PURE, the award-winning action sports video game from Disney Interactive Studios will include trophies for the PLAYSTATION® 3 system. The up–date, is now available & includes more than 30 trophies at the Gold, Silver and Bronze levels. There’s also a single Platinum Trophy that can be earned only by earning all the trophies.
“See the Future” of “Fable II” Exclusively Through Xbox LIVE Marketplace
Episode nine of Lionhead Studios’ video diary series goes behind-the-scenes of the much anticipated second Game Add-on from May 13
SYDNEY AUSTRALIA – MAY 4, 2009 – Enter Lionhead Studios’ world of whimsy to catch a glimpse of the new adventures that await the heroes of “Fable II” in the much anticipated second Game Add-on, “See the Future,” which will be available from May 13 on Xbox LIVE®.
In this latest behind-the-scenes diary episode, the team chats about the continued storyline, wacky characters and design choices for “See the Future,” including the creation of 250 fun Achievement points and a trip down memory lane to the original “Fable.”
As an added bonus, all Xbox LIVE Silver account members are invited to join in on the adventurous LIVE co-op festivities during the complimentary Multiplayer Unlocked Weekend! Created specifically for “Fable II” fans, this Multiplayer Unlocked Weekend will be accessible in all LIVE-enabled regions where “Fable II” is available, starting May 9 at 5:01 a.m. (Australian Eastern Standard Time), and concluding on May 12 at 4:59 a.m. (Australian Eastern Standard Time).
The “Fable II” Game Add-on, “See the Future,” will be available for download exclusively on Xbox LIVE Marketplace from May 13 for 560 Microsoft Points for the premium content package. “Fable II” is available exclusively on Xbox 360® and is rated “M” for Mature.
To learn more about “See the Future,” including access to this developer diary and new screenshots, head over to http://www.lionhead.com/Diaries/Default.aspx or http://www.lionhead.com/Fable2/SeetheFuture.aspx
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Should you have any questions or comments please contact:
Alice Coulthard, Pulse Communications: (02) 8281 3818 / alice@pulsecom.com.au
Daniel Wong, Pulse Communications: (02) 8281 3826/ daniel@pulsecom.com.au
About Xbox 360
The powerful Xbox 360 video game and entertainment experience delivers amazing games, the next generation of the premier Xbox LIVE online social network, and unique digital entertainment experiences that revolve around gamers. Xbox 360 now boasts a catalogue of over 500 high-definition games. More information can be found online at http://www.xbox.com/xbox360.
About Xbox LIVE
Xbox LIVE is the first and most comprehensive unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox LIVE connects millions of members across 26 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox LIVE Arcade, free and premium playable game demos, music videos, TV shows and movies in the United States as well as new game levels, characters and vehicles for all their favourite retail games. More information can be found online at http://www.xbox.com/en-us/live.
About Microsoft
Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realise their full potential. Xbox 360, the Xbox 360 logo, Xbox LIVE are trademarks of the Microsoft group of companies.
THQ LEADS CHEER SQUADS AROUND THE WORLD WITH THE ANNOUNCEMENT OF ALL STAR CHEERLEADER™2
The Best Selling Cheerleading Video Game* is Back with High Flying New Moves, Exclusively for Wii™
AGOURA HILLS, Calif. – April 30, 2009 – THQ Inc. (NASDAQ: THQI) today announced that All Star Cheerleader™2, is currently in development exclusively for Wii™ and is scheduled for release in Australia in Spring. Tony G, world renowned cheer choreographer best known for his work on the Bring it On movies, will once again serve as chief consultant for the title.
In All Star Cheerleader 2, 14 exotic locations from around the world will serve as the backdrop for global cheer competitions. No longer a newbie, players will start out as the captain of the Tiger Squad, leading the team to victory by utilizing an all-new diverse move set that includes real-world aerial stunts, tumbling, formation changes and advanced moves on the Wii Balance Board™ accessory. Moves can be executed by using two Wii Remotes™, allowing for greater mobility. Players will select their squad members and then choose from more customization options including new makeup, hairstyle and uniforms. Because every routine needs a good beat first, All Star Cheerleader 2 will feature even more original cheer music. Combined with an upgraded routine editor featuring a music mixer, a choreography editor and the ability to challenge friends via WiiConnect24™, All Star Cheerleader2 will allow players to live the ultimate cheer experience.
