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Best of the Independent Games Festival 2012

Exhibition opens Tuesday 27 March and runs until Sunday 08 July 2012

Hot on the heels of the 2011 exhibition, the Australian Centre for the Moving Image (ACMI) presents a fresh batch of the world’s finest independent games in Best of the Independent Games Festival 2012, running from 27 March until 08 July.

The sixth instalment of this ACMI-curated exhibition presents an inventive selection of award-winning games from San Francisco’s 2012 Independent Games Festival, which recognises the best in game development across categories including design, technical excellence, audio, visual art, and innovation. These award-winning games will also be available for visitors to play free of charge in the gallery.

Best of the Independent Games Festival 2012 features 14 local and international games, including four games for mobile devices, which push the limits of what gaming can be. From the latest trends in touch screen technology along with games that immerse the player in beautiful interactive animations, the exhibition features Fez, the winner of the Seamus McNally Grand Prize; Dustforce, the Australian innovation which puts the player’s ninja credentials to the test; and Spelunky, with its clever design that randomly generates a new set of levels at each play.

 

“This year’s exhibition features a wide variety of trends from original and atmospheric games like Dear Esther and Proteus, which walk a fine line between game and interactive artwork, to the highly stylised strategy game, Frozen Synapse,” said ACMI Curator Fiona Trigg. “ACMI is also thrilled to introduce Botanicula – from the same studio in the Czech Republic that created Machinarium (Best of the IGF 2009). A wordless puzzle game with beautiful animation, it also features the music of experimental pop band DVA.”

The Independent Games Festival – the world’s biggest and longest running festival dedicated to independent games – was established in San Francisco when organisers were inspired by the success of the Sundance Film Festival and the recognition and commercial exposure it provided to independent filmmakers. Believing a similar festival could be created to support independent game developers, the Independent Games Festival was established in 1998 and has since grown to become an important date on the games industry calendar.

 

Best of the Independent Games Festival 2012 is exhibited in Gallery 2 at ACMI in Melbourne from 27 March until 08 July 2012. Entry is free. For further information please visit acmi.net.au

 

EXHIBITION OVERVIEW

 

Botanicula (Amanita Designs, Czech Republic)

Winner: Excellence in Audio

Featuring delicate animation, mischievous point-and-click puzzles, and a joyful soundtrack rich in birdsong and percussion, Botanicula invites the player into the beguiling world of five little tree creatures who are trying to save the last seed of their host tree. From the studio that produced Machinarium.

http://botanicula.net/

Dear Esther (Thechineseroom, UK)

Winner: Excellence in Visual Art

Is it a game? Is it a ghost story? Dear Esther has both wowed and confounded critics with its gorgeously rendered landscapes and minimal action. The player explores a seemingly deserted island guided only by fragments of letters written to the mysterious Esther. Accompanied by the haunting music of Jessica Curry, this is an experimental game that foregrounds reflection over interaction.

http://dear-esther.com/

 

Dustforce (Hitbox Team, Australia)

 

Dustforce is a fast-paced 2D platformer that puts the player’s Ninja credentials to the test. The player progresses through 50 exacting but exhilarating levels as they use a variety of moves to sweep away leaves and dust without missing a spot. The game also features a series of fantastic environments and euphoric electronic music.

http://dustforce.com/

 

Fez (Polytron, Canada)

Winner: Seamus McNally Grand Prize

 

Five years in the making, Fez is an innovative 2D platformer set in a 3D world. It’s all about exploration and the sheer pleasure of the player finding their way through a luminous blue-skied environment that rotates at their command. Fez and its creator Phil Fish feature in the forthcoming documentary Indie Game the Movie (2012).

http://polytroncorporation.com/fez

 

Frozen Synapse (Mode 7, UK)

Winner: Audience Award

 

Frozen Synapse is a turn-based strategy game set in a futuristic cyber world. The player has full control over its strike team, directing their every movement. At the same time, their opponent is plotting to defeat them. The player plans their moves, tests them out, and then hits the “Execute” button; at the same time, their enemies’ turns are also executed. Single player mode is also available.

http://www.frozensynapse.com/

 

Proun (Joost van Dongen, The Netherlands)

Taking its name from a series of dynamic paintings made by El Lissitsky in the 1920s, Proun may be the first in a new genre – the art racer. The player controls a speeding ball along a spinning cable which plunges headlong through a world of abstract colours and shapes that also reference the work of Klee and Kandinsky. A vibrant jazz score completes the wild ride.

