Winback 2: Project Poseidon
This is a pretty
basic game that comes as a bit of a shock when we are this close to
fully going next gen with PS3 and the 360 in the market already. With
what is essentially a squad game is a pretty simplistic affair, which
whilst looking good, is not really up to snuff.
Following your map
that is on the bottom of the screen, your team will make it’s way
through the game fighting generic bad guys and dodgy bosses that never
really make you care much about the game. The way that the title is set
up made me feel like I was making my way through a maze and was rather
odd in the way that it played.
There are many reasons that this game will annoy, not the least of which
is a dodgy control system that is pretty unreliable with multiple
actions mapped to one button which resulted in making you think that you
are doing one thing at a critical time and actually you end up doing
another that results in major damage or death. It’s simply not good
enough and detracted from a lot of fun that could have been had.
Having had the opportunity to review code for the PS2, I can report that
there is a slight graphical improvement in the Xbox version of the game,
however that is to be expected due to the power of the big black box.
These mainly appear to be in the form of more detailed textures as
opposed to truly using the Xbox architecture to build a great game
world.
The action in and
of itself initially is fast paced and fun, gamers feel that they are in
for a fun time but then the lack of originality of both script and look
in the game simply start to get repetitive and irksome.
Another enemy in
the game, and one that you simply cannot beat is the camera in the title
that has a mind of its own and this happens by the camera feeling that
it has to see what is on the roof whatever happens. So, in the middle of
a fight, whoosh! You are staring at the roof and getting a bullet in the
guts. Not a pretty sight considering how far back the game takes you
when you die.
Everything in this
game seems to have a pattern of sorts, especially when you look at the
AI of the game. Once you work out the attack pattern of the enemy you
can pretty much do whatever you want in the game and get through it.
This is not a title that excites me. It has promise that it simply dos
not deliver on at any stage other than the beginning when you don’t know
any better. Some may enjoy it, I didn’t unfortunately, finding it too
flawed in its inception. If my words don’t mean much to you, then at
least rent it first. If you own more than one console, I would suggest
you try this game on Xbox. |