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Home Gaming VIDEOGAME INDUSTRY’S BRIGHTEST MINDS CONVENE IN NEW YORK AS PART OF SONY COMPUTER ENTERTAINMENT’S INTRODUCTION OF PLAYSTATION®4
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VIDEOGAME INDUSTRY’S BRIGHTEST MINDS CONVENE IN NEW YORK AS PART OF SONY COMPUTER ENTERTAINMENT’S INTRODUCTION OF PLAYSTATION®4

Game Creators Provide Sneak Peek into Play Experiences That Will Define PlayStation®4  And the Unprecedented Power, Deep Social Capabilities, and Instant Accessibility Offered  by the Next-Generation Platform

New York City, New York, February 20, 2013 – Sony Computer Entertainment Inc. (SCE)  today introduced PlayStation®4 (PS4™), its next-generation gaming platform for the home,  alongside the videogame industry’s brightest and most creative minds at PlayStation®Meeting  2013. With unprecedented power, deep social capabilities, and instant accessibility, PS4 allows  game creators to unleash their imaginations and deliver new play experiences to gamers that were  never before possible. The live audience at the Hammerstein Ballroom in New York, along with  millions of fans streaming the event around the world, were also provided with a sneak peek of  some of the games that will ultimately define the PS4 experience.


New PS4 Dualshock 4 Controller!

Andrew House, President and Group CEO, Sony Computer Entertainment Inc. officially  announced PS4 and presented the broader vision for PlayStation® evolving from a console in the  living room into the best place to play wherever gamers are: “Our vision for the future is  consumer-centric, developer-inspired, and characterized by an unwavering commitment to  phenomenal play experiences,” House remarked. “Today we are revealing the genesis of an  expanding ‘idea’ about the future of play – an idea with enough potential to satisfy the insatiable  appetites of our creative community of developers and gamers.”

Acclaimed game designer and industry veteran Mark Cerny then took the stage to discuss  PS4 in more detail, including the powerful system components that will give developers the  canvas to fully express their creative ideas and deliver more immersive gaming that transcends  today’s expectations. Cerny, the lead system architect for PS4, also talked about the five key  principles guiding the design of the consumer experience that will surround all games: simple,  immediate, social, integrated, and personalized.  “We wanted to ensure that nothing would come between the platform and the joy of play,”  Cerny said. “We also wanted to be sure that the system architecture could fluidly connect the  player to a larger world of experiences, and provide easy access to everything PlayStation® has to  offer – across the console and mobile spaces, and PlayStation®Network. And we were able to  create, in PS4, a platform by game creators for game creators.”

David Perry, noted developer and CEO of Gaikai Inc., which joined SCE group last year,  announced the ambitions for PlayStation®Network and how PS4 will leverage Gaikai’s cloud  technology to deliver a sea change in how consumers discover, access, share and enjoy games.  Whether that’s connecting PSN more deeply into social networks or broadcasting the game a user  is playing in real time or getting help from friends in new ways, the gaming experience on PS4 is  rooted in social interaction. Perry also discussed the company’s goal to make free exploration  possible for various games, a concept he described as, “Try it for free, share it if you like it, only  pay for games you fall in love with.”

PS4 integrates second screens, including PS Vita, smartphones and tablets, to wrap gamers  in their favorite content wherever they are. SCE’s long-term goal is to make almost every PS4  title playable on PS Vita by using Remote Play over Wi-Fi networks. “PS Vita is the ultimate  companion device for PS4, enabling gamers to pull their games from their beautiful HDTVs to PS  Vita’s beautiful 5-inch screen,” Perry noted.

The spotlight moved toward some of the most creative individuals in the development and  publishing community, highlighting how PS4 brings a new synergy between hardware and  software to enable new emotional states of play never before possible. “The future of PlayStation  is about great games – inspiring, new experiences from the imaginations of the world’s best  creators,” said Michael Denny, SVP, Sony Computer Entertainment Worldwide Studios.

Denny introduced developers behind some of the first-party titles being created  exclusively for the new platform, including Guerrilla Games’ Hermen Hulst, Sucker Punch  Productions’ Nate Fox, and Evolution Studios’ Matt Southern.  “‘Next Generation’ no longer just means ‘more powerful hardware,’” Southern said.  “We’re a next generation of gamer, we want to play great looking games but in new ways that fit  our permanently-connected lives. To us, that means driving in a team. It’s such a thrill for a  studio to be asked to help define new PlayStation technology, so that we can bring our vision for  team based racing to life.”

Celebrated independent developer Jonathan Blow then unveiled the first official trailer for  The Witness, which will be exclusive to PS4 for console and underscores PlayStation’s support of  developers interested in pushing the boundaries of play.  PlayStation®Meeting 2013 also featured two of the gaming industry’s most talented  creators providing a glimpse into the future of what’s possible on PS4. David Cage from Quantic  Dream explored narrative-driven gaming and how PS4’s powerful hardware lets developers forget  about technology and focus on creating experiences that trigger emotions. “We can concentrate  on what amazing stories we want to tell and what incredible worlds we want to create,” Cage said.  “We can take you to places you have never seen before and make you feel emotions that you have  never felt in real life, without having to wonder if we will have the horsepower to do so. We are  now only limited by our imagination.”

