Perth, Western Australia — March 19, 2009 — GameRanger, the PC
multiplayer online gaming service, added improvements to give games a
longer multiplayer life. Rather than waiting around for a multiplayer
game, people are now immediately notified the moment anyone wants to
play a game of theirs that interests them.
GameRanger’s new notifications mean that people can be always ready
for a game even while occupied with other PC activities by simply
having the GameRanger icon in the system tray. This increases the pool
of available players for all games at all times. Once people have
decided they want to play, GameRanger handles the rest so they have no
need to worry about the usual headaches of network issues or
connection problems.
Most multiplayer games have a spike of activity just after release and
then trail off, making it increasingly harder to find others to play
against. Some games never even reach the levels needed for their built-
in lobbies and auto-matching in the first place. Potential players end
up quitting out of frustration or boredom before they find a match,
perpetuating the problem, because they can’t do anything else while
they wait.
“Although digital distribution has increased the shelf-life of PC
games, little has been done to boost their multiplayer shelf-life and
dwindling online-gaming communities,” observed Scott Kevill, president
of GameRanger Technologies. “Now with GameRanger, the Long Tail
doesn’t need to be a Lonely Tale.”
GameRanger runs on Windows XP or later, and is available as a free
download from http://www.GameRanger.com
About GameRanger
GameRanger is the longest running multiplayer online gaming service,
having originally opened to Mac gaming in 1999. In November 2008,
GameRanger expanded to PC gaming with full lobby support for over 500
games — significantly more than any other multiplayer service — and
is rapidly becoming the preferred choice of gamers for playing their
friends online. GameRanger Technologies is located in Perth, Western
Australia.