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THE FINAL BLOODY BATTLE, SPARTACUS: WAR OF THE DAMNED

The last gladiatorial instalment releases on Blu-ray and DVD August 28

The epic conclusion of a legendary journey, SPARTACUS: WAR OF THE DAMNED unleashes a battle unlike anything ever seen before on Blu-ray and DVD, August 28.

After three seasons of swords, sandals, and bloodshed, we now watch as the creators and stars of Spartacus bring a climatic end to the famed franchise in the season-long conclusion, SPARTACUS: WAR OF THE DAMNED. 

The final chapter of the series takes place following the defeat of Roman commander Gaius Claudius Glaber. Spartacus and his men have amassed major victories against the Romans after the Battle of Vesuvius.  With the rebel numbers swelling to thousands of freed slaves, and Spartacus more determined than ever to bring down the entire Roman Republic, the Horde becomes a force that challenges even the mighty armies of Rome. Rome is indeed beginning to tremble at the threat Spartacus now represents.

SPARTACUS: WAR OF THE DAMNED sees the return of Australia’s own Liam McIntyre (Spartacus), Manu Bennett (Crixus), Dustin Clare (Gannicus), Dan Feuerriegel (Agron), Cynthia Addai-Robinson (Naevia) and Ellen Hollman (Saxa). This year, Aussie actor Todd Lasance joins the cast as Gaius Julius Caesar, along with Simon Merrells, who plays Marcus Crassus and Anna Hutchison as Laeta.

The successful SPARTACUS franchise has amassed both critical and popular acclaim to become one of the highest rated programs on US television, and WAR OF THE DAMNED vows to follow suit to the bitter end.

The 10 episode, 3-disc SPARTACUS: WAR OF THE DAMNED is available on Blu-ray and DVD August 28th.

 
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EA MAKES A SPLASH WITH THE SIMS 3 ISLAND PARADISE

Set Sail With The Latest Expansion Available Worldwide This Week

Sydney, Australia – Jun. 27, 2013 – Today, the Maxis™ Label of Electronic Arts Inc., (NASDAQ: EA) announced that The Sims 3 Island Paradise Expansion Pack* for PC/Mac® is now available across retailers in Australia and on Origin.com. For the first time ever, players can dive beneath the waves and explore what lies on the ocean floor, build and cruise along on their very own houseboat to discover uncharted islands or create and run a five-star resort experience. With so many innovative features introduced for the first time in The Sims PC gaming franchise, The Sims 3 Island Paradise truly opens up a world of new possibilities for players to discover on land and in sea.

 
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2K Unveils WWE® 2K14 Cover Art Featuring The Rock®

“The People’s Champion” to bring electrifying charisma

to the next iteration of WWE video games

Sydney, Australia, 25th June, 20132K today unveiled the WWE® 2K14 cover art featuring WWE Superstar Dwayne “The Rock®” Johnson.  The official reveal, which took place during last night’s episode of Monday Night Raw®, showcased cover artwork designed in partnership with “The People’s Champion.”  The cover art reflects The Rock’s physicality and signature in-ring pose.  To further celebrate, 2K recently launched a consumer contest for the opportunity to create alternate cover artwork to be included with WWE 2K14 retail copies.

“I am exceptionally grateful to be chosen for the cover of WWE 2K14 and serve as the first cover Superstar under 2K’s leadership,” said The Rock, one of the most recognizable Superstars in WWE history.  “I want the cover of WWE 2K14 to electrify the people.  I want the artwork to stand out and set a new standard for all WWE video games from 2K, both today and in the future.”

Widely considered one of the greatest WWE Superstars of all time, The Rock – a third-generation competitor who followed in the footsteps of his father and grandfather – rose to mainstream fame in both tag team and singles action during the late 1990s as part of the company’s highly regarded “Attitude Era.”  His impressive resume currently boasts eight reigns as WWE Champion, in addition to several reigns as WCW Champion, Intercontinental Champion and WWE Tag Team Champion.  In recent years, The Rock returned to WWE and spurred several historic moments, including a victory on January 27, 2013 over CM Punk® at Royal Rumble® to win the WWE Championship – his first WWE championship reign in over ten years.  He was last in the ring at WrestleMania 29 on April 7, 2013, which saw The Rock in action against his long-standing rival, John Cena®.

