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JOYMAX LAUNCHES THE CASH SHOP FOR ZOMBIE-FUELLED WORLD WAR II ONLINE FPS KARMA ONLINE: PRISONERS OF THE DEAD

Latest Update Includes Cash Shop, Network Infrastructure Improvements and Full Localization into German, Spanish and Turkish

Seoul, Korea, September 16th, 2011 – Joymax, a leading online game developer and publisher, announced today that the Cash Shop for its first-person shooter World War II game, Karma Online: Prisoners of the Dead has now gone live and is available to its community of players. The first wave of cash shop items includes new weapons, equipment, abilities and bonuses. To learn more about the game, players can visit http://www.joymax.com/karma/

“The latest update to Karma Online provides a host of new exciting features and improvements, that will evolve the Karma Online experience for both new and old players alike,” said Joymax CEO, Nam-chul Kim. “The first wave of items in the cash store will provide unique new weapons and equipment that can be used in the battle for global victory – equally we are incredibly excited to have Karma Online fully localized for those players from Germany, Spain and Turkey.”

In addition to a variety of new equipment—varying from clothing and boots to supply boxes, the first wave of items to hit the Cash Store will include powerful new weapons, such as the AWP and the Camo AVS-36. Players will even be able to purchase items for skill resets, new character slots and quick respawns.

Coinciding with the launch of the Cash Shop, Joymax will also be launching a series of improvements to the open beta client and gaming-network. As part the initiative, the European and North American network infrastructures were upgraded to ensure a smooth and lag-free gameplay experience for players from all regions. In addition, the new clan matching system will automatically match players for battle according to a variety of different criteria. Finally, language packs for German, Spanish and Turkish were added.

About Karma Online: Prisoners of The Dead

Developed in conjunction with Dragonfly, and published by Joymax, KARMA Online: Prisoners of the Dead is the newest installment in the KARMA Online series, the top online first-person shooter series in Korea. Players go back in time to World War II, where they must choose to side with the Axis or Allied powers and join the fight for global victory – with a zombie twist.  In this virtual and historical simulation, players will be up against enemy troops as well as hundreds of the walking dead from the remains of the catastrophic battle. KARMA Online: Prisoners of the Dead will be available in English, German, Spanish and Turkish.

To become a fan of Karma Online: Prisoners of the Dead, players can visit http://www.facebook.com/#!/KarmaPOD or http://twitter.com/karmapod   and http://www.youtube.com/user/KarmaPOD

 
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RAGE HANDS ON PLUS RAGE TV SPOT TRAILER FEATURING COUNTING BODIES LIKE SHEEP TO THE RHYTHM OF THE WAR DRUMS FROM PERFECT CIRCLE

Melbourne Australia – September 15, 2011Impulse Gamer were given a hands on look at id Software’s most anticipated release, RAGE. Although we had just one hour available to us, we were able to test out a variety of facets of this first person shooter and more importantly, it was oozing with id gaming goodness with a few polite nods to Doom and Quake.

According to Tim Willits (Creative Director) who was at the hands on, RAGE is set in the not so distance future where mankind has been decimated by an asteroid impact. The asteroid is actually based on a real-world asteroid called Apophis which is scheduled to narrowly miss Earth in the coming years… or so the scientists lead us to believe. In classic id fashion, the player is indoctrinated into this world by a Hollywood type introduction that really gets your adrenaline started.

Your character fortunately survived the holocaust that was caused by Apophis as the world’s most significant people were put into cryogenic pods in order for them to reawaken once the disaster was over. The goal for these people were to help the survivors rebuild the Earth. Unfortunately things didn’t turn out too well for mankind and you awake in this post-apocalyptic world that is very reminiscence of Mad Max. Even the poster looks like the classic Road Warrior (Mad Max) poster.

Tim Willits who created the post-apocalyptic story of RAGE wanted to merge car combat with the first person shooter generation and from our small hands on, this implementation worked perfectly. As my character awoke from his cryo-pod, the game slowly puts you into the role of this character and before you know it, you are thrown into this violent world of survivalists, savages and deadly mutants. From my brief sojourn into the world of RAGE, I was pleasantly surprised at how flawless the gaming engine was, especially driving vehicles. Willits noted that they wanted to keep the gameplay smooth and removed a variety of features such as animation of getting into a vehicle and even numerous cover systems to make the title a fast paced action title. Ironically, it works.

