft II World Championship Series site has gone live, with everything you need – live streams, standings, new videos, news, localised schedules, and more – to follow the WCS and keep up with all the action every day.

 
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Crucial Introduces New Ballistix Sport Design for Gamers and Enthusiasts

High-Density Sport XT Memory Modules Features new Heat Spreader Design, faster speeds and XMP Profiles 

Key Messages:

  • Offers an      aggressively-styled and taller heat spreader design that improves thermal      performance.
  • Features XMP profiles      for easy BIOS configuration in supported systems.
  • Crucial® Ballistix® Sport      XT offers DDR3 speeds up to 1866MHz and is available in 4GB and 8GB      modules and up to 32GB quad channel kits (8GBx4). 

Multimedia Elements:

Boise, ID, and Glasgow, UK, 4 June 2013 – Crucial, a leading global brand of memory and storage upgrades, today announced the immediate availability of the Crucial Ballistix Sport XT memory, which offers a new aggressively-styled, taller heat spreader design that improves thermal performance. Designed for gamers and enthusiasts looking for fast and responsive performance, Ballistix Sport XT modules offer XMP profiles for advanced speeds and timings as well as easy BIOS configuration in supported systems.

“The Crucial Ballistix Sport series is designed to provide mainstream users and performance enthusiasts with a reliable, no-hassle gaming experience,” said Jeremy Mortenson, senior product manager, Crucial. “The new Sport XT memory offers an attractive new heat spreader styling for gamers who are looking for enhanced thermal performance, and a new colour that complements popular motherboards.”

Available in 4GB and 8GB modules and up to 32GB quad channel kits (8GBx4), Sport XT memory offers DDR3 speeds up to 1866MHz.

Crucial Ballistix memory is backed by a limited lifetime warranty and is rigorously tested to meet or exceed the high-quality performance specifications customers have come to expect from Crucial. As a brand of Micron, one of the largest manufacturers of DRAM in the world, Crucial engineers work to design, refine, test, manufacture, and support the extensive line of memory modules. For more information, please visit http://www.crucial.com/ballistix/

 
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New Crucial Ballistix Sport SODIMMs Boost Gaming System Performance

Performance Memory Delivers Faster Speeds and Increased Energy Efficiency in Smaller Form Factors 

Key Facts:

  • Offer increased speeds up to 1866MHz and increased efficiency for PC laptops, all-in-one systems, and mini ITX motherboards*
  • Use up to 10 percent less voltage than standard SODIMM modules, enabling longer battery life**
  • Feature XMP profiles for easy configuration, and are optimised for the latest 4th generation Intel® Core i5 and i7 mobile processors
  • DDR3 modules available in 4GB and 8GB densities 

Multimedia Elements:

Boise, ID, and Glasgow, UK, 4 June 2013 – Crucial, a leading global brand of memory and storage upgrades, today announced new Crucial® Ballistix® Sport SODIMMs, designed to boost performance of gaming laptops, all-in-one systems, or mini ITX motherboards*. Featuring XMP profiles for easy configuration and DDR3 speeds up to 1866MHz, Ballistix Sport SODIMMs deliver a faster and more responsive gaming experience. Optimised for the latest 4th generation Intel® Core™ i5 and i7 mobile processors, Ballistix Sport SODIMMs offer lower latencies and increased energy efficiency compared to standard SODIMMs.

Engineered to run on 1.35V** instead of the standard 1.5V found in most laptop memory modules, Ballistix Sport SODIMMs can reduce DRAM power consumption in systems by up to 10 percent, enabling longer battery life. Offered in 4GB and 8GB densities, Crucial Ballistix Sport SODIMMs will be available in early July.

“Gamers want to arm their system with a performance edge, and Crucial Ballistix Sport SODIMMs represent a new weapon of choice for laptops, mini ITX motherboards, and all-in-one systems,” said Jeremy Mortenson, Ballistix product manager, Crucial. “Ballistix Sport SODIMMs offer faster speeds and lower latencies than standard SODIMM modules and enable the performance users come to expect from Crucial Ballistix memory.”

