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ACTIVISION UNLEASHES NEW DETAILS ON X-MEN ORIGINS: WOLVERINE

Sydney, Australia – December 10, 2008 – Activision Publishing, Inc. (Nasdaq: ATVI) has released new details on X-Men Origins: Wolverine, whose titular hero is one of the most popular Marvel characters of all time. The video game, scheduled for release in April 2009, coincides with the global debut of Twentieth Century Fox’s release of its feature film, X-MEN ORIGINS: WOLVERINE, which is also based on the famous Marvel character.  

From the award-winning studio Raven Software, the video game enlists players to experience the tormented origins of Wolverine, from his escape of the Weapon X facility to the jungles of Africa and beyond.  The game is currently in development for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, Windows® PC , Wii™ home video game system, Nintendo DS™, PlayStation®2 computer entertainment system and PSP® (PlayStation®Portable) system, and is not yet rated by the Classification Board.

“We have an amazing team with Raven Studios at the helm, creating what will undoubtedly be the quintessential, true-to-character Wolverine video game experience that fans have been craving,” said Rob Kostich, vice president, global brand management, Activision Publishing, Inc.  “X-Men Origins: Wolverine amps up the action by bringing to life Wolverine’s wholly unique skills such as his brute strength, regenerative mutant abilities, and indestructible adamantium claws and skeleton in an immersive experience that is fitting to one of the most enduring and popular characters of all time.”  

X-Men Origins: Wolverine is an epic action-adventure featuring a true-to-character Wolverine gameplay experience that takes gamers through and beyond the movie’s storyline.  Set in a variety of vivid real-world locales, the title challenges players to hone their animal instinct as they uncover hidden dangers, hunt and destroy enemies, and take on seemingly insurmountable situations while discovering the truth about Wolverine’s tragic past.  With razor-sharp adamantium claws unsheathed, the future X-Man enacts lightning-quick combat, evasive manoeuvres, in-depth combo attacks, and an array of brutal finishing moves.  Wolverine doesn’t just deliver massive damage, either – he also takes it, thanks to his mutant regenerative power that heals him in real time right before the player’s eyes.  

The title is in development by Raven Studios and Amaze Entertainment.

 
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INFOGRAMES TO ACQUIRE CRYPTIC STUDIOS, A LEADING MMO GAMES DEVELOPER, PUBLISHER AND OPERATOR

– 10 December 2008 – Infogrames Entertainment, the parent company of Atari, today announced that it has entered into a definitive agreement to fully acquire Cryptic Studios Inc., one of the world’s leading developers, publishers and operators of Massively Multiplayer Online (MMO) games.

The transaction encompasses all of Cryptic’s proprietary IP, tools, technology and work-in-progress and integrates all members of the leadership team and employees into Infogrames. This acquisition is a critical step in the implementation of Atari’s strategy to become a leading online game developer and publisher

Cryptic is currently developing three unique MMO franchises, planned for release over the next three years on PC and next-generation consoles, including Champions Online to be released in 2009 and Star Trek Online to be released in 2010. A third game currently in development will be announced in the near future.

Established in 2000 and headquartered in Los Gatos, California, USA, Cryptic has a proven track record of delivering successful MMO franchises (City of Heroes and City of Villains sold to NCSoft) generating over USD 100 million in lifetime revenues and up to 180,000 peak subscribers.

Cryptic is led by a highly experienced management team who shares Atari’s vision in online gaming and who has committed to stay with the group.  Cryptic employs approximately 150 professionals, comprising leading industry creative, technical and operation experts with a proven track record in delivering on-time, on-budget titles. Cryptic’s revenues for the fiscal year ending June 30, 2008 amounted to USD 17 million.

Atari will benefit from Cryptic’s powerful proprietary engine, scalable content development tools and online server architecture to deliver very high productivity-per-employee and industry-leading client/server performance and create unique, high quality MMO games on 18 to 24-month cycles.  Atari will also gain a proven set of high-quality MMO game operating tools for sophisticated customer service and account management.

