The point and click
adventure genre was once a burgeoning industry. The Monkey Island
series, Sam and Max and well, pretty much every LucasArts adventure
were critical darlings, and fared well commercially. Combining
interesting stories, laugh out loud dialogue, and intriguing
puzzles, what could go wrong? Something did, and the adventure game
died a slow painful death. In the face of graphically intensive FPS
and RTS games, the adventure went by unnoticed, and soon enough they
weren’t being made any more. The brilliant Grim Fandango attempted
to bring things back, but instead turned out to be the swansong for
original Lucas Arts adventures, going by unnoticed despite the
shrieking of games journalists everywhere.
The golden age team of LucasArts developers are long gone. Bill
Tiller, who worked on Monkey Island, and the Indiana Jones games,
decided to have another crack and point and click with his own
studio, and the result is A Vampyre Story. The game follows opera
singer Mona DeLaffite, who has been turned into a vampire and
imprisoned in a castle by the evil Shrowdy von Kiefer. With the help
of her bat sidekick Froderick, Mona aims to get out of the castle
and make her way back to Paris to continue her career.
The game is a traditional point and click adventure, so there are no
state of the art graphics here. That being said it does contain nice
hand painted backgrounds, and an interestingly stylised cartoon
look. There is nothing that is going to chew at the power of your
processor, and nothing particularly impressive. Still they do a nice
enough job of servicing the atmosphere of the game. Speaking of
atmosphere, special mention should be made of the soundtrack. The
backing music is very well composed, and fits the old school gothic
mood. Sometimes the music takes centre stage, other times it remains
a haunting background piece. Either way it is obvious that a lot of
care has been put into the composition of the soundtrack. It makes
you wish the voice acting was a little better. While mostly
serviceable some of the acting gets very annoying and has you
reaching for the volume slider. The main perpetrator is Mona
herself, who you have to listen to for the entire game. Her voice
alternates between sweet and sexy, to bad French cartoon parody.
Gameplay wise it plays as you would expect if you have ever played a
point and click before. Mercifully there are shortcut keys to skip
the slow walking animations and to skip to the next screen, which
should help those who have become too impatient from years of fast
paced death matching. Dialogue can also be skipped too if you want to
get on with it. The dialogue itself is in the vein of old Lucas Arts
games, attempting to inject some humour into its storyline. The
results are hit and miss. It doesn’t nearly reach the lofty heights
of Monkey Island, but it is occasionally amusing and packed with pop
culture references. Films, celebrities, and even the odd LucasArts
mention crop up during conversation, which helps the flow of the
sometimes overlong conversations. The rapport between Froderick and
Mona is also hit and miss. It can be amusing, and is also quite
sweet, but some of the dialogue is cringe inducing. It’s no Sam and
Max, but it’s better than the standard sidekick banter.
The puzzles are actually quite interesting and for the most part
work very well. It isn’t a game that constantly requires a strategy
guide just to progress, as most can be figured out with a little
thinking. That being said there are the occasional ones that will
leave you scratching your head, and finding out the solution will
leave you no clearer as to how it was supposed to ever work. One
more small gripe must be attributed to the inventory system.
Sometimes when Mona needs something, she won’t actually put it in
her inventory, instead saying she will save it for later. This puts
a thought in the inventory instead, so when it is applicable she can
go back and use it. I suppose this was done to cut down on the
clutter, but instead just adds needless cutscenes of Mona
backtracking.
A Vampyre Story also only includes two real locations to explore,
the castle and the town outside. While both areas are quite large,
it still makes the game feel a bit confined. I suppose this has to
do with the games episodic format, as it also ends on a cliffhanger.
Mona’s story doesn’t seem like it’s anywhere near being resolved, so
hopefully the game will encounter enough success to justify its
concluding chapters.
Overall A Vampyre Story is a decent game. Some may find it slow
paced, some may not see the humour in the conversations, but as a
call back to classic adventure games there is little else available.
Fortunately for fans of the genre, things could be a lot worse. It’s
playable, entertaining, and has a fairly interesting story.
Hopefully the second episode can build on this good start, and maybe
rejuvenate a classic genre..