British. Humor.
Lots and lots of British humor. In a nutshell, that is the way
Time Gentlemen, Please! can be explained. The game has
relatively simple graphics and color schemes, and the music is
also simplistic and not overwhelming in the slightest bit. The
music actually doesn’t have much to overwhelm, because all of
the dialogue must be read for yourself, so no clashing of the
voices and music here! However, you must sift through many jokes
in just about every dialogue session to read what you really
need. Now, I don’t mind British humor one bit, but when you beat
a dead cat so much that you can’t recognize that little ball of
fur anymore as it blows away in the wind, that’s a bit much.
I don’t know if I have A.D.D., or it’s just because I’m
American, but I got extremely impatient with this game right
from the get-go. The heroes of the story, Dan and Ben are very
likable, and some of us at Impulse Gamer can see how this quarky
game's look and feel, as well as the characters, can grow on
you.
On top of the slow-to-the-point dialogue in most places, the
characters take forever to just walk across a room to get a
clue. The game is a sequel to Been There, Dan That!, where evil
versions of the main characters pretty much take over the world
in the future. So the characters you play, Dan and Ben, are of
course trying to stop all of the bad stuff from happening in the
first place.
So it's a jaunt through time working the cerebral cortex and
firing a few synaptic nerves to solve puzzles and wade through
what can be termed an interactive picture book.
On some good notes (No, I’m not going to bash this game the
whole time!), even though there isn’t dialogue, it kind of lets
the player’s imagination go off into what they think these
characters sound like. Maybe the humor would have sold a bit
better if there were voices, but it just didn’t happen.
The style of the game itself is very cartoonish, so anyone who
loves cartoon-type animation may enjoy it. The game mechanics
are relatively simple; you point and click. Right-clicking
switches actions you can do (examining something, using Dan for
tasks, walking, using an item), and left click is, of course,
using whatever you’ve just chosen. It is also pretty easy to
tell whether or not you can use something in the room you’re in,
or if there’s a useful clue somewhere; rolling the mouse over
something you can use or examine will highlight your action icon
red.
Enough about game mechanics! One thing that I did find humorous
was a lovely little scene where Hitler is standing on a robot
and there are… no, I won’t ruin it all for you. You’ll just have
to play the game yourself to find out! As I have said before, it
isn’t exactly my cup of tea (with lemon and honey in it, hot
enough to where I can barely stand it! Anyways…), but this game
is sure to delight some old-school gamers out there.
Check out the demo of this and other offerings from Zombie Cow
Studios here:
http://www.zombie-cow.com/?page_id=12
Sit back, relax,
let's play!
Shael Millheim