David Gardner, CEO of Infogrames, the parent company of Atari, said: “The acquisition of Cryptic Studios brings to Infogrames an outstanding creative organisation, with a proven track-record of success in the fast-growing MMO category. Cryptic’s success is founded on leading-edge technology and the vision of a seasoned executive management team. I am impressed with the tools and technology that Cryptic has developed to make MMOs less expensive to build.  Creating vast worlds and interesting interactions can be very people intensive but with the use of Cryptic’s toolset they have a proven way of cutting average production costs in half. This is exactly the type of company we wanted to acquire in order to build Atari for the 21st century.”

“We share a common vision with Atari and their leadership team.” said John Needham, Chief Executive Officer of Cryptic Studios, “With our game development and online platform technology skills, we’re very excited about the opportunities that this unique combination with Atari creates. I am committed to helping Atari grow into a leading online game company and look forward to being part of the team.”

 
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AMD Adopts OpenCL™ 1.0 Specification Ratified Today by The Khronos™ Group, Reaffirms Commitment to Open Standards for CPU+GPU Compute

SIGGRAPH ASIA, SINGAPORE – Dec. 08, 2008 – AMD (NYSE: AMD) today announced its intent to rapidly adopt the OpenCL 1.0 programming standard and integrate a compliant compiler and runtime into the free ATI Stream Software Development Kit (SDK).
       
OpenCL 1.0 was ratified today by the The Khronos Group, an independent standards body with company-members throughout the computing industry. The OpenCL programming standard and associated technologies are aimed at better enabling developers to write vender-neutral applications that can execute on either the CPU or GPU within a system. This allows developers to easily take advantage of whichever processor is best suited for the task at hand.
       
“The potential benefits of having applications run on both the CPU and GPU within a system are enormous,” said Rick Bergman, senior vice president and general manager, Graphics Products Group, AMD. “Unfortunately, up until now programmers could only choose proprietary programming languages that limited their ability to write vendor-neutral, cross-platform applications. With today’s ratification of OpenCL 1.0, I’m happy to say those days are over. Developers now have a better, truly open choice.”

AMD is a founding and contributing member of the OpenCL working group in The Khronos Group, and has consistently been one of the most vocal and active proponents of the standard. AMD is committed to getting this valuable new technology into the hands of programmers as quickly as possible, and is rapidly evolving its free ATI Stream SDK to make it happen. AMD is making good progress on its OpenCL-compliant offering and plans to release a developer version of the ATI Stream SDK with support for OpenCL 1.0 for content developers in the first half of 2009. Working from early specifications of OpenCL, AMD’s engineering team has already started running code on its initial implementation.
       
AMD also continues to improve its Brook+ tools and plans to provide a transition path for those who want to port their Brook+ code to OpenCL. Brook+ is an open source, high-level programming framework provided by AMD as part of the free ATI Stream SDK.
       
Building on the significant enhancements of ATI Stream SDK 1.3, version 1.4 is being designed to add finer grain data type support, graphics API interoperability, multi-GPU support and thread-level data sharing to Brook+. It is also being enhanced to add improved support for the ATI Radeon™ HD 4870 X2 graphics cards and to include support for several ATI FirePro™ 3D graphics accelerators.  AMD expects to release version 1.4 of the ATI Stream SDK in the first quarter of 2009.
     
“Lack of standards has hamstrung the use of graphics processors to accelerate computing,” said Gordon Haff, Principal IT advisor, Illuminata.  “I therefore view the ratification of the OpenCL specification as an important step toward pushing GPU-accelerated software beyond early adopters and into the hands of mainstream businesses and consumers around the world.”   

Taking ATI Stream Mainstream
On November 13, AMD announced its plans to release the free download of ATI Catalyst™ driver update, version 8.12, which will instantly unlock new ATI Stream acceleration capabilities already built into millions of ATI Radeon™ graphics cards. The driver is available for download on or around December 10. AMD also plans to make available a free downloadable version of its ATI Avivo™ Video Converter utility, which allows users of many ATI Radeon HD graphics cards to immediately experience the benefit of ATI Stream technologies when transcoding video. Once released, both can be downloaded at http://ati.amd.com/support/driver.html.
         
