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Sniper: Ghost Warrior Breaks Two Million Mark!

City Interactive’s Original IP Hits the Bulls Eye with New Sales Milestone 

SYDNEY, AUSTRALIA, December 22, 2011— City Interactive, a fast-growing international publisher and developer of interactive entertainment, has today announced a new milestone in the success of their original franchise Sniper: Ghost WarriorDeveloped and published by City Interactive, Sniper: Ghost Warrior has achieved sales that have now exceeded 2,000,000 units worldwide. 

“We are all very happy that we have reached the 2 million units milestone. This builds a strong belief we can do even better with the sequel and other upcoming releases.” – said Marek Tymi?ski, CEO City Interactive. 

The new sales figures mark the culmination of a stunning year for City Interactive, who, in addition to the development of the recently announced WWII FPS Enemy Front, and the impending release of Combat Wings: The Great Battles of WWII, is now equally busy prepping the much-expanded sequel – Sniper: Ghost Warrior 2 – for 2012 launch.

“It is great to be a part of the City Interactive team.  Especially, when business success comes hand in hand with rapid growth of game development across all our studios.” – added ?ukasz Michalec, Senior Production & Project Manager in City Interactive.

“We are very excited to be working with City Interactive on the Sequel of Sniper: Ghost Warrior and the new IP Combat Wings: The Great Battles of WWII.” –Paul Elliot, Managing Director, QVSOFTWARE. 

Sniper Ghost Warrior is set on the fictitious South American island of Isla Trueno, where a despotic military regime lead by the ruthless General Vasquez has overthrown its democratic government to seize control. As one of a group of covert commandos, the player is charged with infiltrating the rebel stronghold and overthrowing the unelected powerbase. Intelligence reports indicate that Vasquez is due to chair a meeting with his cohorts in an old refinery facility, and a government plant is in place to set up an assassination opportunity for the crack unit. But as the unit arrive on the island, it soon becomes clear that the plan has gone awry, and the team must adapt and use their combat skills if they are to complete the mission.