WWE 2K14 represents a new era of the renowned WWE video game franchise, combining signature gameplay with 2K’s commitment to authenticity,” said Chris Snyder, Senior Director of Marketing at 2K.  “The Rock epitomizes a 2K cover Superstar.  His credentials are world-class, and that is something we aspire to capture on both the cover and in the video game.”

2K recently announced an original cover artwork contest, where one lucky consumer will have his or her artwork immortalized as an alternate cover distributed inside WWE 2K14 retail copies.  To submit contest entries, consumers will use Twitter to promote their images, with the hashtag #WWE2K14Cover included in their tweets.  No purchase necessary.  Currently open to legal residents of the 50 U.S. and D.C., at least 18 years of age.  Contest ends at 11:59:59 p.m. ET on July, 23, 2013.  Void where prohibited.  Subject to the official rules, located at wwe.2k.com/covercontest.  A similar contest is also planned for Europe, with details to follow shortly.

2K’s lineup of premier sports simulation titles expands with the company’s first release in the renowned WWE video game franchise, WWE 2K14.  Developed by Yukes for the Xbox 360® games and entertainment system from Microsoft and PlayStation®3 computer entertainment system, WWE 2K14 is positioned to be the most electrifying, authentic and comprehensive WWE video game experience to date. WWE 2K14 is not yet rated by the Classifications Board and is currently scheduled for release on October 29, 2013 in North America and November 1, 2013 internationally.

For more information on WWE 2K14 and 2K, visit wwe.2k.com, facebook.com/WWEgames and @WWEgames on Twitter.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

 
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DYNASTY WARRIORS 8 RELEASE DATE CHANGE

Sydney, June 26th 2013- Tecmo Koei Europe announced today that the upcoming release of fan-favourite tactical action title, Dynasty Warriors 8, will be available in stores across Australia on the new date of July 25th 2013 for the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft.

Featuring new characters, new modes, new and redesigned stages, and new scenarios Dynasty Warriors 8 follows the stories of the kingdoms of Wei, Wu, Shu and Jin through the actions of historical military and political figures of the time as they fight to gain control over the Three Kingdoms of China.

Fans who pre-order Dynasty Warriors 8 from Australian retailers can receive various in game DLC or collectable items:

By pre-ordering at either EB Games or JB Hi-fi, fans will receive a beautiful, limited edition smartphone pouch, otherwise unavailable outside Japan, in one of four exclusive designs. Each design features a different character and colour, representing the four kingdoms.

On top of that customers will also receive an exciting exclusive free DLC pack, featuring Zhou Yu, Lu Xun, Cao Cao, Zhang Fei and Guan Yu’s outfits from Dynasty Warriors 1. Additionally, those who pre-order through independent retailers will also receive an exciting exclusive DLC pack that brings outfits for Zhao Yun and Sun Shangxiang from Romance of the Three Kingdoms 12 into the Dynasty Warriors universe for the first-time.

 
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Official Call of Duty: Black Ops 2 Vengeance Replacers Gameplay Video

 
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WARNER BROS. INTERACTIVE ENTERTAINMENT, THE LEGO GROUP AND TT GAMES UNLEASH LEGO® LEGENDS OF CHIMA™: LAVAL’S JOURNEY

The Fate of Chima™  Rests in Your Hands in the All-New

LEGO Videogame Adventure for the Nintendo 3DSTM and PlayStation® Vita 

SYDNEY, Australia – June 26, 2013 – Warner Bros. Interactive Entertainment today announced LEGO® Legends of Chima™: Laval’s Journey is now available for the Nintendo 3DSTM and PlayStation® Vita handheld systems in Australia, Europe and North America from today. A Nintendo DSTM version will follow this spring, as will a free-to-play online world, LEGO Legends of Chima™ Online. The new games all complement a line of branded products and TV content based on the LEGO Legends of Chima™ action packed world ruled by eight animal tribes that tells the classic story of good and evil, friendship and family.