About ATI Stream
ATI Stream is a set of advanced hardware and software technologies that enable AMD graphics processors (GPU), working in concert with the system’s central processor (CPU), to accelerate applications beyond just graphics. This enables better balanced platforms capable of running demanding computing tasks faster than ever. For more information on ATI Stream and the ATI Stream SDK visit www.amd.com/stream.

About AMD
Advanced Micro Devices (NYSE: AMD) is an innovative technology company dedicated to collaborating with customers and industry partners to ignite the next generation of computing and graphics solutions at work, home and play. For more information, visit www.amd.com.

©2008, Advanced Micro Devices, Inc. AMD, the AMD Arrow logo, ATI, the ATI logo, Radeon, The Ultimate Visual Experience and combinations thereof, are trademarks of Advanced Micro Devices, Inc.  Other names are for informational purposes only and may be trademarks of their respective owners.

 
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Ross Isaacs Interview (Humpbacks From Fire to Ice)

Ross Isaacs Interview

Emmy nominated cinematographer, Ross Isaacs has over thirty years experience as an underwater photographer, cinematographer and film maker. He has produced a number of books and documentary films on whales.

Ross’ home base is Port Douglas in far North Queensland, Australia, adjacent to the most spectacular locations on the Great Barrier Reef. His experience includes major features films, television drama, nature documentaries, as well as television commercials.

Originally conceiving this film on humpback whales, since 2001 he has completed many expeditions to Hawaii and Alaska to shoot this project. Specializing in natural history, He has worked with some prestigious organizations such as National Geographic Television and BBC Natural History Unit, and has sold his own documentary films in over 50 countries. He brings a special understanding of the main subject of this film.

[IG] Ross, thanks for sharing your experiences with Impulse Gamer. The question on our minds that we would love to be answered is… how did you get into underwater photographer? This could be a dream job for some, however I’m sure that the work can be quite difficult at times.

[Ross] I have always had a fascination for what lives below the surface of the oceans and photography is one way of bringing the treasures back from under the surface to share with people above.

[IG] You’ve filmed animals from around the world, what is your favourite place where you like to film? And do you have a favourite species?

[Ross] I absolutely love the outer Great Barrier Reef for variety and the extraordinary spectacle of life. I recently got to film some of the strange organisms which live underwater in South East Alaska.

[IG] What do you believe your greatest achievement is?

[Ross] For me producing “Humpbacks- From Fire to Ice” has been one of the most wonderful journey’s and perhaps my most fulfilling achievement.

[IG] Could you tell us what an average day of filming involves?

[Ross] On an average day we are usually involved in preparation of equipment and positioning the crew to best film the subjects.

[IG] In terms of an average day filming “on set”, how much time do you spend underwater?

[Ross] I would spend probably 20% of the time underwater depending on where and what we are filming.

[IG] What are some of the dangers that you have encountered while filming underwater?

[Ross] Dangers are usually created by our inexperience with the task at hand such as when we use new complex breathing equipment like the closed circuit rebreather.

[IG] Have you ever been threatened by the wildlife that you have filmed?

[Ross] Rarely have I been threatened by the animals I am filming except if you push the boundaries and try to interact to closely there by creating stress for the animal which we try to minimize.

[IG] Could you inform us of some of the highlights of your career?

[Ross] One highlight of my career was to work with David Attenborough who is generous as he is inspiring.

[IG] What were your thoughts and emotions when you first came across a whale?

[Ross] I was extremely focused when I had my first encounters with whales and tried to remain calm to get the shot with my camera.

[IG] How did you come up with the premise behind Humpbacks from Fire to Ice?

[Ross] I had been filming humpback whales in Hawaii and it seemed like the obvious story line to follow their full migration from the volcanoes in Hawaii to the icy waters of Alaska and back again.

[IG] With your history with wildlife, do you believe that mankind can stem the damage they have created? Will whales still be seen in 100 years from now?

[Ross] Human kind have to try and live more harmoniously with nature if we want to sustain the environment into the future…I worry that some species my be threatened and may not be here for our grand children in a 100 years.

