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Gameplay 9.0
Graphics 9.0
Sound 8.9
Value 8.8
Distributor: Activision
Classification:
M15+
Review Date:
December 2005
Reviewer:
Tory Favro

8.9


Call of Duty: The Big Red One

Let’s get straight off the bat, this is a good game, in fact a really good game! Call of Duty 2: The Big Red One puts you into the boots of a rookie in the Army’s elite infantry unit the Big Red One. Within this toughened squad of men you will find yourself fighting in some of the biggest battles in World War II.  

Led by the indomitable Sgt Hawk Hawkins the surprising thing is that the way the squad is developed, you really are going to feel as though you know the members of the team. It’s a really neat way of developing the plot and I could say that I’ve not experienced a feeling of team like this, not even in the Medal of Honor series and that is saying something. It’s mainly characters like the Sarge that hold it all together and it makes for a real feeling of teamwork. 

 Graphically this game is an absolute treat to look at and I didn’t see any real technical problems with the way that it played either. The entire game is heavily scripted and there is a sense of the game really controlling what you do as well. The storyline is brilliant though and is a well told tale, although this really is only present mission by mission. Not as a tale told in its entirety. 

The feel of the weaponry in the game is very authentic and highly enjoyable. Some of the stages involving manning guns or turrets is a bit long winded however, all well worth playing through to make it to the next battle front. 

The general feeling of the title is a sense of urgency throughout that makes you really anticipate getting through each mission. The AI is quite clever and will jump through windows, duck behind barricades and otherwise take real steps to defend itself. 

If I was to complain about the title at all with any real sense of truly having a complaint, my main annoyance with the title is that there is a mission structure and the game is not developed to remember even the checkpoints that you go through during the mission which I personally felt to be a great disappointment. Each mission can play up to 30 to 40 minutes depending on what decisions you make and how fast you move. When we review these games, they often don’t come with manuals so I foolishly switched the game off a number of times 40 minutes into a mission, losing the lot. I think that the game could have saved to the hard disk quickly after every checkpoint, it would not have been hard to do. 

In any case I fully recommend this title under the proviso that you know that you will never be able to sit and play it for 10 minutes before going to work. The title is utterly rewarding but you have to be prepared and able to give it the time that it demands. 

Go get it.






 
 



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