*Source: The NPD Group / Retail Tracking Service; Title – All Star Cheerleader
All Star Cheerleader 2 is being developed by Gorilla in Tampa, Florida. For more information on this game, as well as additional THQ titles, please visit www.playthq.com.
About THQ
THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com. THQ, All Star Cheerleader and their respective logos are trademarks and/or registered trademarks of THQ Inc.
Wii, Wii Remote, Wii Balance Board and WiiConnect24 are trademarks of Nintendo.
All other trademarks are the property of their respective owners.
The statements contained in this press release that are not historical facts may be “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as “THQ”), including, but not limited to, expectations and projections related to the All Star Cheer Squad 2 video game, and are based upon management’s current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ’s financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2008, and particularly the discussion of risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.
Industry groups warn against piracy during recession
5 May, 2009 – A coalition of industry bodies have warned the Australian public against the increased temptation to buy counterfeit goods, following a national Newspoll survey revealing almost two thirds (64%) of consumers believe it is ‘much more tempting’ to buy or obtain pirated products in the current economic climate.
The national survey of 700 respondents commissioned by the Business Software Alliance (BSA), the Interactive Entertainment Association of Australia (IEAA) and the Australian Toy Association found that despite the increase in temptation, 74 per cent agreed that pirated products have a negative impact on the economy.
Clare Wharrier, Co-Chair, Business Software Alliance Australia said, “Now more than ever, it’s crucial that individuals and businesses say no to piracy because it directly undermines Australian industry and discourages local innovation and creativity.”
“Australian innovation and creative industries rely on the protection of intellectual property rights and this issue not only affects specific industries, but the Australian economy as a whole,” Ms Wharrier said.
It has been estimated that a reduction in piracy by 10 per cent over the next four years would generate an additional 3,929 jobs in Australia’s software industry. According to an IDC Piracy Impact Study (2008), the reduction would result in AU$1.9 billion in local industry revenue and AU$4.3 billion in additional GDP.
“In the gaming industry alone, the cumulative economic impact of piracy is $840 million,*” said Ron Curry, Chief Executive Officer, IEAA.
“A rise in pirated goods against the current economic backdrop puts Australia at risk of falling behind in its drive to become a ‘smart economy’,” Mr Curry said.
“In the case of the toy industry, purchasing pirated goods means putting children at risk from unsafe toys. Pirated goods also adversely affect consumers financially, through the risk of being ripped off, as well as finding that the products are of inferior quality,” said Beverly Jenkin, Chief Executive Officer, Australian Toy Association.”
The majority of people surveyed said that knowledge of the tangible effects of piracy – as well as the personal risk – makes them less likely to buy pirated goods. Eighty percent of respondents revealed that knowing they could support organised crime would make them less likely to buy or obtain a pirated product. A similar proportion (78%), also said that knowing they could be harming Australian businesses and jobs would make them less likely to support piracy.
The Australian Federal Police’s Manager for Economic Operations, Commander Ian McCartney, said intellectual property crime was not victimless and the manufacture, distribution and sale of counterfeit goods funds organised crime.
“Counterfeiting and piracy has far reaching impact and the Australian Federal Police is committed to investigating and prosecuting producers, organisers and distributors of offending products,” said Commander McCartney.
Other key findings of the survey included:
– More than two thirds (73%) said knowing they could incur a fine or conviction would make them less likely to buy counterfeit goods.
– Eight in 10 (78%) said knowing the product is of inferior quality would make them less likely to obtain a pirated product.
– Those aged 18-34 years (73%) were significantly more likely to agree that it is much more tempting to buy pirated goods, than those aged 50 years and over (53%).
– 78 per cent of females and 68 per cent of males said that knowing you could be fined or receive a conviction would make them less likely to buy or obtain a pirated product.
