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Zombies Preview – Official Call of Duty: Black Ops 2 Video

 
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VIDEO: Inside Assassin’s Creed III – Episode #4

INSIDE ASSASSIN’S CREED III – Episode #4 : America, by land and sea  

In the final segment of this four-part documentary series, Inside Assassin’s Creed III: Episode Four: America, by Land and Sea, you’ll explore a whole new world from the bustling city streets of Boston and New York, into the far reaches of the American frontier and vast open seas. Get a behind the scenes look at the all new triple environment gameplay, dynamic weather system, crowd and animal AI and more as you learn what makes this all new chapter in the Assassin’s saga truly unforgettable.

 
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World of Warcraft: Battle Chest and Wrath of the Lich King — Together at Last!

Haven’t yet ventured to the frozen reaches of Northrend? Beginning today, players are now able to get the original World of Warcraft, The Burning Crusade, and Wrath of the Lich King for the same price as part of the newly upgraded Battle Chest, available now on Battle.net and in stores. In addition, all World of Warcraft subscribers will now automatically have access to all of the content and features of both The Burning Crusade and Wrath of the Lich King, even if they never purchased either expansion, at no additional cost.

It’s time to sail north, adventurer — the Lich King awaits!

Note that the updated local packshot is attached, and you can also find this info on the World of Warcraft community site.

 
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MIDWAY ARCADE ORIGINS

Collection of More than 30 Classic Titles Brings the Ultimate Arcade Experience to Xbox 360 and PlayStation®3 System

Players Can Re-Master Midway Favourites with new Local Multiplayer, Achievements, and Leaderboard Support

SYDNEY, Australia – September 20, 2012 – Warner Bros. Interactive Entertainment announces Midway Arcade Origins, a compilation of more than 30 classic, genre-defining Midway titles from the golden age of arcades. Available for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 system in November, the collection offers arcade favourites, including Gauntlet, Rampage, Joust, Spy Hunter, Defender, Marble Madness and more.

New players can experience these industry-defining classics, while long-time fans of classic arcade games can re-master their favourite titles with new PlayStation®Network Trophies and Xbox 360 Achievements support. Players will also be able to enjoy many games with up to three of their friends in local, co-op multiplayer and post their high scores online.

Midway Arcade Origins, being developed by Backbone Entertainment, combines more than 30 golden age arcade classics on one disc.

 
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UBISOFT®’S RAYMAN® JUNGLE RUN IS AVAILABLE

SYDNEY, AUSTRALIA — September 20, 2012 — Today Ubisoft announced the immediate availability of Rayman Jungle Run, the first Rayman iteration developed specifically for mobile devices. Rayman Jungle Run is now available for iPhone®, iPad®, iPod touch® for $2.99 and will be made available for Android mobile devices from tomorrow. The game has been optimised to take advantage of the capabilities of the latest mobiles devices, and will soon be updated for a full iPhone 5 optimisation.

Developed by Ubisoft Montpellier and Pasta Games, Rayman Jungle Run is powered by the same UbiArt framework engine that brought players Rayman Origins, winner of multiple Game of the year and Platformer of the Year awards. Featuring beautiful graphics optimised for the latest devices and smooth touch-based controls, Rayman Jungle Run is easy for all ages to pick up and play, but challenging to master.

In a nutshell, Rayman Jungle Run includes all the acclaimed qualities and features that people can expect from a Rayman game, adapted to make the best of the mobile devices possibilities.

To download the iPhone, iPad and iPod touch versions, please go to: http://itunes.apple.com/au/app/rayman-jungle-run/id537931449?

From tomorrow, the Android version will be available from: https://play.google.com/store/apps/details?id=com.pastagames.ro1mobile

 
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Injustice: Gods Among Us Scheduled for April 2013 Launch

New Gameplay Video and Screenshots Revealed at Tokyo Game Show

Code Red!  Today Warner Bros. Interactive Entertainment and DC Entertainment confirmed that Injustice: Gods Among Us, the new DC Comics fighting game from NetherRealm Studios, is scheduled to battle its way into retail stores worldwide April 2013 for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and the Wii U™.

Injustice: Gods Among Us debuts as a bold new fighting game franchise that introduces a deep, original story featuring a large cast of favourite DC Comics icons such as Batman, Cyborg, Harley Quinn, Nightwing, Solomon Grundy, Superman, The Flash, Wonder Woman and many others.  Set in a world where the lines between good and evil are blurred, players will experience heroes and villains engaging in epic battles on a massive scale.