[IG] What is your favourite moment from Humpbacks from Fire to Ice?

[Ross] My favorite moment was when I got to film a singing whale. I was down 25 meters and it was just me and the lone whale which was booming out this extraordinary sound totally engulfing my body with noise.

[IG] In Humpbacks from Fire to Ice, you follow a whale calf, how did you manage this extraordinary feat?

[Ross] Over time we got to know individual whale and filmed them in both Hawaii and Alaska.

[IG] Was the calf named by your team and if so, was there a meaning to this name?

[Ross] We named the female calf Kai which means ocean in Hawaiian.

[IG] With thousands of humpback whales arriving in these tropical islands, how did they react to human presence?

[Ross] Some whales are inquisitive but most go about their daily routine ignoring our presence as long as the boats stayed the regulated distance from the whales.

[IG] Is it possible to compare whales to humans in relation to how they interact with each other?

[Ross] Whale like human all seem to have different personalities. In Hawaii they are mainly seen in competitive groups of males trying to get into the primary escort position next to the female. We also see lots of mother calf pairs which have a very close maternal bond.

[IG] What does the future hold for Ross Isaacs?

[Ross] I have a few films on the drawing board which have a focus on global climate change in relation to the ocean.

[IG] Thanks for your time and good luck for the future. Humpbacks From Fire to Ice is available at all good DVD stores.

Andrew Bistak, Editor

 
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Audio e-mail BLASTER Q408

New Creative Audio Implementation in Games
Warhammer Online: Age of Reckoning
Developer: Mythic Entertainment
Publisher: Electronic Arts
Technology Support: EAX ADVANCED HD 4.0
Release Date: September 2008

Gothic 3 Collector’s
Developer: Jowood Production
Publisher: Dreamcatcher
Release Date: November 2008

Tomb Raider: Underworld
Developer: Crystal Dynamics
Publisher: Eidos
Release Date: November 2008
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Gifts for Every Gamer Under $100
The economy sucks, but that doesn’t mean your gifts have to. Here are some ideas that won’t break the bank and are sure to give every gamer a competitive edge.

The Hardcore Enthusiast
The $99 PCI Express Sound Blaster X-Fi Titanium Fatal1ty Professional Series sound card leverages the power of the Creative X-Fi processor, optimized for PCI Express to deliver accelerated audio for improved game performance. Hardware-powered 3D positional audio and EAX 5.0 effects provide stunning positional audio realism over headphones and speakers, and Dolby Digital encoding enables one-step single-cable connection to home theater systems. Available now at Fry’s and www.creative.com.

The Hobbyist
The Creative Fatal1ty USB Gaming Headset is the first USB headset to feature X-Fi audio technology. The detachable noise-canceling microphone clearly transmits your voice so your team can hear the difference between “get down!” and “go around!” in the midst of heavy battle. Detach the mic and the Fatal1ty USB Gaming Headset can be used to listen to music or movies. The Creative Fatal1ty USB Gaming Headset is available now for $79.99 at www.creative.com.

The Newbie
The recently released Sound Blaster X-Fi Go! simply plugs into an open USB port on any notebook or PC and delivers immersive 3D audio and EAX effects in your games immediately, with no driver installation necessary. As if that weren’t enough, Sound Blaster X-Fi Go! is a 1GB flash memory drive so you can easily transport your custom gaming profiles, plug-ins and add-ons. The Sound Blaster X-Fi Go! is available now at www.creative.com for $49.99.

Additional gaming, music and digital entertainment products from Creative are available at www.creative.com
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Creative at CES
Creative is attending the Consumer Electronics Show in Las Vegas from January 8-11 where we are debuting a new line of gaming products with exclusive technology. If you’re at CES, be sure to stop by booth #30651 in the South Hall of the Las Vegas Convention Center and check out all that’s new and exciting from Creative!
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Become a Sound Blaster X-Fi Fan on Facebook and Be Entered to Win Sound Blaster Products!