http://www.proun-game.com/

Spelunky (Mossmouth, USA)

Winner: Excellence in Design

 

Spelunky is a platformer with lots of monsters, traps and secrets. The player will die many times. But each time they restart, they’ll play a new, randomly-generated set of levels. The player has to think on their feet, but they learn as they go. Played enough times, some of Spelunky’s deepest secrets will be unravelled.

http://spelunkyworld.com/

 

To the Moon (Freebird Games, Canada)

 

A quietly engrossing grame, To the Moon is an adventure role play gaming with a unique and emotionally involving story. The player assists Dr Rosalene and Dr Watts as they travel backwards in time in their quest to help an elderly man achieve his dying wish. By exploring his memories they learn how to create poignant new ones for him.

http://freebirdgames.com/to_the_moon/

 

Lume (State of Play, UK)

Assuming the character of Lumi – an inquisitive young girl – the player discovers that power to their grandad’s house has failed. Grandpa’s nowhere to be seen, but has left his granddaughter some intriguing clues. Solve puzzles to help restore the power through ingenious eco-technology, and uncover a deeper mystery behind the blackout. With a set built entirely out of paper and cardboard, and sumptuously filmed, Lume is a game with a style and tactility unlike any other.

http://www.stateofplaygames.com/work/lume/

 

Proteus (Ed Key, UK)

On this island there are no enemies, no conflict, no dark secrets, just a landscape alive with colour and sound for the player to experience and enjoy. Day turns to starlit night but still no beasties appear. It’s just the sound of music, the buzzing of bees, and the bright rain-washed landscape waiting to be explored.

http://www.visitproteus.com/

 

GAMES FOR iPAD

 

ASYNC Corp (Powerhead Games, USA)

Nominated: Best Mobile Game

A puzzle game with cheerful sound effects and music, where the player’s job – as a worker at Async Corp – is to swap coloured blocks from one side of the screen to the other to create larger packets to send off screen. The game offers a variety of modes, some which emphasize speed, and some strategy.

http://powerheadgames.com/

 

Beat Sneak Bandit (Simogo Games, Sweden)

Winner: Best Mobile Game, Nominated: Excellence in Audios

A one button game that tests the player’s sense of rhythm while they solve puzzles. The evil Baron Von Clockface has stolen all the clocks in the world and it’s up the player to recover them. With funky music and cartoon graphics, the player will find themself bopping along to this playful timewaster!

http://simogo.com/games/

 

Fingle (Game Oven Studio, The Netherlands)

Nominated: Nuovo Award, Honourable Mention: Best Mobile Game

Turn the iPad into an interactive board game with this touch-screen game for two players that encourages touching (fingers only)! Inspired by Twister, with an appropriate wah-wah soundtrack, Fingle is an icebreaker or a trouble maker, depending on who it’s played with!

http://fingleforipad.com/

Temple Run (Imangi Studio, USA)

Honourable Mention: Best Mobile Game

The player tests their reflexes as they race down ancient temple walls and along sheer cliffs. They swipe to turn, jump and slide to avoid obstacles, collect coins and see how far they can run! With over 30 million downloads already, this game hardly needs spruiking, but ACMI wanted to see if visitors can resist having ‘one more go…’

http://imangistudios.com/index.html

Best of the Independent Games Festival 2012 is exhibited in Gallery 2 at ACMI in Melbourne from 27 March until 08 July 2012. Entry is free. For further information please visit acmi.net.au

 
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VIDEO: Babel Rising Teaser Trailer

 
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Kid Icarus: Uprising – Original 3D Animation Series Announced

Available now on your Nintendo 3DS, via Nintendo Video, is the first of six Kid Icarus anime videos. Produced by three top studios, Production I.G, Studio 4°C and Shaft Inc., the 3D animations will be presented in six clips on a weekly basis. 

Thanatos Rising features the angel Pit and his battle against Medusa’s minions. 

Medusa’s Revenge tells the tale of Medusa, the Goddess of the Underworld, and her rivalry with Palutena, which stretches from far into Pit’s past right up to the present day. 

Palutena’s Revolting Dinner centres around the Goddess Palutena and her attempts to deal with a great catastrophe in her Skyworld home. 

Don’t miss these exciting 3D adventures set in the world of the game – Kid Icarus: Uprising. Stay tuned to Nintendo video as new content is released regularly. 

Visit: http://gamesites.nintendo.com.au/kid-icarus-uprising/ for further information. 