 
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INCOMING! End of Nations™ Final Closed Beta Event Arrives October 4

No NDA Restrictions & FREE Credits Gift for Game Launch  

Trion Worlds today announced that the fourth and final closed beta event for the highly-anticipated, free-to-play online military strategy game End of Nations™ is scheduled to start at 8:00am PDT on Thursday, October 4, and is slated to conclude on Sunday, October 9 at 9:00pm PDT. Trion is also removing the NDA for End of Nations final closed beta. Players will be able to celebrate their greatest victories, and lament their crushing defeats, by sharing videos, live streams, battle screens, and comments about their final closed beta experience.

As a thank you for taking part in the final closed beta event, all participants will be given a total of 500 in-game promotional credits to use in End of Nations when it launches later this year.

Players in the fourth closed beta event will have the chance to try some cool new game features and maps including Full Boar where they will be able to take on the gargantuan Panzer Hulk unit, the four-player PvE Co-op Comp-Stomp map, Juggernaut, the four-player PvE Co-op survival mode map, and Deep Freeze, the massive 56-player map. In addition, the beta event will be introducing a new tutorial mode for those who are new to the game or just want a little more practice to strengthen their skills.

Gamers interested in obtaining access to the beta event can sign up through the official website http://endofnations.com/en/beta/. More information can be found at the official End of Nations Facebook page (https://www.facebook.com/EndofNations) and Twitter (http://www.twitter.com/endofnations) site.

 
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Unity Technologies Enters Extensive Agreement with Nintendo to Support Wii U

San Francisco, CA – September 20, 2012 – Unity Technologies, provider of the Unity multi-platform engine and development tools, announced that it has entered into a worldwide license agreement with Nintendo to provide a version of Unity which supports deployment to the Wii U™ to Nintendo and third-party developers as well as Unity’s 1.2 million registered developers.

This extensive agreement will provide Nintendo the right to distribute the Unity development platform to its in-house, external, and third party licensee developers providing the large number of artists, designers, and engineers intimately familiar with Nintendo gaming systems direct access to Unity’s powerful engine and highly efficient tools that have been specifically designed to enable developers immense creative freedom.

Unity Technologies and Nintendo will collaborate to create a Wii U deployment add-on that will provide the over 1.2 million registered developers using Unity, including thousands of studios currently developing mobile and social games, an excellent opportunity to bring existing titles from the massive Unity catalogue and create a slew of new games for the innovative new console.

“The rapid growth of incredible games coming from the experienced and talented developers in our community makes Unity the new development platform of choice for AAA console developers,” said David Helgason, CEO, Unity Technologies. “Nintendo’s unfettered access to Unity will produce a wealth of insanely good games from knowledgeable Nintendo developers and the Wii U deployment add-on will create an amazing opportunity for our massive community of developers to showcase their incredible creativity on one of the most anticipated and innovative gaming platforms to date.”

Unity’s Wii U deployment option will become widely available in 2013 and offer the same powerful, intuitive, and efficient engine and tools that the vast community of Unity developers has come to know and love.

About Unity Technologies
Unity Technologies is the creator of Unity, an intuitive and flexible development platform used to make wildly creative and intelligently interactive 3D and 2D content. The “author once, deploy everywhere” capability ensures developers can publish to all of the most popular platforms. Unity Technologies boasts a thriving community of over 1.2 million registered developers including large publishers, indie studios, students and hobbyists. Unity Technologies aggressively re-invests in its award-winning 3D development tools and democratization initiatives, such as the Asset Store digital content marketplace and Union game distribution service, in order to remain at the forefront of innovation. Unity Technologies is headquartered in San Francisco and has offices in Canada, China, Denmark, Lithuania, Sweden, the United Kingdom, Japan and Korea. For more information, visit:http://unity3d.com

 
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RAZER ARCADE STICK ENTERS 13TH AND FINAL BETA PHASE

200 Gamers and Modders from the Fighting Game Community to Validate v13 Prototype of Razer’s Arcade Stick for the Xbox 360

For Immediate Release:

TOKYO (Tokyo Game Show 2012) Sept. 20, 2012 – Razer, the world leader in high-performance gaming hardware, today announced that its highly anticipated Razer Arcade Stick for Xbox 360 is now in the extended stages of beta testing.