 
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Optimize the performance of your Creative Sound Blaster audio solutions with downloads from www.creative.com/support

Driver Updates and Applications for Creative Audio Products
Yes, these are actually worth reading. Check out the list of recent driver updates to get the most out of your Sound Blaster products.

Creative Sound Blaster X-Fi Titanium Pack

This download supports the following audio devices only:
* Creative Sound Blaster X-Fi Titanium Fatal1ty® Champion Series
* Creative Sound Blaster X-Fi Titanium Fatal1ty Professional Series
* Creative Sound Blaster X-Fi Titanium Professional Audio
* Creative Sound Blaster X-Fi Titanium

Added Features or Enhancements:
* Supports Dolby® Digital Live and DTS Connect. Requires the Dolby Digital Live and DTS Connect software pack.
* Improves microphone volume level.

Resolves the following issues:
* Changing speaker configuration in Console Launcher causes Sound Blaster X-Fi Titanium to stop working.
* Unable to install newer version of driver over older version.
* Installer detects identical version of driver in system even though driver package contains a newer version.
* Unable to launch Get PowerDVD® application.
* Low speaker volume in Windows Vista with Service Pack 1.

Creative Sound Blaster Audigy series Driver

This download supports the following audio devices only:
* Creative Sound Blaster Audigy including Platinum and Platinum eX series
* Creative Sound Blaster Audigy 2 including Platinum, Platinum eX, and Value series
* Creative Sound Blaster Audigy 2 ZS including Platinum and Platinum Pro series
* Creative Sound Blaster Audigy 4 Pro and Sound Blaster Audigy 4
* Creative Sound Blaster Audigy 2 ZS Notebook PCMCIA

Added Features:
For systems using Windows Vista
* Dolby® Digital and DTS® decode re-established for sound cards that included decoding in their Windows XP drivers.
* DVD-Audio playback re-established for sound cards that included the application in their Windows XP software suite (For Windows Vista 32-bit only). Requires the latest Creative MediaSource DVD-Audio Player software.

Fixes:
* Resolves issues of intermittent and random application/system crash when playing games or running applications that use EAX®, DirectSound®, OpenAL and/or ASIO features.
* Resolves issue of system crash when running DTM – Device Path Exerciser test in Windows Vista 64-bit.
* Resolves issue of volume mapping leading to very soft volume level in systems using Windows Vista with Service Pack 1.
* Resolves issue with distortion and noise occurring in systems with 4 GB of RAM or greater.
* Resolves issue with OpenAL playback of multichannel formats.
* Resolves issue of system crash when performing immediate system shutdown after exiting Battlefield 2.
* Optimizations to OpenAL to improve performance in Unreal Tournament 3, DiRT, and other games.

Creative Sound Blaster X-Fi series Driver

This download supports the following audio devices only:
* Creative Sound Blaster X-Fi XtremeGamer Fatal1ty® Professional Series
* Creative Sound Blaster X-Fi Platinum Fatal1ty Champion Series
* Creative Sound Blaster X-Fi XtremeMusic
* Creative Sound Blaster X-Fi XtremeGamer
* Creative Sound Blaster X-Fi Platinum
* Creative Sound Blaster X-Fi Fatal1ty
* Creative Sound Blaster X-Fi Elite Pro
* Creative Sound Blaster X-Fi

Added Features or Enhancements:
* Supports Dolby® Digital Live
* Supports DTS® Connect (For Windows Vista only). Requires the latest Creative Console Launcher application.

To get the above mentioned features you will need to purchase the Dolby Digital Live and DTS Connect software pack.

For systems using Windows Vista
* Dolby Digital and DTS decode re-established for sound cards that included decoding in their Windows XP drivers (Not applicable for products that included a 3rd party software DVD player license in the package).
* DVD-Audio playback re-established for sound cards that included the application in their Windows XP software suite (For Windows Vista 32-bit only). Requires the latest Creative MediaSource DVD-Audio Player software.

Fixes:
* Resolves issue of audio popping when playing AC-3 Wave files or using Dolby Digital Live via the digital output on Windows Vista.
* Resolves Audio Control Panel issue of incorrect X-Fi CMSS®-3D behavior while using Audio Creation Mode.