About Nintendo Video:

Nintendo Video allows you to receive assorted kinds of exciting 3D video content via SpotPass without lifting a finger! With a broad range of 2D and 3D videos available, such as movie trailers, sports clips, music videos, cartoons and more, there is sure to be content to appeal to everyone.

When you have access to a wireless Internet connection, you will automatically receive videos which will be saved for a limited time on your Nintendo 3DS system. You can watch the videos repeatedly, until they are replaced by new content.

Nintendo Video can be downloaded from Nintendo eShop. Note that Nintendo Video can only be used if the region settings of your Nintendo 3DS system correspond with the country you live in. You can change your region settings by accessing System Settings, tapping on Other Settings, then selecting Profile and then Region Settings.

 
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BREAK THE CURSE – CHANGE HER FATE

Nintendo announces the upcoming release of Pandora’s Tower, the newest epic action RPG on Wii

15 March 2012 

Pandora’s Tower™ is the latest action-packed RPG to come from Nintendo and will be available exclusively on Wii™ from 12th April 2012.  With real-time combat, motion controls, multiple endings and a unique relationship system, Pandora’s Tower offers a unique experience and an epic story that will keep you engrossed for hours.   

In Pandora’s Tower you take on the role of Aeron, a soldier, as he battles to save his beloved friend Elena from a mysterious curse that is gradually transforming her into a demonic creature. Only by battling through the towers of a nearby fortress can Aeron save her from her gruesome fate. Using his sword and the magical Oraclos Chain, Aeron must defeat the creatures that lurk there and harvest their meat to feed to Elena. Only by eating all of the “master flesh”, harvested from the largest monsters within each tower, will Elena be fully cured of the curse and free from its monstrous grip. 

By returning to Elena to feed her meat from the smaller monsters, you can slow down the transformation – but only temporarily. You will need to carefully judge when it is best to return to her, as not coming back in time could lead to Elena’s permanent transformation into a demonic beast. 

Multiple possible endings and a New Game+ mode means that Pandora’s Tower has great replay value and by mastering the unique relationship system you can change Aeron and Elena’s fate. You must not only decide when to return to Elena to stem the tide of her curse, but also what items to give to her. After spending time speaking to her you will become more familiar with her plight and leaving her to continue your quest may become more difficult. Taking the time to build a bond with Elena could even change the ultimate ending of the story.  

While exploring the labyrinthine towers you’ll come across a wide variety of items. Mavda, a mysterious travelling merchant who can upgrade your weapons, can create special new items by combining two or more items that you have found on your journey. The items that you have discovered while exploring the towers can be given to Elena as gifts to strengthen your bond or be used to help you on your quest to battle the 13 masters – the choice is yours. 

Pandora’s Tower features an epic storyline with multiple endings affected by the decisions you make. Explore 13 challenging towers on a mission to save your friend, set to a powerful soundtrack consisting of some of the most popular classical music in the world, including composers such as Verdi and Tchaikovsky. Every decision you make will affect your ultimate success. The choice is yours. 

Pandora’s Tower launches exclusively for Wii on 12th April 2012. Stay tuned to http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=&prod_id=21288&pageID=4 for more updates!

 
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Darksiders II – Behind the Mask: Death’s World

 
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Coming Tomorrow: “Visual Effects and Cinematics” – The Next Video in the Max Payne 3 Design and Technology Series

Coming tomorrow Thursday, March 15th at noon Eastern, look for the latest video in the Max Payne 3 Design and Technology Series.

Visual Effects and Cinematics focuses on what makes Max Payne 3 a uniquely cinematic action game, thanks to a series of presentation innovations that move the game seamlessly from cutscene to gunplay and from one chapter to the next, resulting in an immersive experience that keeps the player locked in Max’s dark and twisted story.

Watch it here at the Rockstar Newswire or at the official Max Payne 3 website tomorrow.

 
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What’s On at Scienceworks March – April 2012

Discover the Night Sky (Melbourne Planetarium at Scienceworks)

The Melbourne Planetarium at Scienceworks presents special after-dark astronomy classes every Thursday evening in March. Each night includes a complimentary cheese and glass of wine, the opportunity to chat to the Planetarium’s Astronomer and an immersive Planetarium experience.

Date: Thursday 15, 22 and 29 March

Cost: Adult $28, MV Members $23, Season Pass (all sessions) $120. 

Machines in Action Family Day

Take a ride on a model steam train and see historic vehicles in action. Enjoy children’s activities, working engine displays and heritage vehicle parades

Date: Sunday 1 April

Time: 10am-4.30pm

Cost: Included with Scienceworks admission 

Our Water

Our Water features 28 hands-on exhibits that explore the way water is used from an urban, agricultural, industrial and environmental perspective. Learn more about our most precious resource – water – and what we can do to help save it.