“Kids will have a great time embarking on new adventures, living out a fantasy of travelling to captivating worlds and discovering new things,” said Tom Stone, Marketing Director, TT Games Publishing.  “LEGO Legends of Chima: Laval’s Journey offers an entirely new and exciting virtual playground for kids to explore, build, solve puzzles, all the while playing as their favourite Legends of Chima characters.”

In LEGO Legends of Chima: Laval’s Journey, players embark on an amazing adventure with Laval, the brave warrior and headstrong prince of the Lion Tribe, who is determined to fight for justice. On this epic journey, Laval races to unlock the secret of the legendary triple-CHI armour before his arch-rival, Crocodile King, Cragger, can  manipulate its awesome power to threaten the balance of Chima.

Players leap, swing, fly and fight through 15 levels of intense action and gameplay, all while exploring the vast lands of Chima, discovering and unlocking more than 60 characters, collecting and using a variety of tools, and reaching secret parts of the game to access hidden collectibles.

In addition, players earn points in LEGO Legends of Chima: Laval’s Journey that can be redeemed through the Chima Vault, found online at www.lego.com/chima/the-vault, which houses an exclusive reward system.  The points give players access to exclusive items that they can use to enhance their experience in LEGO Legends of Chima Online when the online world releases later this year.

Developed by TT Games, LEGO Legends of Chima: Laval’s Journey is rated “PG”. For more information, please visit. LEGO.com/videogames.com.

 
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Bohemia Interactive launches Arma 3 Beta

Sydney, Australia, Wednesday June 26 2013 – Supporting the development of its upcoming tactical military shooter Arma 3™, Bohemia Interactive has released the anticipated Arma 3 Beta. The Arma 3 Beta expands the game’s diversity by focusing upon heavy firepower and military logistics. Combined with the playable content from the Arma 3 Alpha, the complete package features the 20 km² island of Stratis, 20 weapons, 18 vehicles, 3 factions, 8 showcase missions, 4 multiplayer scenarios, 4 challenges, the scenario editor and modding support.

Jay Crowe, Creative Director on Arma 3, adds:

“The Beta is a big opportunity for us to involve more players in Arma 3’s development and is the next step along the road towards our full release. With a variety of new singleplayer and multiplayer scenarios and a whole bunch of new sandbox content, we’re looking forward to introducing players to what true combined arms combat really means in Arma 3.” 

People who participated in the Arma 3 Alpha will gain access to the Arma 3 Beta by downloading the automatic update on Steam. Those who are new to Arma 3 can purchase the Arma 3 Beta (which includes the full retail game when released) from Steam or Store.bistudio.com.

Here they can choose between the regular Arma 3 Beta (49.40 AUD) or the Arma 3 Digital Deluxe Edition (63.52 AUD). The price of each edition will increase upon launch of the full and final game.

Arma 3 is the latest installment in Bohemia Interactive’s award-winning tactical military shooter series for PC. Set in a massive Mediterranean sandbox of over 290 km², the game will have 40+ weapons, 20+ vehicles, a wide variety of single- and multiplayer gameplay, and limitless options for content creation.

For more information on Arma 3 and the Arma 3 Beta, please visit the official Arma 3 website.

 

 
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UPGRADE YOUR STEREO HEADPHONES TO 7.1 GAMING SURROUND SOUND

In appreciation of its fan base and support of Child’s Play charity, Razer Surround audio engine will be available free-of-charge and with charity contribution option through 2013

CARLSBAD, Calif. – 25th June 2013 – Razer™, the world leader in high-performance gaming hardware, software and systems, today announced the latest member of its software family: Razer Surround.

Razer Surround is a state-of-the-art audio engine that provides 7.1 virtual surround sound with any stereo headphones. The current generation of virtual surround technology often provides inaccurate listening experiences because individuals perceive sound differently based on their distinct ear sizes and shapes. As such, virtual surround sound traditionally falls short compared to discrete surround sound setups.