The game does harken back to old school gaming such as when you defeat enemies, their weapons vanish and the only way to upgrade your weapons is to embark on particular quests for the various NPC’s littered through this world. In essence, the game is a combination of Quake meets Motorstorm but with 21st century graphics. The combat is quite hectic, especially with limited bullets which sometimes force you to rely on melee attacks. The cover system is basically the duck button but once again… it works.

You can even target certain parts of your enemies such as their legs or head. If you do happen to lose your health, the gameplay employs a defibrillator to bring you back or good old fashioned checkpoints are also available. Driving felt quite smooth in the game and my only post-release gripe is that even though the world seems quite sandbox, you are limited to where your vehicles can go, thanks to large “rubbish” piles or yellow poles. I did however like the use of a breadcrumb system which shows you exactly where you need to go.

With the release date of RAGE just around the corner, I’m actually even more eager to play this title as it’s not set in a world of Zombies or some offset of Call of Duty or Battlefield 3. id Software once again take the player on a journey and from the development code that I played, I can hopefully say that where in good hands, once again.

Bring it on!

Rage will be available on XBOX 360, PC and PS3 on October 6th 2011

 
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Ghostlight announce Persona 2: Innocent Sin Collector’s Edition

BRAINTREE, UK – 15/09/2011

Hot on the heels of announcing the Legend of Heroes: Trails in the Sky Collector’s Edition for PSP, Ghostlight have recently shared news of their latest amazing Collector’s Edition also for PSP; this time for Persona 2: Innocent Sin the prequel to the UK chart topping smash hit and critically acclaimed  Persona 3 Portable.

This amazing package includes:

  • Special Collector’s Edition box
  • UMD box featuring a double sided inlay
  • Official Soundtrack CD with original and remixed soundtrack, as well as arranged songs by Shoji Meguro all packaged in a stylish slim jewel case with inlay
  • 6 Double Sided Art Cards featuring the work of Kazuma Kaneko on the front and Shigenori Soejima on the reverse
  • A3 Poster featuring the box art in all its glory
  • EXCLUSIVE Persona 2: Innocent Sin T-shirt when you pre-order from the Ghostlight store

 

Stay tuned for more news soon, as Ghostlight are planning on announcing release dates for Legend of Heroes: Trails in the Sky and Persona 2: Innocent Sin in the very near future.

Established in 2004, Ghostlight specialise in bringing the best in Japanese gaming to the PAL region.  We have released JRPGs such as Agarest: Generations of War, Shadowhearts: From the New World and multiple entries in the Shin Megami Tensei series, including Digital Devil Saga, Digital Devil Saga 2, Lucifer’s Call and Persona 3 Portable.  We are currently working on Legend of Heroes: Trails in the Sky and Persona 2: Innocent Sin (both on PSP) and have recently released Agarest: Generations of War Zero for PS3.

 
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Rockstar Games Announces Red Dead Redemption: Game of the Year Edition Release on October 11, 2011

New York, NY- September 13, 2011 – Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that the Red Dead Redemption: Game of the Year Edition will be released in North America on October 11, 2011, and October 14, 2011, internationally for the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft. With more than 160 Game of the Year honors, this definitive edition will include all additional content made for the game in a celebration of Red Dead Redemption’s critical and commercial success.

“We wanted to create a world that captured the spirit of the Western,” said Sam Houser, Founder of Rockstar Games. “We are thrilled that Red Dead Redemption’s vision of the West resonated with so many people.”

Red Dead Redemption: Game of the Year Edition will include the full, original Red Dead Redemption game; all free and paid downloadable content packs released to date, including the wildly popular Undead Nightmare single- and multiplayer offerings; and all bonus content. The comprehensive package includes:

•             Original Red Dead Redemption game with a brand-new hardcore single-player mode;

•             Undead Nightmare single-player campaign and multiplayer* modes;

•             Legends and Killers Pack*, featuring additional multiplayer map locations, multiplayer characters, and the Tomahawk projectile weapon;

•             Liars and Cheats Pack*, including the Stronghold multiplayer competitive mode, Free Roam gambling games, multiplayer horse races with combat, and the Explosive Rifle.