Alex Evans from Media Molecule then re-imagined the concept of user-generated content  and creativity. Armed with a PlayStation®Move motion controller, he demonstrated the freedom  of expression that PS4 offers to creators, whether they’re professional developers or gamers of all  levels. Evans remarked: “PS4, in our eyes, should be ‘the creative console’. It’s the place you go  to be inspired; It’s the place to experience other’s dreams, or make your own: it’s the place you go,  to make. With PS4, with the creative console, we want to change making in every way: from  music to gaming to story-telling.”

Building on PlayStation’s long-standing history of collaborating with third-party partners,   PS4 will have software support from virtually every major developer and publisher across North  America, Europe and Japan. At PlayStation Meeting 2013, titles in development and technology  demos were presented by partners including Activision Publishing, Inc., Blizzard Entertainment,  Inc., Bungie, Inc., CAPCOM, Epic Games, Inc., Havok, SQUARE ENIX Co., Ltd., Ubisoft  Entertainment, showcasing how the development community has already embraced PS3’s ability  to make their imaginations become reality.

Ubisoft Entertainment Co-Founder and CEO Yves Guillemot announced that  Watch_Dogs, introduced at E3 2012 to critical acclaim, will launch with PS4. “Today, with PS4,  Sony Computer Entertainment is introducing an amazing new platform,” Guillemot said. “It will  let developers like ours deliver games that surpass anything previously possible on a home  console. PS4 will also help us deliver on what we believe to be the future of gaming.”

Chris Metzen, Senior Vice President of Story and Franchise Development of Blizzard  Entertainment, Inc., unveiled that the award-winning Diablo franchise would make its console  debut with PlayStation. Diablo III will be adapted for PS4 with an interface custom-designed to work naturally on controllers.

Eric Hirshberg, CEO of Activision Publishing, Inc., announced full support from its  developers for PS4. Hirshberg then introduced Bungie, Inc., which is working on “the next great  video game franchise – Destiny.”  Harold Ryan, President of Bungie, Inc., announced that Destiny will have exclusive content for PlayStation gamers. Ryan said: “Like PS4, Destiny is an online, connected experience.  Like PS4, Destiny lets you access the content you love from multiple devices. And like PS4,  Destiny is designed to entertain you for years to come.”

The lineup of PS4 games shown at PlayStation Meeting 2013 include:

– Driveclub (WWS Evolution Studios)
–  inFAMOUS Second Son (WWS Sucker Punch Productions)
–  Killzone: Shadow Fall (WWS Guerrilla Games)
–  Knack (WWS Japan Studio)
–  Deep Down (working title) (CAPCOM)
–  Destiny (Activision Publishing, Inc./ Bungie, Inc.)
–  Diablo III (Blizzard Entertainment, Inc.)
–  The Witness (Jonathan Blow)
–  Watch Dogs (Ubisoft Entertainment)

Additional titles that will be available for PS4 will continue to be announced,  demonstrating the full support of SCE Worldwide Studios, third-party developers and publishers,  and the independent development community.

“The arrival of PS4 is a critical initiative that presents an enormous opportunity to  dramatically evolve the game play experience into something far grander than ever imagined,”  House said, as he concluded the event. “From enhanced social capabilities to intensified power to  realizing bigger, better, and more immersive game play, to the evolution of our ecosystem to meet the requirements for a simpler, more adaptive interface, we believe PS4 proves we have more to  offer than ever before.”

About Sony Computer Entertainment Inc.
Recognized as the global leader and company responsible for the progression of consumer-based  computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes,  develop and markets the PlayStation®2 (PS2®) computer entertainment system, the PSP®  (PlayStation®Portable) handheld entertainment system, the PlayStation®3 (PS3®) computer  entertainment system and the PlayStation®Vita (PS Vita) portable entertainment system. SCEI  has revolutionized home entertainment since they launched PlayStation® in 1994. PS2® further
enhances the PlayStation® legacy as the core of home networked entertainment. PSP® is a  handheld entertainment system that allows users to enjoy 3D games with high-quality full-motion  video and high-fidelity stereo audio. PS3® is an advanced computer system, incorporating the

powerful Cell Broadband Engine and RSX processors. PS Vita is an ultimate portable  entertainment system that offers a revolutionary combination of rich gaming and social  connectivity within a real world context. SCEI also delivers the PlayStation® experience to open  operating systems through PlayStation®Mobile, a cross device platform. Headquartered in Tokyo,  Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC.,  and Sony Computer Entertainment Europe Ltd., and its division companies, Sony Computer  Entertainment Japan and Sony Computer Entertainment Asia develops, publishes, markets and  distributes hardware and software, and manages the third party licensing programs for these  platforms in the respective markets worldwide.