Date: until 15 April

Cost: Included with Scienceworks admission

Our Water developed by Questacon: The National Science and Technology Centre. Proudly supported by the National Water Commission 

Explore-a-saurus (last days!)

Test your strength against the strength of a T.rex jaw, or see the world through the eyes of a dinosaur, all in an exhibition inhabited by Scienceworks’ own animatronic dinosaurs!

Date: until April 15.

Cost: Adults $18, Concession $6 and Children (3-16 years) $5. Prices include entry to Scienceworks. 

Tilt (Melbourne Planetarium at Scienceworks)

When the seasons go crazy it’s up to Annie and Max to set things right. Join them on a whirlwind adventure as they find out how the seasons work and discover a new angle on the world.

Time: Daily 2pm

Cost: Adults $16, Concession $5 and Children (3-16 years) $4.50. Prices include entry to Scienceworks. 

SCHOOL HOLIDAYS – Set Adrift (31 March – 15 April) 

H2 Whoa!

How much water is on the earth? How much of it can we drink? Learn the answers to these questions and watch as we go overboard in this 20-minute live show. For children all ages.

Time: Daily 1pm

Cost: Included with Scienceworks admission 

Experiment Zone – Float the Boat

Discover why things float, see how sturdy a boat you can create and make your own ship in a bottle to take away in this 30 minute workshop. Limited spaces available – book at the desk on arrival. For children aged 7-12 years.

Time: Daily 11am, 12pm and 2.15pm

Cost: Included with Scienceworks admission

 
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FEED YOUR APPETITE FOR DESTRUCTION WITH NEW DiRT SHOWDOWN GAMEPLAY TRAILER

Thursday March 15th Featuring cars, trucks, vans and hearses crashing, bashing and smashing to victory, Codemasters® today premiered the full-impact DiRT® Showdown™ ‘Massive Damage’ gameplay video; the video is now playing at www.dirtgame.com. DiRT Showdown is the action-packed extension of the award-winning DiRT off-road racing series and is set to debut May 2012 for the Xbox 360® video game and entertainment system from Microsoft®, PLAYSTATION®3 computer entertainment system and PC. 

The ‘Massive Damage’ video features work-in-progress gameplay footage and reveals the destruction-focussed game modes to feature in DiRT Showdown. In demolition derby event Rampage, eight racers take no prisoners, earning points for spectacular smashes on their rivals’ vehicles and eliminating other drivers in gladiatorial automotive auditoriums. DiRT Showdown’s Knock Out mode is also revealed, featuring drivers using their cars as weapons to force opponents off a raised platform in a chaotic battle for domination. Eliminated vehicles can re-enter the fray by racing up ramps and jumping back onto the platform, where points are earned for knock-outs, hits and owning the ring alone. 

DiRT Showdown will deliver a new world of competitive and combative racing as players boost, trick and smash their way to ‘Showdown’ finals on a chaotic tour of motorised mayhem. From San Francisco to Miami and London to Tokyo, players will dominate their rivals and wow the crowds on their way to becoming a driving superstar. Pyrotechnics, lasers and thousands of fans give each venue a vibrant sports entertainment atmosphere, with the player taking centre stage. Over 50 different events across four championships will challenge gamers in a variety of conditions – sun, snow and rain – through the day and under the floodlights at night. 

There are three broad categories to DiRT Showdown’s thrilling action-sports racing. Players will use nitrous to blast past rivals and negotiate courses filled with ramps, pinch points and obstacles in full-contact Racing events. Gaming’s most advanced vehicle damage engine is unleashed in Demolition Derby themed events where players smash and crash their way to victory in bone-jarring style. Finally, in Hoonigan events, gamers will send fans wild in huge stunt parks where accessible new controls offer every player the chance to become a freestyle driving hero. 

DiRT Showdown will be Codemasters’ most connected game ever – split-screen multiplayer, eight-player online racing, on and off-line quick-fire party games and YouTube integration all come as standard. Players will also be able to issue ‘Showdown Challenges’ to compete with friends whether they are online or not. 

Powered by the award-winning EGO Game Technology Platform, DiRT Showdown will be uncaged May 2012 for the Xbox 360® video game and entertainment system from Microsoft®, PLAYSTATION®3 computer entertainment system and PC. 

