The Witcher the game is set in a world
created by best-selling Polish author Andrzej Sapkowski, The game
combines action and an intriguing storyline. The player takes on
the role of a Witcher, a warrior who has been trained to fight since
childhood, subjected to mutations and trials that have transformed
them into what some common folk may call freaks. Earning a living in
the world as a monster hunter keeps things at least interesting.
The character is a member of a
brotherhood founded long ago to protect people from werewolves, the
undead and other monsters. (Hmmm sounds familiar, sort of like Van
Helsing.) The story moves along with cut scenes and of course
talking to characters, by way of using the tried and true method of
choosing dialog the player character wants to use. Most of the time
the story advances with at least some logical sense, with only one
glaring jolt forward that can leave the player a bit disoriented.
There is a part where as the story is moving along, all of a sudden
the player character is in some city or town, along with some other
characters. All of a sudden the hero is called upon to fight off
some really mean looking green dogs. What the heck? So much for
planning and story content.
The game uses advanced graphics and physics systems mixing action
and RPG options and character configuration and a not too shabby
story line. The story line itself is actually fun from a sword and
sorcery fantasy perspective and does keep the interest up.
The Witcher is not anything that breaks grounds by any means. It is
a sometimes satisfying romp into yet another sword and sorcery type
world. Even after the much needed patches the game is hindered with
load time after load time and cut scenes that are a bit slow on
lower end systems. Enter a new area you get some loading, enter or
exit a building and hot dog you get some load times. If you have a
higher end system with plenty of memory, the load times are not that
bad at all. On a machine that just makes requirements the load
times where rather long. (The Gateway computer could not run this
very well to save its little mother board, a Dell system ran it
better, but we got the best over all performance on a quad core
system from Alienware with some levels opening and loading in 15
seconds or less.) Cities and towns are really pretty well done and
actually has the look of someone actually living there. Outdoor
areas are pretty believable and pretty nice looking, so much so you
may spend some time just exploring a bit to get a look at things. I
know I enjoyed just looking around a bit.
Now I understand with so many
configurations on the market for the personal computer it's just not
possible to test every single type. I also know from a past
interview with different design houses, just how many game bugs get
squashed in a game before release so it can be truly mind boggling.
But how can testers miss so many crashes? The much needed patch
seems to work some what, so make sure to patch your game and hope
for the best. Reload and load times are immense, and I have not
really decided as to if it is because of the graphics or just code
that is not optimized very well. There is no real evidence of on any
nasty memory leaks, something like that can cause a program's
dynamic store allocation logic to fail to reclaim memory in the heap
after it's finished using it, which in turn can cause the program to
just out and out crash when it runs out of memory. These days with
newer systems if you run out of virtual memory there are real
problems. As I say I am no computer programmer and most times any
crash is more often than not diagnosed as a memory leak. But this
blanket term is often miss used,
Getting past these there are some things I feel a bit cheated on,
first off it seems that over here on this side of the big pond, we
have the censored version. Or at least the community boards and
gaming boards are all a buzz, the original version from some reports
and reader groups state that there is a version with some more
realistic adult language and nudity. It would have been nice as a
consumer to not have the choice between the two versions or standard
parental controls to phase out adult themes as needed. But that is
of course just a small personal choice gripe really. Not having
access to the alleged different version, I am not so sure I am
missing anything really. The game surprisingly drew me in, even
though I have some gripes about the combat system. Understand at
press time we could not confirm for a fact that there are two
different versions.
Now let's dip into this rather
impressive game shall we? Graphics in the game are not the next best
thing since diet soda or Velcro, but still none the less
impressive. Ambient surroundings are pretty cool with deep shadows,
beautiful skies and cool things like flocks of birds. Of course all
the beautiful graphics in the world cannot outweigh the load times
that bring a players immersive fun to a hard drive spinning halt.
Even middle of the road machines had a bit of a hard time with The
Witcher, the Alienware system as noted performed like a champ
bringing the game world to all its glorious life.
The combat in the game is pretty interesting. There is a kind of
chain attack system that lends itself well to the story line and of
course the fighting, and making the character pretty cool in a
fight. Once you get used to the system. In the beginning the
fighting can be rather cumbersome and very much non responsive until
you get the ideas of OH hold the mouse button down, don't just click
it. Mix it up with sort of timed clicking and you will be swinging
the sword to beat the band, or what ever other enemy is in front of
you. Clicking at just the right time when the mouse cursor changes
can trigger an even better attack combo. Holding the mouse cursor
over the intended target the mouse cursor icon changes ever so
slightly to a sword with flames around it, this is the best time to
hold the mouse button down for chain attack. There are a few
different styles in the game that The Witcher can use and some are
more suited for heavy armored enemy, and then of course a loser
faster style is for those enemy that are a bit more nimble. With
this combat system I felt like I was just more or less along for the
ride in this point and click world, it just does not feel like
fighting to me. Well it does get involved when there are multiple
opponents; I never did get the feeling I was this bad ass that had
earned a reputation as a killer of evil though.
At a lower difficulty level there is not much of a challenge, and
where is the fun in that? It is suggested to try playing the game
at a hard difficulty to keep things interesting and this also gives
the player more to lose. Too many times I have played a game where
it was too easy. There was never any danger of the character dying
and having to start over at some point.
The inventory system is the standard fare as fantasy style games go,
though in some respects a little cleaner. Potions and other items
can be accessed and used with a fast mouse click. I prefer to use
the mix of mouse and keyboard for best results. The best choice by
the designers was keeping quest items separated from other items. I
just found this less worrisome in the heat of things to not have to
be careful to not drop anything important. I love browsing and
checking out what I can use in any of my quest situations. Players
will find themselves using a lot of potions during higher difficulty
levels, so make sure to use them wisely.
Sound and voice acting is surprisingly fitting. Lip sync to the
character animations are not all that great, but not overly
distracting. I freely admit I started out not liking this game and
was prepared for the worse; it was the voice acting and the cut
scenes that drew me in and made me want to play more and to also
interact more with the characters, especially the more buxom sword
and sorcery babes.
If you snag the game, make bloody sure
you have the computer power to run it. I don't want to hear any
gripes. Check the specs gamers! Take it for its words of wisdom.
They know what will run the game. Plus, check for the patches,
without the patches it tended to crash a lot, with the patches it
crashes a lot less. Perhaps there are more patches in the games
future. One last thing, Impulse Gamers, if you play the demo first,
(which by the way is a very generous amount of game time for just
the demo alone.) and then you get the full game, make sure you
completely delete the demo off of the hard drive before loading the
full game. I unnamed friend some how messed their game saves up by
using the demo saves in the full game. You guessed it the game went
caplooey.
The Witcher is one of those games that an Impulse Gamer will very
much enjoy. (If you have the computer power) Grab your sword, and
get ready to cast some sighs to get your through the dark of night
and recover what was stolen from you in the game. Sorry, no
spoilers here.
The game reminds me a bit of Fable only with more attitudes and oh
so much darker. So there you have it my fellow Impulse Gamers. Get
ready to spend some hours on this one. I know I tended to balance a
bit back and forth from gripes to likes, but The Witcher is one of
those games that will be played for a long wile. Even longer with a
patch or two more to shore up some crashes and stabilize it.
Have fun, play games
Edwin Millhem