First announced at Tokyo Game Show in 2011, the beta program now enters its second year and has spawned 13 iterations of the arcade stick. 200 gamers and modders from the fighting game community have been handpicked and equipped with the latest prototype u nit, and with their feedback, will help develop the ultimate arcade stick.

This diverse pool of beta testers includes decorated pro-gamers such as Keita “Fuudo” Ai and Hiromiki “Itazan” Kumada – both Super Battle Opera, EVO and World Cyber Games veterans. Prominent modders the likes of Mike “PurpleArms” Cheng and Matthew “Gummowned” Gummo have also signed up with the beta to provide feedback to improve the arcade stick’s moddability.

The Razer Arcade Stick is a tournament-grade fighting machine built to enhance gaming performance. Premium quality Sanwa hardware—10  highly-responsive buttons and a precision eight-way joystick—allows instant and near-flawless strikes, gam e after game, with utmost responsiveness and reliability.

The Razer Arcade Stick was built for modders and tested by gamers – ranging from beginners to experts, with full platform accessibility for further modification of gamer preferences inside the unit. Users may also interchange the top panel with new designs showcasing favorite games, as well as switch the joystick and buttons to suit specific playing styles. An optional bat top joystick, two extra buttons, and a Phillips/flat-head screwdriver will be included to aid with compulsions to customize the Razer Arcade Stick.

The internal compartment of the Razer Arcade Stick has slots to store the detachable cable, as well as the extra components, so gamers are able bring everything they need for the controller on-the-go.

“Years of collective experience from pro-gamers and the Razer community are about to culminate in the development of the Razer Arcade Stick, the ultimate arcade stick for the Xbox 360,” said Robert “RazerGuy” Krakoff, president of Razer USA. “Engineered and refined to perfection with the help of the Razer community, the arcade stick stands out above the competition; it’s truly for gamers b y gamers. We are now in the extended stages of beta testing, and I am extremely excited about the feedback and what will become the final product.”

Find out more and leave feedback about the Razer Arcade Stick over at http://www.razerzone.com/bredtofight. 

Product Features

  • 10 tournament-grade Sanwa buttons
  • Authentic Sanwa joystick with ball and bat tops
  • Interchangeable top plate allows for custom artwork finishes
  • Fully-accessible internals and storage compartments for easy modding
  • Honeycomb structure on the inside for easy screw mounting
  • Storage compartment for alternative bat top j oystick
  • 13 ft. /4 m detachable type-B USB cable
  • Phillips/flat-head screwdriver included for modding
  • 2.5mm audio jack for headset use (Xbox 360)

 

 
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Indie game collective reveals ambitious digital board game and development model

Melbourne, Australia, Wednesday 19 September, 2012 – Indie game development collective, League of Geeks, today revealed its debut title – Armello – as well as the unorthodox structure behind the development.

Slated for release on tablets in 2013, Armello is a natively-digital multiplayer card and board game set in a fairy-tale animal kingdom. With the King of Armello corrupted and insane, four animal clans compete in a race to claim the crown.

In a break from the traditional indie development model of small groups of developers and low-budget productions, the collective currently has around 15 developers involved, many of whom have numerous years of experience developing on console and PC. The team has also attracted the talents of world-renowned composers and performers and leading lights of the Australian animation industry.

All members of the collective are working for a percentage of the profits in lieu of any upfront payment, made possible due to a strong leadership team and a robust legal framework put in place before development began.

“It sounds crazy but we actually spent the first six months building the right legal and organisational structure,” commented League of Geeks’ Director, Blake Mizzi. “We wanted to do something really ambitious without taking on conventional investment and restricting our freedom. It was critical to get the setup watertight so developers would have confidence in it and it wouldn’t all fall apart if there were any disputes or someone left.”

Director Trent Kusters added “Since then, we’ve been able to attract an amazingly talented group of people who have been inspired by the vision for both the game and what we’re hoping will be a new model for enabling indie developers to tackle more ambitious projects. We want to be very open along the way and plan on providing our model to any other indie developers out there that want to follow our approach.”

Aiming to push the boundaries of digital board games, Armello will be completely 3D, with beautifully animated visuals, an expansive meta-game and vast amounts of content. Boasting AAA production values, it will be free to play, with an economy model based on core free-to-play games such as League of Legends.

Eighteen months since LoG’s inception, and twelve months into development, the collective has already won some early support, receiving funding from both Screen Australia and Film Victoria to expand the scope of the project and cover some of its non-development costs.