Crucial Ballistix memory is backed by a limited lifetime warranty and is rigorously tested to meet or exceed the high-quality performance specifications customers have come to expect from Crucial. As a brand of Micron, one of the largest manufacturers of DRAM in the world, Crucial engineers work to design, refine, test, manufacture, and support an extensive line of memory modules. For more information, please visit http://www.crucial.com/ballistix/

 
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Intel is Inside the New Samsung GALAXY Tab 3 10.1-Inch

Intel® Atom™ Processor Z2560 and Intel XMM 7160 LTE Solution to Ship Globally in New Tablet

NEWS HIGHLIGHTS

  • New Samsung GALAXY Tab 3 10.1-inch, equipped with      Intel’s 3G and 4G LTE solutions, and powered by the Intel® Atom™ SoC (“Clover Trail+”) platform for      Android* tablets.
  • Intel® Atom™ processor Z2560 provides outstanding      performance, battery life and overall experience for Android tablet users.
  • Intel® XMM 7160 is one of the world’s smallest and      lowest-power multimode-multiband solutions for global LTE roaming in one      SKU with envelope tracking and antenna tuning.

SANTA CLARA, Calif., June 4, 2013 – Signaling the company’s continued momentum in the tablet market segment, Intel Corporation today announced that the new Samsung GALAXY Tab 3 10.1-inch is powered by the Intel® Atom™ Z2560 processor (“Clover Trail+”) . Additionally, the new Samsung GALAXY Tab 3 10.1-inch tablet will come equipped with Intel’s XMM 6262 3G modem solution or Intel’s XMM 7160 4G LTE solution.

“Customers are selecting Intel technology because it offers the best balance of high performance, power efficiency and battery life,” said Hermann Eul, Intel vice president and general manager of the company’s Mobile and Communications Group. “It’s ultimately about the consumer experience, and we are confident people will be pleased with what Intel Inside® has to offer.”

Intel in Android-based Tablets

People expect more from their tablets, and the dual-core Intel Atom SoC (“Clover Trail+”) platform for Android* tablets provides double the compute performance and 3x graphics capabilities with competitive battery life compared to the previous-generation Intel Atom processors platform1.

Intel Atom processors are designed and optimised for a lightning-fast applications experience, responsive Web browsing, stunning 3-D graphics, advanced camera capabilities and vivid HD video with energy efficiency for outstanding battery life.

The integrated Intel® Graphics Media Accelerator provides compelling and realistic 3-D gaming experiences, 1080p HD video and crystal-clear graphics. Advanced camera features including face recognition, mobile HDR and panorama help users create like never before. Additionally, Clover Trail+ offers dual-core performance along with Intel® Hyper-Threading Technology, supporting four simultaneous application threads for smoother, seamless multitasking.

Long-Term Evolution (4G LTE)

Intel’s strategy is to deliver leading low-power, global modem solutions that work across multiple bands, regions and devices.

Intel’s XMM 7160 is one of the world’s smallest and lowest-power multimode-multiband LTE solutions2. The modem supports 15 LTE bands simultaneously and also includes a highly configurable RF architecture, running real-time algorithms for envelope tracking and antenna tuning, that enables cost-efficient multiband configurations, extended battery life and global LTE roaming in a single SKU. It supports multiple devices including smartphones, tablets and Ultrabooks™.

Intel will begin shipments of multimode data 4G LTE in the coming weeks following final interoperability testing (IOT) with Tier 1 service providers in North America, Europe and Asia.

About Intel
Intel (NASDAQ: INTC) is a world leader in computing innovation. The company designs and builds the essential technologies that serve as the foundation for the world’s computing devices. Additional information about Intel is available at newsroom.intel.com and blogs.intel.com.

