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Autodesk tools help destroy the universe in Roland Emmerich’s movie 2012

Autodesk tools help destroy the universe in Roland Emmerich’s movie 2012
Hundreds of visual effects artists use Autodesk software to help create disaster movie of spectacular proportions

Sydney, Dec. 3, 2009 — Roland Emmerich films are synonymous with superlative visual effects — The Day After Tomorrow, Independence Day and now 2012. Hundreds of artists created close to 1,500 visual effects shots using digital entertainment creation software from Autodesk, Inc. (NASDAQ: ADSK) to help create the majority of spectacular effects in 2012.

The Maya civilisation left humanity its calendar, with an end date of 2012. This date is significant to many cultures, religions, scientists and governments. The Mayan prophecy has been well-chronicled, discussed and examined. 2012 is an epic adventure film about a global cataclysm that brings an end to the world and tells of the heroic struggle of the survivors. 2012 is directed by Roland Emmerich, written by Harald Kloser and Roland Emmerich and produced by Harald Kloser, Mark Gordon and Larry Franco.

Stig Gruman, vice president of digital entertainment, Autodesk Media & Entertainment, said, “The scale of visual effects in 2012 is astounding. This film is a perfect case study for the breadth of our portfolio of filmmaking products, including our 2007 Technical Achievement Academy Award-winning Maya visual effects software.

“Autodesk tools are designed for creativity, flexibility and interoperability, freeing creative visionaries, artists and production teams to focus on the work as opposed to the technology.”

Roland Emmerich, 2012 director, co-writer and executive producer, said in an interview with MSN, “Basically, it’s the digital technology which is so amazing. It gives you a new freedom and I really use that to the max.”

Uncharted Territory, the lead visual effects (VFX) house and co-producers of 2012, created over 400 shots mainly using Autodesk 3ds Max software for modelling, UV mapping, rigging and animation; Autodesk Maya and Autodesk Softimage software products for modelling; and Autodesk MotionBuilder software for pre-visualisation, motion capture and final animation.

Marc Weigert, co-producer and VFX supervisor, 2012, said, “We’ve been using 3ds Max since our company’s inception, so it’s almost tradition. There are also countless plug-ins for this amazing software, making it even more essential to the success of our shots.

“Autodesk FBX format was another real time saver. It eased file exchange between the various Autodesk software packages and helped us deliver on budget and on schedule.”

Uncharted Territory created the total destruction of fully computer generated (CG) photoreal Los Angeles and Las Vegas.

Ari Sachter-Zeltzer, CG effects supervisor, said, “3ds Max software’s OpenEXR format allowed us to push through an amazing volume of work in a relatively short time.”

Double Negative used Maya to help create over 200 shots, including the destruction of St. Peter’s Basilica in the Vatican. The destruction involved smoke and dust simulation, digital crowds and a fully CG environment. Double Negative also built a massive volcanic rock and ash cloud, lava eruptions and cracking fault lines in Yellowstone Park.

Gavin Graham, CG supervisor, said, “Maya is at the core of our pipeline and was an essential hub for our workflow. From the start of the process in our layouts, animations and asset creation, through to completion, its scripting capabilities allowed us to manage scenes of enormous complexity. We found Maya particularly beneficial for our dynamics and lighting pipelines. It helped us generate elaborate yet believable effects in an artist-friendly way.”

Sony Pictures Imageworks (SPI) completed 154 shots, including a colossal, CG environment of a massive shipyard constructed inside the Himalayas. SPI seamlessly integrated these digital set extensions with live-action plate photography.

John Haley, CG supervisor, SPI, said, “Maya allowed our modellers to build nine one-kilometre-long ships complete with thousands of passengers, hundreds of ship workers and dozens of vehicles. Our modelling team also created several square kilometres of rugged terrain high in the mountains and relied on the layout and animation capabilities of Maya to bring these enormous CG scenes to life.”

Scanline VFX artists created over 100 complex water simulation shots, including an aircraft carrier on a tidal wave crashing into the White House. Scanline VFX’s toolbox included 3ds Max, the VRay plug-in and a proprietary simulation system, Flowline.

Stephan Trojansky, senior visual effects supervisor, Scanline VFX, said, “Over 95 percent of our shots were fully CG, and creating them required 1,200 terabytes of disk space. The advantage of 3ds Max is that it can handle enormous data sets and you can just do a lot of the work right out of the box.”

Evil Eye Pictures delivered 45 green screen and environment shots for 2012.

John L. Jack, co-founder of Evil Eye, said, “We used Maya software’s particle and fluid effects to create CG snow and CG breath for a key sequence, and to do our environment and matte painting integration work.”

About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design, engineering and entertainment software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk continues to develop the broadest portfolio of state-of-the-art software to help customers experience their ideas digitally before they are built. Fortune 100 companies – as well as the last 14 Academy Award winners for Best Visual Effects – use Autodesk software tools to design, visualise and simulate their ideas to save time and money, enhance quality, and foster innovation for competitive advantage. For additional information about Autodesk, visit www.autodesk.com.au.

Autodesk, AutoCAD, FBX, Maya, MotionBuilder, Softimage and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Academy Award is a registered trademark of the Academy of Motion Picture Arts and Sciences. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.
© 2009 Autodesk, Inc. All rights reserved.