SOCOM U.S. Navy Seals Tactical Strike
SOCOM U.S. Navy Seals Tactical Strike is
almost like Full Spectrum Warrior on the PSP which has the gamer
controlling a squad of soldiers in this strategically squad based game.
Although you don't control any of the squadmates directly, rather, you
issue abstract commands to shoot, throw grenades, snipe, move, and
more--and the artificial intelligence handles the rest with surprising
efficiency.
The finely paced
campaign is the game's best facet, though the political narrative that
holds it together is far from intriguing. In its defense, the simple
setup concerning a kidnapped ambassador does get a bit more involved in
the later missions, but it's really just an excuse to throw your team
into expansive, cluttered environments littered with evildoing gunmen.
Fortunately, there are a lot of opportunities to hide and sneak, since
Tactical Strike requires as much stealth as it does strategy. You'll
spend a good deal of the game moving your team behind various objects
and taking potshots at enemies from behind them.
You can move your team as a whole, or separate it into two squads of two
SEALs each. Either way, you hold down the circle button to bring up a
movement reticle, move it to the desired location with the analog
button, and your squad sneakily makes its way to its destination. This
works pretty well, but in corridors and tighter areas, it takes some
maneuvering.
The game mechanics will
also have you sniping distant foes, throwing grenades, firing weapons,
breaching doors, and more. Regardless of which choice you make, you
select your action from a menu and the artificial intelligence takes
care of the rest. The friendly AI does a bang-up job for the most part,
and the game nicely walks that tightrope between player involvement and
automated actions. You can command your squadmates, but they'll also
follow your lead, and intelligently respond to enemy attacks. They'll
duck when fired upon, run away from grenades, wait for enemies to emerge
from cover before firing, and, when breaching, will take appropriate
cover whenever possible.
The missions are long,
sometimes taking over an hour to complete, yet the maps are so
open-ended that the campaign never wears out its welcome. Once you're
done, you can try out the multiplayer options, which allows up to four
players to battle it out either locally or online. It's an excellent
suite of multiplayer features, featuring five total modes and a host of
personalization options.
Free for all and
suppression are your standard deathmatch and team deathmatch modes,
respectively. In extract, the special forces team attempts to escort a
VIP to safety, while the mercs try to eliminate him. The two best modes,
however, are collateral damage and demolition. Demolition is an
attack-and-defend mode, in which one team defends an object (such as a
helicopter) while the other team tries to destroy it. The result is
often an intense standoff that hinges on smart use of grenades and
teammate revival.
Even better is
collateral damage, which is like demolition on steroids. Here, one team
tries to destroy a number of vehicles, and the defending team must
protect them. It requires more movement and more teamwork than the other
modes, and adds a degree of urgency sometimes missing from the
single-player game.
Tactical Strike looks and sounds fantastic. The levels are enormous and
detailed, filled with lush foliage and decrepit vehicles. Buildings like
mansions and churches are rendered beautifully, with clean textures and
nice lighting effects. The splendor comes at a price, though, in the
form of frustratingly long load times. The impressive visuals are
accompanied by solid sound effects and great voice acting, both in
English and in other languages. It's sincerely a treat to use a Korean
or Spanish team in multiplayer matches, simply to hear the enthusiastic
cries of squadmates in their respective languages.
In conclusion, Tactical Strike is a departure from the standard SOCOM
gunplay, but it's still worthy of consideration, both from those who
enjoy the series and those who like measured tactical gameplay. A few
frustrations get in the way of the fun from time to time, but this is
still a good strategy/action hybrid that delivers on multiple fronts. |