Medieval Resurrection
Sir Dan is back from the dead in a remake
for the PSP version of the original Medievil. I loved this game on the
original Playstation and was curious to see how it would look on the new
machine and yes, it looks nice as pie. What we are faced with on this
game is essentially a remake with some nice extras added onto it. But
does nice make something worth buying?
Hmm good question I say to myself so keep playing. Overall I’d have to
say that this is an odd one with some definite control issues, yet an
abundance of goodness as well.
The story deals with Daniel being raised from the dead and finding
himself a part of a historical lie that portrayed him as the fallen hero
of Gallowmere instead of the coward that he really was. The evil wizard
Zarok has returned and Dan looks at this as the opportunity to redeem
himself and rid the world of Zarok once and for all.
Dan makes his way through a variety of adventures against a host of bad
guys that he can swing his ineffectual sword against. Why do I say
ineffectual? Well it just doesn’t feel as though you are really hitting
anything. It’s the oddest sensation and one that doesn’t work too well
within the confines of a platforming fighting game.
You can lock onto enemies fairly easily which makes the wonky camera a
little bit more forgiveable. The hold is fairly easily lost though, so
make sure that you get in and do your damage whilst you can.
Some of you might be disgusted with me but there is such a glaring fault
in the game that if you want you can simply run away from almost
everyone. Yes! You can be a coward and still progress through the game!
This is almost with exception and the bad guys don’t drop anything of
value anyway.
There are a number of mini games on the title but I really don’t find
that they do enough to save this game from being possibly one of the
first that will see the discount bins unfortunately.
Give this one a rent as it’s very hit and miss.
Sorry!
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