HBO Television now available at iTunes!
HBO joins programming from local providers including the Australian Broadcasting Corporation, Nine Network, Network TEN and Movie Extra, along with US-produced programs from The Walt Disney Company’s ABC Studios, Disney Channel, Twentieth Century FOX, NBC Universal, Sony Pictures Television and MTV Networks.
Customers can choose from a wide range of television shows on the iTunes Store. Australian shows include “Underbelly 2: A Tale of Two Cities”, “Summer Heights High” and “McLeod’s Daughters.” US-produced content include favourites like, “Grey’s Anatomy”, “Scrubs”, “How I Met Your Mother”, “Lost”, “The Hills”, “House”, “Mad Men” and “Family Guy”.
Television shows purchased and downloaded from the iTunes Store can be viewed on a Mac or PC, iPod nano with video, iPod classic, iPod touch, fifth generation iPod, iPhone or on a widescreen TV with Apple TV. Episodes are priced at Recommended Retail Price A$2.99 per episode.
The Tale Of Despereaux DVD
Small Hero. Big Heart.
From the director of Flushed Away, Sam Fell, comes The Tale of Despereaux, a story about the brave and virtuous Despereaux Tilling, a mouse with comically oversized ears who dreams of becoming a gallant knight. Narrated by Sigourney Weaver and featuring the voices of Matthew Broderick, Dustin Hoffman and Emma Watson, The Tale of Despereaux is available to own on DVD and Blu-Ray from July 1st,
2009.
Banished from his home for having such “unusual” ambitions and reckless bravery, Despereaux (Matthew Broderick) sets off on an amazing adventure with his good-hearted rat friend, Roscuro (Dustin Hoffman). It leads him on a noble quest to rescue an endangered princess (Emma Watson) – the likes of which he has only ever read in books.
Set in the far away kingdom of Dor, this magical fable harkens back to a time of honour and chivalry, inspiring fans of all ages to be the best mouse they can be!
This year’s must-own DVD, The Tale of Despereaux is sure to be an instant family classic! Boasting an all-star voice cast and mesmerising animation, The Tale of Despereaux is full of heart and big dreams and is available to own on DVD and Blu-Ray from July 1st, 2009. Director of Photography, Australian Brad Blackbourn is available for interview upon request. Also, watch out for Despereaux in select Westfield centres throughout July!!
THE TALE OF DESPEREAUX DVD BONUS MATERIAL INCLUDES:
• The Tale of The Tale of Despereaux
• Interactive Map of the Kingdom of DOR
• Top Ten Uses For Oversized Ears
• Despereaux’s Quest Game
• Build-a-Boldo
THE TALE OF DESPEREAUX BLU-RAY BONUS MATERIAL INCLUDES:
• Menus
• User Guides 4 modules including U-Control, My Scenes, Registration; BD-Live
• Playstation 3 Controller (static user guide)
• U-Control PIP – Live Action PIP – Animatic
• Sneak Peek of Curious George 2: Follow That Monkey!
• Deleted Songs (It’s Great To Be A Rat, Soup)
• The Tale of The Tale of Despereaux Scene Progressions (Royal Library, Despereaux and Hovis, Cat Fight; Gap in the Wall,
Roscuro and Pea, Despereaux Saves the Day)
• Top Ten Uses For Oversized Ears
• Make Your Own Soup (interactive game with graphics and video)
• Card Creator (interactive greeting card builder with video, graphics, and precanned messages – both on disc and BD-Live feature)
• BD Live Features: Custom {Download Center, My Scenes Sharing, Card Creator}
AVAILABLE TO OWN OR RENT ON DVD & BLU-RAY FROM JULY 1st 2009
www.thetaleofdespereauxmovie.com
Cast: Matthew Broderick (Inspector Gadget, The Producers)
Dustin Hoffman (Kung Fu Panda)
Emma Watson (Harry Potter)
Sigourney Weaver (Baby Mama, WALL.E)
Directors: Sam Fell (Flushed Away)
Robert Stevenhagen
Price: Single – $39.95
Blu-ray – $44.95
Classification: G
Duration: 89 minutes
Genre: Animation/Adventure
Guitar Hero Greatest hits
Since early April, fans have voted to see which of their favourite Guitar Hero® songs have found a spot on the highly anticipated set list for Guitar Hero® Greatest Hits. The initial votes put the original Guitar Hero and Guitar Hero® II on top. The voting continued this past week and established Guitar Hero® III: Legends of Rock as the clear winner. Stay tuned to GreatestHits.GuitarHero.com to see which songs from Guitar Hero® Encore: Rocks the 80s are featured in Guitar Hero Greatest Hits when the complete set list is revealed next week.