With the patent-pending Razer Surround audio engine, users have the option to calibrate their personal surround sound settings through a series of listening tests to match their preferences, giving them far superior positional sound over traditional virtual solutions. Razer Surround gives gamers a truly individualized 7.1 surround sound and attuned 3D audio experience, allowing them to acoustically pinpoint exact locations of opponents in game, providing “the unfair advantage” in gameplay.

Razer Surround is available as a complementary software add-on, integrated within Razer’s Synapse 2.0 application, offering virtual 7.1 surround sound and storing individual audio signatures in the cloud. These settings can be accessed anytime and will automatically update new systems to previous calibrated settings.

In recognition of the support that the gaming community gives Razer, and in solidarity with its trade partners in gaming, Razer has waived the US$19.99 price for Razer Surround through December 2013, so that people who sign-up during this period will get a free copy of the program. During this timeframe, users will also have the option to make a donation of any amount to Child’s Play (www.childsplaycharity.org) after their download start.  Everyone signing-up from Jan. 1, 2014, onward, will pay the full price of $19.99.

While the donations to Child’s Play are purely voluntary and users can choose to download Razer Surround for free, Razer hopes that through this initiative users can together with Razer help children in hospitals around the world enjoy games like we do.

Child’s Play’s stated mission is “… to improve the lives of children in hospitals around the world through the kindness and generosity of the video game industry and the power of play.” As of the date of this release, the philanthropy had raised more than US$5 million in contributions.

“With the individual calibration of Razer Surround, we’re setting a new standard in 7.1 virtual surround sound,” says Min-Liang Tan, Razer co-founder, CEO and creative director. “We’re a big believer of giving back to our fans and the gaming community, and making Razer Surround available free with a donation to Child’s Play in 2013 is a testament of our commitment to giving back to current and future gamers of the world.”

 
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Tiny Tina’s Assault on Dragon Keep Now Available

Get your hands on the biggest add-on campaign in Borderlands® 2 history
with over 15 hours of fantastically inspired content

Join the conversation on Twitter using #DragonKeep

Sydney, Australia – 26th June, 2013  2K and Gearbox Software announced today that Tiny Tina’s Assault on Dragon Keep, the fourth and final add-on content campaign for Borderlands® 2, is available for download today worldwide* for all available platforms. Critics exclaim that Dragon Keep is the most ambitious and impressive add-on campaign for Borderlands 2, with IGN calling it “The biggest and craziest DLC yet.” 

Tiny Tina’s Assault on Dragon Keep features the popular Tiny Tina as she takes on the role of Bunker Master in a game of “Bunkers and Badasses.” Players join the vault hunters on an epic quest of revenge and redemption through dynamic and fantastical settings filled with castles, dungeons and magic forests. Borderlands fans will also fight off more new unique enemy types in Dragon Keep than in all three of the previous add-on campaigns combined, including sorcerers, wizards, orcs, dragons and more.

“The Borderlands franchise has set a high bar for the quality and value of add-on content, said Christoph Hartmann, President of 2K. “Today, that bar is raised even higher with the release of Tiny Tina’s Assault on Dragon Keep, the most substantial add-on campaign in the franchise’s history.”

“As Bunker Master, Tiny Tina can change the game scenario however she wishes, making Tiny Tina’s Assault on Dragon Keep the most dynamic add-on campaign Gearbox Software has ever produced,” said Randy Pitchford, President of Gearbox Software. “The Borderlands 2 development team here at our studio really pulled out all the stops to create what we think is the best value in DLC ever offered.”

Tiny Tina’s Assault on Dragon Keep is the fourth and final add-on content campaign included in the Borderlands 2 Season Pass. The Season Pass, which also contains the Ultimate Vault Hunter Upgrade Pack, is still available for purchase and provides over $60 worth of content for $39.95 (2400 Microsoft Points), including:

  • Captain Scarlett and her Pirate’s Booty;
  •  Mr. Torgue’s Campaign of Carnage;
  •  Sir Hammerlock’s Big Game Hunt;
  •  Ultimate Vault Hunter Upgrade Pack;
  • Tiny Tina’s Assault on Dragon Keep. 