•             Hunting and Trading Outfits Pack, featuring two outfits with corresponding gameplay challenges for John Marston;

•             Outlaws To The End Co-Op Mission Pack*, including six co-op missions for up to four players;

•             All original pre-order content, including the Deadly Assassin Outfit, War Horse, and Golden Guns Weapon Pack;

•             Solomon’s Folly single-player gang hideout and challenges available for the first time on Xbox 360;

•             Just-released Myths and Mavericks Bonus Pack, featuring fan-favorite multiplayer characters and all-new locations to battle in.

Set in the early years of the 20th century, Red Dead Redemption is an epic Western journey across the vanishing American frontier through the eyes of former outlaw John Marston. Alongside the rich, immersive single-player experience, Red Dead Redemption’s multiplayer offers a world of dynamic challenges and competitive games suited for a player of any skill level.

Red Dead Redemption: Game of the Year Edition is rated M for Mature by the ESRB and will be available at retail stores in North America beginning October 11, 2011 for $49.99. The Myths and Mavericks Bonus Pack is out now and available for free to download on Xbox LIVE and PlayStation Network.

For more news and information, visit the official Red Dead Redemption website (www.rockstargames.com/reddeadredemption); become a friend of Rockstar Games on Facebook (www.facebook.com/rockstargames); or follow Rockstar Games on Twitter (twitter.com/rockstargames).

*Requires Xbox LIVE Gold Membership for online play.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system from Microsoft, Wii™, Nintendo DS™, iPhone®, iPod® touch and iPad®. The Company publishes and develops products through its wholly owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

“PlayStation” and the “PS” Family logo are registered trademarks and “PS3” is a trademark of Sony Computer Entertainment Inc. The PlayStation Network Logo is a service mark of Sony Computer Entertainment Inc.

Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2011, in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

 
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Announcing Multiplayer Space Sim Star Conflict – Conquer the Universe, or Die Trying!

Space-themed action MMO coming soon to PC from Star Gem Inc 

ALEXANDRIA, Va. – September 15, 2011 – Star Gem Inc has revealed the first details of their debut game Star Conflict, an action-packed, massively multiplayer space simulation game coming soon to PC.
Published by Gaijin Entertainment and developed by Star Gem Inc., Star Conflict puts players in the role of elite pilots engaging in a widespread interplanetary skirmish.

Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy—Sector 1337, the area of the dead—a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm—a pulsing anomaly that burned out all life within this sector.

This doesn’t stop mankind, the new “owner” of the Universe. Mercenaries and adventurers have flocked to the sector to sift through the ruins and loot its abandoned artifacts, without consideration of the danger. Many have disappeared—including members of well-armed expeditions—but those who have managed to return have uncovered unprecedented riches. So looters continue to come here, to find the Precursors’ lost treasures—and to fight for them.

In this action-packed MMO game, players will control a variety of space warships, form strategic alliances, develop flight skills, engage in combat, and explore the galaxy for uncombed secrets. With the Universe on the brink of war, elite pilots are in high demand!

Star Conflict Official Website: http://www.star-conflict.com

About Star Gem Inc

Star Gem Inc was established in 2011 by the veterans of game industry with the goal of bringing high quality online entertainment to players all around the globe. Star Gem is dedicated to the creation of cutting edge multiplayer games. Star Gem’s official website: http://www.stargem-games.com

About Gaijin Entertainment

Gaijin Entertainment is a successful, fast-growing game development company established in 2002. The company specializes in the creation of games for various platforms including PlayStation3, Xbox 360, iOS and PC. Gaijin also focuses on technology-related research that makes them a leading provider of solutions in changeable IT market conditions. Learn more at Gaijin’s official website: http://www.gaijinent.com

 
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EA AND 38 STUDIOS UNVEIL PRE-ORDER BONUS ITEMS FOR AWARD-WINNING KINGDOMS OF AMALUR: RECKONING

SYDNEY, AUSTRALIA – SEPTEMBER 15, 2011 – Welcome to the world of Amalur! Electronic Arts Inc. (NASDAQ:ERTS), 38 Studios LLC and Big Huge Games today revealed the in-game bonus items that players will receive when they pre-order* the epic role-playing game, Kingdoms of Amalur: Reckoning™. In this unique game, players can choose their own destinies by customizing their characters through a wide array of varied skills and abilities. Armed with the exclusive Armor, Weapons and Treasure Hunter packs, players can help shape their destiny even further.