Guitar Hero Greatest Hits explodes onto store shelves on June 17, 2009 with 48 master tracks now playable for the entire band, including the following tracks from Guitar Hero III: Legends of Rock:
Guitar Hero® III: Legends of Rock
Pat Benatar – “Hit Me With Your Best Shot”
Living Colour – “Cult Of Personality”
Heart – “Barracuda”
Kiss – “Rock And Roll All Nite”
AFI – “Miss Murder”
DragonForce – “Through The Fire And Flames”
Priestess – “Lay Down”
Slayer – “Raining Blood”
Previously announced tracks:
Guitar Hero®
Pantera – “Cowboys From Hell (Live)”
Franz Ferdinand – “Take Me Out”
Queens Of The Stone Age – “No One Knows”
Joan Jett & The Blackhearts – “I Love Rock N’ Roll”
Boston – “More Than A Feeling”
White Zombie – “Thunder Kiss ’65”
Blue Öyster Cult – “Godzilla”
Helmet – “Unsung (Live)”
Queen – “Killer Queen”
Incubus – “Stellar”
Ozzy Osbourne – “Bark At The Moon”
Deep Purple – “Smoke On The Water”
The Donnas – “Take It Off”
The Exies – “Hey You”
Guitar Hero® II
Avenged Sevenfold – “Beast And The Harlot”
Rage Against The Machine – “Killing In The Name”
Rush – “YYZ”
Lynyrd Skynyrd – “Free Bird”
Foo Fighters – “Monkey Wrench”
Iron Maiden – “The Trooper”
Nirvana – “Heart-Shaped Box”
Lamb of God – “Laid To Rest”
The Police – “Message In A Bottle”
Wolfmother – “Woman”
Kansas – “Carry On Wayward Son”
Stone Temple Pilots – “Trippin’ On A Hole In A Paper Heart”
Warrant – “Cherry Pie”
Alice in Chains – “Them Bones”
Danzig – “Mother”
Jane’s Addiction – “Stop!”
Reverend Horton Heat – “Psychobilly Freakout”
The Sword – “Freya”
Mötley Crüe- “Shout At The Devil”
CALL OF DUTY®: WORLD AT WAR MAP PACK 2 PREPARING FOR DEPLOYMENT
Sydney, Australia – May 1, 2009 – New battle lines have been drawn for one of the most intense and most-played online multiplayer games, as Activision Publishing, Inc. (Nasdaq: ATVI) and developer Treyarch, confirmed plans today for Call of Duty®: World at War Map Pack 2. Set for release in June, Call of Duty®: World at War Map Pack 2 will feature three multiplayer maps and one new Zombie map, and appear on the Xbox 360™ video game and entertainment system from Microsoft and the PLAYSTATION®3 computer entertainment system.
“Call of Duty: World at War Map Pack 2 underscores Treyarch’s commitment to delivering ongoing support, and new multiplayer and co-op Zombie gameplay experiences for our players,” said Treyarch Studio Head, Mark Lamia. “Our community has been outstanding and has driven support for Map Pack 1, as well as demand for additional downloadable content like Map Pack 2.”
Online, players will compete in “Banzai,” and fight for control of a tall, river bridge, deep within enemy territory; face down foes in a shattered Russian train yard in “Corrosion”; and struggle to control a bombed-out submarine base in the close-quarter map, “Sub Pens.” In “Shi No Numa” (Zombie Swamp), Imperial Zombies rise from misty swamps in an all new co-op experience, with a level that features a mix of traps, flaming Hell Hounds, Perk machines and the deadly, new Wunderwaffe DG-2, as well as 10 new Xbox 360 Achievements/PS3 Trophies that can be earned along the way.