For all the latest updates straight from the studio, crash over to www.dirtgame.com, www.facebook.com/dirtgame or follow the team at www.twitter.com/dirtgame

 
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ACMI powers up for Game Masters exhibition

The Australian Centre for the Moving Image (ACMI) is preparing to present Game Masters, a highly interactive videogame exhibition, as part of Melbourne Winter Masterpieces from 28 June 2012.  

The exhibition, announced last October, will showcase the work of leading local and international videogame designers with over 125 playable games from the arcade era through to the latest console and mobile game technology. 

Today, ACMI released the first glimpse of what visitors can expect to hear from the Game Masters with a short clip cut from interviews filmed for the exhibition. In the clip, key designers reveal their love of games, the genesis of their creations, their unbridled imagination for the possibilities of the medium and also discuss games as art. 

Over 30 game designers who have made a significant and ongoing impact in the field will be profiled throughout the exhibition, including well-known international, independent and Australian game designers. The designers’ work will be explored through a combination of rare concept artwork, newly commissioned interviews and playable games. 

Also announced today is the extended list of major designers who will be taking part in the exhibition. 

Pioneering designers from the arcade era will include; Masanobu End? (JPN, Xevious, 1982), Toru Iwatani (JPN, Pac-Man, 1980), Eugene Jarvis (USA, Defender, 1980), Konami (JPN, Scramble, 1981), Ed Logg (USA, Asteroids, 1979), Tomohiro Nishikado (JPN, Space Invaders, 1978), Taito (JPN, Elevator Action, 1983), Tim Skelly (USA, Rip-Off, 1980) and Dave Theurer (USA, Missile Command, 1980). 

Leading contemporary designers featured in-depth include Blizzard Entertainment (USA, World of Warcraft, 2004), Paulina Bozek (UK/CAN, SingStar, 2004), Hideo Kojima (JPN, METAL GEAR SOLID, 1998), Tetsuya Mizuguchi (JPN, Child of Eden, 2011), Peter Molyneux OBE (UK, Populous, 1989, Dungeon Keeper series, Fable series), Yuji Naka and the Sonic Team (JPN, Sonic the Hedgehog, 1991), Nintendo (JPN, Super Mario Bros, 1985, The Legend of Zelda, 1986), Alex Rigopulos and Eran Egozy (USA, Rock Band, 2007), Tim Schafer (USA, Psychonauts, 2005), Warren Spector (USA, Disney’s Epic Mickey, 2010), Yu Suzuki (JPN, Hang On, 1983), TT Games (UK, LEGO Star Wars: The Videogame, 2005), Fumito Ueda (JPN, Ico, 2001, Shadow of the Colossus, 2005) and Will Wright (USA, SimCity, 1989). 

A major component of the show will be an exploration of independent game designers such as; Jonathan Blow (USA, Braid, 2008), Capy (CAN, Critter Crunch, 2008), Eric Chahi (FR, Another World, 1991), Jakub Dvorský (CZ, Machinarium, 2009), Firemint (AUS, Flight Control, 2009), Halfbrick (AUS, Fruit Ninja, 2010), Introversion (UK, Darwinia, 2005), Masaya Matsuura (JPN, PaRappa the Rapper, 1996), Marcus Persson (SW, Minecraft, 2011), Rovio (FIN, Angry Birds, 2009), Erik Svedäng (SW, Blueberry Garden, 2010), thatgamecompany (USA, flower, 2009) and The Behemoth (USA, Alien Hominid HD, 2002). 

The Game Masters exhibition will be accompanied by a series of public, film and education programs, expected to appeal to people of all ages and abilities, from the budding game developer to smart phone users, children to the ‘original’ gamers. Peter Molyneux is the first international guest announced to attend the world premiere of the exhibition and will be participating in a series of public programs and industry events to be announced shortly. ACMI will soon announce a digital program concurrent to the exhibition, incorporating a suite of online resources and a newly commissioned mobile game. 

As a major contribution to 21st Century moving image practice and entertainment, video games have been celebrated by ACMI in exhibitions, films and public programs. Game Masters is the much anticipated follow up to ACMI’s successful 2008 Game On exhibition which explored the history of videogames and videogame genres from the 1960s to the present day.

Curated by ACMI, Game Masters is the first entirely home grown exhibition for the Melbourne Winter Masterpieces initiative and will open at ACMI on 28 June and run through to 28 October 2012. For more information please visit acmi.net.au

 
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2K GAMES PRESENTS | BIOSHOCK INFINITE: HANDYMAN |