Published on December 12th, 2013 | by Admin
YS: MEMORIES OF CELCETA TO RELEASE IN EUROPE FEBRUARY 2014!
NIS America is proud to announce that Ys: Memories of Celceta will release in retail form in Australia and New Zealand on February 21, 2014 for the PlayStation®Vita system. The European PSN version of the game will release the following week on February 25. Ys is a long-running, much-loved action RPG series from Nihon Falcom.
For more information, visit http://nisamerica.com/games/ys_memoriesofcelceta/
About the game:
In Ys: Memories of Celceta, developer Falcom revisits the land and characters of Japanese cult favorite Ys IV for its first ever European debut. This re-envisioning of the fourth installment in the Ys series takes a brand new approach, changing and framing the story of Ys IV within an all-new tale of conspiracy, deception, and mystery. Featuring an updated version of the party-based battle system from Ys SEVEN, as well as the largest and most varied overworld in series history, Ys: Memories of Celceta brings a greater sense of adventure to the Ys universe than has ever been seen before.
Key features:
Experience the Land of Celceta in English for the Very First Time
Its first ever release in Europe, Ys: Memories of Celceta will take players on a new adventure in never-before-seen locales within the Ys universe.
Explore the Biggest Overworld in Ys Series History
Eclipsing all previous entries in the Ys series in both size and content, the overworld map metes out battle and exploration in equal measure. A robust mapping system with customizable waypoints and clear, detailed icons aid the journey through this mysterious new land.
Adventure Forth with a Party of Allies
The party battle system from Ys SEVEN returns, but this time with a host of upgrades such as enhanced flash-guarding, a more versatile party AI, and unique abilities for party members to streamline encounters for fast and furious battle.
Throw Down the Gauntlet in Boss Rush Mode
Boss Rush makes a comeback, pitting Adol and his companions against implacable foes to keep the challenge going well after the main story has been completed.