Sports Interactive lifts the lid on some of the major technical enhancements in Football Manager 2014 and reveals that the game will hit the streets on Thursday, October 31st
September 13th 2013
Sports Interactive and SEGA Europe Ltd. today announce that Football Manager 2014 will go on sale to the general public on Thursday, October 31st.
The new game will be available for Windows PC, Mac and, for the first time, Linux.
Football Manager 2014 features a number of technical innovations designed to make the management experience more engaging, fun and immersive. These include…
– ZiZo
Our new ‘zoom in/zoom out’ feature allows you to set up your interface, your way. The system works in conjunction with our adapative layout to allow anyone with a high resolution screen to have the game display the information that they want, with the text size and graphic size that they want. When used alongside Steam’s ‘Big Picture’ mode makes it practical to play FM on a TV screen.
– YouTube highlights package
An improved YouTube export feature, which now allows fans to upload custom highlights packages showing goals from multiple camera angles.
– Retina support
– Mac full screen mode support
In addition, there are a number of other features which we have already announced on which we can now reveal a little more information. They are…
– Linux Compatibillity
The addition of Linux to the roster of platforms means that users running Ubuntu 12.04 LTS or higher on a device equipped with keyboard and mouse (and running Steam) will be able to play Football Manager for the first time.
– Cloud Saving
The integration of Steam’s ‘cloud save’ functionality means that managers will now be able to continue a single career across a variety of computers, as long as they are logged into their Steam account. What’s more, the cross-compatibility between the Windows PC, Mac and Linux versions means that a single career can be continued across any and all of these platforms.
– Steam Workshop
The integration of Steam Workshop into FM 2014 will allow fans to easily create content and share it with their fellow managers. Fans will be able to create unique game skins and graphics, customise and share bespoke databases (including additional leagues and nations) and create customised competitions. In addition, Classic Mode will feature a Challenge Editor which will allow fans to create and share unique gameplay scenarios.
– Cross-save with PS Vita
Football Manager Classic players will not only be able to continue a single career across the three computer platforms, they will also be able to continue that same career while mobile on their PS Vita (the PS Vita version of FM 2014 is also required). The PS Vita game will also be the first handheld version of Football Manager to feature the 3D match engine.
As with last year’s release, fans who pre-order their copy of FM 2014 from a participating retailer (high street or digital download) will enjoy early access to a fully-playable Beta version of the game, available roughly two weeks prior to the official release date. Careers started in this Beta version will continue in the full game. A list of retailers participating in this pre-order promotion can be found at www.footballmanager.com.
“I get so many requests for the release date on Twitter, but we’ll only ever announce a date when we’re sure we’re going to hit it,” says Sports Interactive’s Studio Director, Miles Jacobson. “We’re now at that point, so I’m delighted to announce the release date of October 31st and also announce loads more retailers who will be offering people who pre-order the chance to play the Beta version of the game two weeks ahead of Football Manager 2014’s official release date.”
Many of the game’s key features are being revealed in a series of video blogs which are being released on the official website (www.footballmanager.com) every Friday until the launch date.
Further details on the game’s 1,000-plus new and enhanced features will also be revealed over the coming weeks via Facebook (facebook.com/officialfootballmanager) and Twitter, from both the Football Manager account (@FootballManager) and from Miles Jacobson directly (@milesSI).