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Published on April 2nd, 2015 | by Admin

Xbox Newsbeat 2nd April

UFC App launches on Xbox One today

The number one UFC app for the UFC fan is now available on Xbox One! 

Xbox fans have long been asking for the popular UFC app to come to Xbox One, and we’re excited to today announce the app is now live! The brand new app on Xbox One gives you the fight, your way.

The app will allow you to watch Pay-Per-View events live and re-watch as many times you want for a 24 hour period. Subscribe to UFC FIGHT PASS digital streaming service and also enjoy access to exclusive live events, the largest Fight Library ever, and more.

A free, seven day UFC FIGHT PASS trial is available now so sign up and join the fun!

Find out more about the UFC app on the Xbox Wire now. 

“Sunset Overdrive” New Add-on, Achievement and Price Drop

Now available!

“Sunset Overdrive” – “Dawn of the Rise of the Fallen Machines” – is now available. The add-on comes with a Season Pass or can be purchased separately from the Xbox Store for $13.45. Featuring an all new story and area to explore, Dawn of the Rise of the Fallen Machines features brand new weapons, traps and amps, enemies and outfits. It also comes with a new giant Energy Ball that only you – the hero – can control.

Enter Dawn of the Rise of the Fallen Machines – the savage battle that’s been raging on for billions of years enters its latest bout. A rescue mission to save Sam’s old mentors from the Fizzco Robotics Factory quickly turns into an all-out assault to counter-hack and dismantle Fizzco defences. Don’t worry. For you, hacking equates to pulling triggers and laying waste to a bevy of upgraded Fizzco bots. Everyone has their strengths! So, face off against the avaricious Fizzco. One. Last. Time. Well, maybe. It depends on sales and market research, etc. You know the drill.

Also, as an added bonus, Insomniac Games is celebrating April Fools’ Day the only way Fizzie would – with the release of new achievements. The “Worst Job in the Kingdom” achievement is unlocked by replaying and completing the “Floating Garbage” mission within par time (15 minutes) for a whopping 200 gamerscore! Let the pranks begin!

With a Season Pass, Sunset Overdrive now has a total of 1,925 gamerscore points. That’s almost double the number included in the base game!

To keep up with the latest Xbox news, please visit the Xbox Wire.

The History of Tom Clancy’s Rainbow Six

Seven years will be the longest we’ve had to wait for a new Rainbow Six in the franchise’s history 

When one of the world’s best-selling novelists decides that he wants to get into video games, people pay attention. That’s what happened in 1996, when the late Tom Clancy – king of the techno-thrillers – co-founded a game studio called Red Storm Entertainment. Two years later, the company would launch the first game in a franchise that is still going strong to this day. That game was Tom Clancy’s Rainbow Six.

Eight games, six expansions, some 15 million sales, and more than 16 years later, we’re eagerly looking forward to the release of Tom Clancy’s Rainbow Six Siege, due sometime this year on Xbox One. But while we look forward, let’s list back at this series that virtually defined the tactical first-person shooter.

  • Tom Clancy’s Rainbow Six (1998)

In a market flooded with arcade first-person shooter experiences, the original Rainbow Six was a shocking departure. Extremely tactical and brutally realistic, the game required an intense planning stage before each level.

  • Tom Clancy’s Rainbow Six: Rogue Spear (1999)

The success of the first game paved the way for a quick sequel. Though not very different from the original in terms of gameplay, Rogue Spear was notable for more fully embracing a multiplayer component.

  • Tom Clancy’s Rainbow Six 3 (2003)

The first game in the franchise to appear on Xbox, Rainbow Six 3 was a console-optimised version of the 2003 Windows release Rainbow Six 3: Raven Shield. Though it abandoned the tactical planning phases of its PC predecessors, this version had something they didn’t: Xbox Live.

  • Tom Clancy’s Rainbow Six 3: Black Arrow (2004)

When it became clear that this newfangled Xbox Live thing was doing pretty well, Red Storm followed up Rainbow Six 3’s success with a sequel designed exclusively for Xbox. The Game included a new single-player campaign, the real draw here was a slew of new multiplayer maps and a handful of new game modes.

  • Tom Clancy’s Rainbow Six: Lockdown (2005)

The success of the Xbox versions of Rainbow Six 3 prompted a bit of an overhaul for the whole series. The planning phase of the single-player campaign – deemed too unwieldy for gamepad control – was abandoned entirely, and multiplayer continued to gain traction.

  • Tom Clancy’s Rainbow Six: Critical Hour (2006)

Unfortunately, Lockdown was followed by a rare misstep for the franchise. Though it aimed to bring back some of the tactical elements of earlier games in the series, Critical Hour was savaged by critics, who accused the game of having been rushed to market.

  • Tom Clancy’s Rainbow Six: Vegas (2006)

Luckily, it took barely half a year for the series to make a definitive statement to the contrary. Launching on the still-new Xbox 360, Rainbow Six: Vegas debuted to near-universal praise.

  • Tom Clancy’s Rainbow Six: Vegas 2 (2008)

How do you follow up such a well-regarded game as Rainbow Six: Vegas? Very carefully. Vegas 2 refined the gameplay and features of its predecessor without making many huge changes. One of the biggest, though, was the introduction of a completely user-created main character (“Bishop”), complete with a levelling system brought over for the first time from the multiplayer side.

  • Tom Clancy’s Rainbow Six Siege (2015)

Will it be worth the wait? Well, that depends: Do you like to break stuff? If so, then yes. Siege is poised to provide “an unprecedented level of environmental destruction” in service of its stronghold-focused gameplay. Riffing on the Attack and Defend modes of Vegas, Siege will let teams heavily fortify structures to defend against attack… and then, of course, let attacking teams blow those fortifications to hell.

To take a further look into the various series, visit the Xbox Wire. 

ID@Xbox: Submerged is a Lonely and Beautiful Experience

Submerged needs very little dialogue to tell its story

Some games are all about atmosphere, using stunning visuals, music, and world-building to convey emotion and depth. When done well, these games are some of the ones that stick with us for a long time. Submerged has the makings to be one of those games.

Two siblings – sister Miku and younger brother Taku – wash up in a half-sunken city. Injured during the journey, Taku must rest while Miku explores the city to find supplies. Submerged’s pace is a deliberate slow burn, offering small tastes of Miku’s backstory in the form of pictogram memories and dreams.

Miku can use her boat to head to crumbling buildings, overrun with plant life and animals. There’s a lot of climbing and some light puzzle-solving in Submerged, but no combat that we saw – this is a straight-up puzzle-platformer. Developer, Uppercut Games says you can’t die in Submerged, either; it’s not that kind of game.

We spent a lot of our recent demo in the boat, exploring the flooded city and taking in the sights. Whales occasionally breached the surface near our boat, and flocks of birds took off from the tall buildings as we got near. It was all very relaxing, with a tinge of tragedy to the whole affair.

The post-apocalyptic setting definitely isn’t anything new, but Submerged offers a unique spin on it. There aren’t zombies, or aliens, or a resistance fighting a never-ending war; in their place, there’s a huge ocean that seems to have swallowed up humanity. Was it natural disaster? How far into the future are we? These are the questions we hope to find answers to when Submerged releases on Xbox One later this year via ID@Xbox.

Be sure to visit the Xbox Wire for any relevant news.


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andrew@impulsegamer.com'



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