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TOTAL WAR: SHOGUN 2 – NEW CAMPAIGN ANNOUNCED

FIGHT THE WAR THAT CREATED THE WARRIORS IN ‘RISE OF THE SAMURAI’.

Friday 12th August 2011 – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced ‘Rise of the Samurai’ the first Downloadable campaign for the critically acclaimed, Total War: SHOGUN 2™ will be available on digital platforms from September.

The Total War: SHOGUN 2 – Rise of the Samurai campaign is set 400 years before the dramatic civil war depicted in SHOGUN 2, The “Rise of The Samurai” campaign is based on the Gempei War, a conflict between six legendary clans of the Taira, Minamoto and Fujiwara families: A war which culminated in the first Shogun, and the rise of the Samurai as the ruling class.

The Rise of the Samurai adds a brand new playable campaign to Total War: Shogun 2. The campaign can be played in both single and multiplayer modes. Six new playable clans, each with unique traits are also added for a brand new campaign experience. These clans come with sixteen new land units and ten new naval units between them offering a very different set of strategies to the would-be general. There are also four new hero units including the Tetsubo Warrior Monk Hero and the deadly female Onna Bushi Heroine. As well as all these additions the Rise of the Samurai expansion adds four new agent types, each with their own skill trees. From the seductress Shirabyoshi to the shrewd and zealous Junsatsushi Inspectors, each of these offers a brand new campaign experience. With all these clans, heroes, agents and units at your command you must ride with the first of the Samurai and decide the fate of the first ever Shogun of Japan.

In addition to all this all of the new land and naval units are available to deploy online, along with ten new mons and retainers to further customise your Avatar!

Total War: SHOGUN 2 pushes forward the hugely successful Total War series by perfecting the features from previous games such as full 3D land and naval battles and a detailed campaign map, whilst adding an exciting new multiplayer experience. Total War: SHOGUN 2 released in March 2011.

For more information about the game, please visit www.totalwar.com

Requires the base game Total War: SHOGUN 2 in order to play 

Rise of The Samurai is a brand new, independent campaign for Total War: SHOGUN 2. 

Set 400 years before the dramatic civil war depicted in SHOGUN 2, the “Rise of The Samurai” campaign is based on the Gempei War, a conflict between six legendary clans of the Taira, Minamoto and Fujiwara families. It culminated in the first Shogunate, and the rise of the Samurai as the ruling class. 

  • Play a brand new and independent campaign for SHOGUN 2 set in 12th century Japan.
  • The Rise of The Samurai campaign can be played in single-player mode as well as multiplayer versus or co-op modes. 
  • 3 new families divided into 6 playable clans
  • Each clan has its own unique set of traits, giving it a distinctive feel and play-style. 
  • 16 new land units spread across swordsmen, spearmen, archers, and cavalry. These include: 
  • Foot SamuraiMasters of bow and sword, these Samurai are deadly at range or in melee. They may not be the most numerous units, but they are perhaps the most effective. Also protected by distinctive Gempei-period armour which gives excellent protection at range and in melee. 
  • Sword Attendants – Armed with huge two-handed swords, these fearsome warriors can carve a bloody path in melee. 
  • 4 new Hero units – the Naginata Warrior Monk Hero, the Tetsubo Warrior Monk Hero, the Mounted Samurai Hero and the Onna Bushi Heroine 
  • Onna Bushi HeroineArmed with Naginata and bow, these female Samurai are versatile cavalry units who excel in melee. Do not doubt the courage of a woman… 
  • Tetsubo Warrior Monk Heroarmed with iron-studded clubs, these Monks are devastating in melee as they bash their way through their foes. 
  • 10 new naval units and 3 new naval special abilities (“Banzai!”, “Whistling Arrows” and “Rally”) 
  • 4 new agent types with their own unique skill trees:
  • The Shirabyoshi uses seduction to convince her target to join her family’s cause, and to distract enemy armies. She is also able to entertain the nobles of friendly towns in order to boost their growth and entertain friendly generals in the field, which increases their loyalty to the family and counteracts the efforts of enemy agents attempting to bribe or seduce them into changing sides.
  • The Junsatsushi can request the allegiance of neutral and enemy castle towns, along with any forces garrisoned there. He ensures loyalty and obedience from friendly generals, increases income by preventing corruption, and keeps your castle towns and armies safe from enemy subterfuge when stationed there. He can also pay off rival agents.
  • The Monomi acts as an assassin, spy, saboteur and scout. He can establish spy networks within your castle towns, which increases the chances of discovering any rival agents and armies that may be hiding within a province.
  • The Sou can inspire a friendly army or pacify an angry populace with his enlightened rhetoric. Likewise, he can demoralise an enemy force, reduce the chances of successful bribery, indoctrinate enemy agents and cause them to retire, or incite an enemy population to revolt. 
  • New historical scenario – the Battle of Anegawa (1570)