  • The Destinies Choice Pack: Offers a unique “Twist of Fate” card to enhance the beginning of your gameplay experience, the Compass of Fate and three unique armor sets. Each armor set is tailored to a specific class which players will define and redefine during their time in Amalur.
  • The Fate-Touched Weapons Pack: Players can enter battle as fully prepared as ever with an arsenal of rare Fate-Touched weapons including a longbow, hammer, staff, faeblades, daggers, scepter, chakrams, longsword and greatsword. The weapons will help satisfy every player’s combat style with Reckoning’s on-the-fly weapon swapping in combat to take down even the most dreadful of foes.
  • The Ultimate Treasure Hunter Pack: For treasure hunters who will dive into every nook and cranny in the world of Amalur, the Dowsing Rod will seek out all reagents for concocting potions on your in-game map. A worthy companion tool for any adventurer, the Dowsing Rod will help players get the most out of their alchemy skill.

Participating retailers may vary. For more information on pre-order item availability and retailers, please visit www.reckoningthegame.com.

Set in an entirely new universe crafted by New York Times best-selling author R. A. Salvatore, Kingdoms of Amalur: Reckoning is brought to life visually through the trademark visceral style of renowned artist and Spawn creator Todd McFarlane. With a sprawling explorable world and deep RPG gameplay at its core, Kingdoms of Amalur: Reckoning adds a new level of intense action combat to the genre and a one-of-a-kind advancement system as players unfold and evolve their destiny through constant character customization. Kingdoms of Amalur: Reckoning is being created under the leadership of Ken Rolston, lead designer of the critically acclaimed open-world RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.

Developed by 38 Studios subsidiary Big Huge Games in Baltimore, Maryland and 38 Studios in Providence, Rhode Island, Kingdoms of Amalur: Reckoning will be available on February 9, 2012 in Australia and on February 10, 2012 in New Zealand on the Xbox 360® video game and entertainment system, PlayStation®3 computer entertainment system and PC. For more information on Kingdoms of Amalur: Reckoning, please visit www.reckoning.com, become a fan on Facebook http://facebook.com/ReckoningTheGame and follow Reckoning on Twitter http://Twitter.com/ReckoningGame.

  • Available at participating retailers in Australia and New Zealand. Restrictions apply. Please visit www.reckoning.com/pre-order for more details.
 
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Alawar Entertainment Debuts Farm Frenzy 3 on iPhone, iPad and iPod touch

Long-Awaited Third Installment of the Arcade Farming Sim Franchise Hits the App Store

ALEXANDRIA, Va.,– September 15, 2011– Alawar Entertainment, a leading casual games publisher, today released Farm Frenzy 3, the third installment of the popular franchise on iPhone, iPod touch and iPad. The newest chapter in the franchise that has topped best-seller lists and earned rave reviews since its PC debut in 2007, features a revamped art style, captivating gameplay, and introduces the franchise’s newest character, Scarlett, whose story unfolds in dazzling comic-book style interludes.

In Farm Frenzy 3, Scarlett’s ultimate goal is to unseat the greedy president of the Farmers Union by earning the trust of the community and winning the next election. The whimsical farming sim transports players to Africa, South America and other exotic locations to manage local farms, collect produce and manufacture goods. Across 95 addictive levels, Farm Frenzy 3 challenges players to employ clever strategies to complete levels quickly in order to earn the coveted gold ranking and the support of the people.

Farm Frenzy 3 comes loaded with features mobile gamers have come to expect from premium titles, including GameCenter and OpenFeint integration and iPhone 4 retina display support. Alawar has future plans for a series of add-ons that will follow Scarlett on a variety of time management adventures, including Farm Frenzy 3: American Pie, Farm Frenzy 3: Ice Age, Farm Frenzy 3: Madagascar.

“Casual games have driven much of the growth in the mobile industry as mobile and tablet devices become the fastest-growing platforms in the world,” said Kirill Plotnikov, Vice President of Publishing at Alawar. “After selling millions of copies and collecting several prestigious awards, including Disney Corporation’s iParenting Award, we think Scarlett represents Farm Frenzy’s most lovable character yet. Our focus has always been on bringing more engaging content to our audiences as we continue to keep players engaged and entertained!”