Call of Duty: World at War is rated MA 15+ (Strong violence and coarse language, Gaming experience may change online) by the Classification Board. For more information and exclusive updates about Call of Duty: World at War, visit www.callofduty.com.
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands and Australia. More information about Activision and its products can be found on the company’s website, www.activision.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Publishing generally uses words such as “outlook,” “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” “anticipates,” “estimate,” future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to help identify forward-looking statements. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Activision Publishing’s titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, Activision Publishing’s ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Publishing’s products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Activision Publishing, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard’s success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company’s ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated, and the other factors identified in Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
The New Edition of “Lips” tracks come to Xbox 360 in May
SYDNEY AUSTRALIA – MAY 1, 2009 – This May, “Lips,” the hit singing party game exclusively for Xbox 360® from iNiS Corp®., is adding 15 more tunes to the already blossoming library of Game Add-on songs available on Xbox LIVE® Marketplace and the in-game Get Music store.
A special treat for 80s aficionados everywhere, the smooth sounds of New Edition will be available on May 15 in a convenient song pack including, “Mr. Telephone Man,” “If It Isn’t Love” and “Cool It Now” for 440 Microsoft points.
Single songs, available throughout the month for 160 Microsoft points, vary from the upbeat “Dance Floor Anthem” by Good Charlotte, to the country sensation “Achy Breaky Heart” by Billy Ray Cyrus, to the soothing “Chasing Cars” by Snow Patrol.
With such an abundant variety of music available, fans around the world have even more reason to belt out their favourite songs with friends on their “Lips” wireless light-up microphones.
Available May 2:
Dance Floor Anthem (I Don’t Want To Be In Love) – Good Charlotte
Why Does It Always Rain On Me? – Travis
Hard To Handle – The Black Crowes
Available May 9:
You Get What You Give – The New Radicals
Turning Japanese – The Vapors
Clocks – Coldplay
Available May 16:
Mr. Telephone Man – New Edition
Cool It Now – New Edition
If It Isn’t Love – New Edition
New Edition Song Pack – Mr. Telephone Man, Cool It Now, If It Isn’t Love
Available May 23:
Lollipop – Mika
Achy Breaky Heart – Billy Ray Cyrus
100 Years – Five For Fighting
Available May 30:
I Miss You – Blink-182
Life Is A Rollercoaster – Ronan Keating
Chasing Cars – Snow Patrol
“Lips,” the singing party game from Xbox 360 and iNiS, includes 40 songs on-disc and two wireless, motion-sensitive microphones. The “Lips” microphones are also compatible with other hit music games on Xbox 360 such as “Guitar Hero® Metallica” with more games coming soon.
More information on “Lips” is available at www.xbox.com/en-AU/games/l/lips/ .
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Should you have any questions or comments please contact:
Alice Coulthard, Pulse Communications: (02) 8281 3818 / alice@pulsecom.com.au
Daniel Wong, Pulse Communications: (02) 8281 3826/ daniel@pulsecom.com.au
About Xbox 360
The powerful Xbox 360 video game and entertainment experience delivers amazing games, the next generation of the premier Xbox LIVE online social network, and unique digital entertainment experiences that revolve around gamers. Xbox 360 now boasts a catalogue of over 500 high-definition games. More information can be found online at http://www.xbox.com/xbox360.
About Xbox LIVE
Xbox LIVE is the first and most comprehensive unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox LIVE connects millions of members across 26 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox LIVE Arcade, free and premium playable game demos, music videos, TV shows and movies in the United States as well as new game levels, characters and vehicles for all their favourite retail games. More information can be found online at http://www.xbox.com/en-us/live.
About Microsoft
Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realise their full potential. Xbox 360, the Xbox 360 logo, Xbox LIVE are trademarks of the Microsoft group of companies.