Final Fantasy Dissidia 012 - Duodecim is the prequel
to Final Fantasy : Dissidia (FF:D) released in 2009. As a prequel,
it improves a lot on FF:D but still contains some common weaknesses
which make this game less than perfect. It still is a great game,
in its own right, with loads of gaming flourishes that will keep the
fans of the previous game happy.
Duodecim occurs in the same universe as FF:D -
characters from all the different Final Fantasy games are drawn
together in a world where Chaos and Cosmos are battling each other,
using them as pawns in their eternal struggle. The characters are
tasked by Cosmos with finding their crystals in order to defeat
Cosmos. I won’t go too much into the basic mechanics of the game,
as I will be rehashing a lot of what was said in reviews of FF:D,
but I will concentrate on the differences. The original game
seriously had truckloads of depth, complementing the battles and
Duodecim has everything that made the original so involving plus
more.
The story mode, where most people will spend their
time, will have you travelling through the new overworld. The
overworld is actually one beautiful expansive area, utilising a
behind the character 3rd person perspective and reminds me a lot of
FFXII’s Dalmasca with cool weather and lighting effects. The music,
I found, is a great improvement, borrowing familiar themes from
FFXII and FFXIII and more. From the overworld, you can enter gates
leading to the familiar overhead boardgame-like areas of FF:D
allowing you to choose the order of your battle opponents in order
to complete the board.
The battles are a noticeable improvement and are as
fast and frantic as ever. Interestingly, the RPG mode is now the
default (instead of turning up as an option a couple of hours in)
and certainly is an enjoyable and now viable way of playing Duodecim.
It allows you to concentrate on strategy, without having to worry on
dealing with the often annoying camera or using the right move, as
the characters seem to have some contextual smarts in this mode. The
arcade mode is still there for the hardcore amongst us. Characters
now can switch “paradigms” (I am borrowing the term from FFXIII, for
want of better) where different HP and Bravery abilities are
available depending on the paradigm (eg Commando, Ravager, Medic).
The graphics have definitely been turned up a notch, with more
outrageous effects, especially in EX Mode sequences. The mid-air
chase sequences, with the camera mega-zoomed up, and quick-time
events still excite. A new assist meter, that when filled, allows
you to call an additional Assist character to come in to help you
adds an extra degree of strategy.
The plot of the game is unfortunately again the
weakest part of the game, having different disparate characters
thrown together and to hope for some sort of chemistry may be asking
too much. The motivation, to help Cosmos triumph over Chaos, is not
particularly motivating at all and is hampered by sometimes cheesy,
uninteresting dialog. The story does progress at what seems to be
faster pace that FF:D, with events of consequence actually
occurring. (This is a marked change from the previous game, where
that no matter what the characters said, nothing much happened, and
everyone seemed preoccupied with their own thing). It is also a
refreshing change to be able to play Vaan, Lightning, Tifa and Yuna,
some of the most popular characters from the Final Fantasy universe.
Duodecim is a worthy prequel to FF:D. It improves on
FF:D and still keeps rewarding Final Fantasy fans allowing them to
reenter the Final Fantasy universe once more. Even though the story
itself is still manufactured, it is an improvement upon the
original. The depth of the game allows gamers to get lost within,
but it is questionable if the story will keep them motivated.