Hamburg, 12.01.12 – Dungeon Empires, gamigo’s innovative mixture of dungeon building and raiding, has been developed much further in the past few months. Almost all areas of the game have been edited and optimized. The most important and also the most easily noticeable change is the updated graphics interface. A number of core elements of the game, such as the action points system and balancing, have also been reworked.
Players will no longer be navigating around in an abstract world in Dungeon Empires. A highly detailed world map has been integrated instead, providing a much better overview of the different levels of difficulty. The system of action points, which regulated how often dungeons could be raided, is now a thing of the past. Now the hero character’s health points alone determine how often a player can raid other dungeons. Other important improvements of the game mechanics include balancing, adjusting hero and creature skills as well as a number of bug fixes.
More information about the game and the improvements that have been made can be found on the official website for Dungeon Empires.