Watch Trailer: https://www.youtube.com/watch?v=5HXopBE_dzA



 
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Prepare for Battle as Street Fighter IV VOLT Unleashes Two New Characters for iOS

Prepare for Battle as Street Fighter IV VOLT Unleashes Two New Characters for iOS

CAPCOM Mobile also launches two classic arcade games, Final Fight and Street Fighter II Collection
LOS ANGELES, CA — September 15, 2011 — CAPCOM, a leading international developer and publisher of the multi-million selling franchise, Street Fighter, today announced the addition of two more characters, “Fei Long” and “Yun”, to take part in battle on Street Fighter ?  VOLT. CAPCOM is also announcing the release of two more iOS titles – Street Fighter ? Collection which includes classic arcade games, Street Fighter ?, Street Fighter ?  Champion Edition, and Street Fighter ?  Hyper Fighting and Final Fight, a gold standard arcade game.

In celebration of the update and the two new releases, CAPCOM is offering a price drop for Street Fighter ?  VOLT from $6.99 to $2.99 until September 19th. Final Fight will also be on sale until September 21st for $0.99, down from $2.99.

Moreover, CAPCOM will bring together all Street Fighter fans, old and new, to participate in the first online tournament for Street Fighter ?  VOLT to be held later this year. More information will be announced soon.

Street Fighter ?  VOLT now features 22 unique characters for players to choose from and use in heated head-to-head battles. Street Fighter ?  VOLT is designed for iOS and allows players to compete in fierce battles in “Solo Play”, or challenge fighters across the globe in “Online Versus” utilizing Wi-Fi or Bluetooth.

Players can also refine skills in the “Training Room”,  or partake in “Wandering Warrior” mode and use Special Points earned from battles waged online to power up the skills of each playable character.

Street Fighter IV  VOLT is available on the iTunes App Store for $6.99 at: http://itunes.apple.com/us/app/street-fighter-iv-volt/id432849519?mt=8

Final Fight is available on the iTunes App Store for $2.99 at: http://itunes.apple.com/us/app/id459663198?mt=8
Street Fighter ?  Collection is available on the iTunes App Store for $3.99 at: http://itunes.apple.com/us/app/street-fighter-ii-collection/id459660048?mt=8

As a special token to Street Fighter fans, Street Fighter ?  VOLT will be available from $6.99 to $2.99 until September, 19th and Final Fight from $2.99 to $0.99 until September, 21st as part of “CAPCOM’s Special Offer”.

Street Fighter IV  VOLT Screenshots:
 
http://img.appular.com/CAPCOM/SFIVVOLTSS1.jpg
http://img.appular.com/CAPCOM/SFIVVOLTSS3.jpg
http://img.appular.com/CAPCOM/SFIVVOLTSS5.jpg

 
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Cybercrime risk a perfect storm brewing, warns AVG report

‘Wetware’ a crucial factor in increasingly dangerous cybercrime scenarios  

MELBOURNE and AMSTERDAM, 16 September 2011 AVG (AU/NZ) Pty Ltd, the distributor of the award-winning AVG Internet and mobile security software in Australia, New Zealand and South Pacific, has released a new report commissioned by AVG Technologies which reveals how the explosion in size and complexity of global cybercrime, combined with the surprising complacency of younger users, is putting lives at risk.

The report, authored by the research agency The Future Laboratory, reveals that while cyber criminals and malicious programs are becoming increasingly sophisticated and difficult to detect, users are, alarmingly, becoming less vigilant about protecting their online devices. The combination of these two factors presents a potentially disastrous cybercrime scenario.

Also highlighted in the report is the phenomenon of so-called ‘wetware’, in which the weak link in the security chain is not the technology but rather the human user. The growing risk stems not just from technology (software or hardware) but increasingly from human action (wetware).

Lloyd Borrett, Security Evangelist at AVG (AU/NZ), said, “If the weakest link in the Internet security chain is the person in front of the computer, security experts are now warning that the rise of social networks is leading to a rise in social engineering.

“Just as increased security provision by automotive manufacturers means that to steal a car today you have to steal the keys, with computer systems now capable of being comprehensively protected, the easiest way to get into a home or business computer is now through its owner.”