Creative Sound Blaster X-Fi and X-Fi Titanium Series Linux 32-bit / 64-bit Driver Source Release

This download is a source release driver providing Linux® 32-bit / 64-bit OS support for Creative Sound Blaster® X-Fi™ and X-Fi Titanium series of audio devices.

Take note of the following:

* THIS IS AN UNSUPPORTED DRIVER. There is no technical support for this driver.
* We recommend that only experienced users install this driver. Do not install this driver on a system used to perform critical tasks.

This download is intended for the following audio devices only:
* Creative Sound Blaster X-Fi Titanium Fatal1ty® Champion Series
* Creative Sound Blaster X-Fi Titanium Fatal1ty Professional Series
* Creative Sound Blaster X-Fi Titanium Professional Audio
* Creative Sound Blaster X-Fi Titanium
* Creative Sound Blaster X-Fi Elite Pro
* Creative Sound Blaster X-Fi Platinum
* Creative Sound Blaster X-Fi Fatal1ty
* Creative Sound Blaster X-Fi XtremeGamer
* Creative Sound Blaster X-Fi XtremeMusic

Current release features:
* ALSA PCM Playback
* ALSA Record
* ALSA Mixer

Known issues:
* External I/O modules are not supported in this driver release.
* Applications from the installation CD of your Sound Blaster audio device will not work with this driver.

ForwardSourceID:NT00078676
ForwardSourceID:NT00078696
ForwardSourceID:NT0005E546
ForwardSourceID:NT000789A6
ForwardSourceID:NT000789CE

 
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Bubble bursting fun comes to iPhone

PRESS RELEASE: After the success of Pop on Nintendo’s WiiWare, Nnnoo are announcing the launch of Pop for the Apple iPhone and iPod Touch.

The aim of the game is to pop bubbles, build chains and try to keep the timer alive in this addictive puzzle/shooter. The iPhone and iPod Touch version will give mobile gamers the chance to burst their way through 16 waves of bubbles.

This Pop-ular game is designed to be enjoyed by all ages, and is based around a simple concept which is clearly explained and offers a variety of skill levels to hone one’s bubble bursting skills. Core gamers who are already familiar with the iPhone or iPod Touch, and even casual gamers who are new to the platform and video games will all find it enjoyable and addictive!

“The WiiWare launch of Pop was a resounding success for us. Particularly as it was our first game as a company and we are delighted by how it is being received by gamers around the world” says Nic Watt, creative director and CEO, Nnooo.

“Following the WiiWare release, we wanted to make the game even more accessible and felt the iPhone and iPod Touch would be the perfect platform to launch a new version of Pop. The touch screen functionality of the iPhone and iPod Touch allows pin point accuracy when popping bubbles and we have created a number of new modes for players to enjoy.”

Pop on the iPhone and iPod Touch will include Training, Normal, Advanced, Timed and Chill modes as well as 1 new powerup and 1 new Bonus Round. Users simply tap the screen to burst bubbles or press and shake a bubble to make it bigger before it explodes. There are also sixty badges to collect by completing in game tasks.

The website is up and running at www.pop-game.net and will continue to have new content added  on a regular basis.

Pop is released worldwide today on the iPhone and iPod Touch priced at US$4.99, £2.99, €3.99 and Aus$5.99

Videos are available at the links below:
www.youtube.com/nnooo
Pop iPhone – Gameplay
Pop iPhone – Training
Pop iPhone – Promo_01
Pop iPhone – Powerups

Screenshots are available at:
www.nnooo.com/games/pop/assets/iphone

 
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Intel Completes Next Generation, 32nm Process Development Phase

SYDNEY, Australia, Dec. 10, 2008 – Intel Corporation has completed the development phase of its next-generation manufacturing process that further shrinks chip circuitry to 32 nanometres (a billionth of a metre). The company is on track for production readiness of this future generation using even more energy-efficient, denser and higher performing transistors in the fourth quarter of 2009.