Players can also individually purchase Tiny Tina’s Assault on Dragon Keep and the three previous add-on campaigns for $15.99 each (800 Microsoft Points) as well as the Ultimate Vault Hunter Upgrade Pack for $8.99 (400 Microsoft Points).

Additionally, there’s never been a better time for new Vault Hunters to jump into the world of Pandora and experience the critically acclaimed shoot-n-loot mayhem, as the base game of Borderlands 2 is now available for $49.95. When combined with the Season Pass, players can now get over $150 of content for $90, offering hundreds hours of gameplay for an outstanding value.

Borderlands 2 is rated MA15+ in Australia and R16 in New Zealand and is available now on the Xbox 360® games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Mac, and Windows PC. For the latest Borderlands 2 news and information, please visit the official Borderlands 2 web site, and follow on Twitter and Facebook.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

*Borderlands 2 base game is not included in this add-on content campaign, but is required to play all of the included content.

 
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DEADPOOL ALLOWS ACTIVISION TO RELEASE DEADPOOL VIDEO GAME TO A CAPTIVATED, SALIVATING AUDIENCE

Marvel’s Anti-hero Bestows Debut Video Game Unto Earth

(and Future Moon Colonies) for Personal Gain

Sydney, Australia – June 26, 2013 Mission accomplished!  I, Deadpool, have created the ultimate Deadpool video game masterpiece!  I call it…wait for it…DEADPOOL!  It’s pretty much the greatest thing I’ve made (besides my ill-fated root beer float hot tub incident of ’93) and is available now in popular retail establishments and most major chimichangerias (like a taqueria…but with chimichangas!) across Australia.  Oh yeah, and those video gamey and comics guys at High Moon Studios, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), and Marvel Entertainment kind of helped, too.

“I’ll never forget the day I threatened convinced Peter Della Penna, the head of High Moon Studios, to make a kick-ass, third-person comic book video game with extreme combat and bikini-exploding action, starring me,” said Deadpool, Big Chief and Head Honcho of Things & Stuff regarding DEADPOOL at High Moon Studios.  “Peter looked me lovingly in the eyes and said in return, ‘Deadpool, I’ll do whatever you want; just please stop filling up my kitchen with pancakes!’  It was that first moment where I really felt like Peter and I had a connection – an understanding that has stuck with me to this very day.  Coincidentally, his family dog stuck with me too, you know…for leverage.”

Fans can rest assured that the first order of business while making DEADPOOL was purchasing a life-size replica statue of me for High Moon Studios, so that my outstanding team of talented, dedicated nerd types could gaze endlessly at it in order to make the digital me look as good as real-life me.  I also instructed them in the art of building a fast, fluid combat system that mixes all my upgradable bang-bangs with my mad kung-fu-chop saki skills and mutant abilities, so the Deadpool in DEADPOOL (i.e. that’s me…heh…), is a one-stop wrecking machine, perfect for stealth and balls-out explosive frontal assaults alike.  Forget walking away from explosions in slow motion – I jump right into them to see how hot they are…REGENERATIVE HEALING FACTOR, baby!

I also filled a windowless room with terrifying spiders and locked…er…hired veteran Deadpool writer Daniel Way and provided him with really, just a stupid amount of spiders a “package” to convince him to pen a script that would befit Marvel’s most lovable character’s debut as a leading man.  DEADPOOL is the rare game that plays with you while you play with it, delivering a $#!t ton (it’s just a better system of measurement, people – I can’t stress that enough) of fourth-wall-eviscerating humour voiced brilliantly by yours truly, doing a bang-up imitation of what it would be like if a young up-and-comer I discovered named Nolan North were trying to sound like me (Got that?…).

I am currently available and accepting dating offers – please send full-body shots.  In other news, my DEADPOOL video game is also now available for the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system. And of course, I…DEADPOOL, am rated MA15+ by the Australian Classification Board!  Because if there’s one word that describes Deadpool, it’s “mature.” Want more information?  Well, let your fingers inappropriately caress your keyboard over to www.DeadpoolGame.com, or follow along at www.facebook.com/RealDeadpool or on Twitter @RealDeadpool.