 
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WD Goes For SMB With Its First Sentinel™ Rack Mounted NAS Solution

SYDNEY, Australia – 5 June, 2013 – WD®, a Western Digital company and world leader in digital storage solutions, today expanded its product portfolio addressing small- and medium-sized businesses (SMB) with the addition of WD Sentinel™ RX4100, its first 1U rack-mount small business storage server.

“Following upon the success of our first SMB storage server, the WD Sentinel™ DX4000, we are responding to customer and partner requests to expand our portfolio with a solution for customers that have a rack based computing infrastructure,” said Thomas Gallivan, vice president of marketing for WD’s SMB solutions group. “The WD Sentinel RX4100 delivers a unified storage solution that’s easy to install, seamlessly integrates into Windows environments with Windows Storage Server 2008 R2 Essentials and offers complete data protection and secure remote access to a business’s data.”

Connection
WD Sentinel RX4100 is a simple and affordable way for SMBs to centralise and store all of their documents and digital assets in one secure location. While installation and setup is simple and intuitive, the product delivers enterprise-class features such as RAID protection, automatic server-based backup and restoration capabilities, redundant network and power options, as well as integrated network attached storage (NAS) functionality and iSCSI SAN capabilities for virtualised network environments.

Protection
WD Sentinel offers a complete data protection solution and helps safeguard SMBs against data loss. WD Sentinel RX4100 comes with Microsoft Windows® Storage Server 2008 R2 Essentials operating system and includes the software to back-up 25 Windows and Mac OS client computers in the network. The product features pre-installed WD hard drives, optimised for reliability, quality and performance, factory configured in RAID 5 for data protection against drive failure.

Backing up and restoring stored data is automated with options for complete bare-metal backup and restoration of the entire system, as well as incremental backups and restoration for specific files. Mac OS systems can back up to WD Sentinel RX4100 using Time Machine® backup utility. In the event of a accidental data loss or computer failure, WD Sentinel’s easy restore function finds lost files, and then quickly restores them to their previous location, or allows the customers to restore the entire computer image, including the OS, program files, data and settings.

Collaboration
WD Sentinel RX4100 serves as “on-premise cloud storage,” securing data in one central location in the office that can then be easily accessed from anywhere, encouraging collaboration among employees in distributed offices or among remote workers from any device via a web browser. WD also offers a third party disaster recovery option with KeepVault™ online storage that comes standard in the WD Sentinel RX4100 dashboard. WD customers can have the benefit of on-premise cloud with the WD Sentinel RX4100 as well as the safety that comes with an integrated off-site storage solution for their critical business data.

Compatibility
WD Sentinel RX4100 is certified to be compatible with a variety of Operating Systems (OS) including Windows XP, Windows Vista®, Windows® 7, Windows® 8, as well as Mac OS® X Leopard®, Snow Leopard®, Lion™ and Mountain Lion™.

Pricing and Availability
Manufacturer: WD
Product Name: WD Sentinel™ RX4100
Australian Distributors: Synnex AU, Express Online
New Zealand Distributors: Synnex NZ
Availability: Now
Website: http://www.wd.com/en/products/products.aspx?id=1030
Facebook: https://www.facebook.com/WDAustralia , https://www.facebook.com/WDNewZealand
Warranty: Three-year limited warranty

MSRP:

 Model Number

 Capacity

 MSRP (AUD)

 MSRP (NZD)

 WDBLVH0080KBK

 8 TB

 $2399

 $2999

 WDBLVH0120KBK

 12 TB

 $2699

 $3399

 WDBLGT0160KBK

 16 TB

 $2999

 $3999

 
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SQUARE ENIX LAUNCHES FINAL FANTASY IV ON GOOGLE PLAY

Genre defining RPG comes to Android devices

SYDNEY (5th, June 2013) Square Enix Ltd, the publisher of SQUARE ENIX® interactive entertainment products in Australia, New Zealand, and other PAL territories, announced today that FINAL FANTASY® IV is now available for compatible Android devices on the Google Play Store.