A third of Europeans surveyed by AVG and Future Poll don’t update their anti-virus protection. It seems that increasingly cyber criminals are focusing on deceiving the human rather than the machine, fooling the user into downloading and installing malicious software by posing as anti-virus providers or another trusted source. This means of entering a user’s computer bypasses the normal security checks and makes the ‘wetware’ the weakest link.

The key findings of the report were as follows:

  • Cybercrime is on the increase as the tools and tactics which were previously used by hackers to cause disruption to machines and networks have been monetised by criminal gangs through bank fraud and ID theft.
  • Smartphones are no longer just phones, they are mini PCs, and consumers fail to realise that this makes them as vulnerable to cybercrime as a computer. Just 4 percent of French Internet and smartphone users are concerned about smartphone viruses. Money can be taken almost unnoticed through premium rate SMS fraud — a crime which consumers are unlikely to spot.
  • Consumers are aware of the need for anti-virus protection but nearly one in ten of those surveyed fail to keep their protection updated. Alarmingly, the 18–35 age group (often cited as the group which is most digitally aware) is particularly complacent about this.
  • Increasing integration of the Internet into physical systems makes us increasingly vulnerable to cyber-attack. The ‘Internet of Things’ will soon become part of our connected world, opening new opportunities for hackers to cause harm and havoc.

 

The author of the report, Dr Antonia Ward of The Future Laboratory, said of the findings, “It’s clear that cyber criminals are getting more and more sophisticated, not only in their programming but also in their methods. The idea that they’re moving from using weaknesses in the software to attacking the ‘wetware’ is a disturbing one, and demands that we respond by improving people’s awareness of these rogue programs so that they aren’t so easily deceived.”

JR Smith, CEO of AVG Technologies, said “The potential impact of cybercrime must not be underestimated. After the 2008 financial crisis, the OECD began to re-examine today’s potential ‘global-shocks’. Alongside the threats you expect — financial crises, pandemics and social unrest — they also included ‘cyber risks’ for the first time. The British government alone has allocated £63m to fight cybercrime this year.

“It’s increasingly evident that each unprotected individual makes us all vulnerable, so it’s vital that as a global society we find ways to address this trend and ensure that we are protected together. We’re securing people’s digital life, or as we like to say: Providing Peace of Mind to the Connected World,” he added.

According to the report, the Generation Y users, those who have grown up with an awareness of digital threats, are the most reckless about not protecting themselves. Almost half the UK’s 18–35 year olds don’t update their anti-virus software. If they continue to behave like this as they grow older and gain more wealth and responsibility, then we could witness a cybercrime disaster affecting not just personal users but also businesses and governments.

Five key threat scenarios identified in the report:

  • Car-hacking — Hackers could take control of your car’s door locks, dashboard displays and even its brakes.
  • Jailhouse Rocked — Prisoners could be sprung from jail using only a USB stick.
  • Health Scare — Saboteurs could threaten the wellness technologies we depend on to keep us healthy.
  • Sniffers & Blackouts — Burglars could monitor your activities, then reprogram your home security systems from afar.
  • Grid-Jacking Scammers and terrorists alike could find opportunities in hacking into the Smart Grid.

 

Full report: Cybercrime Futures (34 page, PDF)

About the report:

AVG Technologies commissioned The Future Laboratory to develop this white paper. In addition to the qualitative research, it contains quantitative research conducted by Future Poll. Future Poll is the research division of The Future Laboratory, one of Europe’s foremost consumer research, trends, insight, forecasting and brand innovation consultancies. Via its online network, LS:N Global, it speaks to 300 clients in 14 lifestyle sectors on a daily, weekly and monthly basis.

The survey, conducted online in August 2011, polled the opinions of 7,000 respondents aged 18+ living in the Czech Republic, France, Germany, Italy, Poland, Russia and the UK. Unless otherwise stated, all statistics in this report refer to this survey, and should be credited thereafter as ‘Future Poll for AVG Technologies, 2011’.

Keep in touch with AVG (AU/NZ)

 
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New Battlefield 3 Screenshots (September 15, 2011)

Battlefield 3 Operation Guillotine, Operation Metro, Thunder Run and Co-op Exfiltration