Intel will provide a multitude of technical details around the 32nm process technology along with several other topics during presentations at the International Electron Devices meeting (IEDM) next week in San Francisco. Finishing the development phase for the company’s 32nm process technology and production readiness in this timeframe means that Intel remains on pace with its ambitious product and manufacturing cadence referred to as the company’s “tick-tock” strategy. 

That plan revolves around introducing an entirely new processor microarchitecture alternating with a cutting edge manufacturing process about every 12 months, an effort unmatched in the industry. Producing 32nm chips next year would mark the fourth consecutive year Intel has met its goal. 

The Intel 32nm paper and presentation describe a logic technology that incorporates second-generation high-k + metal gate technology, 193nm immersion lithography for critical patterning layers and enhanced transistor strain techniques. These features enhance the performance and energy efficiency of Intel processors. Intel’s manufacturing process has the highest transistor performance and the highest transistor density of any reported 32nm technology in the industry. 

“Our manufacturing prowess and resulting products have helped us widen our lead in computing performance and battery life for Intel-based laptops, servers and desktops,” said Mark Bohr, Intel Senior Fellow and director of process architecture and integration. “As we’ve shown this year, the manufacturing strategy and execution have also given us the ability to create entirely new product lines for MIDs, CE equipment, embedded computers and netbooks.”

Other Intel IEDM papers will describe a low power system on chip version of Intel’s 45nm process, transistors based on compound semiconductors, substrate engineering to improve performance of 45nm transistors, integrating chemical mechanical polish for the 45nm node and beyond; and, integrating an array of silicon photonics modulators. Intel will also participate in a short course on 22nm CMOS Technology.

 
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CALL OF DUTY: WORLD AT WAR LAUNCHES WEEKLONG ASSAULT OF DOUBLE XP

Sydney, Australia – December 8, 2008 – Starting now, Call of Duty®: World at War™ Limited Collector’s Edition owners have the opportunity to earn Double XP with access to the “Double XP Officer’s Club” playlists on Xbox 360™, as well as general playlists on Windows® PC.  The Double XP week will end at 6:59AM AEDT on Saturday, December 13. For more information about Call of Duty: World at War or activating your Limited Collector’s Edition please visit: http://www.callofduty.com/

Call of Duty: World at War is rated “MA 15+” (Strong violence and coarse language) by the Classification Board and is available now on Xbox 360™, PLAYSTATION®3 computer entertainment system, Windows® PC and the Nintendo® Wii™.  Call of Duty: World at War is also available for the Nintendo DS™, developed by n-Space, and is rated “PG” (Mild Violence).

For more information and exclusive updates about Call of Duty: World at War, visit www.callofduty.com.

 
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Iomega shrinks packaging, reducing haulage requirements and carbon footprint

Iomega Corporation, a wholly owned subsidiary of EMC Corporation and a leader in storage and network security solutions has recently made changes to its packaging to allow for reduced haulage requirements, thus reducing the company’s impact on the environment.

Iomega’s classic packaging once held 245 units per pallet.  The new packaging (including that of the new Prestige Portable Hard Drive) now fits 360 units into each pallet, increasing by 46% the quantity shipped within the given space.  The drive to shrink haulage requirements has not stopped with product, space taken by point-of-sale merchandise was also reduced by 34%.

 
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BOSE® HEADPHONE PATENT LITIGATION SETTLED – Phitek Agrees to Modify Headphones

Bose Corporation today announced that it has settled its litigation against Phitek Corporation at the U.S. International Trade Commission (ITC) and U.S. District Court of Massachusetts.   

Bose’s complaint charged that Phitek manufactured headphones for Audio-Technica and Creative Labs that infringe Bose U.S. patents protecting the active noise-reducing headphone technology found in Bose QuietComfort® headphones.   

As part of the settlement, Phitek has agreed to make certain changes to its headphones to be clear of the Bose patents at issue.    

Bose has made significant investments in the research, development, engineering and design of the proprietary technologies found in its headphones.  These patented Bose technologies enable the unique performance found in the QuietComfort® 2 and QuietComfort® 3 Acoustic Noise Cancelling® headphones.  Today, Bose headphone products are sold in the United States and throughout the world.      

No further details of the settlement will be disclosed.