The critically acclaimed RPG, FINAL FANTASY IV, set the standard for role-playing games with its diverse cast of characters, deep plot and real-time Active Time Battle (ATB) system. Based on the full 3D remake from 2008, players will now be able to relive this seminal title in the FINAL FANTASY series and enjoy the best role-playing game experience available on mobile devices. 

Product Summary

Title                              FINAL FANTASY IV

Platform                       Compatible with Android 2.3 and after

Price                             AUD $16.99

Official website:            http://dlgames.square-enix.com/ff/

 
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Exclusive “Call of Duty: Ghosts” All-Access Special Coming – Monday June 10th 4am (AEST)

Call of Duty® is bringing E3 to its fans early.  Join hosts Geoff Keighley and Justine Ezarik on Monday June 10th for Call of Duty®:  Ghosts – All-Access, a live, 30-minute broadcast featuring an exclusive first look at gameplay levels from the title, as well as exclusive behind the scenes footage, interviews with the Infinity Ward team, and more.

Tune into Callofduty.com and other online destinations across the web or watch it using the Machinima app on Xbox 360, available in 41 countries, on Monday June 10th 4am (AEST).  Additional broadcast outlets to be announced.

For further information visit www.callofduty.com/ghostswww.facebook.com/CODGhosts or follow @CallofDuty.

 
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UNLOCK NEW VIDEOGAMING MEMORIES WITH THE LAUNCH OF REMEMBER ME

Innovative new IP releases this week

Sydney, Australia — June 5th, 2013 — Capcom, a leading worldwide developer and publisher of video games, today confirmed that the third person action adventure title Remember Me™ releases today across North America, tomorrow (6th) in Australia and New Zealand and on June 7th for European territories.  Available at retail for the PlayStation®3 computer entertainment system, Xbox 360® games and entertainment system from Microsoft® and Windows® PC, the title will also be available to download digitally starting from today via the PlayStation Network Store and Steam, with a Games on Demand version for Xbox 360® to follow.

Developed by Paris based DONTNOD Entertainment, Remember Me has garnered real attention since its announcement at last year’s Gamescom, receiving praise for its visual style, combat system, innovative memory gameplay mechanic and the underlying theme of loss of personal identity.

Remember Me transports gamers to 2084 and the city of Neo-Paris where, thanks to a device known as the Sensen, its citizens can now digitize their memories and then not just share but trade or sell them. These citizens are blissfully ignorant to the way that their memories are being used by the company behind the Sensen technology, Memorize, and how their overuse of technology is eroding their identity.  It is only the Errorists, led by Edge, who see the threat and, with the help of the game’s protagonist, Nilin, set about to bring the corporation down.

Former elite memory hunter Nilin has the ability to break into people’s minds and steal or even remix their memories. The authorities, fearful of her knowledge and capabilities arrest her and erase her memory. After her escape from prison, Nilin sets out on a mission to recover her identity, a search that sees her turn from hunter to hunted.  On Nilin’s journey through Neo-Paris players will experience a diverse mix of combat, boss fights and platforming alongside exploration, puzzles and the unique memory remix sections.

At the heart of Remember Me’s combat system is the Combo Lab, which will appeal to both those who enjoy the intricacies of a deep combat system and the more traditional action adventure gamer. The former can delve into a system that allows for 1000’s of different combo possibilities and fine tune the combat their way, but its intuitive interface allows the latter to adapt their combos at any time during the game to best tackle any given situation.

During the game’s memory remix sections, players are able to take control of another character’s memory. They become the hand of god, exploring the memory at will, rewinding and fast forwarding to search for memory glitches that can be rearranged to create a new outcome, dramatically altering how the character reacts to a situation or person back in the game world. Expect some emotionally charged sequences as changing a memory does not come without consequences…

Also launching today on iTunes, Amazon and Spotify and other digital music platforms is the original soundtrack to Remember Me. Scored by Olivier Deriviere, the soundtrack was recorded by the Philharmonia Orchestra before being digitally processed and manipulated to produce a totally unique and immersive experience for the game.

Remember Me is being distributed in Australia and New Zealand by All Interactive Entertainment.